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Ratchet & Clank Future Retrospective & Development Deep Dive 

The Golden Bolt
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This is the story of one broken promise, a promise that's hurt every Ratchet & Clank game since 2007's Tools of Destruction.
Ratchet & Clank has always been defined by its ambition, and this ambition was never clearer than with the PS3's Ratchet & Clank Future Saga: A multi-game story arc that aimed to be too big for any one game. However, some of the folks at Insomniac Games had promised much more than they could achieve, telling Sony representatives that R&C Future: Tools of Destruction would have full multiplayer and co-op support - features that were NEVER in production. The Future Saga would never recover from this promise, as Insomniac rushed to "make it up" to their upset publisher, and the Ratchet & Clank series has paid the price for it ever since.
A Crack in Time Retrospective: • Ratchet & Clank: A Cra...
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This video is not intended for viewers under 13 years of age, and may contain content inappropriate for such viewers. Parental guidance suggested.
Chapters:
0:00 Introduction
2:34 R&C Future's Tools of Production
11:32 Story I: Induction
20:42 Devices: Unclear Instructions
27:55 Story II: Jagged Edges and Misconstruction
36:14 Subito Piratae Advenerunt
42:22 Story III: Qwark; Talwyn's Introduction
53:13 Ardolis: R&C Future's Best Level Construction
59:48 Weapons: The Tools of Destruction
1:09:13 Story IV: Talwyn's Offscreen Abduction
1:17:03 ToD's Finale, A Rushed Conduction
1:31:11 Paying the Price of Ambition
#RatchetAndClank #ToolsOfDestruction #TheGoldenBolt

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14 июл 2024

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Комментарии : 937   
@TheGoldenBolt
@TheGoldenBolt 2 года назад
*A CRACK IN TIME RETROSPECTIVE:* ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GbzyTqLjrso.html Thank you so much for sharing your time with me today! Hopefully you've enjoyed this deep dive as much as I've enjoyed making it - if you have, do the RU-vid things and make sure to subscribe for future videos, share it around, give me validation. If you're feeling especially kind, you can support at www.patreon.com/TheGoldenBolt and get access to early videos and updates, the exclusive Golden Bolt Discord server, you can help me decide on future topics to cover, and so on! But if you can't or you'd rather not, that's cool too! And as a reminder, my follow-up to this on A Crack in Time will be a short bit off! I have another project I want to put out first. (And fun fact, while the I've had the gameplay recorded for the first 5 Ratchet games since around the start of 2021 or sooner...I haven't started Crack in Time's gameplay process yet!)
@tytris203
@tytris203 2 года назад
Angela Cross was being hunted by tachyon before tools of destruction. She joined up with the treasure hunter (Talwyn's father) and together they mysteriously disappeared after landing on Jasindu(Where the dimensionator was). Likely both she and Mr. Apogee escaped to the lombax dimension in an attempt to avoid tachyon. There, now you know what happened with that plot hole. It bothered me alot until it was off-handedly explained in a news story in a crack in time.
@woody4077
@woody4077 2 года назад
as for angela....... with rift apart being released insomaniac has pretty much said "angela cross is NOT a lombax" edited : if angela is a lombax then why does insomaniac refer to rivet "as the first female lombax in the series"
@logankerr7836
@logankerr7836 2 года назад
@The Golden Bolt. Your videos are always awesome. But I I was was curious as to why you skipped the other ratchet games that came out between deadlocked and tod? As I recall size matters and secret agent clank are a part of the timeline if I’m not mistaken. If not please explain to me. Can’t wait to see your next video.
@XraviaEdge
@XraviaEdge 2 года назад
I thought the entire point behind the emperor being bufoonish is because it leads people to underestimate him leading him to get away with alot more because he doesn't pose a significant threat. Like how Qwark subverts the typical hero, the emperor acts as the chosen one villain.
@tylerdunnan5059
@tylerdunnan5059 2 года назад
I like to think Sunset overdrive was a threat to Sony that insomniac could work with Microsoft after the nightmare that was ratchet and clank future.
@weirdotzero7065
@weirdotzero7065 2 года назад
Not gonna lie, that line "And suddenly some pirates arrived" gave me the same energy as "Somehow Palpatine Returned".
@TheGoldenBolt
@TheGoldenBolt 2 года назад
Oh dear God, you're right
@Brindlebrother
@Brindlebrother 2 года назад
Writers: "I don't know, should we really bring uncy Palps back this far into the saga? Palps: "ᵈᵉʷ ᶦᵗ"
@Zzzlol94
@Zzzlol94 2 года назад
Except they didn’t have to resurrect a character that should’ve definitely died. Twice.
@JohnSmith-ox3gy
@JohnSmith-ox3gy 2 года назад
"Rocks fall, everyone dies."
@civilwarfare101
@civilwarfare101 2 года назад
Metal Gear resurrected a major villain through an attached limb and then retconned it to be nanomachines but of course, no one is allowed to insult MGS.
@personwholovesailorm
@personwholovesailorm 2 года назад
"I'm sad the gelinator never returned after tools" --goes into a small tangent about how the gelinator can be used to go out of bounds or break the game which is Sony's biggest no-no when it comes to releasing games--
@TheGoldenBolt
@TheGoldenBolt 2 года назад
I never said I didn't _understand_ why it didn't come back! I just enjoy breaking things
@Debatra.
@Debatra. 2 года назад
@@PlebNC Hold my Razor Claws.
@KaiserMattTygore927
@KaiserMattTygore927 2 года назад
I miss when games actually let you play the game instead of force out any kind of emergent gameplay for the sake of "polish"
@thesun5275
@thesun5275 2 года назад
@@PlebNC there are plenty of games that arent RPG loot grinds, but a lot of people enjoy those games and it is why the market is skewed to them. But if you look for 5 seconds you will see plenty of games that arent that. Your bitching is stupid and pointless and just shows you're too lazy to actually look around for games.
@KaiserMattTygore927
@KaiserMattTygore927 2 года назад
@@PlebNC I'll take an actual video game over shitty fucking padded always online experiences or completely hollow roller coaster ride/movie style 2 hour experiences Any and every day of the week. I don't play games to watch movies, that's what movies are for.
@henfjo
@henfjo 2 года назад
No matter what opinion one might have of the future games. it's still incredible to see the effort that went into creating these games. It's always a massive challenge to create a game. And it is still amazing to see all the work that went into this.
@Cykelpump33
@Cykelpump33 2 года назад
AcIT is GOAT material, idc what anyone says.
@triledink
@triledink 2 года назад
@@Cykelpump33 A Crack In Time is in my opinion the greatest Ratchet and Clank game of all time and even one of the best games of all time.
@fillerbunnyninjashark271
@fillerbunnyninjashark271 2 года назад
But none of the future games felt like a complete ratchet and clank game... The music sucked too
@Cykelpump33
@Cykelpump33 2 года назад
@@fillerbunnyninjashark271 Ok elitist
@fillerbunnyninjashark271
@fillerbunnyninjashark271 2 года назад
@@Cykelpump33 🥴
@siphillis
@siphillis 2 года назад
It's interesting to view Insomniac functioning like every other poorly-run AAA studio knowing how they've become the gold-standard today. I'd like to know what caused them to change, and how they pulled it off.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
The one thing I've tried to hammer in throughout this retrospective saga (and now that I'm thinking about it, I didn't exactly hammer it as well this time, oops), is that there's been a constantly evolving process at Insomniac to become better project managers. I know I used Ted Price's comment a bit snarkily as a joke at one point, but it seems unanimous that Tools was their smoothest production yet in spite of its issues, and that Resistance was the smoothest yet before that, and that (probably with the exception of QfB and CiT) every major project after that was handled better and more healthily than the one before it. It's why I try to present that info as more of a statement than a critique, because the studio has seemingly proven time and again that they're always trying to get better, even if they fall into some of the same pitfalls a couple times before it sticks.
@javiergimenez40
@javiergimenez40 2 года назад
I think you are mistaken. if you check what was said, most of the things that were said was not that they were poorly managed(we don't have time, let's remove it even before we start. anyone who has worked as a programmer knows that's the opposite of poorly managed), but instead a hole in the writting department that broke anything. THESE GUYS WERE CONCURRENTLY MAKING 4 GAMES A YEAR!!!!! would you be even able to IMAGINE Naughty Dog doing something like that???? in fact, most of the gameplay seems to be just fine in the own video. Ok, the armor sucks, so what? all games have defects. also they still allowed for creativity, the starfox missions, even if they are starfox missions, would be unthinkable nowadays for example. You can point fingers in every project of everything, that doesn't mean that it's a bad game. the poor writter just had an insane task without enough people behind it. Never forget what happens when a writter changes mid history. Even loving the last jedi as myself, I cannot deny that not having a planned trilogy was a f*cking stupid idea, AND THIS GUY HAD TO DO IT. Give them a break
@thenewmev.2077
@thenewmev.2077 Год назад
@@javiergimenez40insomniac has always been one of the best developers calm down bro
@jakehorvitz
@jakehorvitz 2 года назад
My dad does the voice of the Zoni in this game, and so I was asked (as a then 10 year old) to come in for a beta test run of Quest for Booty. Among the focus group I was the only one who was highly critical of the game -- expressing shock at its length and honestly just general inferiority to normal Ratchet products. I still remember the Insomniac staff's near total shock at my criticisms -- idk why they thought gamers would be so oblivious to the flaws on this title, but I think that was sort of their whole approach as a studio at that time i.e. "distract them with enough cool stuff that they won't notice the plot holes, glitches, weak mechanics, etc.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
Huh, what a small world! I haven't had the chance to chat with many of the series' focus testers since...well as you know, a lot of the focus groups were the children of those involved in the projects already, so thanks for sharing this story with us! I have heard a couple similar comments from folks involved in production - that a few of the upper brass types at the time were perhaps too insulated and didn't immediately grasp or accept critical feedback.
@coreylineberry8557
@coreylineberry8557 Год назад
No way. You're Richard Steven Horvitz' son? That's awesome! Love your dad's work.
@BBWahoo
@BBWahoo Год назад
I'm going to hazard a guess and say they ultimately took your critique to heart, it's not often you have someone give a take so candid, so out of left field, that it leaves the production staff in a state of temporary shock. I love your dads work btw, zim, billy and raz all wouldn't leave as strong an impression without your old mans signature raspy voice, very unique. 👏
@jeferodriguez7136
@jeferodriguez7136 10 месяцев назад
Your dad is one of my voice acting idols
@ProsecutorZekrom
@ProsecutorZekrom 21 день назад
I liked the game personally. It was a short one, but not that expensive to balance it out. The pirates were one of the best parts of TOD imo. There was a lot of variety here, with the standouts being hoolefar island, which put the focus on platforming and puzzles, and the dark morrow caverns with those walkways over bottomless pits. I would have been about that age (10) when I first played it. Didn’t notice any glitches, and I thought the new mechanics were good as they returned in CIT (the wrench’s ability to move things, and pick things up). Were there plot holes? I don’t remember any.
@DJDarkDarsi
@DJDarkDarsi 2 года назад
I adore the lines of "When aren't they heavily armed" and "*clank giggle* Laser Grids"
@Dr._Orange
@Dr._Orange 2 года назад
I find the balancing in this game to be very fascinating. The enemies actually do deal a fixed amount of damage for each planet in the game, it's just that it's way higher than it probably should be. For instance, the cragmites in the final level on challenge mode do almost 900 points of damage. I think the reason it feels like they do a percentage of your health is that the balance in this game seems to be a lot more tightly designed to make sure the player stays as close to the intended difficulty curve as much as possible. Where the previous games let you diverge a bit from the intended balance if you didn't go for all crates in a level, kill all enemies, or do all the optional challenges, or if you did some extra grinding for bolts/experience making you overleveled, this game tries to keep you as close to the expected nanotech/weapon levels as possible, usually by giving out a bit more experience and bolts if you missed some in the earlier levels. It's just that the game is designed to make you die in 2-3 hits, even with the best armor available, which I must admit can feel quite cheap sometimes. Also, the game does hint at Talwyn getting captured on Sargasso. It's just that it's done through mid-gameplay dialogue that sometimes gets cut off by other mid-gameplay dialouge. :/
@redpandarampage2191
@redpandarampage2191 2 года назад
Nice pfp
@dmas7749
@dmas7749 2 года назад
well that's a little better at least
@xero1048
@xero1048 2 года назад
I actually loved the cliff hanger as a kid. I remember going back and playing the game over and over again to try and figure out what happened to clank.
@iranoutofusernameideas7438
@iranoutofusernameideas7438 2 года назад
Lol I did the exact same thing
@Rachebart
@Rachebart 2 года назад
Lol i wasnt a kid anymore 😂
@jacobsnyder882
@jacobsnyder882 2 года назад
Honey, it's time for the really enjoyable monthly Ratchet and Clank video essay!
@Dzzy123
@Dzzy123 2 года назад
I really want Insomniac to wrap up Talwyn's character arc soon. If we find her father, Max Apogee, we could finally wrap up the entire "find the Lombaxes" saga. Max was last seen with Angela Cross so if we find him, we might find her as well.
@jamesbrincefield9879
@jamesbrincefield9879 2 года назад
This will always be my favorite Ratchet and Clank game. I totally understand the issues people have with it and it’s far from a perfect game, I just don’t care. It’s a lot of fun and I’ve beaten it more times than I can count. I remember playing it for the first time like two years after the PS3 launched and I had played a ton of other games and it was still the best looking PS3 game I had ever seen. It still looks amazing in my opinion and it’s just as fun as it was the first time I played it.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
At the end of the day, _that's_ what matters! I can talk about development or break down stuff critically, but the point universally remains that I'm giving these breakdowns because I like all of the games - and my no-frills analytical take doesn't always align with what my deep-down lizard brain thinks (which is usually "game good yay").
@jamesbrincefield9879
@jamesbrincefield9879 2 года назад
@@TheGoldenBolt when looking at them with an analytical eye you can poke massive holes in most games. Nothing’s perfect (besides Spelunky), but the sum of a game’s parts generally outweigh most singular problems for me. Even “bad” games usually have some unique and interesting ideas, they were just too ambitious for the hardware or the team making it. It’s only when those problems start to really stack up that games lose that sense of fun. If every game was a masterpiece we wouldn’t be able to appreciate the ones that really knock it out of the park.
@vicedm1145
@vicedm1145 2 года назад
Music is among the best I’ve ever heard also tbh. Paul fucking Hardcastle is a legend
@aninfinitemindofmusicandreams
@aninfinitemindofmusicandreams 2 года назад
@@vicedm1145 The ending song for ToD, the one that sounds like a Daft Punk song gives me all the feels. I can't listen to it these days without immediately feeling nostalgia for the days I had my PS3. This was among the first couple of games I bought for it after I got my PS3 in 07.
@Rachebart
@Rachebart 2 года назад
When i played the trilogie first i cant like tools of destruction that much. It felt to me like a soft reboot. Where is the Phoenix where are the other characters ? Ratchets Design looks so ugly to me. The Story i liked it.
@TheRealFTA
@TheRealFTA 2 года назад
2 hours? Damn, guess I’m skipping my son’s birthday party today!
@TheGoldenBolt
@TheGoldenBolt 2 года назад
That's so weird, my dad didn't come to my birthday party today... d-dad?
@mr.sunshine9295
@mr.sunshine9295 2 года назад
@@TheGoldenBolt that's weird, my dad also didn't come to my brother's birthday party today... B-brother
@MrJayson204
@MrJayson204 2 года назад
Fuck dem kids, me and the homies playing Ratchet and Clank all night.
@bcbitchkkv
@bcbitchkkv 2 года назад
And he said he’d never make such a long video again in Ratchet 3’s Retrospective. So predictable 😎
@MasterKombatBro
@MasterKombatBro 2 года назад
100% no lie that song for some reason at the credit start makes me tear up everytime. Maybe it's the dissonance or something. But it has a weird power over me
@ZeroDividesByYOU
@ZeroDividesByYOU 2 года назад
Love these long reviews and criticisms. I played all the original games on my friend's consoles at his house UNTIL Tools of Destruction and Crack in Time. I THOROUGHLY LOVED these games as a kid and even now. I truly love this game series but never even played Quest for Booty. I appreciate going back through all of these, and even though I was never going to get a PS4 or PS5, I'm very happy that the series is still going and that Rift Apart seems to be SO AWESOME and looks SO PRETTY. Thanks for all your hard work and effort making these! Can't wait to see more!
@Ratchetti
@Ratchetti 2 года назад
Quest for Booty was amazing imo, just wanted it to be longer xd
@crispyjelly2485
@crispyjelly2485 3 месяца назад
Did you end up playing the PC port?
@ZeroDividesByYOU
@ZeroDividesByYOU 3 месяца назад
@@crispyjelly2485 I didn't know there was one! I did get the chance to play a little bit of Rift Apart on my friend's PS5 though
@crispyjelly2485
@crispyjelly2485 3 месяца назад
@@ZeroDividesByYOU right? It's on steam, a PS4/5 controller and a copy is probably better value then buying the whole console for one game. I'm going through and playing the PS3 games I didn't have a chance to play at the time so I can play rift apart, and I'm pretty excited for when I hit it
@claytondykstra3301
@claytondykstra3301 2 года назад
RAC1 was my first ps2 game and it became the first franchise of anything that I truly loved. Today, I'm a journalist who loves good research and behind the scenes content, so that probably puts me pretty close to the bullseye of your intended audience. And I so LOVE and appreciate these videos. To put my reaction to this video short: I think you're right but I don't like it. I 100% share your contention and fiery disappointment that Insomniac and the Future Saga took on this huge lore stories and then failed to do them justice or actually wrap them up. And it really stuck me painfully (as a writer) in the GC video that the studio plotted out the game without an actual writer. Gosh, so often I'm just left wondering...why?! Why did the games soften and lose their edge, why did the series waste away in the latter ps3 years and in the ps4 years, why does it seem like Insomniac gradually went with a younger intended audience as their fan base grew older (RAC2016 vs RAC1)?! And even after these videos and understanding the problems behind the scenes, they seem that much more avoidable. At the end of the day, though, I choose the 'better to have loved and lost than never to have loved at all' approach. And a perspective change can do a lot. Story gaps can either be plot holes or space to apply some imagination. A huge story with no ending can mean years of fun dreams and conversations about what possible endings could look like. Extremely misplaced disco music credits can mean we get a good laugh about it a few years later. I sure got a laugh out of that mention! Regardless of how it all turned out, it was good enough (and also not good enough) for you and others to make videos like this and for people like me to watch them and simply enjoy seeing the thing we love getting talked about.. that it's still relevant.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
Spot-on, my friend. As critical as I am of specifically _how Future failed to achieve its own goals that it set,_ a lot of folks ended up missing that...y'know, I still really love these games for what they achieve anyway! But "game good" alone doesn't tell the whole story; we don't look at Mass Effect the same way after 3, or Game of Thrones the same way after Season 8, and I think there's a valuable perspective in acknowledging that hey, these games missed the very mark they were trying to set, despite being good anyway. After all, the fanbase just absolutely *trashes* the PS4 game for failing at its chief goals, despite that game otherwise being great fun too - if we're gonna do it in one spot, let's be fair and acknowledge that these games are _all_ great, but not A+ masterpieces.
@Bordpie
@Bordpie 2 года назад
@@TheGoldenBolt I dunno, the way this video was put together made me feel like it was a terrible game with lots of shortcomings half the time, while I know for a fact that it's a good game from playing it several times (and plan to play it again on a plat marathon even though there are no trophies in this game) and that is general opinion of the reviewer anyway. It was kind of hard to watch the nitpicking for much of the video, which drowns out the positive elements. Talking about the knock on effects of the series ambitious and rushed development probably should have been explored fully in a separate video, rather than mixed into this retrospective, even if it is particularly relevent to this game, since it affected the whole future trilogy and beyond. This is the sort of thing which would be really interesting as a one off topic explored thoroughly in itself. What did go wrong and what are the key takeaways for game development in general. What *could* have been the full fleshed out games if they had time. *How* could it have been better than they are already, rather than just pointing out the holes in what was made. Perhaps Insomniac has taken on board many of its past mistakes which is why they are doing so well recently. I'm surprised they managed to produce what they did given the circumstances, every game seemed to have some hiccup along the way, and that is commendable in itself. If the situation were perfect then I'm sure we would have had better games, but that wasn't and rarely is the case. I think it's better to build anew, including repairing the old, rather than tearing it down. I have my own headcannon figured out for a lot of the inconsistencies in the lore, a lot introduced in the future series and the difficulty in tieing all the games together. Not yet having a conclusion to the future series set up is not a problem for me, just an unfortunate side effect of the poor performance of the late PS3 games and the 2016 game being hamstrung by the movie (I wouldn't be surprised if they just wanted to start over given all the issues); look now you made me nitpicky and critical of the series. Plot holes are opportunities to fill with new imagination. How satisfying will it be when it finally is tied up in a nice bow?
@mrlowkey4187
@mrlowkey4187 2 года назад
So fun fact, apparently when the Smuggler said he got the Gyro-sphere from a Lombax, he actually got it from Kayden, Ratchet’s father. The game does absolutely nothing with this.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
That was an angle I originally had scripted out, too! I ended up cutting it with a couple other side points since they're random dropped opportunities of little substance, and I didn't want to go COMPLETELY in the weeds when my point was already more than made by that point. I'm sure there are even others like this that you and I have both missed or forgotten, too! I love the Future saga but man, if you dig into it at all, it's Swiss cheese sometimes
@bobbichn6629
@bobbichn6629 2 года назад
I've wondered for so long what the deal with the PS3 Ratchet games was. Interesting to see the struggles that went along with production. You say it well, every Ratchet game hits maybe not the bullseye youre expecting but neverless a bullseye somewhere. Keep up the retrospectives!
@BAIGAMING
@BAIGAMING 2 года назад
1:08:00 THANK YOU. That was an atrocious decision. Why have enemies deal a percentage of damage to you? What's the point of upgrading?
@raze2012_
@raze2012_ 2 года назад
Definitely sounds like a) a last minute scamble for endgame "balance" or b) a micommunication between the level and battle designers.
@jumponeverything
@jumponeverything 2 года назад
I was waiting for the usual "I'm a little tea pot" and I was not disappointed
@atpyro7920
@atpyro7920 2 года назад
Every time I hear it I die laughing.
@ChristianFrates1997
@ChristianFrates1997 2 года назад
Tip me over and I’ll smash everything!
@Vinman1509
@Vinman1509 Год назад
@@ChristianFrates1997 “he’s all twitchy and bug eyed”
@PuNkY-fr
@PuNkY-fr 2 года назад
AAA video. Thank you for this very cool retrospective I love to follow.
@raymanien
@raymanien 2 года назад
Oh hey Punky, didn't know you loved Ratchet and Clank.
@maestrofeli4259
@maestrofeli4259 2 года назад
The thing about the grummelnet vendor was kinda funny, I never knew about that little detail lol Also consider putting a link to this video in the top comment of the deadlocked retrospective, it'll help some people find it more easily!
@TheGoldenBolt
@TheGoldenBolt 2 года назад
I knew I forgot something during my pre-publish checklist, good shout!
@maestrofeli4259
@maestrofeli4259 2 года назад
@@TheGoldenBolt you're welcome!
@graydentucci1463
@graydentucci1463 Год назад
I’m so surprised you never mentioned that Emperor Tachyon as a whole was in fact the 3rd recipient of the the “Snow Beast” Award
@Valtekken
@Valtekken 2 года назад
Honestly, for all its flaws and quirks and for all its differences compared to the OG quadrilogy...I still love the Future saga and wish we got a complete remastered package of ToD, QfB, ACiT and ITN. I haven't played those games in a long time and I'd love to have a reason to go back to them (that reason being trophies for the first two games and improvements for the other two). Next year is the 20th anniversary of the series, so maybe I'll get my wish then.
@aphelion7075
@aphelion7075 2 года назад
I don't understand how you continue to pump out videos of this quality at such pace. Every single one if these retrospectives has managed to be thoroughly entertaining, and teach me things about games that I thought I knew everything about. These will be regular re-watches for me for years hahaha
@TheGoldenBolt
@TheGoldenBolt 2 года назад
You're far too kind, my fr- Aphelion...huh, well, that's fitting! You're fat too kind, Aphelion, I really appreciate the nice words!
@aphelion7075
@aphelion7075 2 года назад
@@TheGoldenBolt I actually had forgotten that my username was named after Aphelion from this game. I miss that character in Rift Apart :( lol
@aphelion7075
@aphelion7075 2 года назад
It's actually quite interesting, as a kid I fell in love with the idea of Aphelion as a character, and just kept hoping they'd do something with it, and they never did. Kind of a shame now that you mention it.
@Gorophorge
@Gorophorge 2 года назад
Boy I can't wait for the likely painful yet promising retrospective of my favorite game in the series, A Crack In Time. Especially since after seeing this my feeling for quest for booty went from "meh" to "I fucking hate you". I wish Insomniac would dabble with the space exploration of ACIT again, because the moon's are my favorite part of that game.
@superspyjim
@superspyjim 2 года назад
TOD was my first ratchet and clank game and I loved it, I bought a crack in time and thats probably my favourite RaC game ever, nexus was alittle weaker but I still loved it. I grew up with the futer saga and dispite its flaws It will still be one of my favourite game series.
@Hiihtopipa
@Hiihtopipa 2 года назад
You can hear it even in the name ”nexus” every other has some sort of pun in the name ”up in arsenal” ”going commando” which is interesting to me. Like yeah lets not bother with the title coz we did not with the game.
@marvelanddcretrospective
@marvelanddcretrospective 2 года назад
@@Hiihtopipa tools of destruction and gladiator didn't have an innuendoes
@Hiihtopipa
@Hiihtopipa 2 года назад
@@marvelanddcretrospective tools of destruction? C'mon :D
@Hiihtopipa
@Hiihtopipa 2 года назад
@@marvelanddcretrospective you can't be that simple
@marvelanddcretrospective
@marvelanddcretrospective 2 года назад
@@Hiihtopipa eh it's kind of there if you really stretch it
@giannigrand4928
@giannigrand4928 2 года назад
I check every few days to see if a new retrospective of one of my childhood games has been uploaded, really love how you go indepth and to see another fan of ratchet, keep going with this awesome content!
@DisturbedBroski
@DisturbedBroski 2 года назад
What I really like about your videos is its not just an examination of the game and its mechanics, but all its development history and all that. Great video, keep it up!
@Drumpizza
@Drumpizza 2 года назад
My excitement that you're almost to my favorite game in the series "A Crack In Time" cannot be understated. I have loved all of your videos in this series and I can't wait to watch all future ones.
@GaaraN64
@GaaraN64 2 года назад
I literally watched all your Ratchet and Clank videos in the last 2 days and i have to say you convinced me to play all of them again in order ^^ keep up the good work.
@MrMarioschannel
@MrMarioschannel 2 года назад
Your videos and retrospectives are criminally underrated and deserve so much praise, attention, and credit for all the hard work and research you strive to do for all of it man. Generally get excited when I see a new video of yours in my subscription box, found your channel sometime during 2020 quarantine and glad I did keep up the great work man I'll be rooting for you!
@corytricker7422
@corytricker7422 2 года назад
As someone who grew up with the Ratchet games and has such fond memories of replaying them over and over, I really appreciate the amount of hard work and detail you put into these retrospectives. You definitely deserve way more subs on this channel.
@kaspergamer460
@kaspergamer460 2 года назад
I really hate Tachyon.... When you're trying to do a more serious epic story, you can't have a joke villain. He's supposed to be the guy who single-handedly orchestrated the defeat of the whole lombax race and killed Ratchet's father. Make him scary, portray him as a formidable threat. The "comedy" of Tachyon is so awkward because the story framing doesn't support it, and the jokes aren't even funny. Personally I don't even need Ratchet & Clank to be funny. If they want a more serious story, then I'd prefer it played straight without a bunch of forced random jokes.
@BoydTheMilkmanX
@BoydTheMilkmanX 2 года назад
Yeah. That's how I found it. In Jak and Daxter for example I think they hit this balance pretty well: the story had lots of comedy but the core of the story remained serious and characters took it seriously. The entirity of Ratchet and Clank feels too much like a long poorly written excuse to tell bad jokes every two seconds and the jokes are all predictable. I don't think the games got me to laugh a single time; I just remember being bored watching the cutscenes whereas other games (J&D is an easy parallel purely because the pedigree of when both games came out etc) I can watch the cutscenes and be engaged every time./
@ZanicaKnight
@ZanicaKnight 2 года назад
I couldn't agree more
@kirbytheartist3318
@kirbytheartist3318 2 года назад
I actually wouldn't mind Insomniac pulling A Crack in Time Nefarious and have Tachyon make a comeback, there's seriously alot of potential with him. Not to mention that Tachyon will have a excuse to be a total beast in a round 2 against Ratchet and Clank knowing that he has been stranded on another dimension for nearly 10 years now.
@FlameOfUdun96
@FlameOfUdun96 2 года назад
@@BoydTheMilkmanX I disagree, the PS2 games were very funny
@Slater2113
@Slater2113 2 года назад
I see I’ve found the no fun zone
@xcv625
@xcv625 2 года назад
This whole series has been a spectacular watch, thank you for putting these together! The whole story behind Tools of Destruction and the Future series is so fascinating, I had no idea the production ran into so many unusual problems.
@flowerthencrranger3854
@flowerthencrranger3854 2 года назад
Ah yes, a 2 hour analysis of the first game I ever played, time to get popcorn :)
@AnarchyFoxMusic
@AnarchyFoxMusic 2 года назад
These are honestly my favourite videos on youtube, thank you so much for so much hard work going into a project that I never knew I always wanted
@TheGoldenBolt
@TheGoldenBolt 2 года назад
Thanks so much for the kind words, my friend!
@thomasrincones4612
@thomasrincones4612 2 года назад
The only 2 hour video essay on RU-vid I will ever watch because I know you will deliver a well researched and fair assessment of a franchise that shaped my childhood. Thank you for sharing your love and passion for these games. I remember being 10 years old asking my parents to buy me the Japanese physical version of Quest for Booty (at that age I liked having the box/still do) because I needed something to hold me over till Crack in Time. The Future Saga (although not perfect) is still my favorite replays of the franchise, and seeing the dimensionator return in Rift Apart brought back some of my best memories. Abandoning Angela hurt, but as a kid I just moved on because I thought ghost pirates were the coolest.
@melaniemisa2577
@melaniemisa2577 2 года назад
Thank you so much for making these retrospectives. This background info is incredibly interesting and you present your opinions in such an engaging way that I didn't care that the video was 2 hours long! There's so many little things that make me see these games in a different light and give me a lot to reflect on. I'm really looking forward to the Crack in Time retrospective!
@Hengagenga
@Hengagenga 2 года назад
I just wanna say I really like watching these long in depth videos about games I like and I appreciate you doing these in the high quality you do
@CantusTropus
@CantusTropus 2 года назад
This is the first part of the Retrospective series where I never played the game in question as a child and thus have no nostalgia for it. I've always been curious about what happened to R&C between the games I loved as a kid and now, so I'm really looking forward to it!
@chimpmasterflex
@chimpmasterflex 2 года назад
Crack in time is one of my favorites, if not my actual favorite, so eagerly looking forward to that video.
@shisuko3112
@shisuko3112 2 года назад
Your channel has revived my love for the series. Repaired a PS3 a while ago and am currently replaying all of the R&C games. As a kid I've always wanted to play next gen Ratchet and Clank on the PS3 and now, even though it's a bit late, I am still enjoying the games. I do see the cracks you're talking about and the shattered potential of a Crack in Time.
@Alexjep93
@Alexjep93 2 года назад
This retrospective series is so well researched, thought out and put together. 👏 keep up the good work, I'm waiting eagerly for a crack in time
@TayTheNeonNeko
@TayTheNeonNeko 2 года назад
Amazing video as always, your videos always give me a greater appreciation for these games I love and I love learning about the developing of each one. This video does make me wonder what could have been for the Ratchet story had everything gone as originally planned.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
If I have any say, we'll find out _exactly_ what the Future saga was meant to look like initially! Whether I get a say is a different story lol
@isaacgruver7061
@isaacgruver7061 2 года назад
TGB: Think of a universe where Quest for Booty never existed Me, who never played it: Done
@victorhilmerssoN
@victorhilmerssoN 2 года назад
just found one of your ratchet and clank videos by chance in my recommended and god i was blown away, Amazing production, editing, narration etc. Your channel deserves so much more recognition
@slimcognito5327
@slimcognito5327 2 года назад
Amazing video as always! I never knew about the behind the scenes issues. That's why I love these retrospectives of yours, they give me insight on the development of these games. I haven't played ToD in 9 years now so this video brought back alot of memories, thank you for that.
@thebrodator
@thebrodator 2 года назад
My favorite Ratchet and Clank game, though it was interesting to hear your criticisms
@IsaqueReynaLuar
@IsaqueReynaLuar 2 года назад
I cannot believe I watched 2 hours of a guy talking about a game I've never even played... and enjoyed it. +1 sub
@TheGoldenBolt
@TheGoldenBolt 2 года назад
I'm glad to have you on board, friend! But also, I do wanna say that if you have the means you should absolutely give the game(s) a shot yourself - as thorough as I try to be, nothing can replace experiencing something firsthand! (Especially when there are so many solid levels that I didn't discuss play by play, for the sake of avoiding repetition!)
@IsaqueReynaLuar
@IsaqueReynaLuar 2 года назад
@@TheGoldenBolt Oh yeah, absolutely. I'm well aware that hearing about it and experiencing it are two different things, but it's gonna take a while before I get my hands on a copy of it. But I am watching a let's play of it, and so far I can say it looks pretty fun (And really pretty for the PS3)
@scotty2hotty415
@scotty2hotty415 2 года назад
I absolutely love these types of videos, and I love your videos specifically because they break my favorite gaming franchise down to atoms! It's super interesting to see since I was just a kid playing these games and never looked at them deeper than "this game is super pretty and fun!" Keep up the great work man! Thank you again!!
@tomlambert4841
@tomlambert4841 2 года назад
Great video ! alot of background information about what was going during the creation of tools I had no idea about. Look forward to the crack in time video!!
@DominoPivot
@DominoPivot 2 года назад
This was a harsh but fair look at the series. Thanks for the ambitious video ;P
@goldensun03
@goldensun03 2 года назад
Love these retrospective videos. Honestly i just wish insomniac would just acknowledge in game lore wise that angela cross isnt a true lombax that shes a genetic hybrid in an attempt to bring back lombaxes.
@raze2012_
@raze2012_ 2 года назад
I don't mind either way lorewise. Leaving only 1 or 2 lombaxes left doesn't diminish what happened. Idk why Insomniac never just outright said "we forgot, we're sorry". Even the "we're sorry" line doesn't seem to have them admitting the real reason behind it. They seem so upforth about so many other worse things that happened back in the days.
@Xorat
@Xorat 2 года назад
Really loved this video. 2 hours flew by. I am replaying all of the games currently in the emulators and it is so nice so have your commentary and your resaerch while i play the games game by game. Thank you for this gem and the ones from before.
@shanandobson4009
@shanandobson4009 2 года назад
i love these retrospectives, the effort put into them is amazing. not much more to say on the future saga except i got so much whiplash from it switching between stupid and goofy to cool and interesting back when i first played it that i still feel the tension in my neck and pain in my heart
@kirbytheartist3318
@kirbytheartist3318 2 года назад
"This just in, local angry crab midget commits genocide on space furries because he recently learned he was adopted by them"
@BensyBens
@BensyBens 2 года назад
Tools Of Destruction is not only my favorite game in the franchise it’s also one of my top 3 favorite games. I know the flaws of ToD and the rest of the future saga but i got good memories from this franchise from the first games on ps2 to the future era games to today with rift apart. ToD is the game that’s make me stay with Playstation, since i was a little kid i was a Playstation guy my first video game was spyro 2 on the ps1 and my first ps2 game was ratchet 2 but I’ve played the first game at friends before i got my console back in 2003 and i got my ps3 back in march 2009 on my birthday with street fighter 4, metal gear solid 4 and ratchet & clank tools of destruction. The first game i ever got physically with my own money was quest for booty (and a physical copy because sie europe published games in my country). Yeah i know tj fixman made a lot of bs but i think ToD is one of his best work after mess like A4O or the movie and the movie tie-in game. There are some of stuff you didn’t mention in this video like the connection of this game with extreme makeover: home edition with a Captain James cheat skin for mr zurkon or the secret skin of prisoner ratchet from SAC that’s you unlock by a cheat code. And i know quest for booty is not a fan favorite but i like it just recently i beat it in hard mode and that’s was challenging. Maybe we can disagree with stuff on the video but I’m glad you did this retrospective for my favorite video game franchise and talk about this game because when people talking about ratchet & clank people always gonna talk about the ps2 games, ps4 movie tie-in or rift apart. Without tools of destruction we didn’t got a crack in time (people still calling it the best in the franchise) we didn’t got nexus and we didn’t got rift apart. All i want to say thank you Golden Bolt. Your content always make me happy and appreciate the good of the community of the ratchet fandom.
@trajectory7235
@trajectory7235 7 месяцев назад
Love ur detailed retrospectives. This might possibly be the longest YT video I've watched in one go, and I have a short attention span. Great work
@Swedishmafia101MemeCorporation
@Swedishmafia101MemeCorporation 2 года назад
These videos are always so well-made! I have many sweet memories of playing Tools of Destruction way back in the day when the PS3 was new. Good times! 😁
@TheLetsPlayBaseballCurse
@TheLetsPlayBaseballCurse 2 года назад
Hi! I'm new to the channel and recently watched the retrospectives on the Ratchet series, culminating in this one. I've learned a LOT about the development of the franchise I love, and while a lot of it hasn't been fun to hear about, it's been necessary to hear. Thank you for this video and series, and I can't wait to learn more.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
To that end, it's not always fun to write or record, either, but like you said it's necessary! Plus, sometimes I've got to put aside my own personal stances too, in the name of taking a fair stance at points - so in another world I'd very much be the guy in the comments pointing out that a lot of it can be nitpicky lol. I'm glad to have you along for the journey, my friend!
@erikfinki949
@erikfinki949 2 года назад
I only watched the intro and I can't bring my head around. You deserve so much more praise for your videos.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
I appreciate the kind words, my friend!
@AD-nv7nw
@AD-nv7nw 2 года назад
Thank you for putting so much love into my favorite video game franchise of all time
@sminb.3144
@sminb.3144 9 месяцев назад
This videos series is like a dive back into my childhood! I grew up with this video game series (up until PSP games) and your series gives me so much for my happy little nerd heart. Thank you, I certainly subscribed (your whole channel is just my childhood summoned up)!
@BlueTurn
@BlueTurn 2 года назад
I just be thus game last month. I like it quite alot. It was my first playthrough of it. I really liked it compared to all the other ratchets I had played. Im currently playing through crack in time. Cant wait for your video on that
@danrosalina
@danrosalina 2 года назад
Oh no, this is the first I'm hearing of Crack in Time being cut down and now I'm a little bit sad. One of my favourite games could've been even better? Hopefully Rift Apart's selling well enough to give the franchise a second wind.
@P1NKPVNK_
@P1NKPVNK_ 2 года назад
Great retrospective! Cant wait for the 8 month long A4O/FFA retrospective after the 5 hour long A Crack in Time retrospective!
@oxdaman1
@oxdaman1 Год назад
Honestly, the main takeaway I get from this is that the reason Tools of Destruction wasn't as good as it could have been is because all the higher-ups cared about was money. It wasn't the project made with love that most creators want to make, it was simply a rush job that most likely stressed the hell out of all involved. I didn't hate the ToD game, though I barely remember it, with the only thing I do remember being the crappy ending and dlc game. Still, this was an interesting watch. Great vid.
@triledink
@triledink 2 года назад
People have mixed opinions on Tools of destruction and its leadup to the legendary game A crack in time. I have never had any problems with Tools of destruction. The switch between the ''seriousness'' in the lore of the future game made the game a bit more mature in my opinion, not saying that the ps2 games did not have it, but TJ fixman did such a great job giving the game a proper story compared to the group of people making up the story for the ps2 games, Though the switch between the lore of the ps2 games to ps3 games came with a bit of retconning, but I still appreciate all the hard work Insomniac put in to the future games. A crack in time is one of my favorite game of all time and Ratchet and Clank is my favorite playstation series ever made.
@aerostrafe1075
@aerostrafe1075 2 года назад
I don't know. I never really like to say adding "seriousness" makes anything more mature. It really just depends on whats done with that serious context. Tools doesn't do much with its serious aspects outside of have them there.
@blar2112
@blar2112 2 года назад
It is unforgivable that they gave a nose to Quark
@AlfheimGames
@AlfheimGames 2 года назад
I'm so excited for your next video. These have reminded me of my childhood playing the first 4 games with my brother. It gives me such a feel good sensation and nostalgia. I've learned so much about the games I've played and now about one I didn't. I love what your doing with this series on ratchet and clank so much that I immediately had to subscribe. Ps please keep doing the "say it with me" bits I love them.
@SxrapH
@SxrapH 2 года назад
One of the best formats I know, one of the best channels and one of the most relaxing voices
@ryanharris9210
@ryanharris9210 2 года назад
"We see him fumbling or falling over under the weight of his big.. fucking head." That line had me actually spit out coffee the way you sunk it to the video, well done. Super well done video, amazing research. Really glad someone like you spends the time to make quality videos on my favourite childhood gaming series.
@MrDegan2
@MrDegan2 2 года назад
another fantastic installment, the level of detail you go into is commendable. out of curiosity will you be covering the PSP games? I know they are very much the red-headed step child of ratchet and clank but would love to know the background on them
@TheGoldenBolt
@TheGoldenBolt 2 года назад
The PSP games are on the docket, although not right away! I skipped over them specifically to give myself time to get the full development story. Doing it with the Insomniac games was an incredible amount of work, but I at least had ideas of where to start. The only starting points I have for interviews and research with the PSP games...are actually a result of some of the interviews I did for Ratchets 2 and 3, funnily enough, so I've got a lot of work cut out for me!
@senorbill374
@senorbill374 2 года назад
​@@TheGoldenBolt yo that's epic looking forward to that Keep up the good work and take all the time you need :^)
@EngineEconomics
@EngineEconomics 2 года назад
This game will always have a special place in my heart as my favorite ratchet game. Perhaps purely on nostalgia alone. Christmas vacation of 2007, all I did was play this game! It was my biggest dream to get a PS3 at that time and this game was absolutely euphoric especially after I had played Up Your Arsenal at least 100 times. All things considered I think it’s an amazing ratchet experience. I love your series on this by the way, I’ve been waiting so long for this one to drop!
@BlueMagicite
@BlueMagicite 26 дней назад
Wow, thanks for these retrospectives. I'm really glad you put in the effort to get to know the development history of these games. The stories that make these games are often tied to the dev teams that work on them, so hearing about the development history helps in reminding people of the human element that goes into making all these games. And honestly, it's just fascinating getting to know the struggles, and ultimately the achievement, of seeing a group of people get a project out. The 90s and 2000s platformer boom may have saturated the market, but it'd be a bit of lie to say that there weren't some ambitious and earnest creative attempts by many eager dev teams. Platformers are such an odd yet great opportunity to allow for a game's world to be explored and the attempts of that era, at least in retrospect, were admirable.
@Orion9411
@Orion9411 2 года назад
Being a Talwyn fan is endless agony.
@NoName-tt9ye
@NoName-tt9ye 2 года назад
I actually bought Quest for Booty not knowing that it is only 2hours long. You can imagine my disapointment when the end credits rolled :C
@motherlove8366
@motherlove8366 2 года назад
I got it for Christmas.
@ambitionz5625
@ambitionz5625 2 года назад
This was such a great well put together video, im about watch all of your videos. Ratchet and sly were my favorite childhood games
@redpandarampage2191
@redpandarampage2191 2 года назад
As a fan of the franchise (mainly the ps2 era) I appreciate the effort this channel puts into these videos. Great commentary and researching of the behind the scenes. Pretty interesting stuff how much ToD actually impacted the trajectory of the series to this day.
@user-it7te2sc6h
@user-it7te2sc6h 4 месяца назад
This could have easily been solved by making just one game, instead of seven.
@waldevv
@waldevv 2 года назад
I absolutely loved the PS3 ratchet and clank games, even the weird ones like all4one. A Crack in Time is an absolute masterpiece, nostalgia aside I think it's my favorite of the whole series. The controls in these games are just so smooth but they refined them to perfection in CiT and story-wise it's my favorite. Whenever I have more time I am definitely completing the entire series starting from the first game all the way to the PS4 version since I don't have a PS5
@atalicahd1393
@atalicahd1393 2 года назад
The work you put in these videos is insane thanks you for the quality content
@TheWordPlay
@TheWordPlay 2 года назад
Another great analysis! When I was younger I remember being enamored by an HD Ratchet and Clank, so when TOD came out I was floored by the visuals. But with each playthrough I felt something was off but couldn't put my finger on it til this video (the slower run speed compared to the PS2 games, the lack of multiplayer, back to back cliffhangers, etc) It blows my mind how Insomniac was able to release anything after hearing these behind the scenes development stories. It does leave me wondering what they could make without having to face crunch
@TheGoldenBolt
@TheGoldenBolt 2 года назад
First, thank you! And second, the short answer to what Insomniac could make without crunch is Spider-Man (presumably) and Rift Apart! Based on the developers that spoke out a few months back, we know with relative confidence that Rift Apart was crunch-free (at least, unless and until somebody speaks out saying otherwise, which you would anticipate would've happened given how some former team members spoke out about upper Insomniac staff wanting to make Rivet a bit more...let's say "eye candy" initially). I'd think that Spidey would likely be in the same boat, since it feels and seems like they've finally gotten their production process down to the science they wanted years ago, but obviously we can't confirm that without more research.
@ColeAbbeduto
@ColeAbbeduto 2 года назад
So excited to watch this!
@blu3ntv
@blu3ntv 2 года назад
id like it if the ark after ratchet finding the lombaxes is complete, we get a story ark about finding apogie and finding out what happened to angela, they can fix all their past mistakes, mention how ratchet thought female lombaxes had no tail, since the pirate radio said so, and then giving a backstory to how angela just lost her tail, they can say that forgetting angela was just a coping mechanism for ratchet. it wouldn't have to be a long story ark, even just one game would be fine, but i'd like to see angela back, and for talwin to accomplish her mission, and i?d like to see what those 2 went through even if its lust illustration like the cutcene where rivet lost her arm
@christiangottsacker6932
@christiangottsacker6932 Год назад
I had to sub. This is honest journalism. The presentation was a triumph. Im going to watch your whole collection.
@lulubugs2752
@lulubugs2752 2 года назад
Not even ten minutes in and I have to leave a like. Your research into this has made my day
@terryh.9238
@terryh.9238 2 года назад
whoa... i did not expect that spiciness for quest for booty. i guess when you frame it as it was supposed to follow up on the cliff hanger from tools of destruction, then yeah, it's a complete failure. but i played that game as a kid and had a great time with it. to me it was like a more chilled out version of a traditional ratchet game, and at that i think it succeeds really great. it doesn't feel like the entire universe is at stake which every other game in the series sorta felt like thus far (except for maybe deadlocked, but that game was buckwild in it's own way) and it's just a nice short game for me and it was nice to play something in between the gap between crack in time and tools of destruction. it mightn't have a challenge mode but i remember the hard mode kicking my ass too! regardless i think your take is valid, because my opinion of the game didn't take into account a lot of the context i was unaware of. seeing the game as the reason why TOD and ACIT were underbaked in some areas, yeah then i'd start to feel resentful of it. really this whole retrospective gave me so many new ways to view all these games that i love and to me feel like the most comprehensive reviews of them on youtube. so that's awesome.
@TheGoldenBolt
@TheGoldenBolt 2 года назад
In a vacuum, I do enjoy Quest for Booty! But when I think about a finished version of Crack in Time, which we never exactly got because of one overly-excited optimistic Insomniac suggesting co-op? Man, I just can't separate the two anymore deep down, it stings!
@abdallahali2
@abdallahali2 2 года назад
I was literally playing tool of destruction just 30mins ago but your vids are AWESOME
@Wolfstarzan
@Wolfstarzan 2 года назад
I hate so much that ToD is the only Ratchet and Clank game from PS3 that's not on PSNow and I don't have a PS3 here. Hope so much for a port or something for the 20th anniversary 😢
@abdallahali2
@abdallahali2 2 года назад
@@Wolfstarzan play it on ps3 emulator if you have a powerful pc
@offeryoursoul
@offeryoursoul 2 года назад
I’m glad to hear the contextualized background story to why I had always felt something was a tad off with this game. I loved it even as an adult, but did have some of these moments seem weird to me. Always love to learn these things as I’m moving forward in the playlist.
@OrenStarfright
@OrenStarfright 2 года назад
You posted this right after I subscribed. It was your Deadlock video that sold me on the subscribe. You said you had already done the three prior games and I knew I was gonna watch them so I hit that button and I am excited to see the video you make on Crack in Time. This video was excellent by the way more over you near perfectly captured how I felt about Tools of Destruction and the filler game accidentally skipped.
@arijan-itanmuratovic7495
@arijan-itanmuratovic7495 2 года назад
I´m certain this WILL be your best video essey so far and all of them have been bangers!
@daniel36476
@daniel36476 2 года назад
Did any of you noticed that every 2nd planet of every Ratchet game is some sort of vegetation planet?
@hsapin
@hsapin 2 года назад
I love this video series a lot. I love the R&C series and it is so damn interesting learning about these games and revisiting them.
@pummelweed784
@pummelweed784 Год назад
In defense of Tools of Destruction, Ratchet and Clank honestly never took itself too seriously, it was always about wise cracking humor and characters designed around exaggerated stereo types. The main villain turning out to be a big baby with bug guns is completely on point for this franchise.
@kirbytheartist3318
@kirbytheartist3318 2 года назад
Tools of Destruction, the beginning of a new era for Ratchet and Clank on the PS3 :)
@Rachebart
@Rachebart 2 года назад
Or better to say a softreboot
@kirbytheartist3318
@kirbytheartist3318 2 года назад
@@Rachebart But these games are meant to be canon to the originals.
@Rachebart
@Rachebart 2 года назад
@@kirbytheartist3318 yes i know thats why i said (Soft) reboot. Because we have no context of the last game.
@kirbytheartist3318
@kirbytheartist3318 2 года назад
@@Rachebart Oh okay.
@Co2Ultraspider
@Co2Ultraspider 2 года назад
Loved the music of the groovitron but it would’ve been a crime if I didn’t hear your theme in the intro XD.
@TheTolnoc
@TheTolnoc Год назад
I appreciate that you play the neck snap sound effect every time.
@suicidalloafofbread2009
@suicidalloafofbread2009 11 месяцев назад
I need someone to make a 3 hour long documentary about the rise and fall and rise again of Insomniac because the behind the scenes info you give is absolutely fascinating
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