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Retopology a Detailed Guide - Part 1 - The Setup 

Grant Abbitt (Gabbitt)
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3 окт 2024

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Комментарии : 207   
@tentative4474
@tentative4474 4 года назад
Grant, I'm not compleatly sure but most probably you might just be best blender teacher ever, your way of explaining is flawless and can be undstood just by watching onece, thank you
@neshiah4747
@neshiah4747 Месяц назад
I think he used to be a teacher. Well, still is, obviously. But pre RU-vid 😀🙏🏼
@Obiwahn89
@Obiwahn89 4 года назад
I recently bought Grants character course. I actually only bought it to support him since the channel is filled with free quality tutorials already. Before watching the course videos I thought most of the content is already well covered by this RU-vid channel, but I really enjoyed watching it and I learned a lot of new things that helped me speed up my work flow. So I can highly recommend it 5/5.
@grabbitt
@grabbitt 4 года назад
Thanks :)
@jinkstacks4830
@jinkstacks4830 4 года назад
I always wondered what wizardry was going on when I watch people do this to sculptures. Thanks for the guide :)
@IGarrettI
@IGarrettI 4 года назад
Unfortunately no wizardry, just tedious work :(
@gavabundo_0072
@gavabundo_0072 2 года назад
@@IGarrettI Sculpting is fun, Retopology is masochism.
@IGarrettI
@IGarrettI 2 года назад
@@gavabundo_0072 usually because one doesn't understand it. Once you do, it's either like meditation or just boring; depends on the person !
@unipup81
@unipup81 4 года назад
How are you sooooo good at using blender??? this man deserves a LOT more subs.
@CarpeUniversum
@CarpeUniversum 3 года назад
Try his character course from his website! Worth every penny! I'm about 60% through and it's already paid for itself several times over.
@SaadTheGlad
@SaadTheGlad 2 месяца назад
I absolutely loved when you admitted that someone else could know more than you
@androidgameplays4every13
@androidgameplays4every13 3 года назад
For every serious problem I face you have an awesome video tutorial already made, I'll have to give you something back.
@samarthsaxena4853
@samarthsaxena4853 2 года назад
This is the most clear introduction to retopology on the web. Others are just hurrying through, whilst this explains everything in loads of detail.
@Ashtradesnow
@Ashtradesnow 3 года назад
I'm 2 months into Blender, clocking as many hours as possible, watching multitude of tutorials etc, by far the best has been Mr. Grant and secondly Mr. Andrew, the donut guru, not to rank anyone etc but these 2 gentlemen have the patience and calm approach of describing each step that is critical for a beginner development. Blessing to them both
@FlickerJab
@FlickerJab 4 года назад
Been looking for this step by step sculpting workflow for a while now. Much appreciated!
@lordeikyl
@lordeikyl 4 года назад
thank you for making it easy to understand and not feel like important things like these are secrets.
@IndianCitizen04
@IndianCitizen04 4 года назад
Any noob can understand the complex process as Grant's teaching and explanation is flawless so far. Many many thanks to you for this tutorial.
@clickchapman5240
@clickchapman5240 4 года назад
Look here. I consider myself an advanced Blender user so I know everything you're saying but dang it if I don't keep coming back to that soothing voice! ASMR? More like Grant Abbitt Tutorials! Keep em coming! Legend.
@hansxie5503
@hansxie5503 4 года назад
Great! Finally there is a Detailed Retopology series to enjoy. Thanks a lot , Grant.
@jonhimself77
@jonhimself77 4 года назад
Been struggling with this for a few weeks, this guide is so helpful - thank you
@werewolf6031
@werewolf6031 Месяц назад
Really good video, you go into detail on stuff so well.
@dimaisatree
@dimaisatree 2 года назад
Thank you so much, you fixed a problem I had that nobody else talked about. My mesh kept going inside my sculpture even tho I used the modifier, its just that nobody else went into depth to explain how the modifier actually works.
@StudioLD
@StudioLD 4 года назад
Thanks Grant! I always wanted a detailed retopology tutorial!
@simonak9699
@simonak9699 4 года назад
Thank you! Incredibly helpful and informative, as always!
@pathumshehan9187
@pathumshehan9187 4 года назад
Your teaching skill is incredible!
@lDhoko
@lDhoko 3 года назад
i'm ready for retopology, let's complete another Grant's serie!!
@hugocoty1970
@hugocoty1970 4 года назад
Keep on doing what you do, we all appreciate you and your work ❤️
@wojt3d415
@wojt3d415 4 года назад
great one - im waiting for next one!
@Animatodaa
@Animatodaa 4 года назад
I watched your old video about retopology, but it's a bit confusing because it was using old version of blender. thankfully! you made a new video about this. Thanks shifu!
@houseofgaming4
@houseofgaming4 4 года назад
Thanks Grant your are the man.
@TreasonsGreetings
@TreasonsGreetings 4 года назад
I think its good to learn how to retopologize from start to finish by hand, it teaches you the intricacies of how things work and how to think about retopologizing, but once you've done it once no thanks! I'm a big fan of a free addon called speedretopo that automates or streamlines a lot of the process for you; its not as robust as say retopoflow or what have you, but it does what I need!
@paul-thys
@paul-thys 2 года назад
You continue to create absolute gold. Have bought you dragon sculpting course. Keep the good work Grant!
@grabbitt
@grabbitt 2 года назад
😀
@LeonIsLate
@LeonIsLate 4 года назад
Hey I was just wishing for a retopology guide in the newer versions of Blender when this video came out. Thanks Grant you absolute mind reader
@Oveyz
@Oveyz 4 года назад
Perfect timing, as I finally started on Zbrush, it's about time I sit down to retopo and get used to the workflow and into SP too, so this is brilliant. Cheers Grant.
@alkistagaras8269
@alkistagaras8269 4 года назад
Amazing video! Can't wait to see the rest of the series!
@devriv8983
@devriv8983 4 года назад
Thank you so much Grant.
@ВасилийИванович-у7х
You explain very well!
@dreamsprayanimation
@dreamsprayanimation 3 года назад
I have never been able to use the Shrinkwrap modifier correctly because it would always snap my topology all over in weird places. Turns out all this time the main culprit was the unapplied rotation of that first plane that I flipped on the 90 degrees in object mode. Now it works just fine. The ultimate Blender Chad Grant Strikes again!
@AlOn556
@AlOn556 4 года назад
Yes! Thanks so much for making this an in depth series! Can't wait for it all to come out ☺
@kamilamammadova8619
@kamilamammadova8619 4 года назад
thank you, thank you, thank you Grant Abbitt
@kinofrosty
@kinofrosty 4 года назад
Finished your course, left a review saying I was going on to study retopology, and here's a guide! Thanks :D.
@White25390
@White25390 4 года назад
Awesome! Can't wait for the cavity map process!
@harald_schubert
@harald_schubert 4 года назад
Great video. So informative.
@xavvey
@xavvey 4 года назад
This was one hell of a complete understandable explanation! I kinda knew why retopo was used.. this made it all just click!
@manonthedollar
@manonthedollar 2 года назад
Man I just want to quit my job and follow your courses all day.
@PaolaLaborda
@PaolaLaborda 3 года назад
thanks a lot for this tutorial! it was very helpful.
@MorkMcFly
@MorkMcFly 4 года назад
Awesome! Been taking your blender game character course on Udemy and the retopology section was rather disappointing because it didn't teach the proper method. It was more of a rushed solution. Glad you made this video to rectify that. Looking forward to the next video already!
@grabbitt
@grabbitt 4 года назад
yeah i would say these are more advanced techniques so not really suitable for the course completely but maybe i should put in a link to this video within the course also :)
@EenaTheBudgie
@EenaTheBudgie 4 года назад
You can be the 3d modeller for Hollywood movies because you are the best 3d artist
@Cyber_Kriss
@Cyber_Kriss 4 года назад
02:30 THANK YOU !!!!!!!!!!!!!!!!!!!! God I have been waiting for this moment for a year ! I haven't seen ANY video talking about that "after retopo" workflow. I never dig that sculpt thing because I was wondering what was the use to retopology when you lose lots and lots of details. I could never understand how big my "retopo faces" should be because I tried to save the details... Gosh.
@chitamule9040
@chitamule9040 3 года назад
Thanks for this tutorial, I needed a refresher after not really keeping up with all the changes that have come about since the interface changed with 2.8X series. Another alternative to method to get your model to draw in front of your sculpt object is to go to object properties tab and check the 'in front' option on the viewport display drop down.
@andre_kirey
@andre_kirey 4 года назад
I love it! Thanks, always can count on you for great tuts grant
@RobCardIV
@RobCardIV 3 года назад
brilliant and fun to listen too. thanks mate !
@pablo199014
@pablo199014 4 года назад
Love your work!
@Azer0sz
@Azer0sz 4 года назад
Thank you for making this tutorial, seriously!
@VeryBlueBot
@VeryBlueBot 4 года назад
Oh thanks was waiting exactly for this! Made a really over high poly sculpture (following one of your older tut's) which almost melted my laptop.. And Got really confuted about retopo vs decimate modifier vs re mesh. So this answers most of my questions. Also can't wait for the next episodes about the baking of maps and so forth - really got lost with those Thanks again, you channel is pure gold :)
@andre_kirey
@andre_kirey 4 года назад
You can decimate the high poly sculpt a bit to increase performance when retopoing
@VeryBlueBot
@VeryBlueBot 4 года назад
@@andre_kirey Ill try on my next sculpt thanks
@FinalFantasyHQ
@FinalFantasyHQ 4 года назад
Really excited about this series of tutorials! I've been struggling with retopology for a very long time because I haven't found any decent tutorials and it's difficult for me to determine if what I'm doing is actually good. Keep up the great videos, Grant!
@andre_kirey
@andre_kirey 4 года назад
You might want to check out danny mac’s videos too where he retopo a human body
@sauravarun4383
@sauravarun4383 4 года назад
ur a wizard grant abbit
@NICOLASMOROS
@NICOLASMOROS 3 года назад
Master Thank you!
@ommutyal8712
@ommutyal8712 4 года назад
This is what I was looking for.... thanks a lot grant ✌️👍
@bijaykarki7812
@bijaykarki7812 4 года назад
Thanks for this series sir... Really appreciate it
@AleksandarPopovic
@AleksandarPopovic 4 года назад
Very nice, i can wait next video, good job keep going and good luck with your next projects!!!!
@domin6168
@domin6168 4 года назад
Heard about Repology, but didn't know what it is (and I've been dealing with 3D graphics since January this year), thanks Abbit for learning this definition and the overall tutorial of this dragon head :D
@Andytzzu1
@Andytzzu1 4 года назад
Thaaaank you for this. I will watch it later or at uni
@LaszloIvanyi
@LaszloIvanyi 4 года назад
Well explained, thank you! At the end you may explore automatic options too, just to compare the results, this seems like a LOT of work :D
@LaszloIvanyi
@LaszloIvanyi 4 года назад
@love dude I think the advantage is precise control and a lower poly model. You can decide how big of a poly you can put in a place. Automatic software cannot judge what is imortant section and what is less imortant. They work based on detail. But you might have a detail on the neck for example, skin scar veins, but you can represent it with a tube and bake the details to a texture. An automatic solution might judge it as detailful and not reduce it to a tube just a bumpy tube with a lot of poly still. While you are doing it manually you can say ok this is not important part, will be less seen, you can just use large chunks of polygons. This is one of the keypoints why I'm interested in UE5, they said polycount no longer matters, you can use your high poly model and the engine will reduce it on the fly as needed. This would mean you no longer need to bake details or retopo, just make your model and throw it in. Of course we see it when we see it. I suspect these tutorials will be a key learning point for a looong time.. 😁
@thornnorton5953
@thornnorton5953 3 года назад
@@LaszloIvanyi only for static meshes. Plus, retopologized meshes are better for animating.
@brandongrey9240
@brandongrey9240 4 года назад
I haven’t been sculpting at all in a while yet I watched this during dinner
@raylaurenz5623
@raylaurenz5623 3 года назад
thankyou for the guide, im new
@chekeichan
@chekeichan 4 года назад
This is exactly what I need right now. I look forward to this series!
@StarWeaverThree
@StarWeaverThree 4 года назад
Huh, I never thought about using shrinkwrap for this; I just use "In Front" (in the object buttons / viewport display) and "Hidden Wire" (in the overlays dropdown wen in edit mode) together to get the retopo objects wires with the sculpt mesh showing through otherwise. I did bind toggling them to keys which helps too, tho.
@ticoelephant664
@ticoelephant664 4 года назад
thanks!
@anzatzi
@anzatzi 4 года назад
perfect timing!
@BOOMLAT
@BOOMLAT 8 месяцев назад
you are just awesome 🎉I was facing problem more than 2 years 😢but you solve that enjust 5 minutes. How??😅 from today you are my teacher. please told me can I do anything for you teacher ❤
@teddyadventure337
@teddyadventure337 4 года назад
awesome
@deep8673
@deep8673 2 года назад
Thank You :)
@tayyabhameed9559
@tayyabhameed9559 3 года назад
Wonderful have been looking up tuts on retopology.....but don't have the sculpted dragon...it would be immensely helpful if you gave a link to the dragon sculpt file...so that I could simply jump to retopology section and start modeling.thankyou
@jasperbrooks2118
@jasperbrooks2118 4 года назад
Grant, please make a series about making a. architecture ( a mansion, castle ), or a vehicle, a car, a boat, or a plane . . .
@simvik4743
@simvik4743 4 года назад
Thanks for all the great tutorials! Just putting a wish out for a realistic human face model and texturing tutorial. :) Where the final render is super photo realistic face (best case with hair). :) I'd be happy to pay for a tutorial like that.
@jasperbrooks2118
@jasperbrooks2118 4 года назад
if you don't know, switching between vertix, line and, plane mode, is button 1, 2, 3 on keyboard, makes retopo faster . .
@jasperbrooks2118
@jasperbrooks2118 4 года назад
Grant, try go into preferences, theme settings, scroll down to size, of vertix, standard 2pixels, set it higher . . it makes vertix points bigger, so they are easier to see, on surface, of 3D stuff . . . Also, one can enable ' wireframe ' in Object properties, right above Modifier wrench section, when enabling the wireframe in viewport, the high-poly also gets shown . . notice, when increasing size of vertix, they gain more volume, so they stick out, and are easier to see, on the retopos . .
@spacegriffin1446
@spacegriffin1446 4 года назад
Me when grant says there may be someone who knows more than him: *Impossible*
@andreast.1373
@andreast.1373 4 года назад
My thoughts exactly
@TNWP30
@TNWP30 3 года назад
CG geek said in one of his vids of character making that we have to enable Backface curling, Project individual elements and align rotation in snapping settings
@grabbitt
@grabbitt 3 года назад
Yeah back have culling isn't necessary but can help
@TNWP30
@TNWP30 3 года назад
@@grabbitt also if you don't mind can you like just briefly tell how backface curling works?
@fuckdick520
@fuckdick520 Год назад
This is exactly what I needed!
@Zvosab
@Zvosab 4 года назад
Great
@musicandhappinessbyjo795
@musicandhappinessbyjo795 4 года назад
When is the next video coming out. Cant wait
@grabbitt
@grabbitt 4 года назад
probably monday
@jeffspinner6579
@jeffspinner6579 4 года назад
As you go thru this course, can you speak to why you chose a cavity map over an AO to bake? They are applied almost identically, though the AO's are shown to be added with a multiply mixRBG not overlay... I've started to appreciate the AO because of my work in UE4 rendering animations (someday to be a short film...) ty for any upcoming quenching of my derpyness. Ty for sharing any knowledge that makes Blender less obtuse.
@nickydeduck255
@nickydeduck255 4 года назад
Thank you! I always wanted to know what to do after you done retopologizing or how do you go about making the topology "even" all around
@grabbitt
@grabbitt 4 года назад
i talk about that in the next video :)
@alexo2303
@alexo2303 3 года назад
I love you.
@njs811271
@njs811271 4 года назад
Does anyone else actually enjoy manually retopologizing? It's almost like putting a puzzle together by combining good flow with accurate vertices.
@d_denragon
@d_denragon 4 года назад
Another tutorial with a dragon model? S T O N K S
@RajJaiswal538
@RajJaiswal538 4 года назад
Loved the video. Its the video i needed for months... But my question still stands- Can i do these with my decent laptop that has no good graphics card with/without some changes?
@andre_kirey
@andre_kirey 4 года назад
You can try :) might want to decimate modifier the original sculpt for better system performance, just be careful from going too low with the decimate else the shape may deform
@RajJaiswal538
@RajJaiswal538 4 года назад
@@andre_kirey thanks... I'll keep that in mind
@mistakos
@mistakos 3 года назад
First let me say a huge Thank you to all of you that do these kinds of videos, especially for amateurs like me that just want to do stuff without any financial gain out of it... just for fun! Your guides are awesome and they have helped me so much in learning things about blender which i can't find anywhere else! So.. Thank You!!! Secondly, i have a question if you don't mind answering. I recently sculpted a goblin head (first time trying sculpting in general, and in blender specifically). I tried to paint it. it was a bit of a mess but it came out ok. I wanted to try texture painting on it. I am not gonna put it in an animation or game. Just to render the image to have it for myself. Do I need to retopo it in order for the texture painting to work or I can do it as it is? @1:50 you talk about the decimator modifier. Will this be anough for me?
@grabbitt
@grabbitt 3 года назад
yes you need to retopo. the better hte retopo the easier it is to paint
@bagboybrown
@bagboybrown 4 года назад
Retop is so annoying maybe this will help! :D
@somedude5951
@somedude5951 Год назад
Should such a dragon not be modeled with his mouth open, for use in games or movies?
@grabbitt
@grabbitt Год назад
Yes
@modz9711
@modz9711 4 года назад
Why did I read the title as, " REPTOLOGY " 😂😂🤣
@atgamingstudios6445
@atgamingstudios6445 4 года назад
Haa bhai
@arphaxadarphaxad1592
@arphaxadarphaxad1592 4 месяца назад
can i 'bake' a sculpture (something thats 1 million tri's) all the way down to 30,000 tri's (like you said in a video) than continue 'baking' that high poly figure down some more until it's low poly? (from 30,000 to 900 tri's)
@arphaxadarphaxad1592
@arphaxadarphaxad1592 4 месяца назад
thank you.
@grabbitt
@grabbitt 4 месяца назад
You don't do it in stages you just go straight from the high poly to low
@Nando-gc8kb
@Nando-gc8kb 4 года назад
Great tutorial as always! Do you still teach at Suffolk One?
@grabbitt
@grabbitt 4 года назад
yes at the moment :)
@Alex-by4zv
@Alex-by4zv 4 года назад
Amazing work there as usual. Hey Grant, I was playing around with some alpha brushes the other day (GTX 1060 6Gb here) and it seems like my current GPU is too weak for that kind of modelling. I was wondering if there is a way to avoid subdividing the whole mesh and instead using some kind of adaptive subdivision locally when using alpha brush with high amount of details. Is there any work around for that kind of issue with my current GPU? Any advice on that? I appreciate the time you take to read and, hopefully, answer this one.
@grabbitt
@grabbitt 4 года назад
its your cpu not gpu when doing this thats important
@Alex-by4zv
@Alex-by4zv 4 года назад
@@grabbitt appreciate your reply, Grant. amd fx 8350 is the one I have atm, not the worst one, but it is kind of old already.
@matthewmassey2333
@matthewmassey2333 3 года назад
New to blender and I just had a quick question / idea. I know this video is 1yr old, with that said. Today's gaming consoles and PCs are able to display a lot more triangles on screen does this change how modeling would be done today. Do you have to still try to reduce the triangle count drastically like you would have before? For example UE5 and it's nanite tech.
@grabbitt
@grabbitt 3 года назад
Not yet but eventually
@eliaslns7143
@eliaslns7143 4 года назад
👍
@cyborg9099
@cyborg9099 2 года назад
What about multiresolution modifier
@grabbitt
@grabbitt 2 года назад
Yes you can use that if you want to it's a slightly different approach
@DiegoSilva-zm3ke
@DiegoSilva-zm3ke 4 года назад
Will you use cage to bake? I don't know which snap mode to use: inside or outside Nice work
@grabbitt
@grabbitt 4 года назад
i dont actually know the difference with this so i assume outside
@00031849
@00031849 3 года назад
How can someone dislike this video. Somehow there are 6 dislikes here.
@aidanmckelvie4284
@aidanmckelvie4284 3 года назад
I'm lost at 3:30 when you instantly have a smooth dragon head to retopologies on could someone explain how he got to that point.
@grabbitt
@grabbitt 3 года назад
I'm not sure what you mean
@francisangoring5352
@francisangoring5352 3 года назад
It's the same dragon head but the multires level view is set to 0 (You can see it in the modifiers)
@Lada430
@Lada430 4 года назад
What stops me of the copying the old mesh and just click the unsubdivide button in the Multiresolution modifier?
@grabbitt
@grabbitt 4 года назад
Have a go and see
@nealcaffrey4837
@nealcaffrey4837 3 года назад
Hello, thanks for the series of video, it's very helpfull !! Are you using the addon Bsurface for retopo? I heard it's a nice addon.. :)
@grabbitt
@grabbitt 3 года назад
no just basic blender
@DonGoodfluff
@DonGoodfluff Год назад
Is there any chance that the character course goes on sale again?
@grabbitt
@grabbitt Год назад
It may occasionally appear bundled with other courses
@lazycatcoffeehouse1148
@lazycatcoffeehouse1148 3 года назад
Hey Gran, what about to do it with quad mesher? as a Addon
@grabbitt
@grabbitt 3 года назад
Not used it myself