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Realism Doesn't Matter (But It Isn't Useless) 

TheButterAnvil
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Realism is a buzzword that gets thrown around in FPS spaces, especially around games like Call of Duty and Escape From Tarkov. Are these games "realistic?" And do they need to be?
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30 дек 2023

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Комментарии : 910   
@TheButterAnvil
@TheButterAnvil 4 месяца назад
I was wrong about the grenade thing. Multiple people pointed it out, the TM has a chart for which grenades you can cook, and the m67 can be cooked for 2 seconds, so my bad. Multiple people have also said Russian grenade fuses are untrustworthy, but I haven't verified that. Thanks for watching
@TheButterAnvil
@TheButterAnvil 4 месяца назад
Also I got the colt python comment too. The original script said desert eagle, I should have stuck with that
@weiwu1442
@weiwu1442 6 месяцев назад
i’m surprised Nikita got hung up on that grenade thing when for a long time Tarkov recoil was quite literally more severe than real life recoil
@bageljosher9027
@bageljosher9027 6 месяцев назад
He takes the weirdest things personally I fee like
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
So is Squad's. Maybe it's like that for a reason
@DigitalShaolin
@DigitalShaolin 6 месяцев назад
@@icarusgaming6269because the most vocal milsimmers are the people who don’t have the motor skill to hit a stationary target with a baseball bat from 2 feet away so they want everybody else’s functioning fine motor control to be nerfed artificially so that everybody is forced to be equally as bad as them
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
@@DigitalShaolin Disrespectful, but better
@The4j1123
@The4j1123 6 месяцев назад
@@DigitalShaolinI don't have bad aim, I don't have great aim, but I support the ICO in Squad because if I want to get out-aimed, I play Halo or Battlefield or Insurgency or CoD. If I want an authentic military shooter where I have to be OUTSMARTED and OUTGUNNED, I play Squad or Tarkov or Arma. I didn't like Squad being about better aim because it contrasted with the detail of the core gameplay. It just felt cheap.
@Silix315
@Silix315 5 месяцев назад
1. Do you want to feel like a soldier making decisions(having fun) or 2. do you want to read a 200-page manual to learn how to fly, use laser-guided bombs, fly formation, use the radio, etc.?(DCS) Yeah, afterwards, I also wonder why I picked 2; this stuff is painful
@SwanADolphin
@SwanADolphin 5 месяцев назад
Me reading the 88 page how to guide on the new plane in vtol vr
@nobodymissesphilofthefutur8237
@nobodymissesphilofthefutur8237 5 месяцев назад
Surprisingly enough, some people draw more from the accomplishment of learning how to use their aircraft then what the aircraft is actually doing. There is nothing wrong with that. That being said, a game/sim needs to set the expectation of how far in one axis they intend to go. They don’t need to always be fully towards one end, but they should always communicate it so they can work off community responses.
@thecowgod2575
@thecowgod2575 5 месяцев назад
@@SwanADolphin *89 page thank you very much. Let's not try to make this game seem like a joke.
@uuuuuu8373
@uuuuuu8373 5 месяцев назад
Both. I say both.
@Jabzzo
@Jabzzo 5 месяцев назад
DCS is very fun, and lets make it clear there more around 500-page manuals and I also wonder why I've spent so much time reading them. still love the experience though, it's very rewarding.
@WarcrimeDragon
@WarcrimeDragon 5 месяцев назад
I miss the days where we saw something very unrealistic, in a very fun game, and we just called it "game logic". We just called it a day and kept having fun, or played a different game.
@mookmeels2
@mookmeels2 5 месяцев назад
very sincere shame how we aren't able to enjoy games for what they are, instead of what we want them to be.
@GloriG_C17
@GloriG_C17 5 месяцев назад
Its all changed when we lick "Realism" Game for the first time, as the Graphics increased we saw things realistic and make us want realism more.
@grzyb11
@grzyb11 5 месяцев назад
@@GloriG_C17bro its not about graphics?
@jayhollows5729
@jayhollows5729 5 месяцев назад
People are too easily led by divisive culture war nonsense and everything has to be a point of division in some way including videogames. So much they lose their minds when they see a black man in a ww2 game and cry "muh realism". I wish people were more live and let live rather than thinking everything is a battle they have to fight
@vincentque1238
@vincentque1238 5 месяцев назад
did you, watch the video?
@AliceDerg
@AliceDerg 5 месяцев назад
The "don't cook a grenade" comes with an asterisk: You are told, when employing a grenade into something like a bunker, to actually cook the grenade for about a second before tossing it in to give the defenders less time to react to it. Otherwise NO! Edit: videogames tend to not give their grenades random fuses. If your grenade had a potential for exploding much sooner than expected, you would not cook it. It would eliminate "timing" your grenade like R6S.
@HEXW1N2
@HEXW1N2 4 месяца назад
Now that you bring this up, it occurred to me that adding random fuses in grenades would not actually be too bad of a idea. If they add cooking back into R6 but then the grenades have slightly different fuse timers even if it is of the same type to simulate the slight inconsistency real life grenades can have, it could have the 'realism' of grenades being able to be cooked along with the 'realism' of the consequence of doing so. It could make a cool risk/reward system, while being 'realistic'
@triparadox.c
@triparadox.c 4 месяца назад
@@HEXW1N2 There's gonna be people complaining now saying it's just RNG and that takes off the skill. So, they will always complain.
@memedealermikey
@memedealermikey Месяц назад
I’m glad you said that actually. My idea was to make fuses 4-6 seconds long with a random chance of it being 4, 5 or 6. So you can cook it for only couple seconds reliably before being nervous it’ll blow up in your hand. That way it’ll mimic real life grenades that cook for 2 seconds while also making sure people don’t cheese grenades like in r6.
@bobman36
@bobman36 5 месяцев назад
Realisim is that one article by the onion where the next cod mw is about you maintaining humvees for 90% of the game
@iMernerner
@iMernerner 4 месяца назад
and watching the desert for hours
@krebgurfson5732
@krebgurfson5732 4 месяца назад
seems like you're actually trying to be dumb, you completely missed the point of what realism means. there are mechanic video games, and they're incredibly unrealistic. it's not the action or duration of the military games that is unrealistic. it's the fact that you can sprint with a heavy machine gun, jump off a building and land shots on someone 3 stories down, land and survive.
@samuelbliss1521
@samuelbliss1521 4 месяца назад
@@krebgurfson5732 good job summarising the video, op was being satirical
@redline841
@redline841 4 месяца назад
Knowing gamers today, it would have a nice niche audience and become a fotm game
@lolasdm6959
@lolasdm6959 Месяц назад
And getting called by your wife for a divorce, also cleaning the bathroom
@tiberius8390
@tiberius8390 6 месяцев назад
I feel that many people say "realism" when they mean "authenticity". For games or even "simulations" (which on PC are all also a type of game) you cannot have full realism. You want to have some playability with the game. I do like simulation games and I even endorse some mechanics that favor realism over gratification or playability (at least without knowing what you are doing). For example in ArmA3 I played in a unit as a sniper with ACE3 and advanced ballistics and wind and all that. It was quite a challenge not only to learn how to calculate a shot correctly, depending on weather, altitude, rifle, ammunition, gauging wind... also you have to know and master recon tactics, stealth, concealment, movement, knowledge of the equipment, calibration of the equipment (before you go on an OP!), terminal ballistics and proper radio communication.... But back to e.g. shooting: it is a real skill you have to acquire before you hit anything at say 800m plus. You need knowledge of how real world ballistics work and it takes time and training to get that. And for me that is the fun about simulations. You need to read, watch videos, do some training on your own to learn and grow until you can do what you are supposed to do proficiently. In one training with a mate where I was supposed to teach someone how to shoot as a marksman/sniper. I put man-sized targets out at different ranges. We went through how to set up the shot and what setting to use for the scope. As he was failing to hit a target at 1.3 km out I had a look at wind speed and direction and hit on first shot. He was impressed. (I was, too because 1300m with wind is pushing it to hit on the first shot) xD Or doing recon on a public server, staying undetected and radoing enemy movement and positions to your team. When somebody notices what you are doing and he's actually saying "is somebody ACTUALLY doing recon? Nice!". That's the gratification you need. ;) Other example flight sims. Yes I actually want to push every button in that cockpit. I want the whole plane to behave as realistic as possible. I like the flight preparation part where you have to create your flight plan look at the weather, check the plates and procedures, take 30 minutes to start up the plane and program your flight and then actually do it. It takes hours and hours of learning, but that's the actual fun part. Or back to ArmA3 and staying with planes: there are mods that try to simulate the planes and helicopters and their systems to a much greater extend than "press E to start". You actually have to know what you are doing and which buttons to press to start up that bad boy let alone to fly it. Targeting systems are much more sophisticated, so it takes some actual knowledge and skill to do it. I like that, but I get there are different kinds of people who are repelled by it. Same way I am repelled by arcady instant gratification games like the modern Battlefield titles. In the end game creation is all about a proper balance of realism and authenticity. Simulations tend a bit more towards realism, even though if some mechanics are punishing to the player, those games are inherently more "niche". While other games are all about playability, action and for a mass audience (so accessible, instant gratification, colorful, ...). What they all should be is authentic in some way or the other. (Or actually embrace the "silliness" fully, which in itself can also create authenticity, as long as the game is coherent in itself).
@ReachTea
@ReachTea 5 месяцев назад
Uh when I look at the sun in the game my eyes don't burn so Nicki Minaj dancing in call of doody is not unrealistic! It video game!
@Crustybumbig
@Crustybumbig 5 месяцев назад
Too long read lster
@hyperx72
@hyperx72 5 месяцев назад
Then there are games like VTOL VR which let you press every button in the plane and has some complicated flight mechanics, but is still simplified to the point of being able to pick up and play it
@richie8888
@richie8888 5 месяцев назад
My name jeff
@theshadowcrusader
@theshadowcrusader 4 месяца назад
i aint reading allat
@sptrm1230
@sptrm1230 6 месяцев назад
The biggest problem is that everyone means something different by the term "realism" or even "authenticity", it's not good enough to pull a "well actually the dictionary says...". So to even have a useful conversation about it everyone involved has to agree with that the term means. I take it as representing a setting/theme/thing as accurately as possible within the given context. Some would call that "authenticity" but I think that term is way too subjective. For example you can have a super realistic flight sim that models and simulates everything from flight check to flight nearly 1:1 with reality, and not have to also simulate 100s of hours of training or your pilot having to take a dump. That's one of the biggest pushbacks I see against realism in games, "well why not have your character randomly die from a heart attack or need to piss and shit lol you're so dumb". When making a game realistic you have to choose what to include and what to omit based on what's relevant to the setting. Then even the things you want to represent in the game you have to abstract away. You can't represent controlling gun recoil with a mouse looking at a 2D screen realistically, it's impossible. However if you accurately show that X gun is harder to control than Y gun, and that semi auto and burst is easier to control than full auto, that's as realistic as you can get and the recoil mechanics are then largely irrelevant. Whether or not realism enhances a game depends on the genre, theme and target audience for the game and how its implemented. As long as it "looks" and "feels" real and the outcomes are realistic, you have a realistic game. But even that conclusion has problems because some idiot that doesn't have any knowledge or understanding on the topic will think anything is realistic.
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
Love your mod
@theeldestrelic
@theeldestrelic 6 месяцев назад
Already dropped it on the mod page but thanks for the update. First time playing with your new recoil system and I adore it. Finally makes my beloved stock 74u to be usable. You're a saint in the modding community my friend.
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
I originally had a line in here about how language takes time to stabilize, so one thing that requires deliberation is people deciding what words are appropriate to use after the ones they're accustomed to have been hijacked by haters to be used against them
@johnyj2082
@johnyj2082 6 месяцев назад
Thanks for your work on SP Tarkov
@sptrm1230
@sptrm1230 6 месяцев назад
@@TheButterAnvil love u 2 bb
@runforitman
@runforitman 5 месяцев назад
5:25 I think a big thing with "realistic" controls like that games gunplay is that a keyboard already isn't realistic you don't have to remember 62 buttons to operate a gun IRL you just move so I think "realistic" controls and gunplay can only really exist in hand tracked VR where you actually can use everything just by interacting with it
@kane357lynch
@kane357lynch 5 месяцев назад
It's also not perfectly stable.
@Lunageldia
@Lunageldia 5 месяцев назад
And from all my experiences in VR, the game with the most realistic gunplay... is also the one where you shoot giant talking hot dogs.
@grzyb11
@grzyb11 5 месяцев назад
You dont have to remenber 62 buttons in the games either? They’re optional for attachments
@yesyes-om1po
@yesyes-om1po 5 месяцев назад
well thats just what comes with making a game.
@TheButterAnvil
@TheButterAnvil 3 месяца назад
That's not how I see it. "You just move" because you've remembered the 62 things you need to do. If you hand a person a gun who's never seen one before and tell them to reload it, I bet it feels a lot like playing receiver
@QuestIonAskin
@QuestIonAskin 6 месяцев назад
Bullets go through trees. I’ve hoped this trope of bulletproof trees never transferred over to somebody getting their first weapon IRL and thinking because trees stop bullets in games, these trees between me and that busy highway will too. Yeah I know I know, but my counter argument will always be: There are people that are really that stupid.
@bhante1345
@bhante1345 6 месяцев назад
Wait until the current generation start wearing squirrel suits to the battlefield thinking they can fly around the place.
@tiberius8390
@tiberius8390 6 месяцев назад
Greatly depends on what you're shooting, what tree it is and how thick the trunk is I'd say. An oak certainly gives more protection than a pine. And Are you shooting a 9mm or a 7.62NATO...? But people overestimate how much protection something gives; same with brick walls..or dry-walls... LOL
@tropicalfruit4571
@tropicalfruit4571 6 месяцев назад
I don't think you realise how dense trees are. Trees do stop bullets. Not every bullet will be stopped by every tree, but your average sized tree that can cover the width of your body is probably enough for your typical 5.56 or 5.45 to not go through. I would entrust my life to a tree, but in a pinch it's really good cover.
@ajaxthepooper
@ajaxthepooper 5 месяцев назад
the good ol cover vs concealment as well. concealment has its place@@tropicalfruit4571
@acies9408
@acies9408 5 месяцев назад
In tarkov the penetration value of the round dictates whether or not you can shoot through trees
@minizep
@minizep 6 месяцев назад
Yo! I'm an Unreal Dev. This is Solid insight. ~Immersion~ we always talk about people using that as an adjective. "The game is so immersive!." you mean you feel immersed. Probably because the devs did a good job doing exactly what you've explained in this video! Your a Legend.
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
❤️
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
Ah yes, another oft-misused word
@bhante1345
@bhante1345 6 месяцев назад
If I'm not getting PTSD, I'm not having fun.
@cheemthief
@cheemthief 4 месяца назад
@@bhante1345 you ever try hell let loose ?
@bhante1345
@bhante1345 4 месяца назад
I've done a few tours over the years, it is premium shell shock.@@cheemthief
@Cam64viper
@Cam64viper 5 месяцев назад
I'm glad that you mentioned Receiver, been a fan of the game where you reload with the entire left half of your keyboard for a long time. Eventually you get used to it and can do it real real quick-- got an achievement in Receiver 2 for loading the gun in under a second with all of those controls!
@gagrin1565
@gagrin1565 5 месяцев назад
It wouldn't work for all shooters, but I could honestly see it working for a few styles. Receiver is already somewhat survival horror adjacent and I think you could absolutely have similar weapon mechanics work with zombies or similar in another setting that's very deliberate, low ammo, high demand for precision. The issue is that by making the game so detailed in that one area, it's basically ALL the game can support. Not that shooting isn't 99% of your interactions with stuff in most games anyway... but it's nice to have other options.
@fewny2691
@fewny2691 6 месяцев назад
this video exposed my cognitive dissonances about tarkov's game balances. Still dont like painkillers in the game, but now I need to articulate why its unbalanced rather than "it isnt realistic"
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
Really glad to hear that
@bhante1345
@bhante1345 6 месяцев назад
Get your leg black and then have to search the map for matches so you can smoke your morphine.
@theblueshadow3537
@theblueshadow3537 6 месяцев назад
Tarkov falls more into the simulator genre. For simulators the argument that "it isn't realistic" is perfectly valid, and one of the stronger arguments because being as realistic as possible is the entire point of simulators.
@sunrisejackdaw1779
@sunrisejackdaw1779 6 месяцев назад
the problem with tarkov is that it doesn't seem to understand the difference between a lethal blow and incapacitating blow a GSWor two is incapacitating but probably not lethal unless you blow through the head or upper spine and yet a couple hollowpoints... you can also sort of just heal off horrific injuries that would need level 4 trauma centers to fix, and stuff that a level 4 might not be able to save you from even if you were teleported right onto the table? pop an AI2, g2g, bring on the next guy.
@Pathfinder0456
@Pathfinder0456 5 месяцев назад
@@bmc8982 But Tarkov was never meant to be a hardcore survival milsim. Raids are on average, 40 minutes long. That doesn't leave enough time for all the long-lasting components you mentioned and those components would only make the game more of a chore to play. The mechanics we have now give us the need to respond to trauma within the scope of the raid without being too complicated or lengthy. It's like what Squad did. We have unrealistic mechanics that create the desired output. That's not to say that anything is realistic, I'm not trying to argue that, I'm just saying that we get an outcome well suited for Tarkov by having certain mechanics that aren't 'realistic'. 40 minute raids suit Tarkov well and having to spend more time out of the fight would only make the game less enjoyable. We're playing Tarkov to do things that we can't do IRL after all. Not to mention that Tarkov's time goes by 6 times faster than IRL time. And trust me, the health system (before armor hitboxes at least) is the least influential of all the mechanics leading to the "chad meta" or "rat meta".
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
Okay, this is our best video
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
@calvinyazzie3338
@calvinyazzie3338 5 месяцев назад
No it isn't it fuckin sucks and was pretentious
@Multi1
@Multi1 5 месяцев назад
​@@TheButterAnvilThe realism of the MW2019 gunplay in sound and animations, is what motivated me to play the game until I was a pro.
@Habibabobbob
@Habibabobbob 5 месяцев назад
ive been doing game design for a game I want to make (maybe in 15-20 years when I have the resources to hire people) and I've had the same problem with realism. my game is set in the future, with artillery tanks, jets with anti personnel tech, and whatnot, but also being set in a dnd type aesthetic (despite never having played dnd). so I can be a wizard dude casting shadow money wizard gang spells and simultaneously shoot down squads with my lmg blickly. but realism was the biggest problem. the setting of the game is a player built pvp society, kinda like rust, but incentivizing working together far more than just killing and stealing, where a players life has far more value. and so while I was having trouble with figuring out how to encourage players to make huge teams of 100s of people and make it work and easy to use, I also have to worry about the realism esque problems more, such as how to give these futuristic weapons quirks that make them feel different and FUTURISTIC, while also keeping them making sense, such as a weapon that can adjust to different ammo types and different mags, (like a western weapons that can adjust to eastern magazines, so you can scavenge the enemies, even though there will be no factions) while also keeping it fun. I found that you can make up your own scenarios to create your OWN realistic settings to make sense. one example of this is how I figured out how to balance sniping. sniping is a huge problem in almost every game, as its not at all fun for the player killed by it, and anyone can do it. I decided to fix it by attacking the "anyone can do it" part. I made it really realistic and true to life, with Coriolis effect, range finding, wind, etc. but then I found that snipers are easily spotted by the futuristic thermal tech, especially drones. to help combat this, I came up with a system that the more clothing you have on and the thicker it is, the less intense you appear on the thermal imaging, as well as a harness that greatly reduces your thermal signatures, requiring the drone operator to have a sharp eye to be able to find you, meaning the person who get the first shot is the person more masterful at their craft. both of these are examples of how real life realism can be better suited for fun, intregral gameplay. I guess what im sputtering about and trying to say, is that I relate with everything you said, and this video helped solidify my mindset of realism + problem, can still = fun, instead of realism + fun=not fun
@Habibabobbob
@Habibabobbob 5 месяцев назад
damn bro, I think I was replying to you the whole time instead of commenting 🤣
@Matias-dr3ys
@Matias-dr3ys 6 месяцев назад
i think what most people want when they say realistic is low ttk and slower movement. for example hell let loose, its not exatly historically accurate nor have complex mechanics but still it feels like it could be real since its authentic and consistent like you mentioned in the video. same goes for cod 2 and 4 and i think those games are what people want when they say cod needs to be more "realistic". they arent "REALISTIC" but they are "AUTHENTIC".
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
I actually have a problem with the association of low TTK and tactical games. Traditionally they've just not had health regen because if you'll never get the HP you lose back without seeing a medic or something you'll be a lot more careful with how you position yourself. Dying in two hits to everything is just frustrating
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
i've made the same association myself. My logic is that lower ttk makes things like positioning, angles, and teamplay more emphasized, and aim, and movement less emphasized @@icarusgaming6269
@Mayflower-Yev
@Mayflower-Yev 6 месяцев назад
@@icarusgaming6269 I personally think the comment still stands, since it didn’t specify what TTK they enjoy, just that faster is better for them. I think around 5 to 7 shots could be a good balancing ballpark for someone who’s got decently light armor and is being shot at with 5.56, but I’ve got no clue how realistic that is, it just feels somewhat right. Otherwise, yeah, everything being a two-shot is bad game design, and I haven’t seen a game that did that tho.
@sunrisejackdaw1779
@sunrisejackdaw1779 6 месяцев назад
​@@icarusgaming6269 its not even realistic... technically. realism is random, inherently. xcom was right with its 50-200% modifier. sometimes bullets fail to expand or yaw, sometimes you score a shot to the CNS and just evaporate them. Maybe pain drops them, maybe they tank it. ans that's not even getting into armor or how ammo does through cover...
@sunrisejackdaw1779
@sunrisejackdaw1779 6 месяцев назад
​@@TheButterAnvil id argue that it doesn't emphasize team play maybe in support of, but not directly low killtimes encourages inherently positional battle. hold an angle, other guy comes atound the corner, he doesn't know where you are, BAM. Dropped. higher killtimes means that theres a chance of getting away unless maybe multiple people open up on them or your aim is good. guy turns corner, you light four into his chestplate, he staggers back with maybe low health or something but he's alive and counterplay might happen. or you might displace and push while he's on the ropes. such and soforth.
@snache1330
@snache1330 5 месяцев назад
didn’t even mention how in vanguard you can just shove a drum mag into the m1 garand, and it still makes the ping of the non-existent clip ejecting
@dudemp4
@dudemp4 3 месяца назад
Im gonna pretend there's a bell inside the gun that rings instead of suffering from this information
@runforitman
@runforitman 5 месяцев назад
I completely get pretend healing in games even in like tarkov I do not want to take one shot and then be bedbound for 4 in game months or have my character die permanently from gangrene also the amount of sound you make doing things ik that's needed for gameplay
@amydoesart3724
@amydoesart3724 5 месяцев назад
One of the best examples of realism in games is the doom mod "hideous destructor", a mod who took everything to the extreme. Every gun have to be manually operated and can jam, just a few bullets will left you bleeeding to the death on the ground, everything have weight, a a single fireball Will let you panicking as you try to take of your armor to aply a medkid as you quickly die a painfull death. You are not the doom guy, you are a normal marine.
@amydoesart3724
@amydoesart3724 5 месяцев назад
Theres even more things that i left out, its a experience you can only feel by suffering yourself
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
Played it. Very unique experience
@ForOne814
@ForOne814 6 месяцев назад
The question of realism is only important if it's something that the devs want to achieve. Tarkov is supposed to be "as realistic as playable". Given that, the medical system makes sense, but stuff like old recoil did not. And they definitely should add the ability to cook grenades, and make it realistic. No one is gonna actually do that, because fuses are very inconsistent and it's pointless to attempt because of that, but it will be funny when someone attempts to do so and either succeeds or dies trying.
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
I think Butter had a line about how the way Nikita talks about the game has changed over time that didn't make the cut. I definitely remember seeing that quote
@bhante1345
@bhante1345 6 месяцев назад
Grenades can be dangerous enough at the best of times.
@tiberius8390
@tiberius8390 6 месяцев назад
Add Russian RGO impact grenades instead of "cooking". xD
@LooperEpic
@LooperEpic 5 месяцев назад
@@tiberius8390 Siege and Tarkov have RGO/RGD impact grenades. It's just they're a bit harder to get in Tarkov (banned from the flea market) and do such little damage in R6, they get used less for one reason or another.
@PieroMinayaRojas
@PieroMinayaRojas 5 месяцев назад
Tarkov doesn't have realistic recoil tho
@vladioanalexandru4222
@vladioanalexandru4222 6 месяцев назад
It's funny how simulating the fear of being shot at through desaturation and other effects by the squad dev is not necessary in VR. The same effects he tried to make are simply just there in VR. Like running into an enemy and trying to shoot is very panic inducing and I usually miss my shots. When I am the first one to spot an enemy and move in a good position to shoot them they seem so sluggish. Or even shell shock. A team of 2 guys tried to flush me out of a building's rooftop because we heard each other's footsteps and I waited behind the ladder. One tried to throw a smoke grenade and ran back when he saw me. I jumped down and shot him when I saw the other guy in the corner of the next room. We both looked at each other for a second and he looked terrified. When I started swinging my gun around towards him and started shooting prematurely he got focused and shot me first. Gaming, whether flat screen or in VR is memorable because of these tense moments.
@carterskindle7086
@carterskindle7086 6 месяцев назад
If literally any videogame was realistic, it wouldn't be fun or popular. People need to shut up about realism and accept good gameplay. Fantastic video btw
@bhante1345
@bhante1345 6 месяцев назад
ArmA sim nights could be 20 minutes sorting gear, 15 minutes driving to the AO, then staging.
@Rookie417
@Rookie417 6 месяцев назад
@@bhante1345some units already spend like 20 minutes getting gear ready and driving just to start
@viktor5066
@viktor5066 6 месяцев назад
After the ICO update from squad I noticed I had played less and less of it simply because I did not enjoy the gun play and when I did play I preferred to be on a vehicle simply because I found the gun play sucked I don’t care about “realism” I just enjoyed the slower paced (compared to most other shooters) well rounded gun play of the game along with the community that had me coming back
@queuedjar4578
@queuedjar4578 9 дней назад
Playing Squad like it's COD basically was always viable. If you COD it out you basically monopolize the force of violence and cause chaos for otherwise organized defenses or even attacks.
@The6thMessenger
@The6thMessenger 6 месяцев назад
It's annoying on FO4 modding scene. Some people were like "it's not realistic", or "in dire need of realism", on a mod that they have the option not to install, on a mod that people poured their heart into. Like just go get a real damn gun.
@Rookie417
@Rookie417 6 месяцев назад
Yes, people have a right to complain
@The6thMessenger
@The6thMessenger 5 месяцев назад
@@Rookie417 And I get to complain, on people's complaint. Like why are you complaining on an optional mod nobody is forcing you to install? On an obviously not-for-you changes.
@crassiewassie8354
@crassiewassie8354 15 дней назад
@@The6thMessengerBecause there’s no option to filter out mods that add M4 with 78 attachments and cool plasma gun from fallout 2 I dont actually go out and complain to these people I understand M4 with 78 attachments isn’t for me and i’d rather not be a dick about it lol But I’d love if nexus could filter out the tacticool stuff so I can get mods that fit the aesthetic that I personally think fallout has.
@Zman6258
@Zman6258 6 месяцев назад
RU-vid just randomly recommended this at me even though I've never seen your channel before, but holy shit I'm sold. Salient and unbiased points made on a controversial topic in a way with humor that's integrated in a way that doesn't feel overbearing or out of place... while still being really fuckin funny? Yeah, that's a like and a sub, looking forward to seeing what else you've got up your sleeve.
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
Thanks a lot
@mr_kwkd
@mr_kwkd 6 месяцев назад
I absolutely love Receiver and Receiver 2 glad to see the series mentioned here! Great video!
@xxfalconarasxx5659
@xxfalconarasxx5659 5 месяцев назад
I think the closest I've seen to realistic healing in a game, is in the game Barotrauma with the Neurotrauma addon enabled. Healing isn't as simple as using a consumable and watching you're hit points go back up. There are a large variety of injuries you could sustain, and a large variety of treatments you need to account for. If you have an injury, you'll have to open up the medical interface to see the damages. What sort of injuries you've sustained, what body part they are on, and what symptoms you may be having. Some afflictions are invisible to the player and require a medical scanner to assess. Let's assume you have a gunshot wound. For treatment, you may need forceps to remove foreign bodies. You then need to stich the wound. The stiches don't effectively stop the bleeding, so you need to apply a bandage over it. You may suffer arterial bleeding, which cannot simply be bandaged, and needs to be clamped. Blood you've already lossed may need to be recovered using blood packs. The blood packs have to match you're blood type or you risk sepsis. Using too much can result in hypertension, which needs to be treated separately with drugs. The gunshot may also dislocate or fracture bones. A dislocation requires resetting the bone with a wrench. A fracture requires a cast be used or gypsum applied. If organs are severely damaged, you need surgery, which you usually can't do alone, and must rely on another player to do. Surgery is a whole nother complicated process. After all this is done, you're hit points will not have fully recovered. All you did was prevent the condition from getting worse. You have to give it time for you're hit points to regenerate. Resting speeds up the healing process. While you are recovering, you'll need to monitor your vitals as you might suffer from other afflictions later down the line (i.e. infections).
@Lunageldia
@Lunageldia 5 месяцев назад
I loaded up neurotrauma for a few test games and then realized I'd have to get my whole friend group to read a medical guide and then uninstalled it because I know it wasn't the level of detail we'd want to deal with. Definitely a cool mod and something that *I* personally would enjoy the systems of.
@commisaryarreck3974
@commisaryarreck3974 5 месяцев назад
I love neurotrauma Dislocation, nah your ass doesn't need anesthetic. Shits valuable like my backpack full of morphine and a small organ harvesting kit Being a neurotrauma medic is truly an experience. Bringing someone back from the brink with very limited time and resources
@apollogeist8513
@apollogeist8513 5 месяцев назад
It's really refreshing to see a video about realism in games that doesn't just rehash every popular argument and actually brings something new to the discussion.
@mniakan754
@mniakan754 6 месяцев назад
To me what matters isn’t realistic gameplay, but it’s that the games look realistic in their presentation like how insurgency sandstorm (RIP new world entertainment) did it or how cod world at war did it where they took some creative liberties when it came to their source material (real war footage) but still respected it and the game had such a somber atmosphere
@somekindofsamuel
@somekindofsamuel 5 месяцев назад
900 hours in Insurgency and I've never felt more sad about a studio being shut down :(
@ReachTea
@ReachTea 5 месяцев назад
They weren't shut down, they had layoffs They've already said their continuing development
@kozzy18
@kozzy18 5 месяцев назад
For grenade cooking. You can solve this issue by randomizing the timer on the grenade fuse.
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
I have heard this suggestion, and it feels very tarkov lol
@blikthepro972
@blikthepro972 5 месяцев назад
troll harder by making it so grenades can just malfunction and go off on their own, effectively having rng kill you directly
@slerpn
@slerpn 5 месяцев назад
I love how the squad overhaul has a similar feel to project reality
@lesbiandawg
@lesbiandawg 5 месяцев назад
thank you so much for this dawg Ive been thinking exactly all of this but unable to put it into words for so long
@justin8113
@justin8113 6 месяцев назад
amazing video, Please put this much thought into every video that you do!!!
@betsylatimer-sayer7161
@betsylatimer-sayer7161 5 месяцев назад
I think an interesting point which I don't see brought up a lot is that breaking from "realism" in a game can be an important counter to the inherent jank in a lot of video games. Going to RoN for an example, having guns dropped by suspects being highlighted by a magic yellow border is entirely unrealistic, but it works to make the experience more "real" by removing the jank of the guns clipping into objects or the differences in how light works in videogames and real life. Your character would have an understanding of where the gun is that cannot really be communicated to you as a player, so an un-real element is put in to bridge the gap. It's like the suppression mechanics in Squad. In order to get the same outcome that suppression has in real life, making the player not want to stick their head out, they have to disinsentivise the player from doing that. They can achieve this by taking actions that feel Authentic, although may not be exactly what someone really would experience if they were suppressed.
@l.3626
@l.3626 6 месяцев назад
Actual realism Vs it's feels realistic The Squad Devs said themselves it's not realistic, they call it unrealistic input (gunplay) but realistic output (overall firefights), press X doubt about the realistic outcome. Bf4 feels isn't realistic like squad, but it feels more realistic with attack Helis and overall everything Realism is also a spectrum, like imo Squad has gone too far off realism, it should be closer. Just like bf1 isn't realistic, but isn't unrealistic either, it's on a spectrum in between.
@queuedjar4578
@queuedjar4578 9 дней назад
I guess that's subjective because Battlefield was always over the top for me, nothing about it every seemed that realistic just chaotic grand scale sandbox of war.
@l.3626
@l.3626 9 дней назад
@@queuedjar4578 look at Ukraine war it's also super chaotic and it's real
@queuedjar4578
@queuedjar4578 8 дней назад
@@l.3626 It's a bunch of people sitting in trenches while robots with explosives attached crash into everything. Kinda lame to me, wouldn't make a fun game for most people.
@l.3626
@l.3626 8 дней назад
@@queuedjar4578 yeah bro it's not only like that, it's a part for sure but Ukraine war is everything. And battlefield puts pretty much everything together into a small package for people with imagination
@okamimoushiyou
@okamimoushiyou 5 месяцев назад
Really well put together and offers a perspective that makes a lot of sense. Good stuff!
@Cup_70
@Cup_70 6 месяцев назад
Great video. You clearly have a good grasp on game design concepts.
@rlrihards948
@rlrihards948 5 месяцев назад
You're a legend. Most people say that to the most youtubers that put out little bit over average content on RU-vid. BUT in other hand.. you're the one of THE RARE, sub 15K sub channel that puts out sub million sub level content. And also joking around? HELL YEA.
@kitgat
@kitgat 5 месяцев назад
This is an exceptional commentary on what has become ever-so-common in the 'realism' shooter scene. There were definitely some familiar places when you broke down the misuse of the term. Players tend to get caught up on the "but irl" argument to the point of forgetting why we're making and playing games in the first place. Much of the burden of game design involves protecting players from optimizing the fun out of gameplay. Squad's ICO is my favorite example of game mechanics being used to reach a desired effect. It is a neat response to player tendencies, given that one can't properly convey fear for one's life or the nuances of real-world weapon manipulation through a computer game. At least not yet
@mrf1213
@mrf1213 4 месяца назад
awesome vid essay, subbed!
@NegativeProcess
@NegativeProcess 5 месяцев назад
Subbed, very well done video, and i will definitely be referring to this from now on
@Nate_the_Nobody
@Nate_the_Nobody 5 месяцев назад
I think MW2(2022) had the best balance between "realism" and "fun gameplay" for its multiplayer, MW3 on the other hand was tailor made to be completely unrealistic in basically every regard so it would appeal to the adderal snorting, G-fuel huffing, ADHD sweat lords that think it's "fun" to be running around like Danny from 'The Wild Thornberrys' because they can't win fights unless they're changing their characters hit box placement every half second between jumping, sliding, dolphin diving, and other broken ass movement mechanics.
@kujokage4611
@kujokage4611 5 месяцев назад
my biggest complaint is games that advertise as milsims and ultra realistic while artificially increasing difficulty such as recoil with guns that have none and actively reject real world experience and advice from soldiers and other experienced people or when games go strictly by the book even though different units have a different SOP and are more lenient on what goes on the soldiers weapon or how the task is completed
@ckay7816
@ckay7816 5 месяцев назад
you are one of my favorite youtubers, i understand why you cannot post more often, but i cant help to wish you would!
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
Someday 😂 appreciate the support
@robertgarcia1182
@robertgarcia1182 4 месяца назад
Man it's been a long time since a video made me laugh hard within the first 60 seconds and made me watch for a full 15 minutes very nice work.
@Thiccness_Is_Delicious
@Thiccness_Is_Delicious 6 месяцев назад
Did i just watch a 15 min video on stop using realism as a generic term to describe everything, yes yes i did 😅
@Maximus0451
@Maximus0451 6 месяцев назад
I like games with authenticity and don't try so hard to be "realistic." Games should always be fun first and foremost, and authenticity can enhance the experience. You articulated perfectly well what I wanted to say about the "realism" argument. Siege was never a realistic game, but it was authentic (in the beginning). Reinforcements, spawning every round, etc. are all gameplay convivences so the player can have fun. The launch aesthetic was authentic and helped the counter-terrorism feeling despite the unrealistic gameplay. Any discussion of realism in Siege is pointless because the game was never realistic.
@theIJPmexican
@theIJPmexican 2 месяца назад
Great video man, couldn't have put it better myself. I just wished yt put the video in my sub feed when it was new, but better late than never I guess.
@TheButterAnvil
@TheButterAnvil 2 месяца назад
I'll take it 😁
@nekoashidashi
@nekoashidashi 5 месяцев назад
Thanks. This actually helps me with the tabletop game I am designing.
@iamapineapple8456
@iamapineapple8456 6 месяцев назад
I’m gonna go play squad
@Christian_ThePumpkinDestroyer
@Christian_ThePumpkinDestroyer 6 месяцев назад
Thank you ben shapiro for your insight
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
Let's say, hypothetically, that you were making a stupid argument about realism on the internet. Now, just as an example, I would have to, theoretically, interject and explain why your hypothetical stance is based on a misconception
@bhante1345
@bhante1345 6 месяцев назад
​@@icarusgaming6269I read that at 1.25x speed.
@alexd531
@alexd531 6 месяцев назад
this brought some insight to my general views. i used to love r6 but the only way i could explain why ive grown to avoid it has been "its gotten too arcady and like overwatch in feel" but this gave me actual ways to discus my position on the games i play. now if i could just find people to play the game style i prefer, id be set, lol
@vizthex
@vizthex 4 месяца назад
easily the best video i've seen on this topic. i think gabe newell's quote from the half-life doc is a great starting point (the TL;DR is that "realism isn't fun") - but if you start making your game and want it to be realistic, then you can add some - but you have to be careful not to make it overly realistic otherwise it's not fun.
@nathanmitchell7961
@nathanmitchell7961 6 месяцев назад
Squad makes me feel like im forced to play a role kid of like a of like a stormtrooper in a star wars movie, they want combat to "look" good rather than playing well and having the rest be also cinematic, i think the older BF games did this very well.
@TheONLYFeli0
@TheONLYFeli0 6 месяцев назад
it’s because combat looks like that in real life. And because the game plays like real life combat.
@nathanmitchell7961
@nathanmitchell7961 6 месяцев назад
@@TheONLYFeli0 The game does not play like real combat it's a video game and it's is over dramatic gunplay over exaggerated to the point where he doesn't sell the idea that you are a trained solider.
@veliest1886
@veliest1886 5 месяцев назад
i think squad plays quite well, suppression works, and feels authentic to me, comparing to my blank firing drills. yeah sure everyone was able to easily pass the target shooting drills with good results on the range. but that did not mean you were able to aim that well when you attacked thru enemy position through some thicket. fire and maneuver works with massing as many bullets in enemy direction so he cant shoot back. plus youre always checking where the rest of your guys are, most of the time you're shooting into depth and you may not even see the enemy that you attack because the enemy was on the other side of the line. lot of scenarios started with a hike with your gear bag what was 20kg. then we hid them, and then we played thru whatever was set up for us. shits tiring, aiming your gun takes a moment. gameplay mechanics make the ''realistic scenario'' almost viable, but fireteam based fire and movement actually does shine in game. you are not poking your head out when a mg pours down on you. but maybe you can suppress that mg with your friend and rest of the squad can kill him or whatever. winning a firefight feels good, and i dont really feel bad if im not able to take out 3 guys in the open because they magdump me. if you want to play point and click adventure enjoy cs
@TheONLYFeli0
@TheONLYFeli0 5 месяцев назад
thank you for your service and for proving this dumbass wrong@@veliest1886
@camag7651
@camag7651 5 месяцев назад
bro playing squad now feels like you are playing as the kid in the mw 2019 campaign, literally cant hold a gun straight.
@tz7763
@tz7763 6 месяцев назад
swat teams did use the g36....maybe incredibly rare but in the 90's it did happen. not even sure what you were trying to say about the use of black tips...which are used situationally depending on the enemy combatants as well.
@aidencraft32
@aidencraft32 6 месяцев назад
are those issued to your average swat unit though?
@tz7763
@tz7763 6 месяцев назад
@@aidencraft32 those guys can use their own gear from a reputable manufacturer. So just like the video game, where you can choose...
@BillEGoats
@BillEGoats 4 месяца назад
Gave a sub because you're the only channel I've come across that's mentioned Receiver, let alone is actually familiar with it.
@TheButterAnvil
@TheButterAnvil 4 месяца назад
I'm not that familiar, Icarus wrote most of the receiver stuff tbh. That footage was mine tho lol
@BillEGoats
@BillEGoats 4 месяца назад
@@TheButterAnvil Either way, you're literally the only channel I've seen use receiver game play without me searching for it specifically lmao.
@chungusballshd8743
@chungusballshd8743 5 месяцев назад
Really well-done video!
@D4NKN3SS
@D4NKN3SS 6 месяцев назад
I'm a moron who found this in my recommended feed, but I will likely send this to other morons I run into as well.
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
I can ask nothing more ❤️
@Duck1en
@Duck1en 6 месяцев назад
It's like an anti moron virus then
@icarusgaming6269
@icarusgaming6269 6 месяцев назад
Please do
@KiddBuu_
@KiddBuu_ 6 месяцев назад
People need to realize that while most real life guns have negligible recoil, humans are very inaccurate. Mouse and keyboard allow humans to very precise and accurate, combine that with realistic recoil and you get gunplay that is nothing more than point and click. We miss most shots in combat situations in real life with negligible recoil, that would not be the case with how precise/accurate virtual input methods allow us to be. Its a balancing decision and the devs don't need to be told its unrealistic, they know it is, and it is that way for a reason.
@yoyohogo7540
@yoyohogo7540 5 месяцев назад
very good, well thought out video. well done!
@thehunter1102
@thehunter1102 5 месяцев назад
good vid bro, sub well deserved
@kimjunn879
@kimjunn879 6 месяцев назад
What's the game at 5:38 ?
@stormolflak
@stormolflak 6 месяцев назад
I want to know too, the recoil is punchy
@JohnZura
@JohnZura 5 месяцев назад
Modded Fallout 4
@kimjunn879
@kimjunn879 5 месяцев назад
@@JohnZura wow didn’t think mods could change a game’s look that much. Thanks.
@mastoner20
@mastoner20 6 месяцев назад
If you want realism; Ukraine is looking for volunteers currently for a totally realistic combat experience. If you want authenticity, join Karma's Arma 3 server. If you want unbalanced gameplay where your opponent is always at a lower disadvantage than you are, congrats, you're a Tarkov streamer.
@Habibabobbob
@Habibabobbob 5 месяцев назад
ive been doing game design for a game I want to make (maybe in 15-20 years when I have the resources to hire people) and I've had the same problem with realism. my game is set in the future, with artillery tanks, jets with anti personnel tech, and whatnot, but also being set in a dnd type aesthetic (despite never having played dnd). so I can be a wizard dude casting shadow money wizard gang spells and simultaneously shoot down squads with my lmg blickly. For context, the setting of the game is a player built pvp society, kinda like rust, but incentivizing working together far more than just killing and stealing, where a players life has far more value. and so while I was having trouble with figuring out how to encourage players to make huge teams of 100s of people and make it work and easy to use, I also have to worry about the realism esque problems more, such as how to give these futuristic weapons quirks that make them feel different and FUTURISTIC, while also keeping them making sense, such as a weapon that can adjust to different ammo types and different mags, (like a western weapons that can adjust to eastern magazines, so you can scavenge the enemies, even though there will be no factions) while also keeping it fun. I found that you can make up your own scenarios to create your OWN realistic settings to make sense. one example of this is how I figured out how to balance sniping. sniping is a huge problem in almost every game, as its not at all fun for the player killed by it, added on to the fact that anyone can snipe with ease. I decided to fix it by attacking the "anyone can do it" part. I came up with an idea utilizing really realistic and true to life sniping physics, with Coriolis effect, range finding, wind, etc. but then I found that snipers are easily spotted by the futuristic thermal tech, especially drones (which would create another unfair experience to snipers in my game, when they should feel rewarded for learning the ins and outs of sniping) to help combat this, I came up with a system that the more clothing you have on and the thicker it is, the less intense you appear on the thermal imaging, as well as a harness that greatly reduces your thermal signatures, requiring the drone operator to have a sharp eye to be able to find you, meaning the person who get the first shot is the person more masterful at their craft. both of these are examples of how real life realism can be better suited for fun, intregral gameplay. I guess what im sputtering about and trying to say, is that I relate with everything you said, and this video helped solidify my mindset of realism + problem, can still = fun, instead of realism + fun=not fun Thanks! 😊
@Bmxrkid
@Bmxrkid 5 месяцев назад
Cool video, I just like technical shooters that make everything feel heavy and tense, slower paced. A mostly mix of realism and some far fetched mechanics like tarkovs healing. I think squad’s update is pretty interesting, I dont play it but I really like the idea behind it.
@SLSAMG
@SLSAMG 4 месяца назад
What a pointless rant. Touch grass.
@UnemployedStormtrooper
@UnemployedStormtrooper 10 дней назад
Cry
@SLSAMG
@SLSAMG 10 дней назад
@@UnemployedStormtrooper The only person that should be crying here is you, you NEET. Stop projecting.
@SLSAMG
@SLSAMG 10 дней назад
@@UnemployedStormtrooperGet a job and stop projecting.
@UnemployedStormtrooper
@UnemployedStormtrooper 10 дней назад
@@SLSAMG I have a job bud
@SLSAMG
@SLSAMG 10 дней назад
@@UnemployedStormtrooper Sure ya do, lil Timmy. Sure ya do. 🙃
@606films9
@606films9 5 месяцев назад
I'm so glad someone finally expressed disdain for definitions that use the word their defining in the definition
@malcolmliang
@malcolmliang 5 месяцев назад
You won't ever have the realism of having your body smell like a wet dog during the day then have your cloth solidified by your drying sweat at night and not being able to smell yourself after three days. Maybe we need to add in ingrown hair, bad sleeping posture and holes in your favorite sock causing blisters 🤣
@nicholashritcu7236
@nicholashritcu7236 6 месяцев назад
happy new year little bro
@theodorebear6714
@theodorebear6714 5 месяцев назад
*Quality doesn't come from neglecting detail for the sake of sensationalism and currency. Quality comes from finely crafted detail and love of art over the love of profit.*
@natpk5565
@natpk5565 5 месяцев назад
Great video pal, liked your content. But got my confirmation to subscribe when i saw your video about stalker.
@SamahLama
@SamahLama Месяц назад
Me and you definitely grew up with the same RU-vidrs and are the same age. You remind me of myself in a lot of ways lol
@HeraldOfMediocrity
@HeraldOfMediocrity 6 месяцев назад
cool vidi, got surprised when i scrolled down and it only had 5k views
@rbrick3685
@rbrick3685 6 месяцев назад
I regularly handle firearms. On a daily basis for work (see my shorts for proof). I shoot them often too (Required every 6 months, on top of my own personal shooting). Many, many, many MILSIMs sort of get a lot of guns wrong. The fact that Tarkov and Squad’s recoil is WAY worse than IRL is still kinda wild to me. Even a Bipod deployed SAW is outrageously higher than the real thing. But I can turn my brain off and go: “Haha, gun go brrr” What kills me is the people who play MILSIMs and be acting like Subject Matter Experts on tactics and firearms, but end up spreading Fuddery. Even RU-vidr’s are guilty of this, where they might weigh their opinions on Military subjects without having the experience to back it up. Great video tho, really gonna change how I see Tarkov after this haha
@camag7651
@camag7651 5 месяцев назад
Thankfully this tarkov wipe has made all recoil significantly weaker, making handguns especially much more optimal to use. But pre- this wipe every gun had the recoil of an icbm.
@gagrin1565
@gagrin1565 5 месяцев назад
Great video but a link to that MoiDawg interview with the Squad guy would have been nice to find in the description, given that you called it out specifically.
@HanSolo_Official
@HanSolo_Official 5 месяцев назад
Butter I recommend reading Red Platoon from MOH recipient Clint Romesha in which he claims they used an entire crate of M67s by cooking them for 3 seconds then dropping them out a window.
@eeeeeeee543
@eeeeeeee543 6 месяцев назад
This is very funny and informative at the same time
@sephirotic87
@sephirotic87 5 месяцев назад
You missed A VERY IMPORTANT aspect of realism in games: Predictability and Skill transfer. If you play a game that has an attempt into realism and implement realistic mechanics, and move on to a new game, your learning time will be considerable reduced and you will be able to translate part of the skills you atainned from previous games as well as have a general sense of how things should behave. This is quite real with car simulators alkready. An interesting example would be how tarkov nerfed grenade launchers by making them more realistic: 1) Grenades fired from a launcher do not arm within less than 14m away, making them useless for CQC like they used to be spammed in BF. Likewise, armor actually protects well from grenade shrapnel in the torso, most of your damage occur on your leg if you are further away from 5m. I always expect this sort of thing in tactical shooters, as well as low lethality from RPG-7 HEAT rockets not having a wide cone of shrapnel. However, stupid arcadeish games like cod, usually completely nerf explosives in a way that doesn't make sense. It also is EXTREMELY INFURIATING how COD has been shifting towards giving advantage to Control players since the advent of crossplay. Nevermind the aggressive AIM assist, Headshot damage has been severely reduced since even with Aim assist, headshotting is more difficult with controllers than with mouse. What you do? Nerf Headshots! You would expect a .50bmg to one shot ANYONE in the head. NOPE. But wait! They brought back one-hit-kills with Snipers in warzone! The .50bmpg kills in one shot? No, because it is semi-auto, but the .300 winmag rifle does! ABSOLUTELY MIND BLOWING! Any other FPS game that does not look like a psychodelic cartoon and has a .50bmg, I'd expect it to one-shot ANYONE. T WOULD BE ACCEPTABLE for "balancing" however, if the enemy was heavily armored and had some sort of thick welding mask on it. OF COURSE REALISTICALLY that would never stop a .50, but at least it would "make sense" in the translation to game logic. (I'd also expect the 7.62x51 rifles to one shot ANYONE in the head) COD is just absolutely garbage. I hate cod. I miss BF3 days. I want a sweet sweet middle ground between BF3 and squad/tarkov game with at least proper explosive, ballistic and a somewhat coherent armor + helmet system. I really like Tarkov level of realism, but It still is too janky in control and movement, (although I absolutely LOATH the crackhead parkour olympics that is cod) and the absolutely brutal RPG item-based progression and permadeath is not something someone with less than 8 hours of free time per week can afford to get into. I'm an orphan of good fps multiplayer game, unfortunately.
@BubblePuddle_
@BubblePuddle_ 6 месяцев назад
One way I deal with big changes in games is the “welp, this is game now, i will play it and see how it feels” approach. Is it enjoyable, yes or no? Usually it’s yes, games can be enjoyable even with flaws and I like to look past them and enjoy myself.
@W00DGR0USE
@W00DGR0USE 6 месяцев назад
The fire in you really bleeds through in this video. Good stuff.
@TheButterAnvil
@TheButterAnvil 6 месяцев назад
Thanks
@Ethan_Stephens
@Ethan_Stephens 6 месяцев назад
Brilliant video!
@fuzzyapplepie6940
@fuzzyapplepie6940 22 дня назад
For me, theres two types of realism. Detail realism and general realism. Detail realism is bulletholes appearing on your character in GTA 5 when they're shot. General realism is your character dying from one shot and you having to wait 6 real world months for him to recover. Detail realism is your singers mouth in Rock Band 2 moving accuratly to the songs lyrics. General realism is them dubbing over the original vocals with a shitty singer cause no human can perfectly mimic every vocalist on earth. Detail realism makes the game more beliveable, more immersive, but it doesn't make it realistic. Otherwise, only realistic games would have them, but detail realism can exist in fantasy universes and over the top cartoonish universes. General realism is mimicing real life to a fault, grinding the game to a halt and making it unfun. (Unless it's a simulator, those are designed to be obnoxiously realistic.)
@emulatorisland7417
@emulatorisland7417 5 месяцев назад
I like this video, you aren't smug and you actually look at both sides all the while being funny. Literal zestyjesus but reversed. Subbed.
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
I'm occasionally a little smug
@emulatorisland7417
@emulatorisland7417 5 месяцев назад
​@@TheButterAnvil ATLEAST in healthy doses!
@seeweedgamer9718
@seeweedgamer9718 5 месяцев назад
at 3:16 it is like those exersises where you needed to circele the item that doesn't belong.
@Obamazinn
@Obamazinn 5 месяцев назад
This video was awesome great job
@jhayz3911
@jhayz3911 5 месяцев назад
Great Video dude, really well made and well thought out. What was your MOS?
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
12B
@jhayz3911
@jhayz3911 5 месяцев назад
​@TheButterAnvil loved working with combat engineers. Was a 19D, got to work with them a decent bit.
@bennystippick8156
@bennystippick8156 5 месяцев назад
spt go hard, good video :D
@truedemoknight6784
@truedemoknight6784 4 месяца назад
10:40 The manual for the M67 grenade actually instructs soldiers to cook the grenade for two seconds in combat situations...
@TheButterAnvil
@TheButterAnvil 4 месяца назад
Corrected in pinned comment. That's my bad lol
@truedemoknight6784
@truedemoknight6784 4 месяца назад
​@@TheButterAnvilOh sweet. Thanks for replying BTW, usually when I leave comments correcting videos the channel just deletes them.
@ghillie_guys7808
@ghillie_guys7808 5 месяцев назад
4:13 slight correction. Although having tourniquets on forever is not realistic many studies (particularly those from the times in Afghanistan and Iraq) have shown that you are very unlikely to lose a limb due to tourniquet use, and that having a tourniquet on for up to 3.5 hours has no lasting repercussions (the vast majority of the time). This is relatively new research and explains why tourniquets have made such a resurgence as in these conflicts I previously mentioned they singlehandedly saved the lives of countless soldiers, many who could not receive the appropriate medical care for many hours yet did not lose the limb.
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
Do you have a source? That sounds interesting
@tutui3038
@tutui3038 5 месяцев назад
even tho i didnt even understand 1/4 of the video because of how much content was compacted in it, I agree with everything you said
@Sn3k_G4ming
@Sn3k_G4ming 5 месяцев назад
When it comes to games, the "realism" argument is immediately thrown out the window because ITS A VIDEO GAME, there is no way to make a game 100% "realistic"
@user-wx9wo3dt6o
@user-wx9wo3dt6o 5 месяцев назад
yo this vid was funny im subbing
@krebgurfson5732
@krebgurfson5732 4 месяца назад
the title is literally a paradox why would i even watch this lol
@kyilo
@kyilo 5 месяцев назад
For me, its about feeling like I have control or can interchange myself into the scenario in a hyperrealism state. To a degree it will always be unrealistic or exaggerated realism but having the suspension of disbelief really helps draw that experience in. Having something hyperrealistic allows for me to feel like in a perfect scenario or if things lined up exactly, this could happen but its incredibly unlikely. While I like pushing the bounds of as realistic as playable in milsim style games, I personally couldnt stand the squad ICO because I felt like I personally have lost control over my character or the "extension" of myself, so I unfortunately stopped playing that experience. I completely understand not wanting to get like 8 people beamed cause someone hit kovaaks for 4 hours before jumping on for something like squad, but the changes felt a little extreme or overtuned for me and I hope the amount of people that enjoyed it outweighed the people like me. Hopefully one day there will be enough games and studios propped up to give nearly every style of experience its best version of itself, giving you tiers of realism/authenticity that you're looking for.
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
Super fair
@407fitz8
@407fitz8 5 месяцев назад
Very well put. I think this was well done and I enjoyed watching it and it highlighted some shortfalls and hypocrisy in my arguments. Thought provoking.
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
Love to hear that
@ripuffocacodeminios3923
@ripuffocacodeminios3923 5 месяцев назад
i clicked this video because the thumbnail looked like a gmod realism video, can't say i wasn't unsatisfied with this other outcome
@scope81
@scope81 5 месяцев назад
Just want to make a correction, actually some cops did carry full size Colt Pythons pretty commonly, mostly in the 80s-90s. My uncle was a highway patrolman and carried one.
@itsbinxbro3725
@itsbinxbro3725 5 месяцев назад
This video put a few new wrinkles in my brain. Thank you!
@_MrTrue
@_MrTrue 5 месяцев назад
Idk what I expected, but this was done very well.
@imagxry704
@imagxry704 5 месяцев назад
I never expected to hear the words "Fanum Tax" outside of the AMP bubble. I dont play Tarkov or other realistic shooters honestly, never watched many vids on them, but the commentary crossover is enough for me to like this guy. keep grinding!
@TheButterAnvil
@TheButterAnvil 5 месяцев назад
😁❤️
@Blin240
@Blin240 5 месяцев назад
i still remember shooting an m16 and m240 for the 1st time and realizing games lied to me regarding recoil. especially tarkov
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