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Rebellion Campaign l Awakening of the Rebellion 2.11 [HARD] Ep. 9 

ChrispyGameplay
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27 окт 2024

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Комментарии : 5   
@cobraxist
@cobraxist 8 месяцев назад
Income is certainly something you should take a look at improving, especially now that you have Sullust and Eriadu. The empire has left Chandrilla alone for a very long time in my game, so I actually built an intelligence center there. While this meant envoys were a bit more expensive, they were also right next to most of the Empire's money making planets which allowed me to constantly have them up and running. Planets I recommend for siphoning credits are Coruscant, Aargau, Skako Minor, Brentaal IV, and Ralltiir. These planets give you around an extra 2,500 credits if the Empire has developed them. Next I would recommend eliminating the Mandalore pocket of Black Sun with Ackbar's fleet and then also selling the production facility on Yavin and replacing it with a tibanna gas refinery. This prevents the Black Sun from backdooring you with a fleet from their tier 3 space station on Mandalore and pads out your income a bit. As the other poster has mentioned, look at all eligible planets that can house a manufacturing base and build them there. To a lesser extent, you eventually want all your planets to have at least a rebel camp and a supply depot. A great economic planet to grab is Christophsis as it has an incredibly large base income. I recommend building all the income buildings there and then leaving Mon Mothma and Lando there to boost it even further. Building a few of the GR-75 freighters from planets with manufacturing bases provide a great income boost if you have the pop cap for it. Lastly, you should grab tech 2 for infantry to make a truly beastly ground force. The SpecForce pathfinders and SpecForce gunners are genuinely amazing units that I have grown very fond of. Especially the pathfinders since they have a large FoW reveal and come with speeder bikes. To make the FoW reveal even better, I'd recommend grabbing Generis which is right next to Dantooine up north where Dodonna's fleet is. This planet gives all your ground units 20% better FoW reveal which is huge since it can let you get off an alpha strike most of the time. As for your space forces, I think you're generally doing well there so keep on truckin!
@theanathema3062
@theanathema3062 8 месяцев назад
Not half bad on your counterattack on Commenor, and its good we were able to get Eriadu, even if Luke is MIA. yeah, inthe ground battle of Trandosia, the best thing to do then is just to pull back and try to spread out the enemy line as much as possible. Also, just to let you know, in case you didn't see it, you can build capital shipyards at Mygeeto and reinforce the Rebel one fleet with more than just sacrificial dreadnoughts.
@samuelvoegelin7249
@samuelvoegelin7249 8 месяцев назад
Great pushes against the Empire securing Eriadu which thus frees Malastare and Naboo. Trandosha is a hard planet to conquer as you can tell but you can try again. With the Home One Fleet, I would focus on the Black Sun in that area. They are isolated and can only build frigates and figthers and make more money which brings me to another topic. MONEY! Credit income is low rn at 11k a week. As you can tell from some battles, you need credits to build stuff on and off map. I would take time off screen to make sure that planets that can build manufacturing bases have them. That is what you can do now in order to bring up your weekly income by a bit! Anyway, I love this campaign and what I give here is advice, not orders. Continue to enjoy!!! :)
@TheCaptainBasil
@TheCaptainBasil 8 месяцев назад
I agree with Samuel. Also, you have a habit of selecting all. There were many points in all of your battles where you will direct one unit to retreat only to then select all to attack a new target which throws that same retreating unit back into the fray. Perfect example was Luke. You kept telling him to retreat, and then immediately/inadvertently, telling him to attack another target. Just trying to help man. Keep it up.
@Nigerian_chemist52
@Nigerian_chemist52 8 месяцев назад
You should use the cover mechanic for infantry when you’re holding a point in ground battles it reduces the damage since your troopers are spread out . Also when fighting in space the rebellion’s starfighters are what wins them battles. So when you have to deal with a big fleet just composed of ISD you should use smaller ships like starfighters and cruisers. I think the best rebellion units for space are Maurders since ISD can’t hit them, dp missleboats are good too. Liberties and profundities are good ships as well to fight ISD but don’t have the profundity take on an ISD alone especially a Tector variant because it will just get shot to shit. Bombers are good but having the destroyers you get y wings along with Ackbars Bwing and Ywing squadrons so you don’t have to waste room on bombers. I only use 2-3 capital ships at most to fight big fleet’s especially if they have a supporting fleet. Also taking out ion canons on the ISD along with there long range turbo lasers can help you save a ship that’s on the verge of being destroyed. Lastly AOTR is not set up to just have better units and you automatically win engagements. For example even if you have the best tanks and infantry supported with Jedi they will still die if they are not protected by proper protection. You can easily take an imperial planet with a stealth team unit if units are not set up in the right position. If the terrain makes your infantry slower it’s probably a good idea to have tank units or skiffs protecting them in case they run into anti-infantry units. If the planet has turbo lasers it’s easier to use infantry to damage a turbo laser and then have your tanks finish the turbo laser off so your tanks don’t take too much damage in the process. I play on expert, and I’m currently on week 165 using the rebellion you just have to be super careful with what you select the AI is very smart and will pick away at units your not paying attention too. But nice video nonetheless.
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