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Remaking The Last of Us Factions 

Freako
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The making of my own single player version of Factions with bots using Dreams on PS5.

Игры

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21 июл 2024

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Комментарии : 12   
@TheBeanie
@TheBeanie 9 месяцев назад
I just started playing it today and played 10 matches already. I'm addicted to this game!
@Freako
@Freako 9 месяцев назад
Glad to hear it! I was hoping it would be a tad addictive, I couldn't stop playing matches, myself.
@lustYofficial
@lustYofficial 9 месяцев назад
This is super well done, watching this immediately gave mw flashbacks to real factions matches I've played, this is fantasticly done Freako, you're an amazing content creator. Thanks for your devotion and passion
@happysombrero
@happysombrero 9 месяцев назад
No wallshooting,,,game looks perfect!!
@mjolnair
@mjolnair 9 месяцев назад
I missed you dude
@Callofduty799
@Callofduty799 9 месяцев назад
This is so fucking sick dude !!I'll definitely be playing this a lot factions always was my favorite multiplayer of all time.
@TheBeanie
@TheBeanie 9 месяцев назад
This is amazing! i cant wait to play the game.
@bilbo_gamers6417
@bilbo_gamers6417 5 месяцев назад
this is fucking awesome. somebody should reverse engineer ND's engine before they go bankrupt lololol
@TheBeanie
@TheBeanie 7 месяцев назад
Idea: You should make a gamemode where the enemy team is replaced with infected.
@bilbo_gamers6417
@bilbo_gamers6417 5 месяцев назад
what might be interesting is a way of implementing melee weapons in a way that makes more sense. idk weapon durability just never really made sense to me. maybe you could make the weapons sidegrades to a base weapon, or make a weight limit for players? but idk a weight limit would cut into TLOU's style. a really simple parrying system would probably make melee fights feel a lot weightier while not making them feel unrealistic.
@gabitohlanz3257
@gabitohlanz3257 9 месяцев назад
Thats so amazing one question you do everything from zero or how Dreams work ? :3 seems an amazing job
@Freako
@Freako 9 месяцев назад
All the gameplay is from scratch, but most of the visual assets were made by others.
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