Тёмный

Retopology in Blender Tutorial - a guide to retopologize everything 

in2vert
Подписаться 21 тыс.
Просмотров 152 тыс.
50% 1

Retopology is very simple, if you know some tricks and how to break a 3d model down in simple shapes. Let's learn retopology in blender and talk about topics like edge flow, modifiers, etc.
============
Speed up your learning curve by supporting me on Patreon and get exclusive access to
uncut videos, textures, 3D models, project files and more.
/ in2vert
...or follow me on social media
Twitter: / in2vertstudio
Instagram: / in2vert_studio
============

Хобби

Опубликовано:

 

23 ноя 2022

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 109   
@FKDAbyss
@FKDAbyss Год назад
Great video, here are my notes for the setup in case they're useful for someone. Retopo Workflow: 1. Backup your model and hide it. 2. Decimate modifier to the model: Lower polycount for better performance (Apply) 3. Scale a plane down and move it to the position where you want to start. 4. Shrinkwrap modifier to the plane, activate On Cage to see the result in edit mode and apply the following settings: - Wrap Method: Nearest Surface - Snap Method: Above Surface - Target: Your duplicated model - Offset: 0.01m 5. Turn on Snap (magnet icon on the top), turn on the following: - Face Project - Align Rotation to Target - Project individual Elements 6. If the model is mirrored, add a mirror modifier to the plane with the following settings: - Mirror Object Target: Your duplicated model - Clipping: ON 7. For a better view, give a material to the plane and inside the material settings scroll down to "viewport display" (Properties > Material Properties > Viewport Display) and set another color so you can tell what is your duplicated model and what is your current retopology process.
@martiangod4002
@martiangod4002 10 месяцев назад
You just explained to me everything that was not explained to me in class about retopology. I finally get it. Thank you very much for explaining it in such a clear and concise way.
@hpavil
@hpavil Год назад
literally the ONLY video i've seen that explains how to apply those patterns in a practical way. thank you so much, even the bonus smoothing walkthrough 😭😭🙏
@TheRealMonstaa
@TheRealMonstaa Год назад
Wow, genuinely the best retopology tutorial on RU-vid. Thank you so much!
@Slipdash
@Slipdash Год назад
Don’t think enough people acknowledge how cool or a thumbnail this video has.
@sg_gaming786_springsilverfox
@sg_gaming786_springsilverfox 11 месяцев назад
I found this video very helpful, This will go to my playlist with all the helpful stuff for me to learn more about blender. Been doing retopology for awhile and always found myself not liking how it looks, but now from this video I stumble upon. This is very useful and again, helpful
@ohacuuus
@ohacuuus Год назад
love the way you explain stuff
@skeletonking4119
@skeletonking4119 Год назад
That’s some awesome guide!! Easy to follow and do! Thank you king!!
@kamikaze12
@kamikaze12 Год назад
9:00 Wow, it's the first time I see this technique being used. Very cool!
@user-bi9ns7gb3v
@user-bi9ns7gb3v Год назад
Wow ! that's a great explanation.
@oskarlind9589
@oskarlind9589 Год назад
Wow, thanks for quick accessible video!
@valdolandar534
@valdolandar534 Год назад
Thank you very much to share your knowledge !!!
@JesseCotto
@JesseCotto Год назад
Solid video. As you said have watched many. This was correctly spaced in time. Forget I shall not.
@NickEnchev
@NickEnchev Год назад
One issue I struggle with as a beginner is, I'm always afraid to start doing retopo on a model because I'm unsure if I'll need to go back and make any changes to the sculpt. Another thing is how to approach clothing, armor, accessories etc. Do they go on top of the my retopo mesh, join with the retopo mesh? At this point I just look at things like, "Does this need to be part of the silhouette?" If yes, then I'll retopo it and add it as a mesh on top of the base model. Otherwise, its baked in the normal map. Just throwing out some more video ideas for you, seems like you can probably provide sound advice on in these situations.
@user-iy6yb5ey4m
@user-iy6yb5ey4m 9 месяцев назад
wow... thank you soooo much! really halped me
@pandorabox6561
@pandorabox6561 Год назад
Thank you for an amazing explanation! Although this is about retopology but you help me understand the “why” and “when” question to use all the famous topology structures in a single video ❤️
@mat_btw
@mat_btw Год назад
for a sec i tought i commented the video lol
@bydreaminc
@bydreaminc Год назад
@@mat_btw Lmao
@brenogentil1
@brenogentil1 4 месяца назад
Definitely... everything we need to know about retopology. I'm putting it into practice right now, and I finally managed to move forward with my project. Thank you for sharing!
@BabuMdbabu-pe9iq
@BabuMdbabu-pe9iq Месяц назад
6
@CamylCarT
@CamylCarT Год назад
very good tutorial !
@ZephG
@ZephG Год назад
instant sub! Thank you for this!!
@krissosful
@krissosful Год назад
That will improve the quality of my animations! Thanks a lot!
@Seeandcook
@Seeandcook 6 месяцев назад
Good job 👍
@miladhashemzadeh5626
@miladhashemzadeh5626 Год назад
Awesome Sir
@RenauDesign
@RenauDesign Год назад
appreciate the Shrink wrap tip !!
@digitalart3452
@digitalart3452 Год назад
Amazing video
@albertlert
@albertlert Год назад
Thank you so much!
@THEEGG2000
@THEEGG2000 Год назад
Thank you very much 🙏🙏🙏
@thebuniverse6739
@thebuniverse6739 9 месяцев назад
This is a lot of work, I bet they hires repo guys solely for this job!
@aryamarga108
@aryamarga108 Год назад
So THATS why my models are so laggy when I try to animate them… Also, I just decimate the polygons and don’t bother with topology. 😂 I guess I will have to watch this video a couple more times because I haven’t really understood how to do it properly
@Cts_ville
@Cts_ville Год назад
Same here,been wondering why my sculpts lag when animating😩
@musicchannel6498
@musicchannel6498 Год назад
Same here
@KNullHypothesis
@KNullHypothesis Год назад
Often times, the explanation isn't as simple as you'd think. Ram could be a factor. It's recommended that you have at least 64gb but 128-256gb are most optimal. Of course, cleaning up topology is good in any project
@TheTyroofToriyama
@TheTyroofToriyama Год назад
@@KNullHypothesisAt the same time some models just be butchered. When doing strips on strips we create tiny crevices and the cursor isn’t actually touching them because they’re hidden by the raised parts of the surface Have to smooth at an angle before I can sculpt sometimes and then do anything else
@bam_bino__
@bam_bino__ 7 месяцев назад
@@KNullHypothesisdecimated topology will never animate well
@anish9376
@anish9376 Год назад
I really think you should use more words which will make your videos come first in the search bar... Because I have been searching the tutorials and seriously yours are the best... But after about a year.. Now I am finding your channel... This channel is the best.
@NickEnchev
@NickEnchev Год назад
3:36 I like your workflow here, I never extrude edges/verts like that in Blender but it seems like a super fast way to add loops. I normally just used Bsurfaces with the stroke tool but this looks great.
@in2vert
@in2vert Год назад
I just cannot get used to Bsurfaces, but I usually do not like stuff that automates too much and introduces too much uncontrolled magic.
@NickEnchev
@NickEnchev Год назад
@@in2vert agreed, that's why I've only used bsurfaces, it really doesn't hide anything, it's pretty clear with the mods and all that. Retopoflow on the other hand weirds me out.
@CIRAXY
@CIRAXY 9 месяцев назад
@@in2vertWhat’s the key bind for that?
@cloudsyler4541
@cloudsyler4541 Год назад
This is really the best tutorial about retopology ive ever seen! Thank you for this
@BoxPossum96
@BoxPossum96 11 месяцев назад
Ah yes the basic forms, the building blocks of everything: Cube Cylinder Cone Torus M o n k e y
@in2vert
@in2vert 11 месяцев назад
😂
@julioperonerocholl9364
@julioperonerocholl9364 Год назад
Yes, these are the knowledge I was missing, thanks for this wonderful video!. So to connect the islands we need to reduce or increase the number of faces and we do that with the patterns, or by adding or removing edges, it would be that we look for the number of vertices to match the island we want to join! 😲
@in2vert
@in2vert Год назад
Exactly 😋
@Boldercut
@Boldercut 10 месяцев назад
Working this for the first time. I didn't even know it was a thing until very recently when a random RU-vid video popped up. I just so happened to be making a goblin which I have finished sculpting out at this point. This has been kind of a painful process but this video really is the only one you need! I don't know how to just seem to click and add verts though! seems like knowing how to do that would make this a little easier 😅
@in2vert
@in2vert 10 месяцев назад
How wdid you make a goblin without knowing it 😬?
@Boldercut
@Boldercut 10 месяцев назад
@@in2vert oh just bubbled it out with subdivided cubes and shaped it. It turned out pretty good but I didn't know retopology was a thing when I started this particular model!
@CaprineQueen
@CaprineQueen Год назад
This got me started at least but, I guess im a bit confused about where you created new spots to work on? Are we just starting over from the begining with the plane and reapplying the modifiers again and working on each part separately? How do we connect them later? and then after ALLS said and done.. what then? Is there a 'finalize' button or....? I see theres plane 2 -5 -6 in the top right area.... I need a bit more info for my very very slow brain ahaha. I need it spoon fed when it comes to blender :')
@Mrtop1142
@Mrtop1142 6 месяцев назад
Nice
@michael_howling
@michael_howling 8 месяцев назад
the master
@InfiniteComboReviews
@InfiniteComboReviews 9 месяцев назад
There are so many points in here where you are drawing vertexes. I'm assuming that you're still in the shrink wrap at that time. How are you drawing them?
@flaminpieflame6661
@flaminpieflame6661 8 месяцев назад
hey man i love this video and i have a question so im making a character scp universe and when im trying to do retopology on that character it will go inside of the model and wont like go on the surface on the model is there a way to fix it? Also ty for the tips and trick in this video it helps alot with this character but i still having trouble on.
@in2vert
@in2vert 8 месяцев назад
Thank you :) make sure you have set "Above Surface" in the shrinkwrap modifier and play around with the offset of the modifier also.
@armandodulanto2764
@armandodulanto2764 Год назад
Now I just have to practice until know what the hell Im doing hh, thanks you are awesome >:D
@paleo_ferns
@paleo_ferns Год назад
sorry im very new at this, at 2:34 how did you extrude the vertices and automatically fill the faces? thanks!
@yooian
@yooian Год назад
'F' is the default shortcut to add a face
@claystrips
@claystrips Год назад
hi amazing video. I have a question. In order to smooth the topolgy , first should i apply shrinkwrap modifier before applying Space (loop tools) and why ?, is it right? . I didnt understand that part. XD thanks for sharing handy tips XD .
@in2vert
@in2vert Год назад
Yes, you should apply the shrinkwrap, because the loop tools functions perform on the original mesh (before the shrinkwrap modifier). SO when youj apply it, you change the position of the original vertices. And when you add it again, the effect with loop tools is correct.
@seanodonnell7169
@seanodonnell7169 Год назад
Ok, so have a question. So I always just start by modelling the model with decent topology, and then if I want to sculpt more detail I just copy my model, subdivide it, model my extra details and then bake the details back on to my low Polly torpologised model. It seems like that would be less work then starting from scratch like your doing. But I’ve seen people do it both ways. So what are the benefits of doing it this way over that way? Or is it just a preference thing?
@in2vert
@in2vert Год назад
It depends on the object. I model hard surface things, or cloth, belts, weapons, etc. and than use multiresolution to create more details without retopology. But organic models like animals, humans, etc. are too hard to model. It is always easier to sculpt them, so you need to retopologize it at some point.
@duwr2
@duwr2 Год назад
how do you create a group of vertices/fill planes far from the first planes? like in the 3min35sec of the vid?
@in2vert
@in2vert Год назад
I just do the outline with verts, than select one edge of a filled-out face and press F as many times until it is filled out.
@blendragon28
@blendragon28 Год назад
Great tutorial now how do I bake the high and low poly models?
@in2vert
@in2vert Год назад
I don't have a tutorial in that, because there are plenty on youtube already and the process is always the same :)
@culsud
@culsud 5 месяцев назад
nice vid but maybe explain stuff a lil bit detailed, so we really dont need other tutos
@maxaltendorf3090
@maxaltendorf3090 Год назад
I'm learning blender to make monsters for my pathfinder sessions. Is topology changing important to 3d printing?
@ben.7317
@ben.7317 Год назад
No
@KousseilaMd
@KousseilaMd Год назад
that s a pretty great video thank u, but i have a question tho, when u retopologise you obviously will lose a lot of details, so when u wanna animate or export ur caracter u'll be working with a low poly version so that means all the details u worked hard for, are useless!??
@in2vert
@in2vert Год назад
No, the details will be bake onto the textures and simulated by the graphics card :)
@KousseilaMd
@KousseilaMd Год назад
@@in2vert oh damn, that i didn't know !, thanks man
@anass155
@anass155 Год назад
Pls do about rigging, its amazing, thank you 🥺
@in2vert
@in2vert Год назад
As much as i would like to do that, I habe different plans for the next few weeks. Until than, I think you are already a master in rigging :)
@user-vy8jf6mx4y
@user-vy8jf6mx4y 2 месяца назад
#2:06 shrink wrap #2:13 snap
@Lenafab2773
@Lenafab2773 Месяц назад
2:32 I didn't understood how I was supposed to extrude and move, now I can't do much more than look at my orange mirrored plane...
@mr.j7899
@mr.j7899 10 месяцев назад
I wish Blender has a retopo tool like Quad Draw. I know Bsurfaces but Maya's still better. Great vid btw, subbed!
@Arjjacks
@Arjjacks 20 дней назад
Blender's polybuild tool is the rough equivalent of Maya's quad draw.
@hanses5
@hanses5 Год назад
This is not a clown😂
@in2vert
@in2vert Год назад
Kind of :P
@thornz9500
@thornz9500 11 месяцев назад
Awesome tutorial, just one thing: What the hell is up with that chicken song and more importantly what's it called?
@Maxboun3204
@Maxboun3204 2 месяца назад
Retopology is the only boring part of 3D art i wish we can bypass it in the future
@roscora614
@roscora614 Год назад
the mirror doesn't work, what do??
@in2vert
@in2vert Год назад
You have to explain exactly how it is not working. It is hard for the mirror modifier not to work, check your objects origin (e.g. check by moving vertices in edit mode)
@fraserdow7112
@fraserdow7112 Год назад
For some reason 0.01 for the offset on the shrinkwrap was too blown out for me but 0.001 worked.
@in2vert
@in2vert Год назад
Die you apply scale?
@fraserdow7112
@fraserdow7112 Год назад
@@in2vert yeah. I am starting to wonder that maybe our units are different? im still in metres (m) but I may be working with a larger scale value or something
@fraserdow7112
@fraserdow7112 Год назад
@@in2vert My unit system is set to metric and my unit scale is set to 1. Is this the same as yours? (found in the scene properties tab)
@user-rc6li4sh9u
@user-rc6li4sh9u Год назад
How make this in blender? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rco8VLJ3nho.html
@linglang854
@linglang854 6 месяцев назад
killer video!! but whats up with the chickens?????????????????????????????????
@mzoseone5399
@mzoseone5399 Год назад
At 2:27 that was the worst placement for the subscribe pop up, blocks what your doing bruh....
@in2vert
@in2vert Год назад
There is not much you can do there. Just select a color ;)
@bruhnah4life
@bruhnah4life Год назад
Brooo i just realized when modelling, why when im using mirror modifier it didnt clip, because i didnt check the clipping lmao 😂
@in2vert
@in2vert Год назад
Jeah. I feel you
@niklasss
@niklasss Год назад
But you never explained how you feel the spaces in after extruding the vertices? Kinda impossible to follow along without knowing that part
@in2vert
@in2vert Год назад
Can you link the timestamp please ?
@CaprineQueen
@CaprineQueen Год назад
I think right click and add faces from selected is what you're seeing maybe
@in2vert
@in2vert Год назад
Ok, now I know what you mean. When you are at a point where you retopologize something, you should know the basics of blender already, thus, know how to fill faces by pressing the button F on your keyboard. If not, I would advise you to first learn the basics :)
@kuba8879
@kuba8879 Год назад
"Simple as that"
@Glitch-Gremlin
@Glitch-Gremlin Год назад
I bought retopoflow, and it will NOT work for me, no matter how many times i try to fresh install it, on new pcs, anything. That add on flat out stole 86 bucks from me.
@in2vert
@in2vert Год назад
What version are you trying to install?
@feraspielt
@feraspielt 11 месяцев назад
next vid which doesnt work. or more where some explanations are missing. the plate dont take the colours and there is no explanation about getting more of this plates after setting the colour
@in2vert
@in2vert 11 месяцев назад
What do you mean with plates? What colors are you referring to? If you mean "faces" with plates, than you are probably missing some basics like extruding , since retopology is a kind of advanced topic.
@davidmiles1741
@davidmiles1741 8 месяцев назад
"Your topology can be as ugly as your girlfriend" Ooof! Ouch! And I thought re-topology was painful.
@in2vert
@in2vert 8 месяцев назад
🙃
@obtwon
@obtwon 8 месяцев назад
Dont worry about smoothing, the topo can be as ugly as your girlfriend.
@Punisher1992
@Punisher1992 10 месяцев назад
we need a AI model that is trained on retopology.
@in2vert
@in2vert 9 месяцев назад
But where's the fun than :O?
Далее
EVERYTHING You Need to Know About Topology
40:33
Просмотров 540 тыс.
The Hardest Challenge!
00:37
Просмотров 13 млн
Must Have Addons & Tools for Retopology
19:36
Просмотров 205 тыс.
Sculpting in Blender 101: Making of Sharky
30:03
Просмотров 6 тыс.
Full Guide to Body Retopology in Blender in 10 Minutes
10:49
I Spent 100 Hours Perfecting Topology in Blender
27:30
Change Your Understanding of Topology In Six Minutes
6:58
10 Minutes vs. 10 Years of Sculpting
19:48
Просмотров 344 тыс.
ВЕЛОСИПЕД ЗАГОВОРИЛ
0:15
Просмотров 13 млн