That tier list actually served as a wake up call for me cause I am a very crusty ror2 boomer who didn't even know that monster tooth was fixed and has been avoiding them for years. Applies to some other items in the list too, smh my head my head
So many of these early items designs make a lot of sense from a risk of rain 1 perspective. Frost relic being a red especially made sense because it was a green in ror1 and it *shredded* enemies. Monster tooth used to be not terrible, because the heals came to you instead of having you pick them up.
It still shreds enemies. The key difference is you're no longer forced to have to be point blank with enemies all the time (and you shouldn't be usually), so it's not even remotely as effective as it was in 1 just due to the shift from 2D to 3D.
@@broom673 Another key difference is that the Frost Relic doesn't stack hits like in RoR1, it stacks range. So the damage potential inherently has a limit.
Frost relic is a cool item, I had a weird build with like genesis loop, stealth kit, topaz brooch, and frost relics. So when I got hit low, I'd explode, go invis, kill 20 enemies, get 1000 hp shield, and get a huuuge aoe around me. And if you get a bunch of wisps or crowbars with this build it's pretty crazy. This was on huntress when I was a beginner and I kept thinking "wtf how am I killing the whole map every time I almost die?" I don't think I knew what genesis loop did until after the run, and I'm pretty sure it was an artifact of command run where I wanted to test frost relics, either that or I didn't care and thought no matter what red item I took I didn't have enough damage to use my abilities, I was just a mobile self destructing bomb.
The amount of times the Mask has killed me in Eclipse/Monsoon cause i got a Grandparent ghost that wipes all my drones and then me... I despise that thing nowadays. Even just the drone wiping, its so frustrating
I had a run that ended in stage to cus i had a happiest mask and got a ghost of the clay dunerider boss or whatever its called and it started sucking and just killed me
Woolie got so stacked on nostalgia he thought he was playing double rebar MUL-T in initial release even though that was impossible since loadout menu didn't exist before skills 2.0
I think one of the things to note is that back then, people thought the items still worked like Risk of Rain 1/were treating it like RoR1. Everyone looped once and then farmed the first stage on loop 2 because in RoR1 thats how you farmed items. You got to loop stage 1 and farmed bosses that spawned on the stage before you even touched the teleporter and eventually you'd hit a clover which would let the elites also drop items. Then you'd sit and get FAT. At least, everyone I knew and was talking to on discord at the time just kind of defaulted to this, even without clover.
Do not watch videos at increased speed, it's stressful and tiring for your brain so unless you're a super chill person with no stress you should avoid it. You're basically training your brain to prefer information super fast so you make more mistakes and forget more. It also makes it harder to watch slow paced content and soon enough all you'll want is sped up content. It is a slippery slope to go down.
To be fair, Health/Healing *WAS* better when the game launched. Without Eclipse being around, and most runs going until crashing, Health was good in the early game until about the 2nd/3rd loop.
The old headstompers stigma of being a bad items still lingers in the back of my head nowadays, I just can't bring myself to think of them as good. Edit: Also about the wake of vultures, not only did it steal away half your HP whenever the overloading effect wore off, it also took away your 1shot protection.
@@hmx8694 Yeah it only applies to eclipse. But even in monsoon I wouldn't exactly call it a good item. The overloading effect still messes with your 1shot protection because you have to wait for the shield to regen. Personally, I'd rather have most other red items.
So idk how many regular teddy bears you'd need, but for the void version, 42 of them makes you immune with a cool down of 0.01 seconds. Basically makes you immune to damage
@@ThePizzabrothersGaming True, but armor is very static. Without other modifiers mobs have 0 armor and bosses have 20 (15 for some) which actually nets a 20% damage increase. There's some special moves like dunestrider drain that give 200 armor, reducing your effect, but that's about it.
Risk of Rain 2 is, in terms of actual balancing between items, actually quite good to be honest at the moment. Like even with some of the items that I always pick up because they're so good, depending on how the run goes I've had times where it was actually the smart thing to scrap, and that decision often saved the run. Honestly many of the supposedly bad or underrated items have. I don't think, realistically, there's a run where RNG screwed me over nowadays because you do tend to have a lot of control now.
I have a theory that frost relic was only made red in 2 because in 1 it was green and was the biggest win condition in the game, like literally a run became good the moment you got one of them it was crazy
Hopoo feather being A instead of S kinda makes sense. It's always been good, but it's specifically against Mythrix where the item becomes practically *mandatory* to avoid some of his attacks. No mythrix back then means the item isn't quite as necessary.
i like how playing an actual run of ror2 after MONTHS wont get me in the mood again but i watch a Woolie video and my brain is like aw yeah mate fuck yeah lets load up the game later
I lowkey miss the old bands. They had that really cool property that if one procked the other one would too so it was like a built in clover especially back then when proc chains were sooo good.
If the teddy bear worked like you said it did 4 years ago, it would actually give about 53% block at 10 stacks. Also, at 15 stacks, it would already give over a 100% block.
psst. you're using multiplicative/exponential stacking very few items actually use that kind of stacking outside of lunars if bears worked as he described, with a non-hyperbolic scaling, they most likely would've used additive/linear scaling that would give a 35.25% block chance at 10 stacks, 60% at 21, and >100% at 39
You're all talking about x1,75 speed and it being a "TikTok Brain Rot", but we just watched (or about to watch) a video about watching an unreleased video with an extra commentary. We're basically watching 2 videos at once. xD
Another little time capsule moment that might be mentioned but ATM I'm still early in the vid, is that the healing debuff for above drizzle wasn't working at this time so healing was gigabuffed
I said I wanted more of this content so I'm continuing to comment that I want more of this content. Watched all of this on stream and watched it all again, AND on normal play speed!
Lmao I love how it starts with a defense of high speed RU-vid videos! I watch everything at 2X so hearing that at 2X plus his faster audio was hilarious!
Wasn't rusty key like, scaling odds of an item with more keys though? So greens became solidly likely with a decentish drop for a red? Thats only important in like full looping endless runs tho yeah
God, I wish Teddy Bears worked like you said they did 4 years ago. While they would stack slower at the start, only getting over 50% block chance at 10 bears, they'd get over 100% block chance at just 15 bears thanks to the joys of exponentials.
Honestly the reason you were so down on the Clover is probably a combo of not knowing proc chaining was a thing but mostly the fact that Sticky Bombs were so good. Who needs to reroll your proc chances when you can eventually get Sticky Bomb to 100% proc chance anyway, and when you do it'll do like 5000% damage.
@Jaaaco 1.15^10 is 4. Not 4%. 4. Which is 400%. The formula I used is that the first stack is 0.15, which is 15%. Then every stack after multiplies by 1.15, which means adding 15% of what's already there. 0.15*1.15^9=0.52768, which is about 53% 0.15*1.15^14=1.06136, which is about 106% If you're going to try to correct people on their maths, it helps to at least understand place value and percentages :)
@Jaaaco You're right, I was needlessly aggro, I think you caught me in a bad mood. Sorry. I'm a little bit confused by what you mean by "I assumed 1.15 to be 15% for easier calculation." % literally just means "divide by 100." 15% = 15/100 = 0.15. 1.15 is the right thing to multiply by if you want to increase something by 15% of itself, but I think you got a little bit confused and forgot to start at the base value of 15% instead of 115%. Naturally, if the first bear gave you 115% block chance, bears would be an S+++ tier item. Then, because you started from a much higher block chance your answer ended up being much greater than 1. I think you assumed that you still needed to divide by 100, when really you had already done that by working with 1.15s instead of 115s. Thus you arrived at the rather unusual conclusion that if bears stacked exponentially, 10 bears would block less than a third as often as just one bear. As for how 4 years ago Woolie thought bears worked, I think there are two possible conclusions we could draw from his words. He says: "You get 15% flat, and then it increases that number by 15%, so, 15% times 1.15." He could either mean that it stacks exponentially as I assumed, or he could mean that it just increases by 15% of 15% for each stack after the first, so every future teddy bear would just add a flat 2.25% to the first teddy bear's 15% block chance. This would definitely stack up a lot slower than the exponential way, but would also eventually reach 100% block chance, so it's still not really feasible for a white item in Risk of Rain 2 to work that way. Anyway, this is probably way too much thought to put into one mans words from 4 years ago that turned out to be wrong anyway. I just wanted to point out just how nutty exponential growth is, even when it's a "small" amount like 15% each time.
WOW. I watched from 1:00 to 2:30 in 2x speed. Your new mic is EVERYTHING. I cant understand a word with the old one even on 1.5, but the new one is so clear even on 2.0
called out for defaulting watching at 1.75 or 2x, punished for rewatching the watch at basically 4x, truely the anslaught of verbal noises, peak content
Holy shit someone else who watches their videos fast I watch at 2x speed because of efficiency to watch as many videos as I can during school, and now 1x feels super slow
I read tje knocking inc and i still went for the fckn door.. had to rewatch to confirm it was the video.... waching woolie gets you hypnotized man i m tellin ya
i agree totally on the dios best friend part, but in a different way honestly, i find it kinda useless in situations because of the fact that if you died in the first place, then your run is technically over anyways, dios isnt really gonna help you deal another 60k damage to that magma worm that just killed you after you spent 10 minutes fighting it and running across the map to dodge it, the only use i see for it is if you mess up really badly and have a chance to live still, i think personally, dios should maybe get reworked in some way to make it actually technically useful, like you are revived and also get a +15% permanent damage boost or something, and a temporary +50% attack speed boost, just to technically make it on par with other reds, because truthfully, if a white item with a technically worse effect easily outclasses your red, then thats probably saying something
watching this reminds me I have not seen a single atg drop in probably a month, idk if my rng is just bad but atg and ukulele are just rare as hell for me now
8:20 Idk about that, me and my friends were going by an arbitrary "5 minutes a stage" rule on release day because we were used to it from risk of rain 1. Maybe if you're fresh to the series then that makes sense but ror1 already had a community
Woolie you’re great man but I wish you were more concise. I really like that about disputed origin, he doesn’t hit me with minutes of needless filler dialogue for every single segment of his videos
Recently discovered that bison steak, infusion, psg and like some other items are actually good and that osp doesn't matter anymore because shaped glass was nerfed and i all ways want to use shaped glass
Concerning the ceremonial daggers, they just flat out dealt a much higher % damage at 1 stack and the + / stack was also higher. it was just busted Wake of vulture, if you killed multiple elites you'd only get the effect on the last elite, where as now you get the effects of all the elites combined
Back in the day all my friends quit the run because it was late at night or they crashed but I just kept going and all their items were mine like teleporter boss would just give you 4 items and so many shrines, farthest I had gotten at the time and it was insane. I felt so invincible
I can understand why you started hating on the crowdfunder. like you said, your choice of equipment mostly only mattered in the early game, in which case you wouldn't want to take the crowdfunder, while late game the downside isn't so much of an issue anymore and so crowdfunder is acceptable. however, the nature of equipment, where you can only hold one at any given time (ignoring mul-T), means that every time you find an equipment, you're comparing what you found to what you already have, and so your minimum requirements for what's "acceptable" gets more and more strict the longer the run gets. what's the likelihood that you reach late game, find a crowdfunder, and don't already have something that's more preferable, be that damage, mobility, or healing? so while the ranking over time goes from, say, F to C rank (as in, F rank stage 1, C rank 2nd loop), your minimum requirement for what to pick up/swap to goes from D rank to, say, B rank, at which point crowdfunder just doesn't meet the cut despite not really being bad by then.
5:06 If it was the way you described, it would be BROKEN because the first would give the most, the second would give barely anything, but after that the teddys would slowly ramp up in how much they give and you would reach 100% at only 15 teddys. You would 52.7% on 10 teddys so it wouldn't even be much worse than the current itteration at that number. So in more normal runs, it would be worse BUT if you ever got a teddy printer, the way you described it in the old video would be BUUUUSTED. I also would've liked for you to elaborate on why people overrated healing because I still huuuugely value healing because one shot protection exists. If I can get bonkers healing and don't just stand still to be instantly hit by multiple things in a short window of time, then healing makes me invincible!
I think a lot of people play the game in the context of Eclipse 8, one loop, kill Mithrix. In that situation you want, like, a bit of healing or regen but you don't need that much and would rather have damage and mobility. If you're playing the game to do multiple loops then imo healing is pretty good for the reason you mentioned. Long run = more chances to make mistakes = fast recovery from those mistakes is very good. Kinda the same reason contemporary players rate barrier items very low. Everyone is playing E8 Mithrix so, like, you never get to the point where barrier is good.
@@lunafoxfire Saying that everyone plays E8 Mythrix is crazy imo. Firstly, your argument is soiund regarding E8 Mythrix runs. But saying that a lot of people play it like that and at the end of your comment even saying everyone is playing like that is craaaaazy to me. I am someone who likes to tryhard and do challenges in the games he plays. But most people are not. Not even close. I would argue that less than 0.1% of the players that bought and played this game will ever play E8. A lot of them just don't play anymore, and the VAST MAJORITY of gamers just game a little bit in the evenings when they get home from work. So the vast majority doesn't take the time to get really good at one game like RoR2. But just play it casually from time to time. So again, good arguments for E8 Mythrix gameplay, but please keep in mind that only at teeny tiny minority plays like that. In every single game ever in existance, the vast majority are casual players that aren't very good at all.
@@ardynizunia9709 I agree I was just saying why content creators like Woolie overvalue certain things and undervalue others. I tend to ignore tierlists for this reason since every item has different value in different situations. I guess I shouldn't have said "everyone" since what I meant was more like "the community of hardcore players that tend to be the ones making these tierlists"
Thing about the old kjaros also. The firestorm moved if your proc’d it so let’s say you got it off a mass of sticky bombs…. Well that 1000% damage flame just went off target because it moved away with its tiny AOE.