Realistic TF2 content has always fascinated me, so here's a quick video on it. Support Richter Overtime on Patreon: / richterovertime Follow Richter Overtime on Twitter: / richterovertime
I'd honestly love to see fortress forever's dustbowl in fistful of frags. It'd be so interesting to combine a map layout from one of my favorite games into the gameplay and aesthetic of a game I've been playing for years, it'd be so awesome if a modder would be able to transport it over, although I don't think fistful of frags has very much of a modding scene.
Oh, absolutely. Dustbowl Valley would be an excellent addition to Port. I’m gonna try to ask some of FoF’s mappers about it. It *does* have a modding scene, but a lot of the modders have big projects that take a lot of time, or they’re banned thanks to beef with the dev.
@@XanderNiles Yeah easy to port, just gotta mess around with all the entities and (potentially) make layout changes. I don't think it'll work as a teamplay map since the required entities don't exist in Fistful as far as I'm aware
i love the game for the fact that it's slower paced than to day's overthetop flick aim shooters from today (nothing wrong with that just not my taste) but still full on skill based
It's a great game. If you add Age Of Chivalry and Pirates, Vikings and Knights II to the mix, you have the holy trinity of underrated source multiplayer games.
Imagine if Valve snuck a realistic Heavy Weapons Guy into their next Half Life game as a cameo. Give him some grit, and he absolutely wouldn't look out of place amongst the rebels.
I would love to hear what players thought about tf2 once it first released, "what tf1 players thought about tf2?" That would be a great idea for a video
Going through old forum posts, it was evidently controversial due to the more cartoonish style and removal of grenades. It wasn't like they hated it though, it was sort of like a mild disappointment.
grenades in tfc and qtf were as important as rocket jumping in tf2. the removal of grenades was the most controversial part. i dont think anyone really cared about the artstyle tho. if anything most people supported this cartoony 60s spytech fiction artstyle because it explained a lot of the stuff that didnt make much sense in tfc
Tf2's unique artstyle has one major impact on the gameplay that I realised after watching this video: It does not distract you from the game. Many realistic games and triple A games have immense detail given to even the most pointless areas of the map. The player, or atleast I, get distracted from the objective and just go around staring at things taking screenshots. Tf2 has rarely ever given me this compulsion, because there aren't many interesting things to look at, and even if you find something it's simple enough to be understood at a glance.
Funny, people praise tf2s art style while ignoring how since 2013 to 2014 the community cosmetics allowed clash with it. The game needs however new engine and gameplay rework.
@@darkzeroprojects4245 Gameplay rework, nah, not so much, maybe if they added what they used to promise for it back in the early days and never delivered. New engine though, or at least update to the version of Source engine this runs on, yeah, certainly. New version of Source such as the branch of Source used in Portal 2 would allow the game for many new things, but honestly you could say the exact same thing for Garry's Mod (though that one won't ever get updated anymore because community workshop is too big to risk breaking literally everything in it and it's sad but certainly understandable + it would just take too much time and we have S&Box [which I still refuse to count as nothing more but a game platform like Roblox but not spiritual successor or even continuation/sequel to Garry's Mod]).
@@LugiDergX when I mean rework I mean as in lot of things to be redone and refined to make them more consistent mechanically and visually, and to better the classes base wise.
After watching this, I think I am glad Valve went with the cartoony art style for TF2. Because of that decision, the game's art style still holds up to this very day unlike other "realistic" games in the past look pretty outdated and borderline uncanny.
@@bigfat2286 agreed. I’m remembering now a retrospective on Wind Waker and how at launch, it was lauded for being cartoony vs Twilight Princess’ realism and now, WW is looked back fondly and aging well while TP looks so dated and of it’s time.
It is quite interesting for TF2 community to find other source games related to TF2. I was playing Fortress Forever and Fistful of Frags constantly couple of years ago..
I remember one time I saw a server with a few people in it on Fortress Forever and they told me that they loved TF2's artsyle but didn't play it due to the fact that it had no grenades.
Yeah it makes sense, that old ass community was the tfc crowd. They dont just semi dislike the lack if nades, nades were as crucial as rocket jumping and trimping in 2. The buddy i had that showed me the game also set up my game with a script that people used in he game to bhop really fast. Good times.
So happy to see somebody talk about Fortress Forever I miss when people would play it. It was so damn fun. I remember there being a four team soccer map and like, my god, so much fun.
Last time I played with people on FF was back in 2015 in a map called ff_fight_yard, it was a fun game. I came back in 2023 and there wasn't even a soul, it was just me... the game is completely dead now and I'm not even exaggerating.
@@LaskyLabs I forgot of DOD. very undderated game, it was always my dream that valve would pick up on it again and make a new installment kinda like what valve did for counter strike.
@@bshap495 true. tbh i just posted that comment only because I thought I could get some easy internet points by posting early. adults only rating is meaningless nowadays.
Not likely. Gibbing like Black Mesa is probably what we’d get, not any more of a particularly complex mechanical system like Dead Island 2, Soldier of Fortune 2, Left 4 Dead 2 or COD:WAW. There are only 3 games to this day to ever have been AO because of their violence, everything else was because the other games were porno. Thrill Kill, Manhunt 2, and Hatred have been the only 3 AO games due to basically violence alone being too horrendous. These also have to do largely with not only brutality but the ability to kill innocent bystanders and civilians, in the case of Manhunt 2 and as a core element to Hatred, obviously.
Hunted is more surreal in that the original map was ripped straight out of Half-Life's Surface Tension chapter. You're seeing a Half-Life map reimagined in a completely different context and direction.
Funny thing, DNF actually has very fun multiplayer mode, you should try it. It's really enjoyable and actually was praised back in the day. But no one knows about it since the game is hated because "worst game evar" tag despite being just mediocre game.
I believe ya but what it did to duke and and the seires as a whole is tragic, tho a fan game with those MP game modes choule be cool, idk I just feel bad for the franchise
What's the song called? I remember another TF2 youtuber AcesGamer (now AegisTF2) used another part of this same song as his intro music years ago ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lDUjNZPXe6U.html
Wooh, Fortress Forever gettin some love, and mentioned hunted. I helped make that mod, and hunted was a focus of ours because it was one of the different styles of game modes, assassinating a VIP instead of capture the flag. The dev team is somewhat active still around, and you can still almost always play a pickup game with players still hanging around. It was funny how we launched FF and then Valve launched TF2 a week later. Another fun fact is my buddy Jesse and I (as Trepid, since old 1998-99-2000 era mapping and modding team) were on the Fortress Forever team as well as the retail version of Garry’s Mod working on levels and game modes to be built into gmod but Trepid left gmod to focus on FF and our other stuff, like this old “Trepidation” mod/game that was sorta like a baby of CS and GTA, ended up prototyping something similar to that as a bank heist prototype (which we ended up calling Vice and Virtue) that we were going to make with Sony as a downloadable PlayStation game but Sony ended up hiring a company in Europe to essentially rip us off and make Payday… point is, this bank heist / “Trepidation” prototype was somewhat of a culmination of years of game and mod making, and at one point Valve gave us the full Source engine to work with and I ported Vice and Virtue the bank heist prototype to the Portal 2 engine along with Left 4 Dead 2 zombie AI and whatnot, it was cops robbers portals & zombies and it was the greatest game nobody’s ever played haha, and it’s been on Steam since April 2015 but unreleased for lame reasons behind the scenes m.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CYr8DDh_vKU.html
It's amazing to me that Pyro blends in with a realistic set piece in a way that feels natural. Also a shame that Fortress Forever doesn't have as much popularity as TF2 itself, the game highly supports a speed-based combat while being class focused with different attributes and grenades.
That closing song on the credits immediately gave me flashbacks. It’s featured in a game called Revolt for PS1 that I loved playing and still have. You basically raced RC cars in realistically sized environments and was a really fun game. Now I feel like going back and playing it again.. thanks for the nostalgia!
Always love coming back to your channel for a new upload, keep up the good work my guy. Also I think a good idea for a video (after seeing the part in CSS) would be exploring unique minigame maps from CSS. Those servers, along with zombie mod and jailbreak, were my entire childhood.
Tbf, with the addition of obnoxious hats, unusual effects, and skins, modern TF2 doesn't really look all that different from Fortnite (which many other games try to rip off)
If the next [insert popular franchise here] went radio silent on the next instalment and then had a complete art style change the [popular franchise] wouldn’t be too pleased.
Really glad to see a Fortress Forever mention! There were a grip of Team Fortress clone mods back in the day and some were really fun! Quake 3 and UT99 had a couple as well!
Wherever I seem to go I seem to find people of either Czech or Slovak origin, not surprised, since there are plenty of us in TF2, but who'd guess that one would appear in a Richter Overtime video. Cool.
I remember that duke nukem map. It was part of the game’s only map pack which I believe they called “hail to the icons.” All of the maps in the map pack were remakes of maps from other multiplayer games. If you ask me they probably needed to do some kind of contractually obligated dlc and couldn’t be bothered to make anything original Al (likely due to lack of time and resources) and did some plagiarism, which they covered up by saying it’s a “tribute.”
when i woke up all i seen was the part that looked western 4:11 my dum dum thought it was the red dead 1 game, until richter was talking about cowboys throwing dynamites
I wouldn't play it online these days, but in Cod Bo3 someone made realistic looking versions of Harvest and Suijin. They can be found on the black ops 3 steam workshop if anyone wants to see those.
Fotress Forever is really a game on it's own, it just had the bad luck of being against the actual TF2 on release. I really recommend to play FF, it carries most of the things that made TFC good but also balances other stuff like the grenade spam and Bhop is more easy than in TFC.
hey, thanks for featuring my work! (and great pronunciation of my name :D). btw I'm currently working on a game called Kvark. Feel free to check it out if you're interested!
I LOOOOVE Fortress Forever and it was a total suprise seeing it in this video. And you're Dustbowl/FoF comparison was pretty interesting. FoF is mh favorite game and honestly the FF Dustbowl could easily be a FoF Teamplay map