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Retopology in Blender - Speed Retopo Addon 

Jamie Dunbar
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EDIT: Just a heads up Blenderheads, it looks like Speed Retopo is no longer available for free. Which is unfortunately, but it is a very good addon and worth the few dollars.
Retopology can be a difficult task and Blender's tools aren't the most intuitive. In video two of this three part series, we'll learn how to use the 'Speed Retopo' addon to speed up your retopology workflow.
Part 1 - Polybuild Tool:
• Retopology in Blender ...
Use the code "free" to download the Spyro model here:
gum.co/UWXBC
Speed Retopo addon:
blendermarket.com/products/sp...
gumroad.com/l/speedretopo
0:00 Introduction
0:45 Download Speed Retopo Addon
1:13 Installing Speed Retopo
1:53 Speed Retopo Settings
2:40 Start retopologising
3:24 Start Retopo: Vertex
5:40 Start Retopo: Polybuild
7:54 Start Retopo: BSurface
10:50 Using the pie menu
13:10 Viewport display options
14:30 Align to X tool
15:37 Space tool
16:35 Relax tool
17:53 Rebuild shrinkwrap tool
19:38 Using Speed Retopo with the other Blender tools
20:35 Bridge tool
21:05 Grid fill tool
22:00 GStretch tool - currently broken!
22:53 Erasing BSurface lines
23:50 Creating cylindrial topology - legs & arms
25:35 Create eye topology
26:20 Working with flipped normals
27:54 Timelapse - retopologising
30:20 Testing your retopology - Subdivision modifier
35:53 Final thoughts
----------------------------------------------------------------
Want to learn about character design in Blender?
Check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.
Gumroad: gumroad.com/l/kYajJ
Blender Market: blendermarket.com/products/ch...
----------------------------------------------------------------
Background music supplied by:
www.bensound.com
#Blender #tutorial #topology

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22 июл 2024

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Комментарии : 163   
@oOArm4gedd0nOo
@oOArm4gedd0nOo 3 года назад
Workaround for the broken GStrech tool at 22:00 You can use the built in Addon "Loop Tools" there is a GStrech option as well which can be set to "annotate" and works. Overall great tutorial, thanks for sharing :)
@JamieDunbar
@JamieDunbar 3 года назад
Sweet Irgendwer! I use the "circle" tool all the time, but never even noticed the GStretch option. Just tried it and yep, it appears to work. Thanks for sharing.
@dhananjaydeshmukh817
@dhananjaydeshmukh817 3 года назад
That thumbnail is absolutely genius...
@JamieDunbar
@JamieDunbar 3 года назад
Haha, thanks Dhanajay! It was surprisingly difficult - his shoulder doesn’t really bend that way naturally. Had to do a fair bit of corrective sculpting to make it work 😅
@retroeshop1681
@retroeshop1681 3 года назад
You gotta love Spyro ♥
@chrystianyaxche5381
@chrystianyaxche5381 9 месяцев назад
In this tutorial I resolved the main question I had about the addon, the way to start is unnecessarily confusing, thank you for taking that detail into account. They don't mention it in the official tutorials. In general this series has helped me a lot. thank you.
@JamieDunbar
@JamieDunbar 9 месяцев назад
Thanks @chrystianyaxche5381. Glad I could help get you started ;)
@Sligui28
@Sligui28 3 года назад
This is great! Especially where you get into how to check your topology with the subdivision modifier. Really looking forward to your future videos where you show how to utilize this new topology for normal baking, etc. Thanks!
@JamieDunbar
@JamieDunbar 3 года назад
Thanks mate. Really glad you're getting so much out of it :D I'm also itching to do the normal/displacement baking tutorial. I think there's a lot of people out there who are confused by this process. But, I still have to do a 'Retopoflow' tutorial first. I can't wait until the holidays so I can work on these videos without having to worry about my actual job!
@user-gk9ut9qc1o
@user-gk9ut9qc1o 8 месяцев назад
That thumbnail is adorable
@linhduong74
@linhduong74 3 года назад
Finally the best retopology video does exist and it already existed for 8 months :D. Thank you so much for your detailed explanation, I'm a newbie and this means a lot to me
@JamieDunbar
@JamieDunbar 3 года назад
Thanks Linh 😁 I’ve seen a lot of beginners struggling with retopology - you’re definitely not alone! I’m glad this has been so helpful to you.
@DeathsBlueHat
@DeathsBlueHat 3 года назад
Had to hit this one with what to me is the rare and elusive like. Clear dictation and covering of features as well as answering questions other retopology videos have left me confused about. A+
@JamieDunbar
@JamieDunbar 3 года назад
Yay! It’s been many years since I got graded in anything. Good to know I can still score A+s 🤣 Glad I could help. And big thanks for the 👍. They all really help.
@The3Dsmash
@The3Dsmash 3 года назад
Superb break down and demo of a great add-on. Now I have no excuse to try this. Thanks for taking the time to create this!
@JamieDunbar
@JamieDunbar 3 года назад
No worries Smash. Now get to it! *Cracks whip*
@itsTERIYAKI
@itsTERIYAKI 3 года назад
Just as Im struggling with retopo you release this video!!! Thank you
@JamieDunbar
@JamieDunbar 3 года назад
Yay! Success.
@grzegorzabedzki3466
@grzegorzabedzki3466 3 года назад
I just found your channel and must admit that your content looks interesting, especially character design.
@JamieDunbar
@JamieDunbar 3 года назад
Thanks Grzegorz. I've tried to focus on character design - it's definitely my favourite part of 3D. Hopefully you find what you're looking for ;)
@tamasorvos8882
@tamasorvos8882 3 года назад
One of the best retopo tutorials, that's for sure!
@brandonjacksoon
@brandonjacksoon 3 года назад
You are the best)) keep it up please! Really cool videos! Cool voice and lessons flow. Thank you for sharing your knowledge!
@joelcoxca3772
@joelcoxca3772 3 года назад
Thanks!, the subsurf modifier test method helped me a lot.
@ror2349
@ror2349 3 месяца назад
Thanks for both the tutorials, really helpful and well taught.
@JamieDunbar
@JamieDunbar 3 месяца назад
Thanks Ror. Glad you got something out of them 😀
@flamingomtn
@flamingomtn 3 года назад
Seriously useful video. Thank you. I really like the way you teach.
@retroeshop1681
@retroeshop1681 3 года назад
Awesome! I've been waiting for the new video to come up, I'll watch it right away :D
@JamieDunbar
@JamieDunbar 3 года назад
Glad I could be of service ;) Let me know what you think.
@retroeshop1681
@retroeshop1681 3 года назад
@@JamieDunbar It was really cool, I learned a lot :D I really look forward for the Retopoflow one! :D
@rjwarzone
@rjwarzone 3 года назад
amazing.i can't wait for the upcoming tutorial
@jfcomposition
@jfcomposition 3 года назад
Your knowledge is godmode. Good explained, very fast speech and everything on point. You deserve way more views 👍
@JamieDunbar
@JamieDunbar 3 года назад
Thanks JF. Really appreciate it 😁
@jfcomposition
@jfcomposition 3 года назад
@@JamieDunbar i am watching like 12h in a row turtorials and yes there is always one who is the best👍
@JamieDunbar
@JamieDunbar 3 года назад
@@jfcomposition Wow! A 12 hour stint is epic. Don't forget to sleep!! ;)
@jfcomposition
@jfcomposition 3 года назад
@@JamieDunbar still learning... 3d is an absolute horror because we need 3 lifes to understand everything 😂 high poly to low poly is one of the most complicated things i learn in my life, its a hoax, its a myth, its a secret, its magic all in once 🤤🤤🤤
@JamieDunbar
@JamieDunbar 3 года назад
@@jfcomposition "its a hoax, its a myth, its a secret, its magic"...I think I need a t-shirt that says this with "It's my job" on the back :P
@bentalls85
@bentalls85 3 года назад
Thank you for this. Very well done tutorial, I learned a lot. Subbed :)
@JamieDunbar
@JamieDunbar 3 года назад
Yay! Welcome to the channel 😎
@olanrewajuogunniran6101
@olanrewajuogunniran6101 3 года назад
tutorial well done, love the content
@michaelf2023
@michaelf2023 3 года назад
Love your vids - Thanks!
@MasterCharizard
@MasterCharizard 3 года назад
Can't wait to see the multires tutorial. Normal maps and baking are still a confusionary mistery to me when it come to do the right thing with the right settings
@JamieDunbar
@JamieDunbar 3 года назад
I can't wait to get around to making it! Apologies, I was hoping to have it done before Christmas, but work has been a nightmare. I'm hoping to get the 'Retopoflow' tutorial out before Christmas. Then get the multires/baking tutorials out over the break. It's all still coming, I promise! :P
@MasterCharizard
@MasterCharizard 3 года назад
@@JamieDunbar Don't worry, take your time and enjoy Christmas before all Good work.
@ultraboy99x
@ultraboy99x 3 года назад
@@MasterCharizard ayee,didnt expect to see a tekken player here.
@rucchi7
@rucchi7 3 года назад
Thanks for the video it's really helpful, a video on baking high to low poly would be great :)
@JamieDunbar
@JamieDunbar 3 года назад
You’re very welcome Redaznable. I’m working on both the Retopoflow and a baking tutorial. Hoping to get both done in the next month or so. Can’t wait until the Christmas holidays - got so many tutorials I want to get done in the break 😅
@2010cam1
@2010cam1 3 года назад
I've been dreading retopo until I saw this! Thankyou so much for this video! :D
@JamieDunbar
@JamieDunbar 3 года назад
Retopo isn’t too bad once you wrap your head around the setup. After a while you’ll get a feel for how good topology flows and the process can become quite zen…assuming you like solving puzzles anyway 😜
@2010cam1
@2010cam1 3 года назад
​@@JamieDunbar Yeah I'm really getting the hang of it thanks to videos like these :D I can't wait to see what I can accomplish after some more hours of practice with these tools! I'm teaching myself to make games atm before I start a game design course in September where they'll be teaching me autodesk, adobe software and houdini etc... I can't wait!!! A few months ago I had no direction in life and wasted years doing nothing but playing videogames, but now that I've found Blender, Unreal Engine, Quixel Mixer and fantastic videos like these I feel like I've found my life's passion! It's been life changing for me! Thankyou for being a part of it and giving me some more motivation for today! :D
@JamieDunbar
@JamieDunbar 3 года назад
Haha, I feel I had a similar experience. I went to one of those “career day” expos when I was in my final year of high school. Spent the whole day bored out of my brain - nothing interested me. Until I saw a velociraptor running across the desert on a computer screen. That was around 15 years ago 😁 Make no mistake - it’s a tough industry. But it’s extremely rewarding. Just wait until you seen your name on the big screen, or in the credits of a AAA game 😉
@JamieDunbar
@JamieDunbar 3 года назад
Also, so jealous you’ll get to study Houdini. It’ll probably break your brain at first, but the things you can do with it are astounding.
@2010cam1
@2010cam1 3 года назад
@@JamieDunbar Everything about creating games is so fascinating and there's so much to learn even if it's just the basics I feel so satisfied by learning :D Every day I'm learning loads of new things even if what I make isn't up to industry standard yet - At the end of the day when I go to bed I feel genuinely satisfied knowing I've spent the day developing a craft and get a good nights sleep!
@melbendigo
@melbendigo 3 года назад
In the testing phase at the end of the video, my final mesh is showing little black spots along all the creases and smaller details, and it it's breaking up. Does anyone know what causes this or how to fix it? I'm googling around about it, but so far can't find an answer. I subdivided the surface more, but it's still there. Thank you for any help!
@noosman16
@noosman16 3 года назад
Speedretopo is a must!
@JamieDunbar
@JamieDunbar 3 года назад
Yeah, after having done retopo manually and using addons, I definitely won’t be doing it manually again 😅
3 года назад
Hello, thank you very much for the tutorial videos you shared
@coreys2686
@coreys2686 Год назад
I seem to recall the direction of the annotation lines you draw has an affect on the direction of the face normals on older versions. I just tried BSurfaces on one of my sculpts using Blender 3.2 and couldn't replicate (don't have Speed Retopo). It works fine for me with vanilla Blender. It's a weird bug.
@tuulikk9193
@tuulikk9193 3 года назад
I kind of feel that I don't want to do any retopology and that it's just a waste of time. But I know better. So anything that can both speed it up and also have the tools to make it look good is what I'm looking for. I will try this addon. Thank you for a very good introduction and guide.
@JamieDunbar
@JamieDunbar 3 года назад
You don’t always need to retopologise. The point of retopology is to prepare the model for animation, as really dense meshes don’t animate well. But if you’re only planning on sculpting, and not rigging or animating, you don’t always need to retopo. Check out my Spyro or Yoshi sculpting videos to see what I mean. That said it’s good practice, so I definitely encourage you to do it!
@tuulikk9193
@tuulikk9193 3 года назад
@@JamieDunbar I don't know about animation, but I think I want to do some posing and even facial expressions on some sculpts. But I guess I will be selective. I will look into your suggestion. I have been trying to make body base meshes of subdivided cubes that I have created by duplicating, scaling, rotating and sculpting. But the parts and details don't fit so good together when I try to sculpt over it. I almost want to retopo the bodies for better face flow. I have so much to learn. Thank you for your answer!
@JamieDunbar
@JamieDunbar 3 года назад
For simple posing you can probably get away with automatic retopology (like the remesh tool). But if you’re still a beginner I’d recommend doing the retopology. These automatic methods are kind of cheats, and it’s only with experience you learn when you can and can’t cheat.
@CONTEMN_Topic
@CONTEMN_Topic 3 года назад
thank you boss. subscribed
@JamieDunbar
@JamieDunbar 3 года назад
Yay! Welcome to the crew 😄
@_mapper1142
@_mapper1142 3 года назад
Your vids are amazing ty
@JamieDunbar
@JamieDunbar 3 года назад
Thanks mate. Feeling the love!
@untrollable3212
@untrollable3212 2 года назад
i have a question on my model the arms show that is it covered but when i hit tab to see how it looks a good sized section is like in the arm and also when i look at how the final model will look like it adds lines going through it but there not then when i edit? can you help me
@JamieDunbar
@JamieDunbar 2 года назад
Heya Untrollable. Most modifiers have an "edit mode" toggle next to the display toggle. This toggle allows you to enable or disable the modifier when you're in edit mode. Presumably if you're going into edit mode and your model is changing, you have this disabled. Enable it and your model should stop moving when you tab in and out. Reopology in Blender can be a bit flaky at times, so I recommend applying your shrinkwrap modifier periodically and recreating it, which Speed Retopo can do automatically for you.
@ethanbuttimer6438
@ethanbuttimer6438 Год назад
I'm having a lot of issue with the keymappings in blender 3.3.1, windows 11. What's the new way to bring up the "shift right-click" menu?
@JamieDunbar
@JamieDunbar Год назад
Hey Ethan. It's been a while since I made this tutorial, but I think even back in 2.9 the keymappings clashed. When you shift/right-click, is it moving the 3D cursor? I just tested in Blender 3.2, and as long as you enable the "SPEEDRETOPO" keymap, it seems to override the 3D cursor keymap and looks like it's still working as expected. Do a search for "shift right mouse" in the Keymap preferences. It should stand out, as it's all in CAPS. But it's under the '3D view generic'. Let me know if you have issues. This would be much easier to explain with a screenshot.
@ADI-xp4qe
@ADI-xp4qe 3 года назад
Hey mayte, thanks for this great insight. Although, at 13:52 I feel if you enable solidify modifier. You can have both transparent look and in front option. I hope, this helped. Cheers
@JamieDunbar
@JamieDunbar 3 года назад
I'd never even considered adding a solidify modifier. You'd want to be careful and keep it set fairly low, as that growing geometry could do some weird things around armpits for example. But I'm curious to try it now.
@ADI-xp4qe
@ADI-xp4qe 3 года назад
@@JamieDunbar Yes, I agree. It does get wonky. In that case I just hide that part of the mesh 😂
@Eradifyerao
@Eradifyerao 2 года назад
Why is it so hard to get started with the addon? I was doing fine with Polybuild and Polyquilt, but I figured this would be better - so far its just added more menus and buttons to figure out...
@CASMANWHAT
@CASMANWHAT 2 года назад
Instant sub. I hate the retopo stage and this will make it easier
@JamieDunbar
@JamieDunbar 2 года назад
Awesome. Welcome to the channel mate ;)
@DrageaMoonglare
@DrageaMoonglare 2 года назад
Hello, can you please write here what pie menu is using here? I want to change with the moving pivot in the preferences but there is so much Pie menus :D
@JamieDunbar
@JamieDunbar 2 года назад
Hey DrageaMoonglare. Do you mean the menu where you can change the pivot point? Some of the options are 'median point', '3D cursor', 'individual origins', etc.? I'm pretty sure that one is standard with Blender, so you shouldn't need to enable any addons. Full stop (.) is the keyboard shortcut.
@imalkesara4466
@imalkesara4466 Год назад
Sir, how did you do retopologize wings ?`and others
@JamieDunbar
@JamieDunbar Год назад
Hi Imal. I must admit, I didn't actually retop the wings. I just built them out of polygon planes, so their topology was already okay. You can see that here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JBjkLhqFOxA.html
@Kiyamlol
@Kiyamlol 2 года назад
when i control click it moves vertices nearby...how do i stop thjat?
@JamieDunbar
@JamieDunbar 2 года назад
Heya Kiyamlol. There's a couple of different things that might be. The most common is simply that the shrinkwrap modifier isn't that accurate in Blender. It does some guessing, so when you add another vertex, it 'guesses' again which can shift the vertices around it. The best way around this I've found is to simply apply your modifiers (which locks them in place, no more guessing) and recreate them. It's been a little while, but I'm pretty sure Speed Retopo has a tool that does all this automatically for you. Which is great, because I usually have to do it a couple of times per model.
@SqualidsargeStudios
@SqualidsargeStudios 3 года назад
how does one turn off that shift click menu? it's highly annoying when trying to select 2 verts
@JamieDunbar
@JamieDunbar 3 года назад
Not sure I understand why the menu is conflicting. You use "shift + right click" to bring up the menu, and "shift + left click" to select. If you really need to turn it off though, you can find it under the addon preferences. Specifically under "keymaps".
@CONTEMN_Topic
@CONTEMN_Topic 2 года назад
100x better than addons creator tutororial
@jaimezegpi8064
@jaimezegpi8064 3 года назад
Master!
@JamieDunbar
@JamieDunbar 3 года назад
Padowan!
@marigrafito
@marigrafito 2 года назад
hi!! If I have to send the mesh to maya for rigging, I have to use the subsurf when I finished the retopo??
@JamieDunbar
@JamieDunbar 2 года назад
It’s completely up to you. Personally I’d remove the subsurf, send it to Maya and use Maya’s smooth mesh option (keyboard shortcut #3).
@marigrafito
@marigrafito 2 года назад
@@JamieDunbar ok!! Thanks for answering, and this video saved my proyect, it’s so well explained! I’m doing the retopo right now actually haha
@greninja-qm2tz
@greninja-qm2tz 3 года назад
Just what I was looking for. Thanks, very informative. :) Guess my only question is, what to do after retopologizing? Do I actually apply the shrinkwrap and subsurface modifiers? 'Cause, when I apply the latter, it adds hundreds of vertices... :/
@JamieDunbar
@JamieDunbar 3 года назад
You’ll probably want to bake either a normal map (for games) or a displacement map (for film). I’ve got a couple of tutorials for both of those: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R2q7oZLs0GE.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HPfqI8lB5Q0.html
@greninja-qm2tz
@greninja-qm2tz 3 года назад
@@JamieDunbar Thanks. Will do.
@ubercactus5612
@ubercactus5612 2 года назад
my jaw dropped with the bsurface tool
@JamieDunbar
@JamieDunbar 2 года назад
Haha, I remember the first time I saw it, mine did too :P
@ghostking8901
@ghostking8901 3 года назад
after your done with retopology, what's the next step if ur trying to bring the character into a game
@JamieDunbar
@JamieDunbar 3 года назад
Heya Ghost. I’d say you probably want to make normal maps next. Then any other maps (colour, roughness, etc.). Then rig. I’m planning another couple of tutorials to cover normal and displacement maps - just haven’t got around to it yet 😅
@AmyKurylo
@AmyKurylo 3 года назад
Does this tool work on iOS? I tried installing it, but can't get it to work.
@JamieDunbar
@JamieDunbar 3 года назад
Hi Amy. I must admit, I don’t know. And I don’t have iOS to test it for you 😥 Your best bet is probably to contact the developer.
@escanor8696
@escanor8696 3 года назад
I'm facing this issue inwhich after sculpting a human body and when i try to retopologize by separating parts, align to x option is working towards the opposite direction and is there any way to change that? Do ineed to change the orugin of each part before retopologizing
@JamieDunbar
@JamieDunbar 3 года назад
Hi Escanor. I haven’t tested it, but I’d assume yes - you’d want to have your transforms applied for each object. It’s the only thing I can think of that would break the align to x feature.
@escanor8696
@escanor8696 3 года назад
@@JamieDunbar yeah got it thanks... If it's ok is it good to initially seperate body parts and retopologize and in the end join together. While doing like that is it ok if the number of vertices in the neck and body is not equal? Can it cause any further problem while animating?
@JamieDunbar
@JamieDunbar 3 года назад
I often retopologise sections of the body (for example, I’ll often do the body first and keep it really low poly, then do the face, then try and join them and add extra edge loops as needed). There’s nothing wrong with the neck and the body having different vertex numbers to begin with, but eventually you’ll have to make them the same number so you can join them properly. If your faces have more than 4 vertices it will probably cause problems while animating.
@escanor8696
@escanor8696 3 года назад
@@JamieDunbar thank you so much🍻🍻
@gingerdog8203
@gingerdog8203 3 года назад
do you apply all the modifiers including the subsurf afterwards?
@JamieDunbar
@JamieDunbar 3 года назад
Heya Ginger. It depends how you intend to use the model. I’d suggest checking out either my displacement or normal maps tutorial that go over the next steps: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R2q7oZLs0GE.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HPfqI8lB5Q0.html
@gingerdog8203
@gingerdog8203 3 года назад
@@JamieDunbar this was a fast reply lol thank you. i will check it out
@gingerdog8203
@gingerdog8203 3 года назад
@@JamieDunbar do i have to do the normal maps *and* the displacement?
@JamieDunbar
@JamieDunbar 3 года назад
@@gingerdog8203 No, definitely not. Generally speaking you'd do a normal map if you were making a video game, and displacement maps if you were making a film (although films tend to use both). The technique for baking them is almost exactly the same, so you really only need to watch one of those tutorials.
@michaelahilbig4939
@michaelahilbig4939 3 года назад
Thanks Jamie for the tutorial I have a question. I have a model, a dress that is symmetrical at the top and asymmetrical at the bottom. How do I proceed here? Can I even use the mirror function here? How do I get a coherent mesh? Do you have a solution? I am still learning. thanks
@JamieDunbar
@JamieDunbar 3 года назад
Hi Michaela. Objects or characters that are asymmetrical are always more tricky. Usually I model them as much as I can using a mirror modifier, then apply the modifier and model the asymmetrical parts manually. It takes more time and can be a pain when rigging (as you’ll need to paint your weights the same way - do as much as possible with symmetry on before fixing the asymmetrical parts manually) but it’s really the only way to do it.
@michaelahilbig4939
@michaelahilbig4939 3 года назад
@@JamieDunbar Hi Jamie, thanks for the quick reply. Something like that I have already thought, then I will try it out so. Thanks a lot
@michaelahilbig4939
@michaelahilbig4939 3 года назад
@@JamieDunbar Hi Jamie, may I ask you one more question? I have been rebuilding a body with Speed Retopo for days. Now I want to create a new mesh to the existing mesh at a different location using the pencil strokes function. But the program then goes out of speed retopo and does nothing, so to speak. At the end it says again I should start speed retopo..but that would create a new mesh which I don't want. Do you know this error and what can I do about it? Thanks for your answer!
@JamieDunbar
@JamieDunbar 3 года назад
@@michaelahilbig4939 - Sorry, I'm having a little trouble imagining what you've described there. It might be easier if you tell me what you're trying to achieve, rather than the steps you've taken, as there might be another method or work around. Why do you want to create a new mesh, and why do you want it at a different location?
@michaelahilbig4939
@michaelahilbig4939 3 года назад
@@JamieDunbar Hi Jamie, ok I see, I'll try to describe it another way. I have a female body that I am rebuilding with speed retopo. Chest, belly and arms are already done. But now when I want to model the legs for example with the pencil stroke function, it no longer connects the 2 pencil strokes together, and breaks off. (I continue to work with the mesh where belly, chest and arms are already finished). Can it be that I can only pull out polygons consisting of a mesh? Thanks a lot Translated with www.DeepL.com/Translator (free version)
@kat74809
@kat74809 8 месяцев назад
How come I don't see the Hidden Wire option as yours? I downloaded the latest version. I can see the blue only from the back and the color is opaque after I hide the object I am trying to retopologize. Do you know what the shortcut is to bring up the pie menu?
@JamieDunbar
@JamieDunbar 8 месяцев назад
Hey @kat74809. I haven't used Speed Retopo for a while now, but your question prompted me to download the latest version. And wow! The new version is really cool. It does look like most of this tutorial is still relevant, although obviously some stuff has changed. I'm not 100% sure on the viewport options, but I did find the pie menu for you. It can be changed in the addon settings under "keymaps", but by default I believe it's "ctrl + alt + shift + A". Which is frankly a horrible shortcut! 😂
@kat74809
@kat74809 7 месяцев назад
@@JamieDunbar Thank you for going out of your way to download the newest version so that I can find the pie menu 😂 and yes I did end up changing it.
@JamieDunbar
@JamieDunbar 7 месяцев назад
@@kat74809 Haha, all good. It's been a while since I last played with it and there's been a lot of updates. Might be just about time to redo this tutorial...🤔
@kat74809
@kat74809 7 месяцев назад
@@JamieDunbar Yes do a new tutorial :) Then see if you can keep using Bsurface to draw on an existing mesh that wasn't created using the SpeedRetopo addon. See if the panel's functions like shrinkwrap/ freezing tools would continue working for that existing mesh that wasn't created with the SpeedRetopo addon.
@HProductionsish
@HProductionsish 3 года назад
Hidden wire doesn't work. I can't see the faces. I'm using the latest version for 2.9.
@JamieDunbar
@JamieDunbar 3 года назад
Hey Klop. I just tried the hidden wire in 2.93 and didn't have a problem with it. I do remember having some issues with the viewport settings though. Never did quite figure out if it was a bug or something I was doing wrong.
@HProductionsish
@HProductionsish 3 года назад
Thanks for the reply, Jamie! I actually figured out the problem. The shrinkwrap offset was set to zero, so I couldn't see the faces until after I increased it.
@DvirElisha
@DvirElisha 2 года назад
Where is part 3 of this series?
@JamieDunbar
@JamieDunbar 2 года назад
Hey Elisha. You can see part 3 on Retopoflow here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dagHqlydUHQ.html
@JamieDunbar
@JamieDunbar 2 года назад
And thanks for pointing out that this doesn’t have the right video link at the end. I thought I’d fixed that. I’ll update it shortly.
@endlessinsomnia4662
@endlessinsomnia4662 3 года назад
Well the next video be released soon?
@JamieDunbar
@JamieDunbar 3 года назад
Hi Endless. I was hoping to have the next video out before Christmas, but that obviously didn’t happen. I’ve got guests here for the holidays, but should be able to get back to making tutorials early in the new year 😊
@endlessinsomnia4662
@endlessinsomnia4662 3 года назад
@@JamieDunbar Take your time, have fun.
@cuascuarascuasyio2588
@cuascuarascuasyio2588 2 года назад
Its no longer free ;-; but it was a great tutorial
@JamieDunbar
@JamieDunbar 2 года назад
Oh no 😩 I wonder when that happened. I’ll have to put some notes on the video. It’s understandable, it is a very good addon after all, but rather unfortunate for anyone looking to get started with retopology.
@gharibgamegg
@gharibgamegg 3 года назад
I just subscribe. For Spyro and I will try Blender . I well be grateful if you make Klonoa character
@JamieDunbar
@JamieDunbar 3 года назад
Yay, thanks for joining. I haven’t heard of Klonoa before, but it’s a cool looking character. What’s the show about?
@InThisStyleGMinor
@InThisStyleGMinor 2 месяца назад
Be preparedddddddddddddddddddd
@ranjanachauhan8253
@ranjanachauhan8253 3 года назад
@SqualidsargeStudios
@SqualidsargeStudios 3 года назад
the vid is amazingly informational, the the music in your videos is really repetitive and a bit too much, some variation of different tracks would be really good.
@apportion2268
@apportion2268 3 года назад
Anyone wanting retopoflow can get it for free from their official GitHub... CGCookie. Cool guys.
@Cyberwendy
@Cyberwendy 2 года назад
Nice video, but addon is paid only now
@JamieDunbar
@JamieDunbar 2 года назад
Yeah I heard. Definitely a sad thing. I've updated the comments, so hopefully no one will be led astray. Still a good addon and a solid cheap alternative to Retopoflow.
@InThisStyleGMinor
@InThisStyleGMinor 2 месяца назад
10:20 WHaa///aaaa/??AOA?
@ojas-tiwari
@ojas-tiwari 2 года назад
NOOOOO IT IS NO LONGER FREE NOW D:
@JamieDunbar
@JamieDunbar 2 года назад
Yeah, only found that out myself a couple of weeks ago. Thankfully it's still pretty cheap and a good alternative to Retopoflow, but I can appreciate not everyone is going to have the disposable income to throw at it :(
@iceseic
@iceseic 3 года назад
feels like watching paid tutorial ilegally
@JamieDunbar
@JamieDunbar 3 года назад
Haha, oh man you mean I could be charging for this!? Oops.
@harrysanders818
@harrysanders818 2 года назад
Retopoflow hides and locks away all the tool arsenal that Blender offers. It tries to be its own thing slappd on top of blender. Which kind of makes it disempowering for anythign else than straight organic topology work. And even then, not having acces to all the usual tools is an odd choice. I wouldnt call it "even more powerful".
@NNgon
@NNgon 11 месяцев назад
+it starts to lag after a while that's why I am considering using this addon
@Iglum
@Iglum 3 года назад
Someone did not check out the usage guidelines #3 for the Community Badge 👀 www.blender.org/about/logo/#community Anyways great video. Why not record blender in full screen mode? top bar and windows taskbar seems like wasted pixels on such a high quality video
@arcangel964
@arcangel964 2 года назад
Retopo in Blender is archiac compared to 3D Coat and the selling point for this addon its as impressive as sand to a camel in need of water. U can use the Bridge function thru Loop Tools, which is basically the only thing u need ( the relax, flatten, circle tools come in handy too) and the fill function. Its quicker to disable shrinkwrap, extrude a section if cylindrical, enable it back on, smooth vertices by disabling and then enabling the shrinkwrap (u can use the sculpt smooth for this), and its done... Bob' s yr uncle. No need for this useless addon. Hehe
@JamieDunbar
@JamieDunbar 2 года назад
No worries mate. You enjoy your $500 a year software ;)
@KVideographie
@KVideographie 3 года назад
Worst plugin ever used
@JamieDunbar
@JamieDunbar 3 года назад
Oh really? How come? I get the feeling Speed Retopo hasn't been updated for a little while. There's a couple of things in there that don't work, or don't feel like they've been updated to the newer 2.8+ interface. But all in all I enjoyed using it. Certainly more than I enjoyed retopo with Blender's default tools. What was so bad about your experience?
@TheKevphil
@TheKevphil 2 года назад
Compare to *RetopoFlow.* Aside from price! ;)
@JamieDunbar
@JamieDunbar 2 года назад
Hey Kevin. Sorry I'm confused. Have you found the next video in the series yet? It covers RetopoFlow. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dagHqlydUHQ.html
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