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Retopology in a few seconds - instant mesh 

Grant Abbitt
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Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
Grant’s Drawing course discount link: www.gamedev.tv/p/complete-dra...
How to download, install and use Instant Mesh.
github.com/wjakob/instant-meshes
An excellent retopology tool for those that want a quick retopo.
Learn the basics with this playlist:
• Blender Basics - low p...
Facebook: / gabbittmedia
Twitter: / grantabbitt
Sketchfab : sketchfab.com/grant.abbitt
Videos:
Texture painting - • Texture Painting | Qui...
Texture painting with textures - • Texture Painting | Qui...
Sculpting quick start guide - • Blender sculpting | qu...
retopology guide - • RETOPOLOGY setup & gui...
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22 июл 2024

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Комментарии : 181   
@zevac
@zevac 6 лет назад
My obj isn't showing up on instant meshes at all, do you know what the problem might be?
@grabbitt
@grabbitt 6 лет назад
not sure. Perhaps check your normals and check if your mesh has any holes
@zevac
@zevac 6 лет назад
Grant Abbitt it actually isn't showing up for any of my meshes even if it's a simple cube, I'm completely lost at the moment
@zevac
@zevac 5 лет назад
@@grabbitt alright, I found the problem. I was running it with my Nvidia gpu, you gotta tell everyone to use integrated graphics instead of the default option
@grabbitt
@grabbitt 5 лет назад
@@zevac thanks for that
@zevac
@zevac 5 лет назад
@@grabbitt no prob
@FacityUK
@FacityUK 6 лет назад
Thanks for all your videos Grant, you're easily my favourite blender youtuber and i've learnt so much via your videos, as you don't lock anything behind a gumroad/patreon paywall!
@johnlannikk2701
@johnlannikk2701 4 года назад
Grant, This is priceless! I'm an old LIghtwave user and am finding all this addons and helpful software quite mindblowing. I completed a 4 minute cartoon a few years ago which took me 5 years including music score, but with this new software it would be a fraction of the time. I feel like a baby in a candy store especially with all your free tuts, and by the way you deserve that 100k award! Just amazing how you fit it all in. Thank You, all this is so helpfull with my new project in Blender.
@grabbitt
@grabbitt 4 года назад
Thanks :)
@Kholaslittlespot1
@Kholaslittlespot1 5 лет назад
I love it when I'm watching a video to learn one thing, and then learn other techniques in the process. I had no idea about the Clear Sharp feature and now want to go back to some of my models and try it out. Thanks yet again!
@grabbitt
@grabbitt 5 лет назад
good to hear :)
@ogeelekwa
@ogeelekwa 3 года назад
me neither :)
@ThereAreNoFacts
@ThereAreNoFacts 5 лет назад
I'M SO EXCITED ABOUT THISSS!!!! Kudos to you and a HUGE thanks for creating IM!!
@grabbitt
@grabbitt 5 лет назад
:)
@KadeMarkoux
@KadeMarkoux 6 лет назад
Seems pretty useful, I've seen it before but never bothered with it but after watching this I ended up downloading it to try it out. Thanks!
@BunnyGunGames
@BunnyGunGames 5 лет назад
5:30 - 'Clear Sharp' to smooth out the mesh... THANK YOU!
@grabbitt
@grabbitt 5 лет назад
:)
@BramvanVliet
@BramvanVliet 6 лет назад
Thank you so much for this video Grant, I learned so much from you over the last couple of months. Your tutorials helped me a lot in getting better in Blender. I didn't publish all my projects on my youtube channel yet, but maybe you can see the influence in some of my work already :-D
@RaunySilva
@RaunySilva 3 года назад
If Grant Abbit recommended, then it is worth trying.
@chukwudiebite7775
@chukwudiebite7775 2 года назад
I love this tutorial. Wow, it is very insightful.
@MsWolf2011
@MsWolf2011 4 года назад
Thank you for making this video! Super helpful!
@grabbitt
@grabbitt 4 года назад
Glad it was helpful!
@RichWilco
@RichWilco 6 лет назад
I expect this process would be even more effective if you separate your model into smaller meshes first (eg: helmet, pauldrons, belt, sandals and body) and then merge them back together. I’ve always found retopologising to be the most tedious part of the process, so I’m definitely going to have a play with this.
@grabbitt
@grabbitt 6 лет назад
Richard Wilcoxson yes good idea
@I_am_ARTBOT
@I_am_ARTBOT 3 года назад
Wow, this worked great! Thanks!
@GryphonDes
@GryphonDes 6 лет назад
Instant Mesh can be a life saver! What I love about it the best is that it is also built into 3d_Coat as an extra re-topo option :O and since I use my Blender->3D-Coat link all the time anyway it just works out fantastically. It is, though, absolutely great to see the developers have made such a great littel tool directly available as well!
@AuXXKeyz
@AuXXKeyz 4 года назад
Great tutorial Grant! thanks
@octaviusace9177
@octaviusace9177 4 года назад
One more tip for using Instant Mesh: If you're running on a multi-core CPU, take advantage of it. You can get a significant speed boost in activities that can be parallelised, e.g. solving operations. Just start from the command line or a desktop shortcut/launcher and using the command: Instant Mesh --threads n (or Windows equivalent) Where n is number of threads your CPU can spawn, e.g. on a hexacore Ryzen CPU, you have 6 physical and 12 logical cores available, so use them. Cheers
@siete3d950
@siete3d950 6 лет назад
this is awesome, thank you
@samdavepollard
@samdavepollard 6 лет назад
Thanks, Grant. Very nice video. I assume that one day (I don't know how long we'll need to wait) AI will take care of retopo with one click. :-)
@IndieScapeGames
@IndieScapeGames 4 года назад
If I wasnt already subscribed, this video would make me subscribe Fortunately I found you in another video and RU-vid recommended this for me. THANK YOU!
@IndieScapeGames
@IndieScapeGames 4 года назад
I followed this tutorial and got my model down from 83,000 polys to about 6,000! Game ready!
@tobiaskc2975
@tobiaskc2975 4 года назад
WOW, Your my God,You save my life and time,Thank you so mush
@grabbitt
@grabbitt 4 года назад
Thanks :)
@fred.b8088
@fred.b8088 6 лет назад
Thanks for this. Appears to be far superior to blenders decimate tool that I always use.
@chopehr4358
@chopehr4358 6 лет назад
Just suscribed! Thank you for this!!!
@grabbitt
@grabbitt 6 лет назад
thanks
@octaviusace9177
@octaviusace9177 4 года назад
At one point in the video you [Grant Abbitt] mention that switching between the "comb" mode and the model rotate mode requires a workflow-interrupting mouse-click action. Having used this tool in anger, I wholeheartedly agree. If you want to change this default behaviour, simply download the source and amend the viewer.cpp file to add the following at the end of the if-then-else conditional, in the Viewer::keyboardEvent function: } else if (key == ' ') { mOrientationComb->setPushed(!mOrientationComb->pushed()); } Then recompile. This allows you to toggle comb mode on/off via the space bar. It's really easy if you're a linux user and are used to compiling from make files - just import into your favourite IDE or directly edit the viewer.cpp file, then build using make or your IDE. Cheers
@grabbitt
@grabbitt 4 года назад
nice :)
@DanSmith-rm7wo
@DanSmith-rm7wo 3 года назад
bless you sir
@AnthonyRosbottom
@AnthonyRosbottom 6 лет назад
Is anybody else having problems launching the windows version of Instant Meshes? It crashes at launch for me. (standard Win10 setup)
@alicesacco9329
@alicesacco9329 6 лет назад
I downloaded both Instand Meshes and Dataset, but when I try to open dataset, it just give me errors: (linker error: Mesh_shader 63), it crashes and I have to close the program.
@alexdib3915
@alexdib3915 3 года назад
thank you!
@briticalhit4987
@briticalhit4987 3 года назад
Grant, you have saved my bacon yet again. In fact, over the past few months, you have saved enough bacon for me to make a small pig. Greasy thanks!
@silenthawkgaming2379
@silenthawkgaming2379 5 лет назад
Thank you so much! I really REALLY! hate the idea of manual Retopology lol
@grabbitt
@grabbitt 5 лет назад
you are not alone :)
@onewayroad3765
@onewayroad3765 2 года назад
I will try this for retopologying my sculpted rock
@designer9137
@designer9137 2 года назад
Thank you Sir :)
@thiagoc4358
@thiagoc4358 5 лет назад
Thank You so much!!
@cookiesontoast9981
@cookiesontoast9981 4 года назад
Edit: I said this before seeing the clear sharp thing at the end :) thank you Original comment: But for some reason when putting it into blender, when I try to bake a normal with the higher poly one over this one it makes the normal map have a bunch of squares on it just like this lower poly one it made? I thought normals were meant to put the HD details and smoothness over the low poly squares but it doesn't when I tried to use this, it bakes the squares into the normals.
@vazak11
@vazak11 5 лет назад
Cool stuff!
@grabbitt
@grabbitt 5 лет назад
Thanks :)
@anishxxi
@anishxxi 3 года назад
thank you
@optimusprime5446
@optimusprime5446 6 лет назад
Thank you soo much
@ValeGoG
@ValeGoG 6 лет назад
Спасибо за выпуск :)
@hihi-ip6xu
@hihi-ip6xu 3 года назад
hello,Grant, thanks for your tutorial, can I ask why when I exported my model, and then imported others software that shows it lost UV? How to resolve the problem? Thank you in advance!
@grabbitt
@grabbitt 3 года назад
yes you have to do this before uvs
@GiovanniBurroni
@GiovanniBurroni 6 лет назад
So Christmas comes in April this year
@l.clevelandmajor9931
@l.clevelandmajor9931 5 лет назад
I noted that when I export or save out the retopologized mesh, it is a much higher polygon count. This happens even though I do all the reduction techniques. It still comes out with far too many polygons for a good import into other 3D programs. DAZ Studio, will not import the new mesh generated using Instant Meshes, Wings 3D protests with a crash dump file, and Bryce 7.1 simply freezes. I have 64 bit versions of DAZ Studio and Wings 3D. Bryce is a 32 bit program with no 64 bit version available. What are the actual steps needed to save the reduced topology into a new mesh?
@grabbitt
@grabbitt 5 лет назад
You can type in the number of poly's you require
@jaredturner2156
@jaredturner2156 5 лет назад
@grant Is there a way for the software to preserve the texture UVs? It so it would be a great way to cut out the normal mapping process. Also is it normal for having to actually type out .obj when saving the retopogized mesh or is that just me?
@grabbitt
@grabbitt 5 лет назад
I dont think it can preserve the uvs unfortunately and no idea why we have to type out 'obj :)
@keyshar
@keyshar 2 года назад
thanks alot it dos work , but I cant see the mesh in the app can anyone help me
@grabbitt
@grabbitt 2 года назад
it might be too high poly. You could try decimating first
@zayntran691
@zayntran691 3 года назад
Hey man please help I exported this Obj file from Zbrush which have around 670k points and open it in instant meshes but the app just loading and not respoding in the graph coloring process. Cheers
@grabbitt
@grabbitt 3 года назад
Not sure why that would be
@jinxxpwnage
@jinxxpwnage 5 лет назад
This is Great! i know it's bad for face topology and hand topology but would it be okay to seperate these and only use IM to do the body? or would it sill be wrong for animation?
@grabbitt
@grabbitt 5 лет назад
no that's ok to get reasonable results
@funnyanimalworld7579
@funnyanimalworld7579 2 года назад
Doesent instant meshes mess up topology abit in a bendy areas making harder to animated?
@grabbitt
@grabbitt 2 года назад
Yes it can do
@Lexe2009
@Lexe2009 4 года назад
Interesting but it doesn't look like something I would use. If you use shrink wrap for the arms and legs and vertex projection to surface for the armor parts, half of which is mirrored anyway, you can build this character in an hour and use a fifth of the verteces of the 5000 used.
@gnightrow4020
@gnightrow4020 6 лет назад
would you recommend this over manual retopology ?
@vincev4630
@vincev4630 5 лет назад
In my opinion, this method is much better because if you need to adjust any vertices for animation, you can edit those specific areas while Manually, it's tedious. Modeling yourself then having to trace on top of it is like painting the Mona Lisa, putting the painting under a lightbox and tracing it for the final render. That's nails on the chalkboard for an artist so this one really saves that mental stamina by basically simulating a decimation tool, which is easier to digest. I'd definitely recommend this method over manual retopology. The goal is just to simplify the mesh for animation and rendering times.
@rayzercalitri1666
@rayzercalitri1666 4 года назад
I have an Issue: I try to retopologize a high-poly character, and almost everything is fine, except that this character has pointy, straight claws, and when I extract the mesh, it always looks messy, the claws disappear when reaching the pointy ends, and some faces float. Any solution to this?
@grabbitt
@grabbitt 4 года назад
this is very awkward and in fact the only way to solve it is to have the claws less pointy
@jfcomposition
@jfcomposition 3 года назад
I think the flipped normals guys fooled us all with Retopology 😂
@DavidRidlen
@DavidRidlen 3 года назад
Is there a way to preserve UVs?
@grabbitt
@grabbitt 3 года назад
Don't think so
@programmingtacticalcode7968
@programmingtacticalcode7968 3 года назад
Grant Abbitt:i got one problem when i import in instant mesh my 3d model and then some faces missing actually are invisible, then what to do?!
@grabbitt
@grabbitt 3 года назад
Not sure about that
@coreynoxon
@coreynoxon 3 года назад
Any tips or rules if thumb when deciding how much to decimate the original model? Maybe decimate by a certain percentage of the original model size, or just down to a specific number?
@grabbitt
@grabbitt 3 года назад
Generally I always find 0.3 works well
@ahmedtohami6719
@ahmedtohami6719 5 лет назад
amazing thaaaaaaaaaaaaank yoooooooooooooooooooooooooou
@fgc_7433
@fgc_7433 3 года назад
I know this is an old post and I might not get a response but I tried to use instant mesh and it breaks my mesh. What should I do?
@grabbitt
@grabbitt 3 года назад
probably remove doubles and check normals
@tanhanming545
@tanhanming545 5 лет назад
Did instant mash apply to all 3D software?
@grabbitt
@grabbitt 5 лет назад
it works with .obj files so if your software can export to obj then it will work
@nedimkarabulut5970
@nedimkarabulut5970 5 лет назад
Thank you 😮
@grabbitt
@grabbitt 5 лет назад
thanks :)
@AClarke2007
@AClarke2007 4 года назад
I was under the impression Blender would already have this capability.
@grabbitt
@grabbitt 4 года назад
it does now in 2.81 but it still needs work to match up to instant mesh
@swapnanilnag3713
@swapnanilnag3713 4 года назад
Hi can I use it for dyntopo base mesh , and again importing in blender and sculpt in multiresolution modifier , and then finally retopo again manually ?? It will be very helpful , if reply
@grabbitt
@grabbitt 4 года назад
yes
@swapnanilnag3713
@swapnanilnag3713 4 года назад
Ok thanks 😁 I just recently started blender
@Blue_snapdragons
@Blue_snapdragons 5 лет назад
Does this preserve UV maps?
@grabbitt
@grabbitt 5 лет назад
I don't think so but I did not try it after unwrapping
@vaishnav_mallya
@vaishnav_mallya 6 лет назад
Thank you! That was an awesome tutorial series. But one doubt. Does reducing the face count always reduce the detail. I have seen models with around 20k tris whilst maintaining high details in artstation. How do they do that?
@grabbitt
@grabbitt 6 лет назад
normal maps, which we will go into later :)
@vaishnav_mallya
@vaishnav_mallya 6 лет назад
Grant Abbitt :) thanks
@josephbrandenburg4373
@josephbrandenburg4373 6 лет назад
They probably did the retopology by hand. It's not about how many vertices, it' how you use them.
@end-me-please
@end-me-please 5 лет назад
Thank you papa
@grabbitt
@grabbitt 5 лет назад
:)
@LLLMuzical
@LLLMuzical 4 года назад
you are the best
@grabbitt
@grabbitt 4 года назад
Thanks :)
@IGarrettI
@IGarrettI 6 лет назад
Hey I was wonder, why aren't you using substance painter for your texturing? OTher than the cost of it and availability, unless that's the reason? Cheers! Love your hand painted tutorials. I always wanted to texture in the wow style/handpainted, but I hate texturing in photoshop
@grabbitt
@grabbitt 6 лет назад
yes I have looked into it but i try and do most things in blender first. I might go over to it a bit more in future
@lawrencedoliveiro9104
@lawrencedoliveiro9104 6 лет назад
Blender has quite good texturing tools. Like the ability to work directly in your original scene.
@mouseli5753
@mouseli5753 2 года назад
I need help. After I complete the topology, the file cannot be saved to the computer. Why is that? error:write mesh
@grabbitt
@grabbitt 2 года назад
Not sure with that. Did you follow the making convention I mentioned
@mouseli5753
@mouseli5753 2 года назад
@@grabbitt I found the reason, I saved it directly to the original file and replaced it, thank you
@stevensilcock
@stevensilcock 5 лет назад
Thanks Grant. Just downloaded Instant Mesh. Any idea if Instant Mesh will work on a mesh with holes in it? For instance, one created by Meshroom with no bottom? Need a way of quickly meshing the bottom of those Meshroom creations to allow easier retopology. Tricky using shrinkwrap or snap to if no bottom on your mesh.
@grabbitt
@grabbitt 5 лет назад
Good question i dont think it does work. TRy and fill the holes with grid fill perhaps
@user-th2ii9xx1m
@user-th2ii9xx1m 4 года назад
Thank you so much))) But why retopology is so necessary if we have such a powerful tool to work with? Because effect is the same?
@grabbitt
@grabbitt 4 года назад
you cannot texture paint on very high meshes or use them in games
@vishals1154
@vishals1154 3 года назад
Does it available for 32bit processors
@grabbitt
@grabbitt 3 года назад
Not sure
@thekirlianeffect2635
@thekirlianeffect2635 4 года назад
Guys! That's super cool, but when I export the new mesh, it loose all the UV maps, so it's useless for me... any suggestions?
@grabbitt
@grabbitt 4 года назад
Which export
@thekirlianeffect2635
@thekirlianeffect2635 4 года назад
I'm referring to the export from "Instant meshes". Basically if I import a mesh into "Instant Meshes" to retopology it, when I export the new reduced mesh, it loses the pivot and most important.. the UV maps
@wdblackout
@wdblackout 3 года назад
@@thekirlianeffect2635 i might be late but you dont uv map a high resolution mesh. you do it after retopology
@elisafantini9022
@elisafantini9022 4 года назад
Hello, I can't understand if it's possible to animate the model, after this type of automatic retopology :/
@grabbitt
@grabbitt 4 года назад
you must rig
@elisafantini9022
@elisafantini9022 4 года назад
@@grabbitt but after retopology, right? I'm sorry but I'm new with all of this
@santicheeks1106
@santicheeks1106 4 года назад
why does mine lose some of its faces when I export it back into blender
@grabbitt
@grabbitt 4 года назад
not sure why that would be. There is a new option in recent versions of blender called remesh which you could use
@santicheeks1106
@santicheeks1106 4 года назад
@@grabbitt ok thanks
@ABMultimediaDesigner
@ABMultimediaDesigner 5 лет назад
is Instant Meshes free to use?
@grabbitt
@grabbitt 5 лет назад
yes
@ruslanartamitsky3425
@ruslanartamitsky3425 6 лет назад
Excuse me, where is the link?
@hurtme5286
@hurtme5286 6 лет назад
github.com/wjakob/instant-meshes Lazy bastard
@mrexotics3308
@mrexotics3308 6 лет назад
github.com/wjakob/instant-meshes here you go
@grabbitt
@grabbitt 6 лет назад
yep put it in now sorry
@shubhamshetkar4406
@shubhamshetkar4406 5 лет назад
Instant meshes is good for 2 million polygon models to few hundread or 1000 polygons?
@grabbitt
@grabbitt 5 лет назад
I'm not sure some people have said that it is capable of a very large amount but i have not had the same success
@MrMadvillan
@MrMadvillan 5 лет назад
Anyone stress tested this software ? I just tried to upload a 1gig model and it just hangs
@grabbitt
@grabbitt 5 лет назад
A 1 gig model??? that seems a bit over kill. My models often have 2 million faces but are only 50mb or something like that
@MrMadvillan
@MrMadvillan 5 лет назад
thanks for the input! yes 1gih is a lot tho not unreasonable for 3d scans. I’m looking for a solution to retopo 3d scans from agisoft and would like to avoid the zbrush dynamesh step.
@grabbitt
@grabbitt 5 лет назад
@@MrMadvillan ah I see yes I'm not sure of the best software for that type of thing
@jaredturner2156
@jaredturner2156 5 лет назад
@@grabbitt I think it may be a pc thing just from 1st impression, I had no problem loading a 928mb Engine from a photogrammetry scan. Love this tool near instant 235k poly down to 8.6k. Works great
@grabbitt
@grabbitt 5 лет назад
@@jaredturner2156 that's very good
@fanli5184
@fanli5184 Год назад
can it make symmetry mesh?
@grabbitt
@grabbitt Год назад
Not that I know of
@fanli5184
@fanli5184 Год назад
@@grabbitt got it, thx for replying anyway fam!
@NikaZautashvili_aka_NikVili
@NikaZautashvili_aka_NikVili 6 лет назад
There is actually an add-on for implementing some of the IM features right into blender. It can also quickly send model from blender to IM. Maybe someone will find it useful. Thanks.
@ogsens6039
@ogsens6039 6 лет назад
Nika Zautashvili what is the add on,
@NikaZautashvili_aka_NikVili
@NikaZautashvili_aka_NikVili 6 лет назад
OGSENS blenderartists.org/forum/showthread.php?387378-WIP-InstantMesher-automated-export-and-import-for-Instant-Meshes-(Windows-Linux)
@grabbitt
@grabbitt 6 лет назад
Thanks guys
@matarloum2894
@matarloum2894 6 лет назад
WHYY i discover you only now ???!???
@petertremblay3725
@petertremblay3725 6 лет назад
Only good for static object and often if you want to sculpt afterward the geometry generated by IM will be full of naughty errors! Don't even think about it for animated models!
@grabbitt
@grabbitt 6 лет назад
yes i agree. just for those starting out.
@vidyaWolf
@vidyaWolf 6 лет назад
Why doesn't blender support such a feature out of the box? Wouldn't it be rather easy to implement with all the expertise the blender team has? Did they figure there's no need to include it when others already do it and better or what is the reason? I don't know much about 3d modeling, so everytime I come across this topic I see either "do it by hand" or "use some external tool X".
@grabbitt
@grabbitt 6 лет назад
yes it would be nice
@eblgraphics
@eblgraphics 2 года назад
My mesh comes out broken...
@grabbitt
@grabbitt 2 года назад
You may need to check it for errors before you send it there
@RomboutVersluijs
@RomboutVersluijs 5 лет назад
Cool thing, i thought you were using the blender addon for this.
@grabbitt
@grabbitt 5 лет назад
yes apparently there is a addon now but not tried it yet :)
@RomboutVersluijs
@RomboutVersluijs 5 лет назад
@@grabbitt i just did, but haven read anything about this app. So i dont know what im doing hahahaha
@RomboutVersluijs
@RomboutVersluijs 5 лет назад
ALso found a method to get it working on OSX. Because it was crying about a minimum version to open it. when i check the app content and open the unix app inside, it simply does open and no crying ;) hahaha
@RomboutVersluijs
@RomboutVersluijs 5 лет назад
Wow the addon is so much easier. No need to finic around with all kinds of settings. What would nice is if we had grease pencil to control the flow :)
@neshiah4747
@neshiah4747 3 года назад
Process is excellent…until I try opening up the model back in Blender - which it won’t do 😕
@grabbitt
@grabbitt 3 года назад
did you include the obj extension
@neshiah4747
@neshiah4747 3 года назад
@@grabbitt I typed .obj as the extension. Is that correct - and thanks for replying 🙏
@rasoolrahnavard2570
@rasoolrahnavard2570 4 года назад
wow your voice is Doublage voice 👌 :)
@hufrodo
@hufrodo 5 лет назад
Dude, it's very far to consider a retopology
@grabbitt
@grabbitt 5 лет назад
Not sure I understand. Do you mean the term retopology should not be used?
@francez123456789
@francez123456789 4 года назад
instant mesh doesnt do a good job...
@hitdogreport4619
@hitdogreport4619 4 года назад
fairly straight forward, huh?? whatever... foh
@grabbitt
@grabbitt 4 года назад
I'm enjoying your comments :) my newer courses tend to be easier to follow :)
@hitdogreport4619
@hitdogreport4619 4 года назад
@@grabbitt LOL... i appreciate your reply. figured it out...btw.... looking at something for hours that should take minutes can be daunting..... peace
@thiagoc4358
@thiagoc4358 5 лет назад
Thank You so much!!
@grabbitt
@grabbitt 5 лет назад
😃
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