1. Performance Updates 2. Map Expansion 3. Environmental Storytelling Additions 4. Skyscrapers/Buildings 5. Character Voices honestly this is one of the hardest top five lists I've ever put together, all the features are really good, well except for maybe the new moodles because I'm too attached to the current ones
@@GGamer-r1jit's a way that everything can work together seamlessly without issues. At least they're not Bethesda in charging for stuff you could already get for free. Imagine the mods that come from build 42! It's only up from here (once build 42 comes out)
@@GGamer-r1j Loads of Minecraft features we enjoy today in the vanilla version were once mods. I think it's great that the developers are scooping us ideas from the community and making them native to the game. The developers will continue to improve this game hopefully for years to come but sometimes modders stop updating their mods. It would be nice to see the developers continue to adopt community favorites like they seem to be doing in Build 41 for future builds of the game.
Something I want to say as a hunter. I haven't seen a feature that allows you to bait a area with corn from the grocery store/plant a food crop which is a massively missed oppertunity if it never gets added. Also I'm pretty sure the devs said the deer will be far away from civilization, but the stands I currently hunt are a 3 minute walk away from my bed in a 3000+ population housing developement, the deer don't need to be miles into the woods. Sometimes they even come into the neighborhood at night to munch on peoples gardens
Maybe all the deer closer to the cities were already killed by the zombies since city=more zombies. The deer fled for their lives into the dense forests where hordes of zeds couldn't catch and nom the deer. =D I agree that you shouldn't have to go too far out to hunt for a game though.
Yea I live in the US State with the highest population density in the country, and I have deer less than a mile away, sometimes even on my street. I love the wildlife edition and I would also love to see how much like they'll bring to the game, so I hope they re-think that decision
The thing i love the most about build 42 is that with these massive content, the gameplay didnt change much. It will still feel like project zomboid. I just hope that build 42 didnt destroy my potato pc
My only worry about animals is renewability. Like I can’t imagine you’d find wild cows respawning so exhausting the supply of cattle wouldn’t be that hard
They could add some failsafe to prevent farm animals to be shot. Maybe in form of animals slaughtering only available through melee action (right click, not melee hits)
Reasons why hunters actually love animals: 1) they don’t feel like they’re above them and don’t escape the cycle of life and death They hunt to feed themselves, knowing other organisms will “eat” them when they’ll die 2) they show respect by actually studying them and hunting them in their habitats. They don’t need huge producers and distributors to mutate entire animal races to be blobs of fat and muscles who exist to end up on a shelf with no chance to escape this existential slavery 3) they don’t love them out of a Disney movie caricature They love them to the point of actually knowing what they eat, where they eat it, when they breed, what temperatures they prefer, what their sh** looks like. It’s a thousand times more genuine than saying “i know nothing about animals but I saw Bambi once and I don’t want him to die”
the specific angles issue is probably due to engine limitations (3D models on 2D world), like in Sims 1 you could only rotate the camera 90 degree angles because world was 2D sprites that were just drawn in 4 different angles.
Dude this is unintentional asmr lmao. So cozy and relaxing and thanks for the easy info on build 42 for ppl like me that just came back to pz and didnt know what it will bring besides animals!
I'm personally extremely exited for underground areas. All those bunker mods will finally be legit, and hopefully zombies can't hear you through a ton of mass like the current build😁
I heard there's a programmer in China who developed that ability to sit in chairs in video games. Maybe they could hire that guy for how many years it would take to implement this state of the art technology.
Are you fucking with me? It sounds like they only nerfed firearms, and they were already unusable at low levels. I mean, point blank shots shouldn't miss.
animals, very high building,basments, new lightning system , optimalization and crafting all S or above tier. Because they are fundamental changes to the engine and modding. So modders have a lot more tools to work with . it's new era of modding. This game will be something completly new when it's comes to moding community 😊
- Can you have a dog companion to follow you around and keep you company? - Can you craft shields and armor as a Blacksmith? - Will there be more vehicle types and boats? - Will New Animations include ordinary things like sleeping on the bed, sitting on chairs and bathing/showering?
I absolutely HATE the idea of breakeable fences! therefore they go up in my top 5. I like emersion, and the indestructible fences kinda... breaks the elusion.
Changed Meh to "Sure" Change Not a fan to "Okay" Each of us have our own preferences. Like ill put vocals to Top Tier. It's a foundation for future updates
2:45 right now if you play using higher resolution than 1080p and zoom out to the max the fps will tank hard and game will feel janky. On 4k resolution it will go below 20 fps on a top-tier PC so it's great they are improving the performance.
@@babaook-95what an L take....these things add more flavor to the game, and guess what - you don't have to do everything. That's the beauty of it, different players can do different things and have fun
Tbh that would make a medieval era zombie invasion possible, with something along the line on arriving on a new island with medieval weapons and having to survive with zombies around. That would be quite amazing combined with mods like muskets.
In terms of lighting overhaul, it really reminds me the time when Terraria went from looking like a lightbulb to a RGB strip. Can't remember the terraria version, but the difference is stunning in both games. I can't wait for the pz update
This channel is soo good, your videos have high quality audio and editing that I would expect from a pz oriented channel such as my goat MrAtomicDuck. I don't think I've ever seen anyone rank features for a build quite a unique idea and a good one at that my brother. Keep up the hard work man, you've earned my sub. 👍
The comments on this list are wildly selfish to the point some comments and "suggestions" don't even make sense for the game. Yall are spoiled AF, PZ is already a incredible and unique (difficult) game anything more we get after all this time is just a FAT bonus... So shush and be grateful, this game could have became the long drive instead (ugly game). Like the dude on here that complains about carrying the dead aminations being finished as "inconvenient" for him lmfao CRAZY what some of you think makes a "good" game.
The new moodle designs are atrocious. It looks like a kid made them in GIMP. The old ones fit the style a lot more, and when Build 42 comes out I will immediately download a mod that changes it back
i'm making a character like morgan from the walking dead as soon as the next update drops. "everything gets a return". ...probly die in a day or two though.
So, How do zombies interact with animals? Do the zombies attack them? Do the animals fight back? Do they run from zombies? Will the zombies chase them? Do animals make noise, and if so does it attract zombies? Will having a herd of Guard Cows and a bunch of Watch Deer be the new meta? How about Assault Chickens? Automatic animal powered kill boxes? 1. Animals 2. Hunting 3. Blacksmithing (Better Spears, Unlimited Long Blades, Better Axes, Craftable Sledgehammers. Crowbars?) 4. Farming, depending on how its done. They could easily ruin it as a reliable food source. 5. Toss up between skyscrapers and basements. Also, can I get cows up to the roof of a skyscraper? How about raising chickens in the basement? I`m worried about the Fishing changes. That`s usually a major source of food on most of my play throughs. This looks like it will take a lot of attention to play the mini game. Bows and crossbows would be at the top of the list if we knew more about them. Occupations, Skills and Traits. Well, they do need to be rebalanced, and some just need to be outright fixed. The Axeman trait from the Lumberjack doesn't seem to add the full 25% to swing speed, the Aiming and Reloading skills are soft capped at level 5, the visual portion of Sneaking doesn't seem to have any effect at all, etc... Some occupations are basically worthless, and some are overpowered. Yes these all need to be fixed.
Will be very interesting to see the interaction between zombies and animals.. Fishing definitely will be more hands on now, maybe you'll want to mix in some trapping + hunting!
1. Animals-until zombies start murdering them. 2. Performance 3. All the crafting- cause I just can't with Hydrocraft rabbit holes anymore. 4. Storytelling- that will hopefully come with some sort of endgame/quests-something to do after you have a fortified base. 5. Farming Overhaul A lot of the "new" stuff just doesn't feel very new when mods have already added those things to the game. Weapons, bags, clothes, animations, jobs/traits, map expansions, music, farming, moodles, etc....all already modded into the game and my guess is that the mods will be better than whatever devs integrate into the game. So all the time and effort they are putting into developing these will not pay off since people already have access to these things and have already modded them to their liking. The biggest problem is that they are trying to perfect the game in EA but keep moving the goalpost of where 'perfect' is. And at this point, the finished product will NEVER live up to the "hype" of waiting years no matter how good it is or how much stuff they add. Duke Nukem Forever currently holds the title for game longest in development (15 years) and when it was released everyone was like "15 years for this? Big effing Whoop. Wasn't worth it." I fear the same thing will happen to PZ. They'll finally release it and their fan base will give it about a week of "Finally done, thank gods" posts before the "Big Effing Whoop" starts.
Foraging biomes is underrated because it's not understand that will fix map construction-fishing-farming-spawn, it's much deep than foraging and it's true to the procedural generation. It's huge
Another 50 years. However long it takes cuz I'm a fan boy Whooooo I love it when developers who made millions of dollars take 3 years to update their game. Whoooo!
I spoke to a pjz dev called RJ and he told me there was this whole genetic system for interspecies cross breeding like different breeds of cows and theres gonna be a genetics system
are they adding more things to grow? like stuff thats not tomatoes and potatoes and cabbages carrots broccoli etc ive seen things like Avocado peppers zucchini bananas pineapples in fridges but no seeds for theses items in build 41
1. Performance 2. Lighting 3. Basement/Skyscrapers 4. Gun Changes 5. Hunting And the Meh's: Pottery, crafting, blacksmithing. (Im more interested in exploring the world and looting it, not crafting teacups and samurai swords 50 years later)
Bye Le Gourmet Revolution, In The Basement, Machines!, Better FPS, Advanced trajectory, Scrap weapon, Scrap Armor, Kitsune's Crossbow..........................in next year lmao
Realistic growing times dependent on seasons, for farming...? That just sounds like it's going to be turned fully useless. I have yet to even play a single save for long enough that a realistic several-month growing time for crops to have experienced a single harvest... And it's not like I haven't played much, got 600 hours in the game. But I'm just not the type to play a character for half an in-game year plus. (Edit: Then again, I guess that still means a step toward realism, which for a game like this I suppose I think is good overall. Farming definitely would not be viable for short term survival IRL, so I guess it makes sense it wouldn't be in-game. Though I hope more realistic spoil timers come with it. Onions and potatoes in sacks in a dark room last months, not weeks)
Not useless, just useless for you. And that's fine, because plenty of other people love farming and stuff like that. I never get why people act like everything in this type of game needs to be enjoyable to them...choose your niche, if you don't like other niches then that's fine, someone else WILL like it. That's how the game gets depth...if there wasn't this much variety and complexity to individual game mechanics then it would get boring for long-term play
im confused what the problem is? if no matter what you do youll stop playing that character at less than half a year, then why does growing plants or not matter? youre obviously playing on a time limit at that point lol
Haha 😂 Let's see how the complainers would react when it is released. They can't stick their butt to their own seats, if you catch my drift. Also, Thanks for the latest PZ update... I've been busy myself to even check the news.
Great video! My only 'complaint' is that there are some awkward pauses between talking from time to time, breaking the flow from time to time. But this is really a minor concern
@@Awpenheimer but don't feel knocked out by my comment, the video is very easy to follow along with, you are nice to listen to, the timestamps are great and the editing is also good
What a new kind of sorcery or just talking nonsense? There is no 42 now, so what are you talking about? Dreams? Vusions? Plans? If yes thats is just a huge easte if your and my time.
@@Awpenheimer its always most of these type of survival games feel dead because there are no npcs that you can recruit and make your Base alive. Is it rly so Hard to implement working npcs. :/