I had the GBC version as a kid, it holds a special place in my heart. Interesting how it's basically a remake of the original game with totally different levels, and character designs and music from Rayman 2.
I have the same thing, that why I always say you need to play both versions. Like the xbox version of Tom Clancy’s Splinter Cell Double agent. Its a whole different game (same story but different levels) compared to the xbox 360 version. Same thing for the Nintendo DS version of Call of Duty. Just get console/PC version and Nintendo DS
@@pixelplayer140regardless of the Atari Jaguar games being on cartridge i or part of me expected Atari Jaguar could deliver CD quality audio did you forget Atari Jaguar also had a CD-add on? the CD games could hold as much as 790 MB of data
Jaguar, PS1, Saturn and PC are very similar, a degree of similarity that would have been unthinkable before. An early example of consistent multiplatform development. I played the PC version first at the time and if you remember earlier DOS platforms (e.g.: Commander Keen) the jump in quality was dramatic!
@@leighbyford635 Many later ISA and most all VLB and PCI cards had Bit block transfers in hardware. aka BitBLT. Windows primarily took advantage of this from about mid/late windows 3.1 era and onward but I am unsure how many dos games did early on. most windows games in the 95 era did as it was part of direct draw.
I always thought the SNES prototype was from late in the 16 bit consoles era (somewhere around 94 or 95) not 92 like when the SNES was released in Europe.
Shows how fast everything was moving then. I had he year 1992 floating around in my head before but logic would have told me that it was probably 93 or 94.
Seems like Saturn had better audio over the PS1 and perhaps more lush colors. Beautiful looking game and nice to see something that shows off the Jags potential. Saturn also has the best parallax in the first level, however PC has the best over all sound, more ambiance and clarity. That SNES port though, would love to see more of that, this looks incredible!
PC version messed up the music though, it's all shuffled up and a lot of them are just one long audio file that has multiple tracks on it resulting in some of those tracks never being heard if you don't spend way longer than is intended on levels
Actually the Ps1 version is by far the best version of all.. the Saturn one is missing graphical effects in levels,such as fog in the Dream Forest and snow in Blue Mountains, and even the soundtrack is incomplete, the midi parts are missing in Saturn..the added effects in Mr Dark's Dare and the transitions after each level aren't enough to compensate all the missing things of the Saturn port..and the Pc one has missing things too,so the Ps1 wins,also the audio quality is not different,is the same
Sad when games get cancelled but at least sometimes what was made might eventually surface (that Cooly skunk SNES game that as found on a Satella-view cartridge, saved by the community and dumped online). The game is more primitive then the PS1 version but interesting to see what the devs did with more time and morepowerful hardware.
i grew up playing the GBA version and had no issues with it as a kid, but then i got older and saw how mindblowing the PS1 version was and felt like i got screwed over. what an abysmal port sound-wise and visual-wise. the sega saturn version is also neat in its own way, and i like it about as equally as the PS1 version. even the original jaguar version has its own charm :) just an overall incredible game. i wonder how the FULL super nintendo and sega 32X versions could've been...
Jaguar version is always going to be my favorite. While eclipsed (slightly) by the PSX and Sega Saturn on up versions, there's just something about playing a game this awesome on a system with such a limited selection when you're 12 and don't have access to a PSX or Sega Saturn that playing a technically superior version on a system that has lots and lots of games on it doesn't have. Considering how expensive the Jaguar version got, I'm lucky I got it when I could.
Yeah, not many people know that the Atari Jaguar was the original system the game was intended for, not the PS1. The Jaguar version was the original version of the game while the PS1 version was a port of it. Although the PS1 port did release a week before the Jaguar release, so most people tend to assume it’s the other way around.
Technically the SNES CD was the original destination for the game, but since that was pulled, it switched development to Jaguar and became multiplatform once Sony and Sega wanted it on their systems
This is not true, the PS1 version was actually released very shortly before the Jaguar version, not to mention that the slippery mechanics that were the main mechanic of all the levels in Band Land didn't work in the Jaguar version. If the Jaguar version really was the version that the game was designed for, they wouldn't have even put a mechanic in the game that the Jaguar version couldn't even handle yet the PS1 version could.
@@tessaPMpro What a narrow minded opinion over here. If you simply looked up when the two versions got released, we wouldn't have this convo. About the slippery slide thing, it's not about the Jag not being able to handle anything, it's because by the time the PsX came out they had to partially stop working on the original Jaguar version. Some elements are missing along with cut content, which is why it isn't a port nor remake.
@CLIFFREIGN and if you followed your own advice and looked this up, you would find out that I'm right in the sense that the Jag version didn't have slippery physics because of hardware limitations, the Jag couldn't incorporate slippery physics into video games. I will admit that I was wrong about the PS1 version being released first after double-checking the release dates of both versions so I will concede on that point. It still doesn't change the fact that the levels with slippery physics were intended to have the slippery physics but since the Jag couldn't handle it, they had to make some changes to the levels that had them, meaning that those levels in the PS1 and Saturn versions were how the levels were originally designed.
I personally like the sega Saturn and Playstation versions, they're by far, the best versions ever. The Atari jaguar, game boy color and SNES versions are good (even if the SNES was never completed). The pc, dsi and android/iOS versions are "meh", and the gba port is the worst version of all since its graphics and music are almost ruined completely, but hey, that doesn't means it's a bad port though, honestly it was the first version i played and well, if it weren't by the ruined music and graphics, it would be in the same place as the dsi, pc and android/iOS ports.
To be fair the original plot has very creepypasta like elements The original story was about a boy creating a video game world that got infected with a virus and got sucked in it to save the world It has everything you need for a creepypasta A virus infection in a video game The main character gets sucked into the game ? Prefect creepypasta material if you ask me
PS1 and PC are the best looking and also having the best sound but they are also the hardest versions of the game. GBA is by far the most fair, as Rayman doesnt suffer from knockback, there is added platforms in some of the levels, Rayman resist a bit more and lifes are a bit more easier to get.
PS1 version the best it has more cutscenes and better color Graphics also better sound effects the only good thing about the pc version is the bonus 60 levels
It's crazy how much the quality of the music/sound can effect your perception of it. The graphics of the Atari version are as good as the Playstation and Saturn but the sound is just so much better on the other systems so it comes across better...
If we include fan projects, Rayman Redemption is the best. If not, the Playstation and Saturn version are the best, even if they are brutal at times in difficulty.
Is the PS1 version the only one that has the transparent mist effect? Strange I had the Jag, PS1 and PC versions of this game back in the day and I never noticed that. Overall I think I liked the PS1 version the best. Never played it on the Saturn though.
All versions seems to have their own little differences: the Jag has more colour even if they are not easy to spot, the PC has a lot less colours but you hardly notice it, the PS1 has those trasparencies and the Saturn some exclusive animations (and a really badly compressed intro).
I still have the pirated copy of ps1 my aunt gave me with a modded PsOne so seeing all these other versions is refreshing. I didn’t know any better when I was 4, otherwise I would’ve had the pretty box art
the jaguar's music makes me feel like a drunk uncle trying to go down 3 flights of stairs while the gba's music makes me feel like someone just shoved q-tips into my ears farther than the recommended amount (this comment is a joke btw i dont think they're actually that bad)
For me the GBC takes the cake. There's something amazing of once having to require a full console to experience a game like Rayman to the future where a developer is dedicated enough to somehow bring that experience to a small handheld like the GBC. All the elements are basically there, besides the obvious need to downgrade the graphics. A fine game indeed
The Saturn version has a reputation of being faster, smoother and more responsive than Jag and PS1, if ever so slightly . Never played the Saturn version, I don't know if it's true, but I wouldn't be surprised if it was.
Let’s Compare Rayman 1: Atari Jaguar (1994) 2: Sega Saturn (1995) 3: Playstation (1995) 4: Pc Dos (1995) 5: Game Boy Advance (2001) 6: Nintendo Dsi (2009) 7: IOS / Android (2016) 8: Game Boy Colour (2000)
Rayman 1 had a surprisingly transformative release line up. Heck, in Japan, thd Tings make completely different sounds when you collect them, and even the voice actor for the Magician in the DOS version is unique to the PAL console releases. I know it's still a fan game, but Redemption truly captured the spirit of EVERY version here, and that's one thing I absolutely love.
NDS wtf Nintendo doing with the music? mosquito flying in forest and picture city in bonus level? and also you have a lot of energy, ds kid's console confirmed
I mean, the PS1 and Saturn version are pretty much equal, since they have equal advantages and disadvantages, so to me it's a tie. For example, I think the Saturn has some animations that aren't in other versions, but the PS1 has transparencies, since the Saturn couldn't really pull that off without attempting to run at 720 miles into a brick wall and getting a concussion (seriously why can't the Saturn handle transparencies).
@@dezwashere8706 Transparencies were done with the Saturn’s second cpu, which many devs ignored using and opted to use dithering instead. It was just easier to work with one cpu. Some games on the Saturn do actually take advantage of the second cpu transparency effect, though.
Nah the issue with the DOS version is that it plays the same track for each level of each world. In emulation it is a little bit different. I have the DOS version and it seems to load in one sec
@@cheshireazurlane1174 Ah of course I drifted out of interest in computers and video games just before then so that's why I missed it. I missed the Phear footage come out but found out about it a few months ago.
Rayman on the PS1 is the definitive version. All sound effects present and at the correct pitch, gameplay perfectly on point. Music not delayed, where it should be. Whatever console you may’ve played on first, PS1 was the only platform to ever get it right. God love those who played the Jaguar version and prefer it.
That's because the Genesis/Mega Drive didn't have the color capabilities. The 32X had the color pallette but was still limited to Genesis/Mega Drives sound quality. The only way Rayman would of ran optimal on that platform was if it was ported for Sega 32X CD.
@@stephandolby The problem with it is that the sound is still controlled by the Genesis/Mega Drive's sound processor. The Sega CD had it's own sound processor and it's own stereo RCA output.
@@tskraj3190 also not a lot of people had both the 32x and the Sega CD. The 3DO probably wasn’t a good idea either because of the console’s low popularity. Though I guess UbiSoft trusted Atari with their Jaguar.