He only wears the Tyranid armour on his knife arm, so I am assuming it's to protect against acidic blood destroying his arm every time he cuts one open.
My guess is that he was in like a fighting guerrilla setting, and his helmet got damaged so he put some Tyranid shell on it just to fix it and protect himself.
Tyranid having acid blood is a biomorphs like Adrenal Glands or Toxin Sacs. It's a Biomorph the Hive-Mind can "install" on its creatures should it become useful (like invading a planet whose defenders are raging berserkers or melee experts). Like other Biomorphs, it requires more "resources" (time and biomass presumably) to make a Tyranid resistant to its own blood, so the Hive-Mind won't do it in the first stages of invasion or on organisms that won't see close combat. The one exception is Pyrovores who are...living flamers, so they're bags of flammable acid anyway.
@@livefromtheblacklibrary I can see the guy go on a killing spree of nids and then "ups, one of my knifes just melted, better start using those bolter rounds and prometeum I was saving for this eventuality".
@@livefromtheblacklibrary one of my earliest GW memories is White Dwarf 184 where in a game of Epic, a Tyranid Harridan is impaled by an Imperial Knight with a lance, and the other player plays a card that gives it acid blood, causing it to spill down and dissolve the whole knight :o
I'd argue, Phobos have a major role when it comes to fighting the Tyranids. Not just a Major role, but they are in fact vital to a campaign against Tyranids; Phobos is lightweight and Phobos Units are trained to be silent and self sufficient. Which is immensely vital when it comes to the limited support one might encounter during a full-on Tyranid Invasion. They can stealth insert deep into enemy lines and take out key Tyranid bio-structures. Infiltrators will be vital when it comes to finding and destroying important Tyranid Bio-structures as well as reporting movements to the larger operation. Smoke Grenades will help blind the Tyranids, taking advantage of the cover in order to use their Augur-Scopes to clean them up. Incursors are the direct counter to any stealth advantage the Tyranids may have. Able to scan for any movement, countering any potential ambushes. Lictors become far less threatening when they are picked out on the scanners and taken down. They can use their predictive tech to determine where the Tyranid threat will be the strongest. Eliminators are the best for taking out key targets. Namely targeting important synapse creatures and cutting the main Tyranid force off of the hive mind. This is an important role when it comes to fighting the Tyranid threat. Disorganizing the enemy gives a substantial edge to the Imperium. Reivers finally will see most success against the Genestealer Cults that have likely infested the hive cities. Breaking the moral of the enemy will be vital, holding that side of the encounter at bay. Reivers might also see success when the Tyranids are separated from the Hive Mind. When Tyranids are separated, the become animals, far more likely to scare. But again, I see them being more useful against the Cults.
Yeah you make good points and I’m tempted to change the title and thumbnail to Reiver Primaris but I’m worried about RU-vid spazzing out and dropping the video from the algorithm (it’s happened before)
Was roughly thinking the same thing, even against tyranids they'd play an important role. That being said I also like the idea they're setting up a lot that the imperium is scrambling and a ton of forces are quickly being gathered and thrown at this new threat regardless of their rank and role. I'm referring to the video posted on the warhammer page earlier where they said even the likes of custodes were on their way to the front line to stop Leviathian from heading straight to Terra. Either way I think it makes perfect sense for Astartes in Phobos armor to be present on this new front and from the looks of it, they're quite effective so far.
@@livefromtheblacklibrary I can totally see their use against nids too imagine them coordinating with artillery to ambush a horde and use the chaos to take the synapse creature Plus you can totally route orks yarrick has done it also if you don't fight them "the propa way" by being a "sneaky git" and getting away before they get riled up
@@livefromtheblacklibrarycrons and Eldar aren't going to budge tau are getting bodied hard and chaos isn't going to like their light mortal infantry being cowards tau are getting bodied straight up just stealth drop these guys on a contested world and tell them to go nuts
Reavers: - Stealthy - Wear skull masks - Use terror tactics to break enemy moral and use less resources. *The Night Lord's would like a fucking word.* "Oh nOW iT's oKaY tO uSE TeRRoR tAcTicS!" Conrad would be so offended...
I don't like Reivers for one reason. For the entire time, up until now. The only marines that were allowed to have skull helmets were Chaplains as a mark of their station. GW giving Reivers skulls just for the sake of "edge" and "terror" is dumb while taking away the uniqueness of chaplains.
So…are you saying that Kurze is owed an apology because Reivers now exist? I like the look of the model overall. The gore on the knife blade is a little extra imo. Re: Acidic blood - it’s a biomorph in certain Tyranid strains & as an option for character type creatures according to the 2nd & 5th edition codexes, but it’s not baseline for all of the Nids.
I now want an Ultima Founding chapter using "unidentified" gene-seed who use way more Reivers than any other chapter (like 90% of their close support units are Reivers, or 50% of the whole chapter are Reivers instead of Intercessors or something), and their Reivers just go medieval on the terror tactics. And they have a thing for bat wings in their iconography, and maybe they like to take some souvenirs from their campaigns, in the form of the flesh of their victims.
Not really. Kurze was wrong. That's the point of his story. The tragedy of a man who can't understand the consequences of his actions despite being able to see the future. It's why his home planet regressed the moment he left. The problem is that everyone here reads "fear tactics" and assumes all fear is the same. But fear is a "fight or flight" response. Kurzes tactics activate the former. This is like Corax. Activating the latter response. If you stealth behind enemy lines and kill an orphanage. Congratulations, you've proven you can kill children who didn't see it coming. Now, can you cowards take us in a real fight? If you sabatoge an industrial base and kill leaders, well disrupting command and control. Well, it seems like we probably should give up. I like Kurze as the tragic character he is. Don't do a "Maguns did nothing wrong" to him. He deserves better than that.
I think the mask distortion can also be used to mimic other sounds. Like if you're in deep infiltration and you encounter an enemy group. You could mimic a sound to either lure the enemy into a trap or perhaps make a sound similar to a much larger creature. Atleast I imagine the raven guard would be messing around with it, seeing just how much they can get out of them. Tabletop wise, phobos armour in general doesn't necessarily have a place because you are in a pitched battle, army vs army. You know everything the enemy has done and most of what it can do, there is no element of surprise.
@Live! From The Black Library the raven guard have managed to make their jump packs sound like avian shrieks so I wouldn't put it past them. Though unofficial, in the story Ravenfall voiced by A Vox in the Void, the reivers replicate that avian shriek against the tau infantry
@Live! From The Black Library I can see about linking the video if you want. As for the jump pack thing, I believe it is in the raven guard supplement when talking about the 4th company
I like Phobos and the fact that a lot of folks hate them makes me like them even more (yeah, I'm that guy; same reason I like Ultramarines). I love the mini as it's a callback to Tyrannic War Veterans. I hope we see more of this.
So, heavy scout marine trying to be a Howling Banshee lite. And nothing they do can't be done by other Marines, as it has been for 10,000 years. Sounds like a model in search of a mission.
Just like normal terminators can fight in melee so why do we need assault terminators, or lets get rid of sternguard or veterans because they do the same thing as normal marines
I think it all makes sense. Vanguard units destroy front lines and sew chaos. They may not use terror against nids but they ought to be very effective at targeting synapse creatures, breaking hive mind cohesion; and the reavers being lightly armored and great at melee makes them ideal for taking out small enemies quickly
GW should make all of the space marines lore useless as a prank except the prank doesn’t end and also the Eldar regain their empire. That’d be cool I think.
You have to keep in mind that the game designers and model makers completely ignore any lore written in the novels e.g. acid blood. They don't care about it. NOT ONE BIT!
It might be more accurate to say the people writing the books ignore the rules of the game, which have been around a lot longer. Probably because a) the rules change a lot, and b) it doesn't work well in a story when a captain of space marines whiffs an attack 33% of the time or a mob of orks deepstrike in then just stand around waiting to get shot 😂
The lore is so malleable, that saying its lore breaking to not have acid blood is crazy. This hive fleet didnt utilize acid blood probably due to an adaptation. If i was fighting a bunch of guys that dont care i bleed acid, then im not gonna waste the effort and biomass on making my blood acidic.
Phobos were the only primaris marines done properly and this feels like it's fucking it up, still cool tho edit: done properly in regards to their tactical role, like firstborns had scouts, devastators, etc. and not intercessors, intercessors and intercessors
Phobos marines are very important against the bugs, they will go behind them and go "BOO" and they will pee their little bug pants and run away because they are embarrassed.
It’s likely also a biomass denial tactic. When you send smaller independent squads that operate independently, you can reduce the potential loss of biomass to the Tyranid hive. You will inflict more biomass damage than you lose.
It really only denies the biomass if they destroy the bodies of both their targets and their fallen battle brothers, granted killing their synapse creatures is going to be strategically important no matter what but considering hive tyrants are all kind-of psychic I can't imagine sneaking up on one is terribly easy fancy armor or not.
when I heard about the Phobos pattern armor, my thoughts immediate went to the Raven Guard going "ILL TAKE YOUR ENTIRE STOCK" also, I think Reavers are just where the chapters put their 'knife guys'
I never really cared for Phobos Marines until seeing this model. I might create myself a Phobos Marine Kill-Team. I totally get why the lore on this is gonna be a bit weird,but at the same time it could show truly desperate The Imperium is during the 4th Tyrannic War. Things have gotten so bad for The Imperium,the Vanguard Marines have become a main fighting force. Or it also represent The Imperium recognising key Tyranid units and trying to decapitate their forces beacuse as shown in the lore; Taking out key units causes the lesser organisms to "go feral" so to speak. Great vid man!
I think Phobos still have a place in the campaign vs. the Nids. Their lighter armor permits faster evasive movement, getting to elevation or high ground quickly for an advantage, deploying smoke bombs and using multipspectral array to see through them and pick off blinded targets. If you watched the video, everybody got killed much faster than the Phobos Lt. Reivers are basically batman on steroids, can be dropped directly onto key targets, can climb walls and can hide better than a simple intercessor or heavy intercessor. Since they die in the same amount of time than everything else when a nid gets them, I think Phobos should be used vs. the nids just as much as every else in Gmans armies.
@@livefromtheblacklibrary it has been said: Humanity can only stop the Tyranids, if every and I mean EVERY MAN, WOMAN, CHILD in the galaxy holds a gun and fights till their last breath. The imperium hasnt got the luxury to pick and choose if a human can kill something, or maybe multiple somethings before its eventual death then the goal is achieved. Phobos also fall into this category. They can kill stuff. At this point, that is good enough to justify their use in the 4th Tyranic war.
Tyranids have leadership. That’s why they have Synapse on tabletop. And even if they don’t break morale, they still need to be able to hear and see their opponents. Being able to sneak around them makes perfect sense.
Do the Tyranids no longer have Synapses where only certain high ranking units have control over lower ones but if the Synapse user dies the lower units either flee in a random direction or attack if an enemy is in range? These seem perfect for that
They lose long range hive mind communication but they don’t flee, they basically go feral and the creatures that control the local hive mind are ENORMOUS and VERY tough. Like I don’t think Mr. Fourknives here is gonna cut it
A Reiver’s role is lightning fast assaults on high priority targets to either soften the enemy before a battle or deny them tactical advantages mid-combat. The terror tactics help but they still serve a crucial role without the element of fear.
I remember when John Blanche would draw a picture and the lore was based and created out of that. Now, zoomers actually write the lore first. It just seems cringe.
They’re actively making marines more anatomically correct. Their shoulders are growing smaller and and they’re losing their brick shithouse build. This is indeed cringe.
Rowboat Girlyman: "Lets make a unit with a skull face plate that specializes in terror tactics." Konrad: I demand an apology right now! Common Night LordsW tbh.
One of the most important things to know of military doctrine is that it can and will be thrown out the window in the real battlefield. War is a dynamic & fluid environment, meaning that adaptability, information superiority & creativity are some essential virtues to have here. So, Reivers might be designed to follow those roles in doctrine, but if the opponent is one that isn't affected by that role, they can still play to their strengths and adapt themselves to this unique threat. Definitely something the Ultramarines are especially able to do now, since Robby Goldilocks told them not to be so anal about the Codex Astartes and use it as a guideline rather than a mandate
I’m thinking he was a Phobos lieutenant who went all Noble 6 and scav’d gear (combiBolter from a sternguard, long blade from a reiver, improvised armor repair with the tyranid chitin/maybe to throw off his scent?) because he’s been the lone survivor of his original mission.
While they may not work against Tyranids in terms of Moral breaking. Their skills could still be used to combat the Nids similiar to Catalan jungle fighters(I don’t know if I’m the only one that gets that vibe from them) as seen in the trailer the Reiver was holding out the most against the Tyranids because of his training. And who even says they need to strike fear into the enemies heart or break their moral. A reiver assassinates an Ork warboss, the entire WAAAGH begins fighting itself and destroying itself. A Reiver could still ruin an Aeldari or Drukhari plot by killing a Farseer or the Kabals Archon. Reivers can get behind Necron lines and possibly destroy their regeneration chambers and then possible kill the Overlord. Hell I can easily see them being Kill-Marines within the deathwatch. Edit: and by that I mean the most prominent type of Astarte to be a kill marine alongside the Eliminator snipers
Speaking on acidic blood. In AvP the predator carves off pieces of a xenomorph to give to the woman. Her hand is directly inside a Xenomorphs head using it like a shield, while it's tail was turned into a spear. The acidic blood would have to stop eventually. But the armour on the shoulders is probably to protect him from blood splash as well, cause it obviously has to be immune to tyranid blood.
Good video! I reckon phobos/Reivers can disrupt all kinds of races morale using shock or confusion. Some enemies would be 'fearless' but could still be perturbed by loud booming astartes voices as they suddenly get ambushed from a couple of bins. Eldar are able to break Ork morale at times too
You seem to be conflating Reiver Squads with Vanguard Squads with Phobos Armor. Phobos armor is also worn by infiltrators, incursors, and eliminators and none of them have the skull mask. that Phobos Lieutenant might just not be the reiver variant.
@@livefromtheblacklibraryReivers typically have the one knife while Incursors have 2. Reivers also have the skull mask, and incursors have the weird half helmet/visor thing going on. He’s identical to an Incursor, he’s just missing the sensor on the power pack and his visor. I’m not going to mention his thermal camera bolt carbine thing because, well, combi flamer. Odd that a Phobos marine is wearing an intercessor half helm, though, but forgivable since Primaris armor is modular. Once we see his individual rules it should be more clear what he’s derived from.
I haven't played the actual game in a decade or so. I remember acid blood being a morph. While their blood was still super toxic in general because of phage cells and would kill anyone it was splashed on or was dumb enough to eat a tyranid.
This video might be considered heavily misleading mainly because you're lumping in all phobos units with reivers, when we still have incursors,eliminators,and infiltrators, librarian, and captain. Who all work just fine no matter the enemy since they aren't hyper fixated on the morale breaking part. Which reivers aren't fully either. Also I think tyrranids bleed ichor instead of normal blood which would explain why the knife looks extra droopy.
solution! They are from an era long pass ( when they needed to make other human planets comply to the Imperium ) but keep the look, style, and tech alive for tradition ( or some reiver marines survived that era and refuse to comply to update tactics)
guilliman should exchange his childhood toys to trazyn for a shitton of gauss cannons that the mechanicus can equip their skiitari troops with in order to create a cheap copy of necrons to use against the nids
It would absolutely work against Orks man. Some of the lowest leadership in the game. Lukas the Trickster was a firstborn and he used to scare the shit out of them. Good video still!
Reavers still have a role against the Nids. As they can be the Ultra marines equivalent of distraction Carnifex's. Being loud and causing a ton of destruction to keep all eyes on him. Meanwhile, sneakier Marines in Phobos armor can sneak up and take out the synapse creatures. Because the nids have fought chaplains before (who wear skull masks) and will probably prioritize any one with a skull mask as a high priority target. And it'll probably take the nids a hot second to realize that guys with knives aren't just extra stabby chaplains that traded in their Crozius for a big knife. Especially since the nids probably tagged everyone with a skull helmet as a high priority target after deathwatch chaplains reaped such a heavy toll on them.
I think they would be more scary of they had flaming chainswords I think that would be more useful as then they could be a quick hit and run team as well
Pfft. Flaming swords. What is this? Some kind of retro 50s post apocalypse alt timeline? Jk. Could be cool amd would look undeniably bad ass but I don't think it's gonna do too much more damage wise for a chainsword, unless it's like a combi flamer deal. And at that point just get a power weapon with a matter disruption field to cleave your way through limbs and carapace.
The armor has the same stats as regular mark x, it's just silent in operation. Stealth is important to many squads for various reasons. Even running Dark Angels and Flesh Tearers each army can benefit from different phobos armor units. Deep strike blocking, objective control. With the Flesh Tearers I can use reivers and their close combat abilities get juiced up. Infiltrate and break enemies
I'm still disappointed with most of the Phobos (except Eliminators). Reiveirs: they could have been Destroyers, Terror-flavour Vanguard Vets, Hell Moritat even, but no they are glorified scout wannabes with spicy piatols and shivs. Incursors: The ugliest bolters of all times, that camer should have been smaller. No, it should have been a holosight. And why bolter? If Vanguards are just grown marines stealing jobs from their juniors then why not use combat shotguns? Primaris made bolters boring. Infiltrators: Mostly just boring design of weapons. Some bullpup carabine would be cool
Killing Tyranid synapse creatures actually help, but they would more likely do it with artillery, snipers or a well aimed lascannon shot, not melee. Also, not all Tyranids have acidic blood, they usually spend biomass on complex modifications when they are justified. Scare tactics would work on some degree against anything besides Necron and Nids tho.
I think Reivers would find a far better niche in narratives rather than the tabletop, similar to how Inquisitors make for some of the best novels. I'm imagining stories following a team of Reivers getting deployed in covert, black ops missions where they must violently exterminate enemy leaders (be it the Patriarch of a genestealer Cult, a charismatic Chaos idealogue who's corrupted the PDF to their cause, or maybe a Tau ethereal who was quietly brought onto this planet to rally the forces). A single Reiver squad isolated from the Chapter would face very different challenges from typical marines: various setbacks, counter espionage, risk of losing their cover, and the fact that they're just a few active marines dealing with an entire planet's worth of hostile forces. Their success could make the difference between the chapter waging war against a fearless, well-organized enemy... or mopping up a broken, terrified rabble.
Like you said they are basically meant for scaring rebellious humans, but that seems like a huge waste of a space marine to go after mere humans when their abilities are needed elsewhere with bigger threats
If you think of Reivers as paratroopers, they make a lot of sense. The terror masks are a bit of specialized equipment to be sure, they probably come in handy enough for sewing confusion they're a permeant part of their kit.
I think that Reivers should take up a different role against characters, where their Battleshock ability deals mortal wounds against Character Units if they fail their Battleshock test
normal phobos are not useless, revivers aren't useless. you gotta use em right not to mention tyrandids are only some of the enmeies they fight Also this is in no way a bad video
It could work against the orcs. Kilimg the boss would make them leaderless and can cause them to go more feral and unordanized. But also there is already lore on orcd being maybe not necessarily afraid but not wanting to fight certain imperial units due to their brutality and "no fun" to fight against. The reavers could replicate that. I cant remember the imperial units but they are there, i think it was another soace marine chapter, maybe the flesh tearers.
Phobos armored Marines are the only ones that interest me. So yeah, I hope 10th edition lets me do something cool and fun with them. Currently planning to build my pile of Phobos equipped minis as Raven Guard, but maybe they’ll just hold a shelf down.
Did anyone notice that the combi flamer wouldn't be able to fire any bolts? It has nothing for a mag to be placed in...seems like this lieutenant borrowed from the orks and believes his dakka into existence.
Seeing how the ejection port is on the left and he has a drum magazine on his belt, the drum might go on the right side of the bolter, wich is obscured.
My headcanon for Reivers are that they're aggressive hit & run special forces and their mask reflects that role, even if their lore is a bit shaky at best. Whereas Phobos guys are just scouts and the Phobos lieutenant is a jungle rat. A scout assassin, if you will. Then you got The Intercessors; swiss army knives of warfare & rest of the Tactical Marines -umbrella which is a sort of Primaris special forces. And hey, I'm all for it! These guys got me into 40k and I really appreciate these new designs!
"Their masks are skull plated, meant to alter theri voice to unnerve enemy combatants and break their morale, and they carry a lot of combat knives" so uh.... about the Night Lords?????
I see it as guilleman trying to give all chapters more options for warfare while still letting them specialise because vanguard's and Reaver's bring smrhg new but don't shake things up.
Dude the Primaris Reivers are the only one who manage to grow on me since they are broken in the tabletop and lore I think I'm going to pick more reivers than this guy cause I like my Space marines up close and personal.
@@CMTechnica when I played tabletop with my cousin I have 6 reivers with my imperial fist against his Genestealers cult and my reivers managed to kill the Patriarch with lucky rolls so I decided to add them to every space marine chapter I also made a unofficial relics like the mk knife Patriarch bane and kelermorp killer.
GW giving humanity hope has an ill effect on the grimdark setting. Flooding the field with new marines and comically bad designs to line their pockets has made it a game about profit margins.
Was the Raven Guard ever called Dishonarable? I thought that was the Night Lord's. Raven Gurad seems mostly chill. Corax was probably the most idealistic of his brothers next to Guilliman. I also failed to recall anything like that for The White Scars eather. The closest I can think of is Dorn and Guilliman saying maybe the Kahn should be given a refresher on what a wheel is considering he came from a secioty that just mastered the horse. To The Kahn's credit, they were wrong.
The Raven Guard do get a bad rep but not the sheer disgust as the night lords and during the siege of Terra the white scars are seen as unreliable and uncooperative
Im gonna be that "ackshually" guy here, but Tyranids definitely do break ranks and morale when their Synapse units (leaders) are wiped out. They end up losing all form of coherence and end up turning in to basically unintelligent animals.
I think they could work just fine on orks, actually. Orks don't mind losing a fight as long as it's a big, flashy, fun spectacle, but getting ambushed and picked off - be it by snipers, or close quarters stealthy infantry in this case - isn't any of those things. Typical boyz will panic in one-sided situations, and once they don't *believe* they can win, they're boned. Could *maybe* route Eldar guardians, too - aspect warriors, probably not.