I just can’t stop thinking about that Marcel Vos video about weird things in this game: you have all of these historical, culturally relevant wonders around the RCT planet, and the first thing they do is build a rollercoaster around it
Oh, this series is a favorite of mine. I used the playlist last year as a companion for me when I was painting my bedroom. And it's funny how a little knowledge change the perspective. When I started to watch your channel, shoestring was an alien concept. Now, after learning myself, I think that it's hard to use the common flat rides again XD
omg! i cant comprehend nor do i understand how you have done some details. I wish to be skilled like you. It's also amazing how beautiful and timeless this game truly is!
Sorry I'm late to comment! Your Pacific Pyramids looks very nice interesting as it would've been! My sisters and I's Pacific Pyramids (another name Peaking Pyramids that we sometimes call it) located around Grand Canyon Arizona near Flagstaff! It has been expanded all around, has many inspirations of many other parks around the world, bit of Geauga Lake and Over Texas, Fiesta Texas some, most of Port Aventura, and some former Las Vegas Stratosphere Tower High Roller Coaster, and MGM Grand Studios! Which took a lot of work and time about 5 weeks maybe along with Arid Heights!
Is this you?! Well, that’s what it says! Madrinas are great, that’s a really cool collab I’d never have imagined. The guy is a big gamer dude from what I know. Cool to see!
I am so happy this series has returned! One of my favorites, always love seeing your creative approaches to scenery and theming. Can't wait to see what you do next!!!!
Deurklink: that ride is inside the buildings, I don't need to do interior decorations, no one will check it out. Also Deurklink: I'm going to tell and show everyone that the ride has no decoration :)
1:08 I usually ignore/skip sponsors in videos without a care but this might be the first time I am looking into a sponsor. I may consider buying the Cotton Candy Starter Kit later if I feel like I should spend money on some (don't know if it would be worth the price but it would be nice having some RCT-branded merch). EDIT: "COASTER" Discount code isn't working.
I feel so dumb not noticing that Pacific Pyramids is based off of Dynamite Dunes. Also I'm surprised you didn't buy all of the purchasable land first. Also, always gotta love hiding things underneath the pyramids.
Oh man it's back! Awesome! Looking forward to more 'ugly' takes on parks too (although I'm sure there are better ways to phrase and market these, since what you make is anything but ugly)
Is it possible with OpenRCT2 to build Pyramid's / Sphinx partly underground? I bet it would look really cool if they were partly covered by the ground, especially at a slope or something, to have like a "partly buried" pyramid. Bonus if you can decorate around the edges with shrubs or whatnot at the ground level to make it even more integrated in the scenery. If for some reason it isn't supported, could be a good OpenRCT2 feature suggestion!
Burying large scenery objects is always a bit tricky since they are sprites and the game has no 3D information about the objects.. So it will very quickly look glitchy!
@@Deurklink That is a darn shame, the issue with them being sprites is big, I hadn't fully thought of that. No height information, and no good way to add it since you can't specify what ground tile each part of the sprite corresponds to, either. You'd basically have to create a 3D shape to use to provide that info, and map that 3D shape somehow to the sprite representation ... Ah, the limitations are harsh! Unfortunately I guess it'd probably just be way easier to have custom buried pyramid scenery than try to bury it "naturally", even if it would allow less use cases, and I know custom scenery is not your cup of tea. Although maybe you could subdivide the pyramid into a few different "modular" parts that could be made into a full pyramid if put together (and potentially play much nicer with landscaping and scenery since it's subdivided into many building pieces). Think a bunch of slope / corner / cap pieces. I think that might actually be way more doable, and in some ways realistic since you can make partial pyramids and pyramid facades that way too. Downside: I don't know if this approach would work for the sphinx; I think it's just too complex of a shape. Thanks for the response!