This was released on IGN, a video showing how an animation is made, from the basic stages to the final output you see in the movies. This is NOT my video.. I do not own the rights to any of these.. copyright : Pixar
I downloaded the first Wolverine movie years ago, I don't know how, but that version I watched wasn't finished, you could see the wires holding people up, the crashmats that they landed on, sometimes the bluescreen in the background, effects weren't complete, etc. It was really confusing but cool at the same time.
I love this video. Whenever I need help remembering the process, or whenever my animations start to look like 0:20, I come to this video and it encourages me to keep on going!
Et Bilu Animations Everyone knows them my friend, they're known for their fantastically made ripped-off animated low budget bootleg films. My current favourite films from them are The Little Panda and *RataToINg* . Absolute Classics!👌
crichton55 Yes even though Toy Story and Ratatouille are on the same level of quality anime storytelling, only Toy Story seems to get the most attention. Since they have better selling toy figures and even got a major JRPG game in Kingdom Hearts 3.
I'm sure there are probably a few more additional steps that they go through after lighting right? Cuz the last stage shown here (the lighting stage) still doesn't seem as polished as the final version we see in theater.
I'm an aspiring animator. I don't have the money to go to a school for art and animation so I've been learning everything I can online. I always refer to these behind the scenes videos because it reminds me that I'm on the right track and brings my mood back up when I'm feeling depressed or down with my progress.
My guess- the vertexes around those set of polygons on the cloth had too much weight on them from the character rigging, causing them to over deform and clip right through the character model during animation.
+lepelican I am sure they had the eye control "locked" to what she was cooking, perhaps in later polishing they adjusted the position, to make them look less derpy.
Can someone tell me how Pixar (and other major studios) turn 3D animation from kind of creepy looking with dark shading to the bright and glowing look? I've noticed that cheaper movies often stay with that creepy look that's too heavily shaded, and I wondered why it seems like the budget of the movie dictates the lighting.
Realistic lighting is very math-intensive and takes a long time to render. It takes enormous sets of computers (called render farms) performing unbelievable numbers of computations to render a single scene. Pixar has the resources to make the magic happen frame by frame.
The whole time I thought CG movies were edited to be more complex. Apparently it's just base models, adding animation, then clothing meshes and adding dynamic bones to the clothing and hair, and then shaders to make the environment interact with the light in a certain way. Wow.
"I Defrauded a major corporation" Interesting "I Robbed the second largest bank in France with only a ball-point pen" Um...Okay? "I created an ozone hole over Avignon" ??? I killed a man with THIS THUMB" *wut*
when they do the hair simulations, do they apply it over the hair shape that was modeled with the initial model, like at 0:57 for example, their hair is already modeled, do they just apply the hair plugins over it or something????
marneebox No. I'm a 2d animator, not 3d, but if i remmber they have engines to make clothes and hair look natural, but the hair and clothes have to be modelled and rigged to function. this means the hair is done per strand. Many times I have heard how painstaking it is to model, rig, and render hair. HOWEVER! Now Disney uses something called Tonic, which lets you sculpt and animate hair en masse, which can then render individual strands. Neat, right? so you sculpt the hair in parts, and then animate it, and then render the strands. Of course, the vis. effect crews then have to come in and fix any glitches and mishaps. It's not perfect. Nothing is. In any case, the first movie Tonic was used in was Frozen, so any movie before that was hell. For examples, look up some animation tech problems with hairy creatures and people before Frozen: Monsters Inc., Rapunzel, etc.
I’ve made, watched and overseen these kinds of early stages of animation time and time again, but I still find the layout stages of animation so uncanny, they always creep me out no matter what.
I prefer the mexican version because of their voices, but yeah, most are badly translated. That's why my family prefers watching shows in english with spanish subtitles (I'm mexican)
I realized that in Spanish this movie censored a lot of things. Two examples: 1- Original […] Or I will kill you! Spanish […] Or I will make you cry! (O te haré llorar! ) 2- Original […] I kill a man whit this finger. Spanish […] I deforest a whole forest whit this finger (Deforeste un bosque con este dedo)
I want to be a 3D character artist and looking at these progression reels really help me realise this the Base models are really simple and adding nodes (confusing bit) makes the animation! so great to see the process :D also.. as a European the french accents sound rather German to me. just saying :3