I don’t understand why it seems to take GW forever to update models? You’d think when they do a range refresh they would update ALL the models for a faction.
That nerf to the Vengeance land speeder feels like a mistake. It's a mobile turret/plasma battery; surely it should be doing more damage than that for those points. I must say though, I always liked those Dark Angels planes, they both look cool. It would be great to see the points come down a little bit on those so that people used them more.
@@dovahfett5919 My current plans have outriders led by a librarian on bike since I dont grind tournaments. The legends lineup has some seriously fun options across the board
I lament the loss of Land Speeders, they were a great little fast attack choice with some cool variants, sad to see them go. I like the "Akira" look of the Outrider bikes but they are dull. Thanks Auspex 💀
advance and shoot outriders seem quite good for secondaries, especially when they auto advance 6". Seems like a go to pick for engage/investigate/deploy objectives and cheap enough to sacrifice...
Hypercrypt just won LVO with a bunch of movement shenanigans, so I’m not going to count the ravenwing detachment out too soon. It will probably be a high skill level detachment, but we will see.
Has anybody noticed that the Ravenwing units in the dark angels supplement all have a 5++, however the rules for gaining the Ravenwing keyword require you use a space marine unit that is either mounted or is a vehicle with fly, they do not gain the 5++. Oversight or intentional ?
Could the command squad apothecary bring back an atv if it was part of the outrider squad? Bringing back an 8 wound bullet shield with a multimelta a turn would be pretty good for extra 70pts
My collecting philosophy for dark Angels has been to try to futureproof the collection since I started post primaris. That said, Ravenwing waits till 11th I guess?
The sad part about this though, is looking at DW, we can be pretty confident that the RWCS will be gone in 11th ed. The only exciting thing is something that's gonna go to legends....
I just wish Classic Bikes and outriders were a little closer so that they were easy to proxy. As it stands now I guess I'll just go buy a blister of plasma guns and convert any Raven Wing bikes I have into black knights and throw them on bigger bases
@@ca11rl77it would of been perfectly acceptable if they just left all of the data sheets and dropped points on lion, the Vengeance and the dark shroud and call it a day.
Maybe it´s the start of GW turning the power spiral around. So that we won´t have sure killer kombies like Helbrecht + Sword Brethren or that insane World Eaters Master of Execution anymore. So that you can play what you want. I have hope.
I mean there is pretty simple reason : the model isn't sold anymore and the base model that used to be kitbashed as the Talonmaster has been thrown into Legends. There was no way for the Talonmaster to exist while the regular Landspeeder was gone
The new dark angels codex makes me concerned for all the divergent chapters. Seems overly harsh from the few reviews I have watched so far. Has the introduction of primarius marines been the force to make all divergents more like ultramarines and bring them back to the core detachments over that of their own.
Everything is heading in this direction. The next stage will be to cut another line of models, e.g. RW command squad. It will end up that each chapter will have 1-2 unique units, and the rest will be ultramarines in different colors.
We are paying for the ancient sin of rerolling +4 Jink saves and overwatching at full BS from 7th edition. We rode to close to the sun and the Emperor forsaken us
Im certain DA had a rerollable 2+ save which i fought against and i saw my friend with the same list literally take about 100 shots in a turn and not fail a single save
So is there a Detachment that lets you utilize all of the Dark Angels stuff? Like a Jack of All Trades thing sort of like how 9th could? Or there own version of Gladius?
Unforgiven. Aside from a slight nerf it's almost exactly the same as what we already had in the index. It's bad, and hardly ever used over Gladius, firestorm, ironstorm or Vanguard.
I'm new to Warhammer and i rly Like the Dark Angels Lore, Style and Characters...I was hyped for the new kodex but now i am disapointed. I didn't expect that they become the next best Army in the game but a little more Competitivness is needed. Bad GW...pfui
This is another instance of GW making a suped-up detatchment/faction rule (like Aeldari) to shift a load of their old models before they update them. ‘Guys, what are we gunna do with all this Ravenwing backstock?’ ‘Just make them OP, people will buy it…’
It's just a shame the detachment is so reliant on a really old bike kit. You'd have to buy several of them at top dollar, and personally, I haven't seen just a ton of these for sale. Seems like a frustrating thing to try and collect.
The advance and shoot on the outriders and an attached ATV with a chaplain on bike, gives the unit devastating wounds if they’re shooting at a target with 12 inches and outriders happen to have twin linked bolter rifles to help you fish for those sixes and the ATV also has twin filter rifles mounted on the front. Since the ATV is going to be hard to target since you’ll probably be using outriders as your bodyguards for the chaplain and the ATV, you might as well take the Melta Gun, which will also receive devastating wounds so you can grow a D6 +2 if you happen to score a critical wound. The only thing I’m sure of is whether or not, you can take six ATVs, since someone mentioned the ATV attached to the outriders is not the same data sheet as the ATV with the outrider escort special rule I don’t know if that means the rule of three applies twice? If so, I would probably take a couple of solo ATVs with the assault Cannon, so it can shoot back and it has a longer range with the potential of dealing devastating wounds on its own gun. I would probably take at least two maximum units of outriders with an ATV and a chaplain. Then I would take a unit of black Knight, with the command squad as its leader , but then you left with where to put Samuel could be another unit of black Knight, oddly enough you might want to go command squad with three black knights and a unit of six black nights with Samuel leading the unit. I think the Ravenwing detachment has more potential as you are allowed to zip around the board advancing, shooting falling back it’s going to make you hard to pin down, and since you’re allowed to take other units and still gain the ability from the detachment rule there are intercessors with jump packs and a captain with the option of taking a thunder hammer and a shield. A unit of 10 will grant you two plasma pistols, unless you want the captain to have a power fist and plasma pistol for a total of three plasma pistols in the ability to gain plus one strength on the charge and some random mortal wounds for each model that successfully charges the unit they targeted lens within the engagement range. Or you can take the chaplain with jump pack if you’re more interested in the plus one to wound and dealing random mortal wounds for each unit that is currently engaged with his unit at the start of the fight phase. And then it starts to get probably too pricey at this point, but you’re probably gonna want to take at least two storm speeders or possibly a land, speeder vengeance or the dark shroud. If you’re looking for some durability with proper positioning, you can always fall back and shoot if you have your dark shroud Parked in a certain area where you can fall back within his aura.
Look i hate to say it but outside of ONE nerf in the form of our plasma land speeder, theres basically alot of up sides for raven wing players here all and all hut it sucks that so much got nerfed in general
@@francoabad4911you can have +2 but that is only to counter your enemies -1 to keep the +1, since it is capped at +1 now a days. But yes you are right
@@setaripantheon8801Hey, can you help me find the rules list for being unable to modify to wound rolls by more than 1? Maybe I'm blind, but I can only find one rule talking about it and it only mentions To Hit. I'd really appreciate it, as in the past I ran Knights with a Chaplain and Honour the Chapter, I need to know if I owe my buddy an apology for messing that up.
Why can’t they make Eldar’s codex this shit lmao? After the Wraith Knight nerf I had my first game against Eldar and despite getting second turn i managed to win. He had a full iyaden Wraith army 2 Wraith lords and 2 Knights, and 2 full squads of wraith guard with a spirit seer each. He’s told me he’s getting a night spinner now to replace the knights lmao.
I think there are still Fallen - the ones who have fully embraced Chaos. Lion is redeeming those who were basically just new / line soldiers and fresh recruits at the time and didn't know what the heck was going on when a battle suddenly started between their superiors and the Lion's fleet. I just consider the second company the chapter's cavalry ; )
GW: Hey guys! Buy Ravenwing backstock so that next year we can delete all their iconic units and you'll have to re-buy everything! Worked for Deathwing! Suckers!
Ravenwing is where all the strength of the book is, their core battle line stuff is kinda naff so black nights and storm speeders need to carry the heavy lifting… the command squad is good, Sam is good, a chaplain on a bike is decent… its a crying shame the deathwing got shit on by crap rules and god knows what happened with the inner circle… there is a potential with this detachment to have a silly amount of bikes and atv’s across the board turn one and alpha strike the crap outta whatever your fighting… these guys are very very fast… land speeder vengeance is an utter disgrace rules wise, the gun is bigger than anything a dreadnought can have but hits nowhere near as hard and that is somewhat mediocre to begin with…
Man, GW looking pretty inept right now between the bots and scammers, their inability to communicate with their marketing team or to understand that players are burnt out and thought the slate was today for sure.
Very few are complaining about that. It's more like loss of modeling flavor. You can also have exciting rules that are not OP but functional. The unforgiven taskforce is just unfun to play. The loss of modeling freedom for terminators sucks the downgrades to little used models will make their absence even greater.
@@sbeaber to be fair the writing was on the wall for this when GW removed "duplicate" units like the bikes, speeders and lopped all captains into one profile, so the uproar and outrage is a bit strange to me. This is what simplified but not simple means when you think.a bit about it. I expect every codex to remove redundant kits as it will take the strain from the production line, clean up the rules bloat and make the game more accessible.
I haven't played DA since 2nd edition. I switched to it in 10th. I dont do Ravenwing at all, so I can't really say about this detachment, but the Unforgiven is just bloody awful, and the inner circle is meh enough to go back to salamander/iron hands detachments for me. I would consider going back to IG if they didn't axe most of my Krieg units.
I find it funny how whiny everyone’s been the game constantly changes stop crying so gawd dam much I feel the pain my sang guard is un-playable at the cost so stop crying we all have things that we can’t play at any point in any season. Why you should purchase balanced armies so you can continue to play competitive with your army. You know how gawd dam long my vashtor model has sat …. So come on guys.