I remember during the old world blues dr bourus was telling me he was the creator of the cazadors and nightstalkers i looked at him said goodbye and he said “until we see eachother again, IF we see eachother again” i laughed then proceeded to dump 800 rounds of 5mm armour piercing rounds from a minigun into each little robot
Something I love about Dead Money (aside from the excellent story, characters, and atmosphere) is the feeling of helplessness. Normally in the wasteland or just these kinds of games in general you face less opposition because you're fully equipped with your best gear. In Dead Money however, you have nothing and are at the mercy of a man controlling you with an explosive collar. I love the feeling of working your way up to defeat seemingly impossible odds.
What I truly, from the depths of my sould don't get are people complaints for example about "spongy enemies" or when they got mad because they got all of their equipment taken (the "differences" in gameplay with the core game I might understand), 3 weeks ago I started a new game in hardcore only with the goal of finishing dead money with however level I had whenever I reached the Abandoned BoS Bunker, without even starting the main quest at goodsprings, because I've read from forums that would be horrendous experiences and I wanted something difficult this time around. I reached the bunker with level 3 or 4 I think, I finished the dlc 5-6 hours later, I got only to level 11 or 12 I think after finishing it, using the clean cosmic knife and police pistol, I found it maybe half as difficult if not less, than I expected after reading many people's experience, this time I even stole all the gold bars, no cheating, no console commands, no dragging Elijah (I locked him in the vault), saved everybody including Dean Domino. I found lonesome road, and orld world blues (the enemies in the later case) more difficult than what internet ever claimed dead money to be. My conclusion was: Maybe people don't know how to play these games without becoming OP and having a power fantasy, and that's ok but they should just be honest.
@@migelvalerio6164 I just bought the dlcs and dead money is by far my least favorite on a story and gameplay standpoint. It took me 6 hours too complete it cause of the sheer amount of radios that are in an entirely different room…. The dlc could be way better but so far it’s my least favorite and made me nothing but pissed off even after I got the 370,000 caps worth of gold I still wasn’t happy with that waste of time
Dead money has an actual way you can make it out with the gold tbf. You can just grab it, grab the stealth boy and sneak out the way Elijah comes in, you have such a small window to make it out before he catches on but it’s so satisfying when you do
16:55 Dogs backstory gets a little more fleshed out if you’re a low INT character. If you have 4 or less INT he basically tells you how he used to be in the Masters’ mutant army and how he came to work for Elijah
lol well i will say that back in F3 i ran a 9 INT build, in NV i just run 5 INT with my focus mostly on LCK and END, with my SPECIAL being S6 P5 E8 C1 I5 A6 L9@@TsRAbyssers
@TsRAbyssers Considering I have a super optimized character with 10 in 4 specials and 100 in every skill while only having 4 int, you can speak for yourself. That's your problem
In my personal opinion OWB would have been my introduction to Ulysses and Eligh Then dead money for the chase after Ulysses only to be wound astray from the lonesome road and having the holotapes lead you to honest hearts where you would learn more about the legion and “the other courier” with joshua sending you to settle things with Ulysses and him returning with the dead horses
@@morbidzombiithat was my original order but I decided to do joshua last because the other dlcs don’t reference him and he mentioned you weren’t the courier he was expecting after everyone knows the 2 couriers fought in the lonesome road…I personally just like the storyline fixated in that order for character development in my own mind😂😂 and the OWBs implants and the stealth suit are nice to have for a sneaky assassin build
??? Dead Money was awesome. If you imagine how the Design docs. looked like, you can see that they tried to do a Tomb of Annihilation type of Game. People probably just got butthurt over the whole deathtraps Placement without understandig the Design behind it.
@@noobikus5475Man, I just played through it. And I can't lie, I think it was horrible. For the story and narrative part, I think there is a lot going on and is the best part about the dlc, but the level design is just too cramped, much to badly made, and overall is either too rushed or just too underdeveloped. The entire mod was repetitive and boring and didn't really keep me going, and when I finally would get into it, ex Catherine attacking you then I tried it lead her to the elevator to get her to not have to be killed and give me the key, the ai was so badly done and the level design as well, she couldn't even get to the elevator and would run back each time. I'm gonna play lonesome road and honest hearts probably tomorrow, and hopefully they are MUCH better.
Bugfixes and fps gains contribute a lot to that. Vanilla dead money had absolutely atrocious performance and bugs, and new vegas' non modded jank made that all much worse. Over the years that gunk has been cleaned out, and now it's easy to appreciate. Not then.
@@pootispencer9765 I remember my PS3 damn near exploding playing the Joshua ending of Honest Hearts lol. I would get to play for a minute or so before it started to stutter so bad and i had to pause for 4-5 seconds. Rinse and repeat until i got to Salt Upon Wounds Never had an issue with Dead Money though
the cloud does act as a toxic cloud, but the thing is, nothing you can equip will lessen it. It's insidiousness is the fact it can seep through any filters, any clothes, and doesn't even need to be breathed in to really hurt you
It's so thematically appropriate that you had to pass an IRL Science/Repair check in order to complete Old World Blues. Obsidian really cares about player immersion, like they REALLY care lmao
my friends uncle voices Dr. O, he also had a very minor role in Oppenheimer. just found that funny because I only found out when talking about fallout years after playing the DLC and encouraging my friend to play it
I had 0 idea that every single member of the caravan was scripted to die at the beginning of HH. I reloaded about 5 times before I realized i literally couldn't save a single one
I love the lonesome road DLC because behind the great story it forces you to consider how you fallout and games in general. The courier destroyed the divide because he was basically following the quest arrow the same way you do. You learn about it and what do you do? You follow the same arrow and nuclear missiles are launched again because of you. On a side note, the stealth suit is great because it warns you about enemies and sometimes it sets off false alarms just to fuck with you.
The Courier did many things, he explored both east and west and was a bounty hunter too, I can't remember anything else now, the Courier has a backstory but it was written so good that doesn't feel like it takes the rpg experience out of the window.
Yeah, but much like following a quest we have an option to not do some things, and for the few who actually read shit, given the chance a few would put the pieces together, figure "holy fuck, these are nukes" and decide to go against the quest giver
To be fair to 6, they were just doing their job, delivering a package. Nobody could've predicted that such a small parcel would set off the entire nuke supply of the divide
@@X-SPONGED Here's what Ulysses says if you attempt to tell him it was an accident: "Blame? Accident? The names you hang on this... Courier, you carry death wherever you go, Mojave knows - or will." And "Accident? Ignorance is a choice. The Chip - a choice." The package was marked with The Enclave's flag so there's _some_ doubt as to if Courier 6 was truly culpable. But Ulysses also isn't very familiar with The Enclave, so it's a bit hypocritical on his part to expect 6 to have known.
Dead Money on Survival mode is an experience, made me enjoy those vending machines so much more. Also don't forget the bonus ending of teaming up with Elijah. One of my favorite lines in OWB not mentioned was that you could threaten your brain with eating it.
I never play F:NV without the J.E. Sawyer mod. With Survival mode on, Dead Money becomes a true challenge, and those vending machines jump from useful to necessary.
I actually liked how minimal Honest Hearts is related to the overarching DLC story even tho it definitely would have been better with more (let alone more development time). Graham mentioning Ulysses and the enemy of the DLC having been trained by him is nice subtlety.
@@davidcantor8349 Funny, it and Dead Money are the only ones I enjoyed playing. Old World Blues simply isn't my style, and Lonesome Road was a linear drag of inconsistent nonsense.
This video had my attention all the way through. The way you put sentences together & your voice overall, very good presentation. Also probably the best DLC ranking video for FNV. You touch on interesting points.
I loved every DLC New Vegas had my only gripe with them is that I first played them on the PS3 with its memory issue where the bigger your save file the worse your game ran. So by the time I got to Lonesome Road and my save file was around 1gb, it was basicly unplayable running at single digit FPS after running the game for only a few minutes
Dead Money was definitely the hardest of all the DLCs for me. Playing on Very Hard, on Hardcore, every encounter with the Ghost People was a near death experience, and I crippled many a limb running through the Gala event. Plus, those fucking holograms freak me the fuck out, Vera's final words really haunted me when I approached the hologram for the first time thinking it was a pretty freaky recording and it turned red and started shooting me. Unfortunately, I started having issues with one of my script extenders, which crashed my game each time I opened up a container. Good news, I used this as an excuse to toggle TGM and just run through the rest of the DLC, because I was genuinely starting to get freaked out. Though honestly, hardcore very hard in itself is a pain already. Honest Hearts and Lonesome Road were the easiest because they had more fleshy enemies. During OWB though, I had to run from everything because lasers happen to hurt, alot. The lobotomites in groups also really pose a challenge, especially when they have those 44 Magnums. As for the story, I was totally invested in all of them. As a lesbian character I got super happy when I realized Christine was Veronica's ex, and it was especially heartwarming when you can convince her to go down the elevator by holding her hands and telling her that you'll be back for her. I had a ton of fun talking to the Think Tank and learning all about them (By the by, there is a transcript for all of Dr. 8s dialogue that you can read on the wiki! Yes, he really does admit that he "creamed hard into your sonic emitter"). After Honest Hearts, I headcanon'd that my character turns into a Christian, and always carries around the Bible you get at the end of HH. And the courier having an entire backstory that only one person in the whole world remembers, it doesn't get any cooler than that.
The more I playvideogames, the more I dislike the difficulty where enemies are just bullet sponges. I think Bethesda, and more so Fallout, shouldn't be like that. I really do not enjoy Hard. No human NPC should take 20 shotgun bullets to the head.
When someone relates ,gets so invested in the world of a game like that, you know it's a great game. Yes I got that invested in FNV and Fo3 before that. FNV is numero Uno for good reason. Yeah Veronica was a very interesting character, for a BoS member. I thought it was cool she was like a black sheep, alternative type living with a post apocalyptic version of Knights Templar pretty much. I thought it was clever writing to throw her in there. Not the usual BoS ,all stiff and by the book ,or maybe I'm just generalising here.
@kitchensarehot8769 that's what I'm saying that's why I put it on hardcore then put it on easy in the settings to balance it out not to hard not to easy
The story of Randall Clarke aka The Survivalist in Honest Hearts is very well done. A man that escaped nuclear armageddon but his wife and child? They perished. He wandered Zion surviving as long as he could. Leaving terminal notes around the park chronicling his journey including meeting a woman that became pregnant with his second child but she and the child both died so TWICE he lost a woman he loved and his child. And explaining how he helped the vault dwellers to survive and thrive before old age got to him. So he chose his final resting place away from sight and passed peacefully. A peaceful ending to a tortured soul. It's crazy how his rifle is still working. It was his issued rifle in the U.S Army when he was in annexed Canada which we see "Halt" scratched on the stock in English and French. Also interesting is that the rifle fires 12.7mm rounds not the 5.56mm the Service Rifles of the NCR Military which I think it seems 5.56mm is more common a calibre of ammo the NCR converted the rifles from 12.7mm to 5.56mm.
The rifle was actually ment to be a sort of ‘checkpoint carbine’ to stop a car from running the canadian border, by using a big enough bullet to stop the engine, hence the reason for the french on the stock
One of my fave things about the DLC of new vegas is how they're all references to movie genres. Old World is classic sci-fi ofc. Honest Hearts its the western genre, with the warring tribes and the general aesthetic. Dead Money is, literally, based almost directly on an old heist movie called The Treasure of the Sierra Madre. And finally, Lonesome Road is clearly heavily inspired by apocalypse fiction like The Road, with the vibe of helplessness in the face of such force and power, all whilst following a single path of cracked asphalt. Of course, many of those genres are also referenced in the base game itself as well. But I like to think these DLCs are the creators taking their fave concepts from it and running with them in their own self contained stories with an additional overarching plot.
I didn't actually know the giant roboscorpion was an actual bossfight until I saw this video. On my two play through of OWB, I used luck builds, effectively either two shoting, or three shoting the robot with crits. Pretty hilarious that Owen Fitzgerald Kung had nearly an opposite experience
For x13 i start each test then pick the door behind me. Go back up the stairs and jump down into the room with the goal. Then use a stealth boy for the reprogramming part
Lonesome Road is not just the best DLC, it’s a fantastic game in its own right. If you just played that you would have a amazing experience with a really satisfying ending. But of course if you play the main game and the other DLC’s first it gives such greater context to the characters and their motivations. And maybe who the true villain is!
Dead Money is my personal favorite. I just love the aesthetics and tone of the entire DLC, even leading to me making an entire weather mod for NV based off of the Cloud.
Same...I agree with all of the points made in the video but they weigh different for me. The traps in Dead Money were a fun challenge for me, and the enemy encounters were difficult but very engaging, whereas the bullet supersponge Rad Scorpions in Old World Blues alone are the reason I have no fondness remembering that DLCs combat, like I actively hated it enough that I wouldn't even put OWB at #2 (even though everything else was great) and remembering them through this video gave me PTSD. But even without that I'd still put Dead Money securely at #1, because that atmosphere and how every design choice matches/amplifies that tone...I could not put a DLC that I remember most for it's hilarious characters over this atmospheric mastercraft
Cazadors aren't based on Killer Wasps, but rather Tarantula Hawks. They don't tend to be dangerous to humans outside of possessing the second most painful sting in the animal kingdom. What's terrifying about them is that their name is accurate- they fkn hunt tarantulas. So basically they're big ass wasps with incredibly painful stings, that hunt tarantulas so they can lay eggs inside of it and have its larvae eat it from the inside out. Cazadors are the things of a nightmare within a nightmare.
I've been working through this video this week and it is another banger. your voice over is really well done mr kung, your words are clearly spoken and you have good enthusiam. that might seem like a really nitpicky compliment but its impressive for a channel with only a few videos to have that level of confidence in its voiceover. 👍👍
One thing about Lonesome Road that elevates it to number two for me is the fact that you can start it and return to the mojave wasteland whenever you like. It is usually one of my first stops in any given playthrough because the items in the starting silo are powerful and worth a lot of caps. The commissary stations have unlimited caps making them the only vendor you need and ED-E also gives unlimited repairs.
i usualy play through lonesome road first in order to get the reinforced riot gear. next to the stealth suit in big mt its pretty much the best armor in the game.
You can very easily take all the gold bars, you grab all of them immediatly and begin walking towards the exit, in theory you beat Elijah coming in to the vault while you go around.
You can absolutely get around Elijah in the vault and sneak out with all the gold. You just have to convince him to come down to the vault to meet you, then wait behind a pillar hidden until he walks by. Then you have just enough time to sneak back into the elevator area before the forcefield goes up. Elijah is confused and uses the wrong terminal entry, locking him in the vault forever. I think this is the most fitting ending. :)
just a fun note for anyone: in Lonesome Road when your on the lift (?) and the tunnelers are attacking you you can actually shoot the tunnelers while they crawl up the side of the cage and for whatever reason they are one-shottable. not sure if that was just a bug for me or if it’s replicatable but it came in clutch
I played through old world blues entirely, once. And when I got to the big roboscorpion, I set up all the terminals and snuck around to get everything set up. It died with a single shot from the emitter. I assumed it was intentional because "oh, haha they hype it up and it falls flat! That's fitting!"
Dude I watched all of this yesterday while editing photos for work and I kept getting distracted from how funny it was. Then I realized it was from my favorite Instagram account. Great video. This brought me back to playing this shit in high school when I had no responsibility. Would love to see more video game content like this man
The gold bars is possible, if you don't threaten to damage the vault, otherwise Elijah will automatically spot you. The stealthboy is definitely required tho...
Old world blues was my first dlc from NV, I will never forget systematically clearing the whole place out because the setting was so interesting to me.
I played the DLCs by the suggested levels a player is suggested to be at, and I kind of peaced the whole sequence of how the Courier gets into these segments: 1. Honest Hearts - did this because the suggested level cap was lower(even though I was severely overqualified regardless) I think doing this one first makes sense because it transitions the player from the base game's faction dilemma to the overarching plot of the roster. Here, Courier, looking to get some caps, decide to go on another courier job, this time with a caravan of four mercs and the Happy Trails guy. You meet Joshua and Daniel, and you leave, having learned the legend of the Burned Man, and a hint at something happening in a familiar road you thought may have been gone for good... 2. Dead Money - I actually checked this out first but I bailed when I found out you are stripped of your gear at the start of the game. Here, Courier, looking for some ruins to loot from, comes across a frequency that leads him to the BoS bunker that gets him gassed. After killing/trapping Elijah, Courier learns about another courier who seems to be hunting him for sure, and that a place called The Divide is where he and Christine met 3. Old World Blues - By far my favorite of the four, Courier is curious again, now moreso after the mention of a courier who is apparently stalking him, he investigates a weird machine, before getting beamed into a tower not unlike the Lucky 38, and finds out that he got his brain, spine and heart removed. Shenanigans ensue involving floating brain jars, cyberdogs, a cute suit, and several sentient appliances. Fr, this whole thing is a riot if you push througb the spongey enemies and your armor constantly getting beaten down.Now knowing the courier stalker's name, Courier ventures out as the new master of the Big MT 4. Lonesome Roads - The finale, heading inside the Canyon Ruins, Courier meets Ed-E and Ulysses, and this whole thing was just hard, but there were some cool weapons I could use, the armor got broke though when I used them, and the Deathclaws were so hard I had to sneak by with Stealth boys. Overall, it was still a pretty good experience, and was also relatively short compared to the other three, even if the Sierra Madre is the smallest map of them.
The one thing i loved about every single DLC for FNV is that they answered most of the lingering questions i had my first time through. Like "what ever happened to father elijah," or "who was the courier who turned down the job?" Even tho those arent questions, i feel, a lot of players would focus on but I could be wrong. its nice to know they had a plan for everything and tried to make one giant cohesive story, even if all of the stories are not interconnected to every other story.
Only other dude with down-to-earth views on New Vegas is a Slav who is as much a bodybuilder as he is a writer on the impact of CRPGs. Good to see the American equivalent.
The survival horror aspects of Dead Money make it stand out a lot. Having your gear stripped from you and forcing you to think about encounters and consider your current resources really made you feel like a helpless victim trying to stay alive
I've heard a lot of fallout playthrough analysis. I really enjoyed your demeanor and candor; honestly more fun listening to you explain what it feels like playing fallout than the people who only know how to praise every single feature, or hate everything about the game.
Personally i liked Dead Money a ton, due to how dead everything is, it's a casino, a place full of life usually, so seeing it so empty was just... well it's the same feeling you get when you see liminal spaces, just unease, and this dlc builds the feeling HEAVILY and i love it for that. PS you CAN sneak the gold bars out, just need to get the dude into the vault with you and sneak around the edges of the small arena, and then you can get out, it can be a bit finicky but it only takes me 3 tries before i get out every time.
Great video, and I agree with your ranking. Just finished OWB for the 4th and it's still great. Any thoughts on doing this with the other fallout games' DLCs?
*Small caveat:* Escaping with all gold bars in Dead Money is doable, and stealth skill is somewhat needed, but not the do-all end-all. Basically, when you escape, you need to pick specific dialog options (such as a Sneak check) because some of them make him immediately hostile when he comes down, others make him wary but not hostile until he spots you. After that, your goal is to go through the very doorway he came from. This is done by ducking behind a generator near the door he comes from and rotating around it perfectly while in sneak mode so he can't see you. *HOWEVER* He is hard programmed to detect you the moment you set foot on the "square" of metal pathway directly in front of the door he came from, so you cannot simply sneak out. At least not with the gold bars in tow because then you can't sprint. So what do you do...? You specifically wait until he's pre-occupied with the terminal in front of the Vault door. While he's busy doing the animation for it, you have *just* enough time to casually get up and walk out the door, even at walking speed whilst over-encumbered. In this way, it's not your sneak skill that is the final decider, but rather sneak needs to be a certain amount for sneaking around the generator, and then you need *timing* to make it out the door itself and cannot get too close to it beforehand. After you've made it through and he fails to lock you off with the force field, you can freely walk to the exit elevator and make it in time. Funniest and most fulfilling heist ever.
I’ve been following you on instagram for like 3-4 years and somehow missed that you had a RU-vid channel, you came up in my recommended and this video is really cool. You’re a good RU-vidr big dog kung
My personal ranking would probably be Lonesome Road, Honest Hearts, Dead Money, Old World Blues, I love the dlcs that have more of that western feel and narrative going for it, and that are more grounded in reality, hence why LR and HH are my top two, DM does also have that feel for me, and I like that it takes away my existing arsenal before starting it, but the environment doesnt match the top 2 for me, and OWB always makes me chuckle when I play it, but it is a little off its rocker, which is why its ranked lowest, but regardless of ranking, I love them all and honestly couldn't imagine FNV without them
I have a very similar build to yours, also through IBP. The all-in-one cooler on mine went after like 18 months, started getting crazy high temperatures. After doing some research, I found that IBuyPower AIO coolers are pretty notorious for that. I swapped mine out for an NZXT, and it's been great ever since.
A pretty good video I found recommend to me recently that surprisingly isn’t drawn out. What does topple a bit for me is that Honest Hearts is that low, whereas Old World Blues is that high. Then again, it does tie to everyone’s personal taste and how well the story appears to all of us.
Fun fact: For the stealth section in X-13, you can just start the test, turn around, go out the entrance door, walk up the stairs on the right, lock pick the door on the right at the end of the room at the top of the stairs, and then walk over to the wall on the opposite end of the room you just opened the door to, hop over the guard rail, and you’ll be right next to the safe. This path literally completely trivializes the challenge, and makes it so you can get to the 5th stage in less than 3 minutes, and since the final stage requires you to turn of all the robots, the path is no longer useful, but a stealthboy and the perk that makes it so you don’t activate traps, should make the final stage more than easy for you.
I usually just destroy the bots whenever they spawn. As for some reason they dont respawn when you lose the challenge, so you can basically do a lvl1 challenge over and over
Great reviews. I have forgotten some of the greatness of the writing for these DLC’s. You even convinced me that I may have been a little hard on Dead Money. Well done video!
You see, Dead Money has always been my favourite. New Vegas being my favourite Fallout, the thing I love the most in the game is the whole lore and backstory of everything. I love going the Caesar route because you get to actually talk with Caesar and learn so much about him, where he comes from, what he wanted to do and how he was inspired by the legendary roman legion to do so (he stays a bitch and this is the worst outcome but eh, lore). To see how, so far in time, after a nuclear apocalypse, bits of civilisation stayed. That's only one example. So when you tell me there is a whole expansion about a legendary casino, never opened, kept intact, with incredible characters in it.. How can I not love it ? I absolutely ADORED searching for the lost notes and computers telling me the story of the Sierra Madre. How the cloud came to be, Sinclair's story and the triangle between Dean, him and Vera. To see her trapped ending captured by a hologram in the casino. Find her skeleton. Learn about her addiction. All these relics that, together, tell us the story of this lost place. When I activated the fireworks for the first time I had such a big smile on my face ! If money and time wasn't a problem I would've loved to study history in real life, you can guess I'm really into it lol Plus you actually meet Dean, the singer that you see all over the posters in town. You get to activate the hologram of his song, a sad reminder of what he was before you probably kill him (seriously how can you know that the only way to be friends with him is reducing yourself to not piss him off when you first meet when he's so hostile bruuh). You find Christine and connect the dots : she's Veronica's lost girlfriend ! A shame we couldn't say anything to either of them when we could aknowledge Elijah's existence in a dialogue with Veronica btw Dog and God are such interesting characters, God's philosophy is so great. They're a walking dilemma. And Elijah of course, we heard so much about him in the game.. To know he's alive was such a shock to me. He's an incredible mad driven gray character I loved the radio that lead us there, loved the ambiance that was so horrific and so, so red, loved everything about this DLC and knowing that people hated it is so sad for me to hear :'( Sorry for the mistakes english isn't my first language !
Something else that I found to be a bit of an oversight in Dead Money was Vera's dress. It doesn't count for Veronica wanting an old world dress, even though it's exactly the kind of dress she talks about wanting. I also wish you could taunt Elijah with the knowledge you figured out Archemedes where he failed. I also don't get why it got hated when Honest Hearts is the obvious weak point in the DLCs.
@@propheinx2250 Oh my god, the dress ! I tried giving it to Veronica too, too bad it didn't do anything :( Never thought about bringing up Archemedes to Elijah tho, that's an incredible take too you're right. I agree that Honest Heart was the one I liked less, even if it's so great on many points for the reasons I listed above in my original comment (seriously, seeing The Burned Man alive ? wicked !! + reading the man's diary in the caves about his life during/after the bombs dropped, just amazing)
Love it or hate it, I think we can all agree that Waking Cloud is a mommy on the topic of Lonesome Roads, as someone who loves it and has a crush on Ulysses, I feel like biggest problem with it is that 1) Story flows much better if you are pro-NCR and, 2) There is no option to rp as "pro-independence" as he calls you "cuck who doesn't believe shit" which is like, a missed opportunity? We could've been like, "Let us rebuild in Vegas what was in Divide." Old World Blues is always a nice palate cleanser, ESPECIALLY after Dead Money. I think it is the best one because it has a bit of everything: sci-fi, cute stuff, depressing stuff, dark humor, etc. Love grandpa Mobius
The reason the white legs have high caliber weapons is due to new Canaan had found a military bunker full of .45 pistols and essentially Thompsons submachine guns
I like OWB, but as someone who replays NV a lot, it doesn't really hold up super well for me. All the dialogue is just so long and loses its impact after even the 3rd playthrough. And if people think the Ghost People are bullet spongey, the Roboscorpions have them beat by a mile. I'd put it 3rd probably and move up LR and DM 1 spot each
I got about 2500 hours in New Vegas and I despise Dead Money tbh. I’d prolly go DM, OWB, HH, and LR. For fun factor at least. OWB first time through was easily #2 but after repeating it so much it gets tedious. Dead Money first time through was cool but so tedious and drab. I usually don’t replay it on most of my characters as the story is kind of pointless for most people and it’s long and tedious. Honest Hearts is a refreshing little vacation from the Mojave with some fun loot and great characters. And LR is a great finale.!
I dont even know what its like to fight a nightstalker anymore. Its probably been 10 years since I killed one, since every single time i get animal friend and the friendly scaly doggos are good pupsters, cant harm em. Want one as a companion in the next west coast game. Maybe have a quest where he can become cloaking like the mountain ones or something like that.
46:52 i got that problem too recently on a playthrough despite never having that issue on previous playthroughs! I fixed it by installing the 4GB patcher for new vegas, which i think i had forgotten to do a long time back
My personal opinion, from best to worst is: Old World Blues Lonesome Road Dead Money Honest Hearts I love all four and the list changes from time to time, but i grew up on Mystery Science Theater 3000 and my mom watching old sci fi. Not to mention loving the Venture Bros so much. I was enthralled the first time i played it. It's one of my favorite parts of replays. I always spend so much time there.
One thing i love about new vegas dlc is ulysses story touches all of them. He trained and armed the white legs,.he went to the big empty and saved christina, he pointed farher Elijah to fhe sierra madre and told christina he went there, he met the think tank. Its like, as your playing the dlc, your retreading the same grounds thst the first courier did, all the way back to the divide. A small connected story, all leading you back home
Honestly the first time I saw this first review video of yours I didn't like the style of it but I've come to enjoy and listen to your newer videos and that gave me a clearer view to develop an appreciation for your earlier stuff, especially on games like New Vegas which is my favourite. It's good that we have another guy doing hour-long videos on classic videogames we all love, we REALLY need more discussions around the impact and design of these games to enrich and widen the spectrum of video game design, academically I think this is doing A LOT for the history of videogames, because frankly there is not a lot of it for older videogames. P.S I realised I am following you on Instagram for the memes, quite the shock Keep up the good work man
for me it's Old World Blues being the best and Honest Hearts being the worst (though it's still freakin' GREAT.) with Dead Money taking 2nd place and Lonesome Road at 3rd. Old World Blues is such a great switch up thematically from the rest of the entire game, we went from a super serious plot to a zany side adventure where your organs have been removed and you need to get them back, but there is an obstacle named Dr. Mobius who terrorizes the inhabitants with an army of Robo-Scorpions. on the positive side the uniques are amazing and very powerful, not only that, but you can earn a special Player Home that comes with everything you could ever need from a Player Home, even the Lucky 38 lacks what The Sink can offer you. Buffs, a Free Doctor (- Implant Surgery Fees) a Garden, Campfire, Safe Containers and MORE. Dead Money is a Gameplay switch that is just as unexpected and WELCOME as Old World Blues, while you dont really get a Player Home out of it, you can get some really great stuff, including more Caps than a Wastelander could know what to do with. now some hate the gameplay change, but i love it, Survival Horror is one of my favorite genres and getting that in Fallout feels so right. i really dont get the hate for this DLC, is everyone just pissed that they can plow right through it? that you have to use your noodle to survive? Dead Money would be my #1 if OWB wasnt so damn good, but it is, so second place it is for Dead Money. Lonesome Road is the final DLC and it finally answers questions that arose from the beginning of the game, like who was it that skipped out on running the package that got you shot in the head? and more of course, but that just shows how long Lonesome Road was planned for the game. and it's a deadly road that you are forced to take, it feels like the final level of a game, moreso than Hoover Dam imo. Honest Hearts. . . why did i put this at dead last if i liked it so much? it's a simple answer really. . . all the goddamn Cazadores. . . no actually lemme be serious, the reason that HH is on the bottom is because compared to the rest of the DLCs, it felt underwhelming for the most part and that is a shame because i liked The Suvivalist lore and the characters. but i guess in the end the canyon reminded me too much of the Mojave and all the other DLC took your mind OFF of the Mojave.
yeah dead money is my least favorite. I have played through it maybe twice? It feels super linear and it’s quite ugly. Also don’t enjoy the grindy survival horror feel. I play fallout for a fun story driven rpg with an open world, not to die 600 times to a radio and be stuck on a linear path. Not to mention it’s kind of a pointless dlc it adds nothing to the overall story.
I play Dead Money first since it stripes you of everything. So you can't bring in stuff you get from the other DLCs aside from Rawrs hand then craft it into Fist Of Rawr once inside Dead Money.
I love Old World Blues. The sci-fi theme is so freaking cool. The reliance on skills like medicine, science, repair, intelligence, and others is right up my alley both as a person myself and for my character. The story is awesome. And the humor, on point. The very first mission objective after the introductory slides is “Find out where the hell you are”. When that flashed across the screen I laughed my ass off for a second.