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Rating EVERY Mechanic In Mortal Kombat Games (There's a lot) 

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25 июн 2024

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Комментарии : 261   
@PNDKM
@PNDKM 3 дня назад
Wasn't sure about a few possible inclusions. Delayed Wakeup has always been an important element to NRS games so perhaps it should have been in the MK9 section. Air Kombat returned in MK1 but it felt a bit strange to mention twice when the function is actually pretty similar to MKA, minus the infinites. Dash blocking is 8/10. Enjoyed it a lot but prefer run.
@PNDKM
@PNDKM 3 дня назад
Also Hi everyone I missed you
@dr.setups2278
@dr.setups2278 3 дня назад
Hey don't worry about it. Competitive Tekken player and former mk player here. I still enjoy your channel and love mk. Thank you for letting us know these inclusions here! 😁
@pinospin9588
@pinospin9588 3 дня назад
also given that there are some arenas in mk4 that have stones to pick up and throw, would that count as it's own mechanic? (like map interaction in mkx)
@angelromocortes5181
@angelromocortes5181 3 дня назад
​@@pinospin9588 I think he attached that with the weapon section of mk4
@thatguy8841
@thatguy8841 3 дня назад
The block button?
@fancyhermit7
@fancyhermit7 3 дня назад
The run mechanic from MKX was the best
@x0nix
@x0nix 2 дня назад
yes it was awesome the ability to use it to combo from something that would usually send the player across the screen was nice
@ZayTech91
@ZayTech91 3 дня назад
My issue with Variations is that I felt like it limits certain characters. It made no sense to have moves that didn’t take up a input slot not be apart of the base move set imo
@michaelcolbourn6719
@michaelcolbourn6719 3 дня назад
It's weird cos I agree, but in other ways it also opened them up. Like Sonya having a really cool drone variation, and a cool grenade variation. She probably wouldn't have had those, or at least both, in a game with no variation. But then some variations, like Displacer, feels like it's giving a character a move they should have anyways
@TheDarkestMarcus
@TheDarkestMarcus 3 дня назад
They were definitely better in MkX than Mk11.
@ayrtonjoga
@ayrtonjoga 3 дня назад
Also, it slightly changes the character's visual, I know it's petty, but it always bothered me that I couldn't pick variation AND appearance individually, sometimes it just looks lame or overdesigned
@codymunoz1561
@codymunoz1561 2 дня назад
​@Nobody-wu8so ok so while I see the points your making, I think your missing there point. (I believe) what they were talking about is how some of the moves that required slots didn't make sense and should of just been apart of their base kit. Rambo is a good example of this. His variation move that give his main string a grab should of just been part of his base kit, and NOT cost 2 slots. Again, this is assuming I understand the original post correctly. Apologies if I'm incorrect. Having said that, what I just described is my main issue with variations.
@codymunoz1561
@codymunoz1561 2 дня назад
​@Nobody-wu8so also, it can't be objectively wrong how you described it. mk1 doesn't have variations so it's not fair to base the validity off their comparison in this regard.
@windebiesteultima3317
@windebiesteultima3317 3 дня назад
Wtf I’ve NEVER seen that toasty boost a day in my life. Had no idea it existed.
@birdfacemd
@birdfacemd День назад
I think it only got discovered, like, a couple years ago
@PNDKM
@PNDKM 12 часов назад
@@birdfacemd It was discovered within the first year, but wasn't seen used much until the following year and beyond. it's still a VERY rare thing to even occur in tournament.
@ddg79
@ddg79 3 дня назад
Nice to see an old school out of ten ranking instead of the tier list
@nocandoslurms433
@nocandoslurms433 3 дня назад
A notable exclusion that started in the very first Mortal Kombat: the block button. It alters the way footsies are played on a fundamental level. While it isn't the only series with a block button, I think it was the first to feature it.
@SeanBjerke
@SeanBjerke 2 дня назад
Pressing a Block button is a different *input* than other fighting games, but blocking isn’t a new mechanic. Also, whether you agree or not, this video focuses on mechanics that differ within the world of mortal kombat, and the block input hasn’t changed since 1992.
@combomamba
@combomamba День назад
It's definitely notable, because the block button effectively nullifies cross ups, an offensive option that proves viable in fighting games where you hold back to block. Teleport punches would also be buffed slightly without the block button (though I'm sure they'd still be easy to block on reaction)
@SeanBjerke
@SeanBjerke День назад
I swear nobody watched this video with the sound on. He’s not comparing block in MK to block in other fighting games. Block has been the same since MK in 1992.
@nocandoslurms433
@nocandoslurms433 День назад
@@SeanBjerke stay mad about it
@SeanBjerke
@SeanBjerke День назад
@@nocandoslurms433I’m not mad, I’m disappointed how oblivious people are to the video they’re commenting on 😂
@mostverticalproductions4808
@mostverticalproductions4808 3 дня назад
I agree with you on the run mechanic, I think thats why 3, 4 and X are so much fun to play. Also I liked the variations in MKX, it reminded me of Melty Blood. Had a lot of fun just labbing out combos.
@Kirauty_Noriaki
@Kirauty_Noriaki 3 дня назад
indeed, the best mk channel in the whole yt
@SantixD17
@SantixD17 3 дня назад
Ex D2 in MK1 is so whatever that even Ketchup missed it! 😂
@waris2208
@waris2208 3 дня назад
I feel like that mechanic was never properly explained in the game except in the move list when you check D2 stats but who would bother looking at it when everyone knows what it is anyway, so that mechanic remains somewhat hidden
@waris2208
@waris2208 3 дня назад
As a side note, 2 bars are never worth it for such dumb move, maybe if it will get buffed to be only 1 bar people would consider using it
@Dctctx
@Dctctx 3 дня назад
I completely forgot that exists
@RoyArkon
@RoyArkon 3 дня назад
@@waris2208 It is explained in the game, in the Tutorial mode for MK1.
@RoyArkon
@RoyArkon 3 дня назад
It's not just D2 that you can cancel it from, you can do it from any launcher in MK, the actual name of the mechanic is "Jump Cancel".
@Vex_365
@Vex_365 3 дня назад
I honestly wish that we go Back to Stance/ Martial Art Kombat & Death Traps in Modern MK. But I know that will never happen
@teomcnasty
@teomcnasty День назад
Yeah. I never played 3d Era but mk feels so behind compared to other fg out there, and if we won't get an actually good assist system, a 3d style game with stances would provide something no other game does rn
@tkn_paps9979
@tkn_paps9979 3 дня назад
You forgot d2 cancel for 2 bars in mk1. Given the importance of this mechanics, I'm not surprised.
@abofazl_thelion
@abofazl_thelion 3 дня назад
It's a 2/10 for the 2 bars it costs
@dyna7053
@dyna7053 3 дня назад
​@@abofazl_thelioni think for two bars it should have literally no scaling, then it will be at least usable sometimes :/
@RoyArkon
@RoyArkon 3 дня назад
It's not just D2 that you can cancel it from, you can do it from any launcher in MK, the actual name of the mechanic is "Jump Cancel".
@RoyArkon
@RoyArkon 3 дня назад
@@dyna7053 It is usable, it's just very situational.
@dyna7053
@dyna7053 3 дня назад
@@RoyArkon its completely useless. at all. only dumb will spend 2 or more bars for ~250-300 breakable damage.
@VRHyoumaru
@VRHyoumaru 3 дня назад
Ever since I discovered this channel, I've been confused when I'd see Quick Fall being used in Armageddon because I only ever played the game on PS2, felt like it was just a mechanic I'd never known existed, but being added for the Wii version? That explains it.
@FlappableElf
@FlappableElf 3 дня назад
Wow this is an awesome video! I’ll never get tired of hearing the two of you talk about MK! Especially if you’re talking about 3D era MK 😌
@wcjerky
@wcjerky 3 дня назад
A small note arguing for MK8/MKX x-rays: they're unbreakable damage. In the niche case you need to secure a win and have a setup to actually land an x-ray, but the opponent has two bars, the x-ray is an option, albeit a very costly one. Example: MKX Kitana is usually floating in bar and with the fact that her x-ray is an overhead with a fast startup, a d1 poke when she has full bars can potentially end the round. Once again, x-rays are incredibly costly and niche.
@bomric1788
@bomric1788 3 дня назад
Yall are way too hyper focused on competitive. Xrays are amazing spectacle/hype generators in a casual setting where no one even knows how to do the breaker.
@EarthRealm
@EarthRealm 3 дня назад
I love MK videos that give the rundown and share a personal opinion with it. Great video!
@MKF30
@MKF30 3 дня назад
Hey great video dude! Hey can you perhaps do a top 10 WORST MK Mechanics in the history of MK, like Breakaways for one lol. Always fun watching your vids! But this was also cool how you rate each one in your opinion, that works too.
@LastLune
@LastLune 3 дня назад
I've been watching this channel off and on for a while now, and I kinda' how NRS watches it too, to catch gems like this video, hah. Thakns for the content, folks!
@takeadanibow
@takeadanibow 2 дня назад
Amazing video, love your passion sir! The gameplay of MK11 is the most fun I have with, I only agree with breakaway/armor break, everything else I prefer in that game, including amplify moves over enhanced/EX moves. 100% agree on kameos in MK1, great idea but still needs some work. I think MKX/MK11 variations are still something that give better replay value to the game, even though the kameo combinations seem to be endless.
@joylessgaming
@joylessgaming 3 дня назад
I fail to see how the wakeups in MK11 were worse than no-resource invincible wakeups in MK9. I also fail to see how your opponent having wakeup options changes your approach on knockdown; since if any kind of wakeup exists your options boil down to meaty or not, and if you go for a meaty when your opponent does an invincible or armoured wakeup you're getting hit anyway. Not to say there wasn't a problem with the MK11 system, there absolutely was, and it was when it applied i-frames, they were applied during the "getup" animation because there were no OTG attacks, so a regular wakeup button or jump had a very brief window of "well, they haven't got up yet so they're still invincible", even when you could see your attack "hitting" them. Thinking of MK9 though, invincible back dash deserves a mention, and the way it changed and needed stamina in MKX. It's kind of funny how this video highlights the intended mechanics and yet makes you realise so many games had the meta formed around unintended mechanics.
@nodthenbow
@nodthenbow 2 дня назад
So uhh, unintended mechanics tier list when?
@d-grizzlybear4681
@d-grizzlybear4681 3 дня назад
I think a cool idea would be to rank all mk or all netherrealm games easiest to hardest, that sounds dope I think
@skaapu
@skaapu День назад
Thank-you for making my work day go a bit quicker boss man
@coreypendergrass5355
@coreypendergrass5355 3 дня назад
Kan y'all please make a Kompetitive History of Scorpion 🦂? 👊🏻🎮🐉🦂🦂🦂✌🏻
@NealFowler
@NealFowler 3 дня назад
Kameos are basically variations that can apply to every character.
@stickygreenz2586
@stickygreenz2586 6 минут назад
Seeing his gameplay again made me really miss MK11 Rain. He’s my main again in MK1 but damn, I like 11’s version of him so much more in cosmetics and his moves
@Terminated_Account
@Terminated_Account 3 дня назад
every single mechanic in mk11 at bottom tier please
@bluedragon3721
@bluedragon3721 3 дня назад
This was an excellent video, pretty insightful too. Speaking from personal experience, my favorites include the MKX/11 Variations, pretty much everything MK9 brought to the table, and the stances from the 3D games. I'm also a fan of fighting games giving their stages something to interact with outside of just looking pretty. That's why I like both the arena traps and interactables, contentious as they can be. As much as I love MK11, I definitely agree on those criticisms. Breakaway and the regenerating meters aren't particularly good. And MKvsDC's mid-match minigames might be the worst gimmicks in the whole series. But overall, I appreciate that the devs are willing to shake things up as much as they do, it keeps the games from getting stagnant or obsolete. And on average, the worst mechanics in MK and Injustice don't tend to get as obtuse or annoying for me as some games can get.
@michaelcolbourn6719
@michaelcolbourn6719 3 дня назад
Having played from MK9, and including the Injustice games, Fatal Blow is easily my least favourite mechanic. MK11 hqd enough issues to stop me playing it anyway but Fatal Blow almost makes me want to drop MK1, even though I mostly like the game
@rando8831
@rando8831 2 дня назад
Keep it up ketchup!
@JuanAMatos-zx4ub
@JuanAMatos-zx4ub 3 дня назад
I'd rate the X-Ray mechanic as dead last. It's cool for maybe a fight or two, but afterwards it just breaks the pace of the fight.
@Harry-et7dc
@Harry-et7dc 2 дня назад
Nice bro. Could we get a KOTH next ft. The PND boys
@AdvaitChatterji
@AdvaitChatterji 3 дня назад
Never thought I'd see a WolfeyVGC shout-out on the K&M channel 😮
@SubReikoPy
@SubReikoPy 3 дня назад
The wolfeyvgc reference I love being an MK & VGC competitive player !!
@ChronosAnJill
@ChronosAnJill 6 часов назад
I gotta give it to MK11 for turning the cinematic super moves into something you can actually watch in matches. Meter is so fundamental to anything you want to do that Xrays were not gonna be seen in high level matches.
@ebickachow9078
@ebickachow9078 3 дня назад
this is my favorite type of video from k$m they always cook
@TheMrsexy14
@TheMrsexy14 2 дня назад
Ahhh I know it's MK but Injustice mechanics were so GOOD. hope we see them again some day. Push block and air escapes were so beloved between my roommates and I
@angelromocortes5181
@angelromocortes5181 3 дня назад
I wish he brought up armoured attacks with the inclusion of the meter system
@RoyArkon
@RoyArkon 3 дня назад
Firstly, you forgot the Jump Cancel mechanic in MK1. Also, I actually really liked the Intractables, this added a lot of stage awareness to the games, and yes it does fits to both MKX and MK11, as well as MK4, and MKD and MKA which also had them. And for MKX, they actually make the Rushdown aspect more fun as it both makes it more balanced to escape while also can be used to make unique combos, same thing with MK11 as it also increases the neutral in that game. Krushing Blows were excellent too, they really showcased the read-based gameplay that MK11 had. Overall my favorite mechanics in all Mortal Kombat games are: Intractables, Death Traps, Air Kombat, 3D Stance system, Variation system, Krushing Blows, Fatal Blows, and the Kameo System.
@dunit282
@dunit282 3 дня назад
I absolutely loved variations. This made MKX have so much depth cuz we basically had 99 characters. Which then made me absolutely hate kustom variations in MK 11, in my opinion it was done so poorly. I also hated the fact that krushing blows replaced execution to get high damage. People have different reasons why they didn't like mk11 and those two were my main ones. Every other MK Ive enjoyed and mechanics included in them.
@jaidora
@jaidora 3 дня назад
I almost forgot one, if we ever get another tag team system please bring back the tag in combos from MK 9.
@justinkirkwood3660
@justinkirkwood3660 3 дня назад
I loved the variation system in mkx but I think something that would’ve made it better was to have the option for you to switch into the stances mid gameplay. Similar to how we do with variation kameos like tremor and khameleon
@kylereno5383
@kylereno5383 День назад
The Xray and meter system in MK9 was perfect.
@getoffmylawn6275
@getoffmylawn6275 3 дня назад
The best thing with MKX variations is the different outfits characters got.
@innerjon_
@innerjon_ 3 дня назад
I HATE Kameos, imagine a tag team game where all those characters are apart of the main roster! No variations, full move sets, Mkx style run/stamina system, & bring back Kotal and D’vorah!!
@kie2
@kie2 День назад
That doesn't seem particularly fair. Kameo characters aren't playable because kameos are easier to implement than a full character. It's either a Kameo or nothing for a lot of these marginal characters like Shujinko and Mavado
@CoNiferousTM
@CoNiferousTM 3 дня назад
What about the enhanced uppercut from MK1 where if you duck a throw and use the uppercut, you can burn 2 bars of meter to get a jump follow up combo extension? You know, that thing that’s almost never used? Love your vids I’m just being annoying 😊 keep it up
@Shining4Dawn
@Shining4Dawn 3 дня назад
I don't know if this counts as a mechanic, but MK2 added crouching low punch, which didn't exist in MK1, since either punch would trigger an uppercut when crouching. I'm pretty sure these crouching pokes are important in MK2. Also, you didn't mention the Mercy mechanic from MK3 which was pretty prominent in competitive MK11 when it returned.
@a.j5848
@a.j5848 3 дня назад
Ngl I didn't know what that bar in mkx was for until like last year and even now that I know what they are I barely use em
@DarthKidd
@DarthKidd 3 дня назад
@PNDKM Can you guys please host an online MK Trilogy (N64) tournament? That game is nuts and hype. Super fun to watch.
@AGUYNAMED278
@AGUYNAMED278 2 дня назад
What do you rate ij2 clash system, def good and fun imo, the ij2 meterburn roll is also fine but the air escape tech is bad
@YavedGaming
@YavedGaming 3 дня назад
Is it me or did you not mención meter burn moves being added in Mk9 onwards?
@youngdresbaby
@youngdresbaby 3 дня назад
The 3d era has stances, and the NRS era has variations, but i personally categorize them as the same thing. Only 3d era use variations all in game and variations limits what the 3d era gave us. I so want to try stances in the NRS era on a 2d playing field. I love the variations, but I hate that it limits each character's abilities, so stances would be worth trying again imo.
@seancardinus7089
@seancardinus7089 3 дня назад
MKX RUN BUTTON SUPREMACY ✅✅
@blytchez
@blytchez 3 дня назад
i wish in mkx you could push the stance button to switch between variations on the fly... that would have made the game CRAAZY fun
@nightmaregats
@nightmaregats 3 дня назад
Played MK9 since it was released, i know tons of weird and cool stuff as game mechanics, only now i discovered theres a Toasty boost
@chaser1254
@chaser1254 3 дня назад
Running is my fav mechanic. And the worst? Hit stop since mk11...
@dannyyarbrough5938
@dannyyarbrough5938 3 дня назад
Seeing Mocap lay down on the ground literally made me 😂… that’s the dumbest thing ever! Never owned MK on the Wii so I didn’t know that even existed, what were they thinking 😂😂😂
@SpadeHand
@SpadeHand 3 дня назад
There better be AIR KOMBAT in this video
@arneezy619
@arneezy619 3 дня назад
I seriously never remembered MKX having Block Breaker lol.
@SidneyMosley
@SidneyMosley 3 дня назад
I'm back to request _Competitive History of Liu Kang_ *I HOPE YOU'RE FEELING BETTER KETCHUP!*
@kmh1556
@kmh1556 2 дня назад
Not the video i wanted, but still good content
@phillyman2837
@phillyman2837 3 дня назад
I need those MKvsDC skins in MK1!
@RoyArkon
@RoyArkon 3 дня назад
Good idea actually, Scorpion's skin in MK Vs. DC was dope.
@azreal8169
@azreal8169 2 дня назад
okay technically MKX has 4 variations. The base three you get from the start for each fighter and you cannot forget about the *No variation* as well. It offered original skins and base moves from older games.
@bloojai8808
@bloojai8808 День назад
If KB's offered an effect instead of raw, unscaled damage, that could have raised the mechanic's rating.
@bullsonparade3
@bullsonparade3 2 часа назад
I honestly liked the TYM mini game in MK vs DC, but I also might be stupid.
@eshlost5604
@eshlost5604 3 дня назад
Lets go!
@corey2232
@corey2232 2 дня назад
I miss the run button 😭
@Gwinnmusic
@Gwinnmusic 3 дня назад
No mention of Kreate-a-Fighter? While it is not a mechanical feature on its own, custom movesets certainly are and it's certainly not a game mode like Krypt or Konquest either. Also should have mentioned fatalities, brutalities etc. too :P
@lmx17
@lmx17 2 дня назад
I really hate the run/stamina system (mk3,umk3,mk4,mkx) but really like the dash canceling/block dashing system (mk9,mk11,mk1) because it's less commitment, more controlling and allow more playstyles in my opinion.
@MegaAmir46
@MegaAmir46 3 дня назад
Honestly I thought KBs made sense a flying kick going faster than 30 mph should break a couple ribs 🤷🏿‍♂️ I think it should have came back but to a smaller degree as you mentioned not completely for combo extensions but I enjoyed alot of the applied stats like bleed/burn dot damage etc
@youngdresbaby
@youngdresbaby 3 дня назад
I love krushing blows. It increased the hype of matches 100x imo. I didn't like all the requirements which rendered some kb not worth going for or impossible to get. As well as easy damage taken, which doesn't bother me outside of an easy mashable, no skill needing, non-reading, uppercuts. If they had gotten rid of the uppercut KB, I believe the players would have been much happier with kb in MK11.
@thatguy8841
@thatguy8841 3 дня назад
The only thing good about then was the visuals
@jeremycataquiz9061
@jeremycataquiz9061 3 дня назад
you forgot brutality in umk3, new style of brutality in mkx, and mercy in mk11
@James_Kosmo
@James_Kosmo 3 дня назад
I agree with most things here, but i really dont like Fatal Blows man, I liked x-rays more, since there was hype when someone used it. If a player used an X-ray it most probably was in a tricky situation and it was their only smart option. What im saying is, that it was a hard decision to make, but if done right the whole match turns your way. But with fatal blows?... Well you have to change your game-plan when the opponent gets to low health, i mean its a HUGE reward for losing. I think that a super should be harder to pull of if it is given for free to the player or it should do less dmg. The best thing to do is to just make it cost bar again and buff the dmg. That way it will be hard to do and it will cost everything, but you get more dmg. Also it should be very easy to punish if blocked/dodged, like 100 frames, so if you miss, you are screwed for sure. This way it will be worth using the traps that characters may have, like kitana and quan chi from mk1 with their traps. EDIT: Btw i meant that it will be worth for newer players to learn how to use the traps, since there will be more of a chance to use them.
@AliceLoverdrive
@AliceLoverdrive 2 дня назад
I agree that X-Rays are better than Fatal Blows, mostly because nobody ever used X-Rays, so you rarely had to see a ten billion year long cutscene mid-match.
@DiffClipsFGC
@DiffClipsFGC 2 дня назад
I’m gonna add the D2 jump cancel for 2 bars in MK1 as a potential 1/10 or 2/10
@mechanizedmind2472
@mechanizedmind2472 20 часов назад
Can I get a little more info on the Last Breath mechanic in MK11 bc I’ve literally never heard of it.
@-PVL93-
@-PVL93- 2 дня назад
No mention of Object Toss in MK4? or Weapon Impale in MKDA? or the Battle States (the tri-color gauge) in MKD? Or the Meter Separation in MK11? Or the finisher types across the franchise? (I mean technically they are all a mechanic)
@Nifterific
@Nifterific 3 дня назад
Block breaker in MKX doesn't just cost the meter, it also costs your stamina. If you don't have full stamina you can't do it.
@bomric1788
@bomric1788 3 дня назад
Xrays are amazing spectacle/hype generators in a casual setting where no one even knows how to do the breaker.
@jaidora
@jaidora 3 дня назад
I’m probably in the minority but aggressor felt like an idea that could be used for old school classic Brutality finishers, or as a way to drastically speed up the pacing by allowing some MK X features to return like restanding grab cancels and a better dashing speed/run feature to use the temporary attack buff in full effect. Breakout is still the worst feature from 11, the only redeeming way it can return is if you are able to get back up immediately or replace it entirely for tech rolls from the Smash Bros series. There are still other mechanics that feel like they can be recycled and improved on like the regenerating meter system (only up to 1 bar, the rest has to be earned) and short hops if they lead to combo openers but that would be way too much work and I highly doubt enough people would like them.
@mrstudent9125
@mrstudent9125 3 дня назад
I hope flawless block attacks are low tier. They sucked.
@mrstudent9125
@mrstudent9125 3 дня назад
I didn't know block breakers exist
@CynicalWarlock
@CynicalWarlock 3 дня назад
Wasn't expecting a 10/10 for Variations. Glad we (and, apparently, not many others) agree on this.
@GeneralCba
@GeneralCba 3 дня назад
MK11 breakaway made me quit the game. So happy it isn't in mk1 frrrr
@onlymana9640
@onlymana9640 3 дня назад
skill issue tbh
@thatguy8841
@thatguy8841 3 дня назад
It was garbage
@Timeforceletsgo
@Timeforceletsgo 3 дня назад
@@onlymana9640you thought you were cooking with that one but instead you’re just wrong lol.
@retro.7673
@retro.7673 3 дня назад
X-Ray’s in MKX pro play are an S+ tier for me. They’re so hard to pull off.
@tugjones2221
@tugjones2221 День назад
Should’ve added friendships, harakiris, and the create a fatality/fighter mechanics 😩
@tugjones2221
@tugjones2221 День назад
Oh and mercy’s
@AnthonyMcNeil
@AnthonyMcNeil 2 дня назад
Krushing Blows were great. I hope they come back. I love that they were big damage. You shouldn't be able to break them though.
@InTheKitchenWristStirFry
@InTheKitchenWristStirFry 2 дня назад
i hated them, but im glad some people found value out of them i suppose
@AnthonyMcNeil
@AnthonyMcNeil 2 дня назад
​@@InTheKitchenWristStirFry I get it, it was something new and unique. I think it could be expanded on but I'm always up for a new mechanic being tried. It may work, it may not work. At least they tried it.
@InTheKitchenWristStirFry
@InTheKitchenWristStirFry 2 дня назад
@@AnthonyMcNeil shouldve been balanced and it encouraged being stupid like spamming jade down 2, but i don't think its a HORRIBLE idea
@BB-hn5sq
@BB-hn5sq 3 дня назад
What about the Mercy system ?!?! Also the fatal blow mini-game?
@MaximumLowBlow
@MaximumLowBlow 3 дня назад
You missed the Uppercut Jump cancel for MK1 (not that I blame you, nobody ever thinks of it)
@johnnylopez7059
@johnnylopez7059 3 дня назад
Block breaker always saved me against flame fist
@justinmercado1185
@justinmercado1185 День назад
3D Mk HAS to come back. Subjectively, it has the best gameplay
@ErickGarcia-bg4sc
@ErickGarcia-bg4sc 3 дня назад
For me personally i hate the last breath mechanic, i do an unsafe move to chip you out and you can just survive it an then punish me ? However i love the up block, to be fair its need some work maybe a higher reward but also a higher con , but it keeps jump spamming opponents on check
@aaronmulenga8937
@aaronmulenga8937 2 дня назад
You forgot about the uppercut jump cancel in mk 1
@ArturMonteiro26
@ArturMonteiro26 3 дня назад
Personaly, i prefer X-ray over Fatal Blow, tbh i think it makes the comeback factor a little TOO real. It sucks having the lead for 90% of the round and still losing if the opponent lands a hit before you can finish them. It is better in MK1 than MK11 but idk, i think i might prefer the rare occurences of the X-rays
@jayberry4988
@jayberry4988 3 дня назад
Forgot about friendships😭
@youngdresbaby
@youngdresbaby 3 дня назад
I have always felt since the 90s , every character should be able to parry. Make it a 3 to 4 input move and have 1 for highs and 1 for lows. Every form of martial arts has blocking and parrying, so why should some characters get it, and the majority don't always have been my question?
@bloodmarth
@bloodmarth 3 дня назад
Shout out to the Uppercut Cancel in MK1. It so useless and forgettable that Ketchup and Mustard didn't include it in this video. Haha
@itsyauncleboy97
@itsyauncleboy97 3 дня назад
Forgot a mechanic that's so bad it's never used. The d2 jump cancel for 2 bars of meter in mk1. 0/10
@thatguy8841
@thatguy8841 3 дня назад
I forget about that
@RoyArkon
@RoyArkon 3 дня назад
It's not just D2 that you can cancel it from, you can do it from any launcher in MK, the actual name of the mechanic is "Jump Cancel".
@Lava_Lazy
@Lava_Lazy 2 дня назад
Mk11 could have been better if the mechanics were done well Krushing blow was something that really peaked my interest but some characters having theirs attached to mix ups or safe attacks really made me hate it
@amerayman7766
@amerayman7766 55 минут назад
you forgot about the tag team mechanic in mk9
@wavy4453
@wavy4453 День назад
I feel like krushing blows should’ve cost meter or something they where just too free u go for one grab get uppercut and lose 40+ percent of your health and then after get hit by fatal blow then you lost and you got tea bagged I still have nightmares
@tafadzwanyamutora2330
@tafadzwanyamutora2330 3 дня назад
23:46 we block those
@majinflaco8353
@majinflaco8353 3 дня назад
I thought the x-ray was good for new players in mkx. i used it until i learned how to play the game. im not a fan for fatal blow 2 button combacks are lame. The run button is cool, and i hope they implement run during combos only in the future. Mk11 was so hype during competition but not fun if it had old wakeup combo breaker meter system mk11 would have been perfect, no fatal blow or kb. I hate the kameo system in mk1.
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