@@RarrrXDlmao,you whats what's really funny playing 4p games in a row and out of 40 19-20 of those games should have been plsy of the game but instead mf with a 1k or 2k gets it.
I see Blizzard adding a multiplicative scale to the damage Earthshatter does based on how long he was in the air between before the hammer actually hits the ground and when the ability was activated by the user, making it OP on Horizon Lunar Colony.
reminds me of junkrat hiding his tire on terrain before moving in the difference is you still hear it when it touches the wall or ground vs reinhardt if not looking up is silent.
She took the mega after the first swing. It takes 3 swings to kill 200 hp normally but the mega added to it. It’s not so insane if you look at the math
Everyone’s like, really upset at this comment and correcting me but, I just like the flappy sounds when he falls. It’s a team-shooter. Already a rare sort of game. Just refreshing to see a lil detail.
@@Ouvoi yeah nothing wrong with this comment, people are just (rightfully) a bit exasperated when OW2 of all games is described as being made with love. OW1 was originally loved by the devs yeah, but OW2 is the cash cow that killed OW1.
Bro you just gave me an idea that blizzard should add in. The higher ground of shatter that Reinhardt does, the time that the enemy is stunned should increase or do a bit more damage. It’s a good balance as you are going for a supershatter at the cost of the enemy team reacting to it and disrupt the shatter
completely useless, in what situation would that even be applied? You dont play reinhardt on highground anyways. this is a completely useless change to waste their time to impliment
@@iCarIy just shows your lack of creativity and brain. Sym teleport behind the enemy team on the high ground and shatter. Life weaver tech to fling rein in the air. It makes Reinhardt more fun and cool to play. Don’t know why you talking with this smoke like you would do something irl lil man. Go outside. You take the game too serious