Originally uploaded 22nd February 2012. Reuploaded here to consolidate on one channel. 5 new RetroAhoy episodes follow this original run. Email: stu@rtbrown.org Twitter: / xboxahoy Reddit: / xboxahoy
+NSlasher Is it possible that you are a little harsh on your controllers? I've been playing games for well over a decade and haven't broken a single controller, even in frantic shooters.
I played this game when it came out on the PS1. The Intro alone was so captivating that I re-watched it over and over. Discovering by accident that you could dodge the bullet in the ending of Mitsurugi gave me a heart race. Only through reading through some magazines I then discovered that each character indeed had secrets in their ending, adding replayability to each of the characters! It wasn't just the good gameplay, Soul Blade really had a lot going for it.
I have good memories of SC2, 3, and 5. I will never forget getting to top 8 in a SC2 local tournament that had about 50ish participants, and all the hours I spent in create a soul in SC3. People generally didn't like Chronicles of the sword, but I enjoyed it for it's simple but classically laid out drama and make you the player the hero rather than one of the mainstay characters, who instead were clearly too busy with their own story to care much about the struggles of your squad, which I think is pretty lore appropriate.
I'm a bit disappointed you didn't mention the appearance of Link, Heihachi and Spawn in SC2, but did for Star Wars and Assassin's Creed characters for the others. They were very major features to that game.
I just came from watching Nuclear Fruit, and every time I divert my attention to something else for a small moment, I look back at the screen and then wonder for a moment: "What does this have to do with the Cold War..?"
Without an incentive to heavily invest in research of information technologies the development of such systems would have been significantly delayed. As a result home entertainment would arrive much later. In fact without ww2 and the cold war many of the technological achievements of the 20th century wouldn't have been possible. It would be achieved much much later.
Ah, I love SC 3, I played soooo many hours of it and managed to not improve one iota, but it was all great fun. I especially loved the campagin mode with the "tactical" elements where you could make your own character be the hero of the story. It was aaaaaawesome.
+XFreeStyleZX Need for Speed: Underground is nostalgic to me. But being nostalgic to when you were a teenager and being nostalgic to when you were a kid is different lol.
when you are a young teen you still remain a kid. good luck being nostalgic towards crappy childrens toys. IMHO The real nostalgia exists towards the childish early teen years. games, tv shows, life, etc.
Soul Calibur 2 still holds up today as a great, balanced, easy to learn fighter. It's still a crowd favorite within my friend group, even and especially with my non gaming comrades. Want your non gamer girl to play a video game with you? Soul Calibur 2 will definitely work.
It's funny because, I would bring it to my Grandma's house to play with my brother and cousins around Christmas and Thanksgiving. Next thing you know the Mom's, Dad's, and Grandpa wanted to have a go. Literally fun for the whole family. : )
*SC2's game modes were perfect and so fun* ... and unburdened by cut DLC and the whole 2010's micro-transactions culture of ripping your fan base off at every corner.
Sorry but 'AcTuAllY' SoulCalibur was because of the EDGE copyright in Europe. SoulEdge (JPN) SoulBlade (Us/EU) Everything game / media related with Edge in it was insta-lawsuit by EDGE publishing group. To avoid a lawsuit and the same name in all around the world, they wanted SoulCaliber and said "F** it, we don't risk a lawsuit with Caliber for XXXX reason, let's make up our own word" SoulCalibUr was born. Extra funfact : EA wanted to make Mirror's Edge. EDGE publishing said " oh sweet juicy lawsuit ^____^ " EA replied : I dare you. I DOUBLE dare you .... And that announced the end of the forbidden usage of the word Edge in VG.
I found this suggestion from one of my favorite channels while looking for Soul Calibur videos because SOUL CALIBUR VI IS NOW THE NEWEST GAME! I'm very hyped, grew up with the series and really look forward to having it on PC.
This was one of my favourite games back then. I wished you talked about the adventure mode (this wasn't the exact name) of the game, where you had to go on an adventure with the character to find the ultimate sword, instead of just beating all the enemies in arcade mode.
ok this is a very good series and this isn't really a complaint just an observation, but he fails to mention Link, Spawn, and Heihachi for Soul Calibur 2 and they were key influences in the series as far as i knew
Man you don't know the conversation I had with myself. MINDBLOWN..." You have had to know that was a play on Excalibur. No no you have far more wit than that. "
Soul Edge had the best game intro ever made. With an epic music and cartoonish brief videos showed you a bit of thye background of each character. And Rock was the abstolute best !
I remember the first time I saw a soul edge arcade machine, I stare at it and I think I didn't blink. It was like watching a UFO landing in front of me . So awesome.
Steven Titus Think about what they could do to the game with these days hardware, it would look magnificent. Also they could tinker with the controls some because originally they were a bit clunky.
My first PlayStation game: Soul Edge My first Dreamcast game: Soulcalibur My first PlayStation 2 game: Soulcalibur II My first PlayStation 3 game: Soulcalubur IV and Tekken 6 I've been playing both Soulcalibur I&II for a year before started to buy another game. It was a great time with my friends, everyday we played fighting game after school and mocking each other. We don't really have time to get together as much as an old days anymore.
Ah man, this brings back memories. Pissing friends off with Yoshimitsu. Or just spamming Nightmare's downward thrust to knock people off the map. Good times.
I remember Soul Edge. I was in London in China town. There was an arcade somewhere on the edge of China town. I put £1 into the machine and there was a huge queue of players it was winner stays on. I played Siegfried. I was there for 6 hours on that £1 winning hundreds of matches. Siegfried was so cheap and I was happy to use those super cheap moves heh.
I'm supprised they've kept guest characters time period accurate despite some being way out there. I mean, star wars took place a long time ago, assassin's Creed is rooted in the past, tloz is based in mythos and history, it's just a surprising dedication to a pseudo-realism in an otherwise entirely unrealistic game.
Yeah the biggest omission in the video were the guest stars in Soul Caliber 2 where depending on the platform you had an additional character added to the roster of fighters. For the Microsoft Xbox there was the comic book character Spawn from one of many licenses Microsoft had acquired for their games. For the Sony Play Station 2, the Tekken Character Hiehichie brought in his gauntlets in his unarmed style in a armed fighting game. For the Nintendo Game Cube was the famous character link which added a slew of projectiles to a game which rather avoided it being the least popular of the three. Although that could be attributed to the console's popularity more than the guest character.
I had a imported JAP version of Soul Calibur on the Dreamcast and it was the best looking game i had set eyes on period at that time, and this was the time when if you didn't import you were waiting ages for them to get a horrible PAL release..and it played great also. I also remember Soul Edge fondly, good video again.
Soul Calibur 2 and 3 are some of my favorite games of all time. I'm not even a huge fan of fighting games and they've stuck with me. The soundtracks were amazing as well. SC4 let me down so bad I didn't even look at SC5.
Soul Calibur for Dreamcast was a game changer for me, the fighting dynamic of tekken and virtua fighter was just frustating...This made a solid step up for 3d fighting games, just like the DBZ series, with huge plataforms and blows. At the time of the Street Fighter era, no one would dare to change that platform format.
Man I loved Soul Edge, But I'm surprised you didn't mention the ground breaking feature of being able to upgrade the weapons in the game and the ability to change them.
The dreamcast was epic and we had Soul caliber! Great game hours of fun me and my brother had on that game! I still think the best game on Dreamcast was Toy Commander!
SC1 was one of the most far-ahead-of-its-time game on any platform of any genre. In many ways it already was everything that its 5 successors would become. Soul Edge was important too, but I still mainly see it as an immature prelude to the SC series.
Freaking loved Soulcalibur so much as a kid. That and the Tekken games were literally my favorite games ever. Here's hoping they release one for each on current gen!
I loved Soul Blade's story mode. Rather than being the classic "beat up nine guys and the boss" schtick you'd travel the world and best characters in specific ways (like push character out of ring, only throws or jump attacks do damage etc) which was a nice way of honing your skills. Wore out the X button on my pad with this game. It still worked, but it wore out the springy feedback and felt like it was always pushed down.
Soulcalibur in the arcade was released on the System 12 board (basically a PS1 on steroids) and was basically a much lower resolution than the version shown in the video (Dreamcast/Naomi)