The demo video of Allies Air Force in Red Alert 3:Corona. The second part took place when Celestial Empire and the Rising Sun was still in an alliance. The performance and stats are not final.
We are still working on a new model for Ares Interceptor, hopefully it will be ready some patches later. This mod is still in closed testing. We will proceed to the next stage when most models, voicelines and special effects are prepared.
Celestial Empire seems to be a jack of all trades nation. They don't have the heaviest tanks, aircraft, or infantry, but make up for it with overall flexibility from what's presented so far.
I wish they add commander abilities like "Air superiority operation" That increased Allies aircraft move speed. With air raid sound playing including enemy player to balance purpose would be awesome.
Omg I can’t believe this! I thought you guys have forgotten or abandoned this mod. But you guys were still working on it. I felt excited right now 😀🙏. Please keep up with the good work! Am sooo looking forward for this!! This is getting interesting now.
delta knight You can still find information and data in their other account on Bilibilli, there some interesting stuff and that they also revealed the super weapon of the Celestial Empire.
Pretty cool how the demonstration did a good job playing off the faction's strengths: Doesn't have the teeth for a stand-up fight, but plenty of tools to secure victory anyways.
it still doesn't make any sense, giving the visual representation, why interceptor can't win fighter tho. Considering that they have much higher firepower and faster speed. A mini-proto cannon can destroy a Kirov with several shots but can not disintegrate a twin-blade as fast as a machine gun?
@@w1serepeater972 it's game damage mechanic... bullet/gun damage is good against light armour, energies/explosive damage is good against heavy armour. also interceptor have lower fire rate compared to fighter.
In real life, fighters are intended for dogfights and countering other fast aircraft. Interceptors on the other hand are meant to engage slower-moving and larger targets, such as bombers and cargo planes.
Several months have passed, but it is very pleasant that you continue to work so painstakingly and carefully not only on the mod, but also on the demos! Alliance aircraft is impressive, however, to solidify expectations, I think it is worth releasing a few more videos with gameplay and developer comments so that future players can understand how to play this mod and feel it visually, if not physically. More to the god of gameplay. The bigger, the better!!! The only thing that is lacking so much (although it sounds a little unthinkable) is the commercials with live actors! As in the original C&C: this is one of the most important highlights for the games in this series. Pancake! If there were cutscenes in Mental Omega with at least live actors, at least some kind of anime-style animation, then this would raise that mod to a new level! Think about it. If not immediately, then maybe in the next update we introduce a campaign in the mod with all four fractions with clips that will accompany the player. Real or it will be animation, there will already be for your taste and possibilities. And if you release a mod this year, like Renegade X Firestorm, then you will fix this year as "The year of C&C, giving another new gift to the 25 year old community of Command & Conquer!.
Judging from the subtitles in Chinese, that battle happened before the Japanese fleet assult that old Chinese navy base. This battle happend when EoRS is still a vassal state of CE. The floating fortress is majorly controled by EoRS, and CE only have a small number of army on it. One comment on Bilibili left by the (potentially real) developer of that clip said this battle happens around Tokelau in our universe, so it is quite interesting why CE, EoRS and Allied (American) are fighting there, and how it led to the sudden betrayal of EoRS.
From the notes at 3:40 : Deep Pacific, Near the International Date Line. Rising Sun - Celestial Empire Vassal Alliance, Harbour of the Combined Fleet. Floating Fortress Num.? A.M. 08:10 The note also said this was happening before the Empire strike CE's old port. It seems that, because of a rather strong CE(aka china) in history, the Empire of Risising Sun became a vassal of CE. And the floating fortress seems owned by the Imperial Navy, with a small CE army, who oversees and help to defend the fortress. Also, the harbour of the Combined Fleet. Which does not clear whether it is just the Combined Fleet of Imperial Navy, or the Combined Fleet is combining both the IN and the Navy of the CE.
@@fazed343 he didnt do that in haste, instead he acting normal and store up enough power to rise the flag of rebelion: project yamato is one of his chess, and we could expect he have something to do with this Allied assault.
I like how the Ares Interceptor is modelled after GDI's Firehawk from Tiberium Wars. And is it armed with proton colliders as weapons? The Harbinger was OP in Uprising but it seems alright in this mod, but then the developers did mention you'll solve the balance issues by making everything OP anyways!
They brought the Harbinger out of uprising, gave it the ability to fire both it's weapons and gave it a new ability! Nice! I'm curious to see how the Ares Interceptor's real model will look like, since right now it's using the Firehawk model from C&C4. Maybe it could be a futuristic looking Eurofighter Typhoon. Can't wait for the next video.
You guys should definitely Introduce this mod to Raptor. He can advertise this mod for you and his well over 700K subs. And also he is a big fan of rts games.
Dang, as if the gunship in Uprising isn't super powerful already, now they can turn 'ethereal'. Although, it seems judging from their numbers, they use space in the airfield too now? That will definitely balance it.
The Harbinger doesn't seem OP at all compared to the newer units showcased before, such as the new Shogun Battleship. Now THAT thing is a gamechanger in its own right.
The Ugly Barnacle the only ships I can think of that can counter the Shogun (this is pure Naval combat) would be the Akula Submarine, the big submarine that Celestial have that can fore torpedoes and missiles, the Allied carrier, and Sakura taiken torpedo.
@@Sanctuary-si1qt Subs I can agree with, but Allied carriers (I should call it a drone carrier since it has limited range.) are debatable, unless you include it's blackout missile then you're correct, but then again the shogun could just ram it before it could even fire it's missile. Sakura torpedoes can sink them, but you need 4-5 of them, and I don't know if this can be worth the cost or not, seeing that I don't know the cost of the new super battleship. IMO: The 2 Turreted Shogun battleship is more like a pocket battleship, rather than a battleship TBH.
I'm excited for the mod, but I hope that the devs are to improve the 3D models of the King Oni's to make them look similar to the cutscene rendition. I also hope that the devs blance out Japan's lack of an competitive air force. From what I've seen from their other accounts, the Japanese are lacking in fire power in the air department (though that has been generally been the case in vanilla) Without a proper bomber and interceptors, I feel the Japanese will struggle to be competitive. I also wish that they include new Mechs for the Japanese arsenal. Also in other news about the arsenal, when are we going to see the Olympus carrier in action?
@@Sanctuary-si1qt Yeah speaking of air.. Japan's AA sucks. The rockets are very slow at flying and deal very few damage. They get outclassed by allies rocket pods and soviet flak AA. Though in my opinion Flak was the best AA in game, at least vanilla. Hopefully they will give japan at least some upgrade for AA, considering how powerful aircrafts are now.
Rulet 550 I think it's best that Japan's AA be relied on a similar game design by the Remix mod which provides nano defense core to fire at enemy aircraft with guns instead of rockets. However, there's more balancing for them, the devs need to include new mecha interceptors and other mecha's while enhancing old mecha's with model and game adjustments. As of the moment, the devs current Japanese interceptor, the Sakura taiken rocket is unviable to be used as an interceptor as its rather gimmicky and useless as you can only use that interceptor once against an air target when other interceptors in the current mod can reload and be reused
@@Sanctuary-si1qt the issue with those interceptors is that they are waaay too costy. 1 thousand for each? So you have to pay 3 thousand to take down a single Kirov? And they can't even effectively kill centurions? Yeah, indeed useless. I'd actually like to get some ground AA for this. So yeah hopefully, they will make some replacement for Sakuras, possibly also related to the water. Sure, torpedoes are cool, but financially it's a bad decision
Rulet 550 That's what I thought, As an Empire-main, I don't see any viable use for the Sakura rocket as your wasting funds for a gimmicky one time use weapon. The Allies, The Soviet, The Celestials all have interceptors that can be used over and over without having problems and are viable. With the current Japanese air and land roster that I've witnessed in their BiliBili account. Japan is still lacking the competitive edge against in those fields unless the devs continue development on them and include brand new mechs and air units/transform able units. I hope that the devs would create new interceptor mecha's that would replace the Sakura rocket
4:27 American gunships disabling 2 main power grid of all anti-air and coastal defenses in preparation of the Allied invasion of the Japanese Home Islands as part of Operation Downfall (c. 1945, Colorized)
About the Ares Interceptor and other interceptors, check them out in our article: www.moddb.com/mods/corona/news/developers-diary-reworks-on-air-combat-mechanics
Tbh, the Harbinger Gunship should have the Proton Collider cannons on both the port and starboard sides instead of just only the starboard. Much better off that way.
@@DAYH1994 why not... The hovering interceptor can great support fighter by help softening the target that the fighter attacking even its weapon ain't effective against smaller target. In Air to Air walling while letting the attackers and the bombers crushed all but the strongest AA Defense or formation Also with the Ares interceptor, Allies now have its own "Original Mig" with longer range and fancy missiles
wow just saw the shogun battleship at 2:20 i must say RA3CoronaDevelopers you have outdid yourself with this so much that it even puts EA's own artist's to shame
Oh hey the Centurians take aspects from the vertigo bombers from command and conquer 3, the AA MG I never/barely see them use. And the harbinger can use both guns, which is far better than the OG harbinger because that Gatling gun does turn infantry into flakes, the proton cannons do more than enough and ground units such as flak troopers wont be able to do much against a harbinger
Most factions are an alliance/union of multiple countries tho, especially the Allies and the Soviets. But I imagine the Celestials and the Empire are made of multiple countries as well, not just China and Japan. (In the Trailer, its implied that the Celestials are at least made of both Chinese and Mongols, while the Empire has the greater east asia co-prosperity sphere which includes most of southeast asia and even Hawaii as seen in the RA3 campaign).
If anyone wants to watch more videos about this mod, you can access www.bilibili.com and copy RA3日冕MOD制作组 to the search bar, and you will be found that there are many amazing videos that they didn't upload to RU-vid channel.
Well, Allieds are already OP with their gunship, so it's not necessary to add their arsenal Btw, for my last attack force i always stand by with ton of gunship 😅
Hello! I've been following your work for a long time, it looks impressive! I love Red Alert 3 but due to some circumstances I can break in in September. I really want to ask you the following questions: 1 When is the approximate release date; 2 will you organize servers for the game or merge with the cnc-online.net site; 3 As a regular user can help with the project, maybe some kind of artwork, voice acting of different units [I'm from Russia], etc. will be used in fashion 4 Where to throw money ??? I hope for answers and wish your fashion success !! the main thing is to have a good balance on the sides .. Thanks for your attention, translates via google translator
The devs have only mentioned it would be this year. I guess it could be after September. They accept donations on Wechat, and of course RMB only. Haven't heard any way for international donation.
@@timeli_hy ._. I will be happy to help, I am a member of your discord group, nickname - "BarDoSS" . If I can really help, then we can contact, discuss what is required of me and other details
I do think that the Gunship is a tad bit OP if it can turn invulnerable for about 10 seconds, it can basically attack your backline flying above your defense wall and rain down death and destruction on to your base with impunity. Hope it is balanced with either a low hp or a massive cooldown to skill
They are currently using the model from CNC3 with small changes, and they said they will work on a new model for it later. The current version looks cool enough IMO though.
Actually its model is the fire hawk fighter from Command & Conquer 4(we chinese always call it The Turtle Arena because the game is suck),its new model is not finished yet.
I need some more new Allied Air Force units: - Hammerhead (C&C 3: Kane's Wrath) - Firehawk Bomber (C&C 3: Tiberium Wars & Kane's Wrath) - Kodiak (C&C 4: Tiberian Twilight)
Corona = "Crown" in Latin The virus (or rather family of virus) was actually named after this because due to it's protruding spike-like protein resembling a crown. Corona basically refers to the plasma of the sun thus anything depicting the sun and it's protruding plasma especially in drawings like a nation's flag is basically depicting a corona.
I'm kinda disappointed it's china sense there is another mod that uses china though Germany on the other hand would've been MUCH better as to complete the circle aka Japan, Germany, USA and Russia the main nations in the second world war
@@yerlocaljacc8461 I forgot there is Germany on Red Alert 2, my bad. But there is no Germany in RA3. They didn't even mentioned it. Probably they didn't exist when the soviet alter the timeline.
@@marks7484 Tachi cruiser can probably make a run for their money on normal fight. But when harbinger goes ethereal, that would be a different story in a cowardly way. IMO: With most of the units and structures in these mods are getting some buffs and upgrades, I am now curious on how would they fare on combat against the universe of: -Rise of the Reds -Mental Omega -Tiberian Sun -Code Geass -Modern Day Earth
I think balance wen't out of the window in uprising because they added artillery aircraft, without anything that can counter them from the ground. I think they could at least counter them by adding advanced AA defences, or something like that, which would be powerfull against large, slow aircraft, but couldn't deal with swarm of light aircraft.
Aw Yi Heng I hope they add new mechs as currently, I noticed that Japan is substantially weak in both air and land against the new units and refined old units. I hope they add new mecha's to match with the current land and air meta.
I think it's good that they removed it. Because it's OP and annoying. Plus, I can't help but feel frustrated when they use shrink on the large ships and get crushed by tiny amphibious vehicles, it would be a big embarrassment for the navy to the point of saying whats the point of making large ships when cryocopters could just shrink it and get crushed by smaller vehicles.
@@joshuaraewa-ay9684 Then nerf ray itself, for example increase the time before it start work. Cuz with this logic we need to remove bombers - "It would be a big embrassement for the navy to be destroyed by few puny aicrafts."
@@Chikanuk LoL... Yamato got utterly destroyed by puny aircraft. But that's besides the point, and nerfing would be agreeable. They need to power up their shrink ray before they could fire(I also thought that after they fired it up it would take another few seconds to fire before they could possibly shrink, but that would be underpowered and useless so I disregarded it), and that would be enough for the enemy to destroy them. Since the cryocopters have a new ability, it might be best for them to add variants of these units or just add another unit, preferably a support unit that could be used to enlarge or shrink the size of their ally or enemy. It would be a drone, if they planned to add unit.