Thanks for the support nachos, you're all the best!! Tomorrows video will be something different (but in the same vein as exploration)!! FOR THE CLANCY FACE: goo.gl/images/GROQTo
MINI GAMES PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
2:15 That's a scene that can just randomly occur while playing the DLC: Marguerite just rushes at Clancy after having an argument with Jack, calling Clancy a "goddamn homewrecker" and stabbing him repeatedly. Then she just makes up with Jack and they both leave like nothing happened. I always found that scene rather horrific.
Nocturne you play as him in the demo and just look at the stuff he's been through, saw his friends die, got forced to eat the baker family's food. Got tortured and burnt to death
Awesome edition. It's fascinating to see the devs quirks - half the time they merely despawn in non-visible areas. Then, others, like the centipede in Marguerite's throat...? Equally impossible to observe under normal playing circumstances, and yet they end up doing the full render regardless. And, really, that one in particular is most especially notable in its full blown oddness - there, you've got an NPC/model *inside* of another NPC/model. Yet when its something far simpler, like rendering an NPC on the other side of a door in a location the game is already fully rendering, the team just has them go *poof* and disappear. ahh, the intricacies of modern game design. Gotta love it! Awesome work with this series, Nacho, and I'm greatly anticipating the further mini-games DLC + Not A Hero, and whatever else Capcom has in store for us with this contemporary gaming masterpiece/work of art.
Rick Adams the reason they're able to keep the centipede rendered is because of its relatively simple texturing and low poly count. The actual characters have higher texture qualities and higher poly counts. This allows for lower-end systems to continue without lowered frames due to unnecessary rendering.
Another reason is to not make animations and play them in the background when the player isn't going to see them, so its best to remove the NPCs all together.
This is my first video of yours I've seen. I wasn't sure what to expect but this was so entertaining to watch! I was always curious to see what really happens after cutscenes and this is an awesome glimpse into it. I'll subscribe!
A bit off topic, but does anyone think it would've been interesting if Ethan and Mia had nothing to do with any of this and the main character of the main game was uninfected Jack?
Honestly love how the animations for the player are so beautiful even tho the game is first person and you don't even see half of the things going on with your character
How did the Bakers even get infected to begin with? I have never played but I would love to know what happened to cause them to be this way. I don't understand how this games connects to the other ones. I would like to know what happened to them.
Really liked this serie ! You should keep this concept of exploring the game beyond what we can normally see and apply it to other games, it would be very interesting ! :) Also, I have a question : Could you tell me which music did you use at the very beginning of your lore video of Lucas Baker ?