the new Release candidate adds flashing headlights. this is a great video thank you for being proactive and getting ahead of the curve for rf2 content being that a load of us newbies are coming over for LFM
Tone thank you so much. In all fairness I am not ahead. i am behind :D LFM is available since over a week now, and I just started to bring these videos out. Should have been last week. But I hope its still "in time"
@@MichiHoyer As someone who'd been on and offing RF2 for about 4 years now, there's no such thing as too late to find something new about this software. I wish someone would do a documentary on it honestly to bring people up to date on the background of the best sim on the market
@@EikeSky I hear you man. Especially with all latest developments of the sim it keeps growing and more information is to be found out... especially with the code changing here or there the old knowledge might be dated in the meanwhile
'Texture filter' is like a 'legacy' option... on modern GPU you can put it on 16x... it won't make any difference. Same with Texture detail... if you have a 8go GPU... turning it all up or down won't make any difference... only make a difference for someone with like a 3go GPU. Same goes for a lot of graphic option... I advice putting everything at the lowest with heavy condtion: Big grid at night with rain... it will give you the best FPS possible... and then turn options one by one... you'll be surprise how some have zero impact whatsoever where other can slice fps by 30%... PS: If you know you'll never run under rain condition... turn the rain options off... because even tough it's not raining you still get an impact on FPS... and it's a significant one. PS: 'Visible vehicules' has a big impact no matter what CPU/GPU you have... I put it to 20 while tuning graphic and testing... then usually turn it down to 15... for online racing.
Thank you Sera for the detailed answer and comment on this. Doing it step by step is surely the way for personalised optimisation of the system and of the user experienced as it comes down to the hardaware that you are using for the cases.
@@felirrari I haven't played RF2 since covid... so keep that in mind. Even tough despite many many update along many many years... I've always find very similar result. Things like FSAA, shadows, raindrops (even on sunny day), Road reflection, Visible Vehicules... were option that impacted performance the most. Environment reflection I can't seem to remember for some reason But thing like Post process, that, I remember having 'Huge' impact like 50%, but mainly during replay... a lot less during races... I usually put it on low... because having it off give a weird 'HDR' effect and blown out colors that I don't like. Anything else had little to no impact all... providing you have enough Vram (6go is probably enough for most case... 8go to be sure)...
Great video ! I learned more stuff on certain settings which had shady descriptions at time. Flashing headlights will be added in the next patch though, it was just announced !
You are welcome mate. As Sera suggested you may wanna try to optimise all things by keep trying them each by each and see their impact in heavy load situations (night/dusk/Rain/loads of cars/nordschleife)
@@MichiHoyernice! I just done copying your setup and it runs smooth and the cars have a real nice visal, jist added some low reflections cause they add a better speed sense for me. Thanks again!
Sadly I am a bit limited on this, but there is other tutorials on youtube or on the studio 397 forum on how to set this up. Make sure your Nvidia suround is turned on and that should already help it.
@@nkennergamer only possible with a 3rd party plugin or 3rd party software. Rf2 does not offer any trackmap other than the line that shows the digits at the top...
Hi Michi, how are you? What is your gpu? and another question, do you know how to lower the virtual mirrors resolution? when I enable them I get a reduction of 50 fps
Hi mate, doing well thanks - hope you too! I am racing on a 3080 RTX NVidia GPU. Im afraid you need to turn down some player details perhaps. As far as I know there is no direct way of reducing mirror resolution
Awesome vid! I have a pretty reasonable machine but I’m still finding starts of races quite a bit of stuttering and the odd time through the race when maybe there’s a yellow or others pitting I guess… Is this game just that CPU intensive? I have an i9 12900k & a 4090 so pretty perplexed. As even ACC runs flawlessly now 🤷🏻♂️
Your machine is a monster should have not any issues at all. you should open the player Json and find "Max Framrate" = put that to 144 (if you got 144hz) this will naturally manage your FPS - the stuttering omes from dropping from 400 to 300 frames lets say
@@MichiHoyer thanks I’ll take a look - i have 240hz but I set it to 120 in the game menu and the monitor is gsync I did that cos across the board when flipping between all sims it seemed to give me the best overall results of smooth gameplay with ultra / high settings, everything else runs great but rf2 not so much 😩
Sorry for the late reply, yeah rF2 is hard on the resources. Have you tried running it in full screen mode and have you made sure to limit the FPS via the settings.json rather than the ingame option?
great video. I have a 3090 and a 5600x CPU. Performance for me is very poor particularly in multiplayer online races. Hopefully some of these setting will help me.
As suggested, turning the replay off if you do not necessarily need it is a start. Beyond that you can turn down the texture details on the track and on your own car which can help massively. Maybe feel free to share current settings and the FPS you are getting and we can trouble shoot more.
Do you use any external apps such as crew chief or hud apps? I would like to know more about external apps, if you believe its good to have them or leave it with the original hud options.
Hey there, I use the S397 HUD edited by Yotch from the steam workshop as a HUD. However, I also use simhub dashes and Crew Chief. This is everything I use.
Hello Michi, I am a great follower of yours and honestly your explanations have always been of great help to me (you know me as mig terminator in twist and in rfactor2 I am Mig Santos). I saw your tutorial on foV and next I always thought you used 40 in vfov I see here that you have it in 38 (you always use that fov when your ideal for your distance 66cms in your case at your 49 "should be 28 or 29?, do you change The fov of being, for example, the formula pro or a gt with more or less fov depending on the vehicle or do you leave it fixed at 38? and just play with the seat?). I ask you because I use a 34" in ultrawide 21 :9 sometimes I even use 2 34" monitors at a distance of 66 cm like you (simply because I think it's the right distance for me with this or these monitors) and the Fov calculation comes out similar to your 32:9 monitor, Honestly, I'm in a mess because I can't feel comfortable with the simulator and I know it's a problem with the FOV in the face of the immersion that I get. With more FOV, for example 43 47 49, it gives me such a tunnel sensation that I can't tell you because even I tried this way. Sorry for my English, I'm Spanish and I'm translating it with google traslate. A hug dude.
Thank you for your long comment and sorry for the slow response at first. I have been using 28° FOV for a while now. The 38 that were shown here were the default for my office PC to create better and more immersive onboard footage for a 1080p screen. I only move the seat for my personal view references. But I keep the 28 to 29° on my 49" racing machine. Again in the office machien its 38 as for the onboards its a more immersive picture if I do record them :) Hope this helps you?
@@MichiHoyer Sorry Michi for asking you again. I do not understand your answer. When you talk about your racing machine I understand that you are referring to your cockpit and from what I see in your streamings it is where you do your races, I understand those images from your streaming that are 38.29 or 28 FOV? I'm asking you because if your answer is 29 or 28 fov, honestly, even with the seat fully pushed back, it can be seen as seen in your streaming, I don't understand your answer, being that way, with what I see in your streamings, especially with the Tattoos . Do you mean by this that when you don't record it and run without streaming, you do it with FOV of 28 or 29? Again, I apologize for asking you to clarify that answer. greetings friend
@@francachelanetworksnetwork2192 So when racing in the ultra wide screen (in my rig and on the streams) I use the correctly for my seating position calculated FOV of 28°/29° When doing Tutorial Videos, Hotlap videos etc etc on my office machine (where I did this video too) then I use 38°-40° FOV as I need that from onboard footage for a 1080p video to work the best. If I use lower FOV then you guys will not be able to see my exact line. Does that help? P.S. sorry for the late reply
No Im running this on a RTX 3080 - This machine however is my old Racing PC with a RTX 2080. and that uses 2x 4k double screen setups so like having 8x 1080p screens :)
If you have set a Neutral button, you need to either press neutral and downshift to go to reverse, or pull both shifters to get into neutral and then downshift to reverse. Have you tried that?
hello michi, I have the following specifications: ryzen 5800x 16gb memory 3600mhz rtx 3080. I play on triple 1440p with medium graphics and have a 100 fps cap. my gpu is then about 50% loaded when i race offline, regardless of the amount of ai. when I go into a training server from Vec it also goes well, but as soon as the session goes on to quali or race my gpu usage skyrockets with even frame drops as a result. Do you have any idea what this could be and what I can do about it? Thank, Dave de Bruin
Oof, that does not make any sense to be honest. The Qualy or Race Session is not more load to your GPU or CPU than a practice session, so sadly I am a bit clueless on this one.
A boomer's question (asked by a boomer I'm 50 years old) almost all the auto mods downloaded from steam the ffb doesn't work while the official ones of the game all perfect... Solutions? PS. Greetings from Italy
So I'd say if the ffb works great on official dlc content, then I assume then the workshop mods are not that sophisticated on ffb physics. Or did i understand something wrong?
@@MichiHoyer Right the official cars including perfect ffb dlc while the independent mod cars downloaded from steam the ffb either doesn't work or completely wrong
Hi Michi. Thanks for your tutorials that are clear and informative. Is it possible to have one tutorial on replays and on camera settings because it is not as easy to use as other sims in rf2 and how to use replay for better lap times and consistency ? Thanks again for your vids.