@@danelassiter6809 20 round M16 mags were prone to spring failure if loaded to the full 20 round limit. Most US troops opted to load between 16-18 rounds per mag to help mitigate this. This detail made it into the game despite there not being a mag spring failure mechanic in rs2 of course.
You mean like the PAVN shouting commands in the thickest southern accent possible? Jokes aside, I know they can only afford to hire Voice Actors from their country, and most Vietnamese in communities outside Vietnam are refugees from the war anyway, so it's understandable.
This game has the sorriest sounding Thompson I've ever heard in a videogame. On the flip side, this game probably has the beefiest sounding MP-40, M1 Carbine, and PPSh-41 ever put to digital form. It's also weird how the M1 Garand in this game feels considerably lighter and weaker than the M14 even though the Garand weighs more and for all intents and purposes, fires basically an identical round to the M14. The Garand sounds weaker, is more mobile, and can't even one-shot kill to the chest at medium to long range in RS2.
@@matthewpham9525 I prefer the later game sounds over the originals across the board. THe originals had basically no environmental presence at least from the first person sounds.
Another potential source of all the German weapons in North Vietnam was also from the USSR. The Red Army captured large stockpiles of German weapons throughout world war 2 and ended up providing them as aid to communist vietnamese forces. Weapons like the MG-34, STG-44, MG-42, and Kar98 were also commonly found in Vietnam. Though these didn't make it into RS2 officially, mods like GOM 4 put them into the game, along with other historically accurate weapons, uniforms, factions, etc.
actually a very large part of the m14s that were issued either had their fire selector locked on semi or didn't have one at all, that's why in the game is semi auto only.
For the M14 most of the time soldier only fired in semi auto because full auto mode is highly uncontrollable Edit:This is reason why most of the game made M14 semi auto only
no, the real reason the m14 is semi auto only is because a very, VERY large portion of m14s had their selector switches either locked into semi or straight up removed in other words it's not because most troops didn't use full auto, it's because most literally couldn't
but it still have a decent community with 1k players everyday. And talk about that this game have no big update anymore unless the devs focus on it again which is make sense for this game to have no players
Congratz on 1k subs! Your channel aged like fine wine, and I'll be in the comments all the way! So this game is like Insurgency, except with factions, not roles?
im an Vietnamese i love this game yes we do capture weapons from french and americans Vietcong is the communists from the south work with the north Vietnamese goverment we shortly (or dont ) use exended mags we convert or build weapons like bazookas , ..... (yes you are true) russian (or chinese copy) weapons you guys seeing are from soviet (and china) military aid they dont include lunge mine voices are too shit to be a Vietnamese
on the MP40s information, indeed the french have a little stock in this gun but the majority the sub gun they use is still MAT-49, most of the MP40 that the vietcong gang use still import from eastern germany as one of the supporter country during the Conflict so ERMA and Schemisser (Eastern Germany remaining manufacture in Eastern German) still do the job producing this WW2 Sub gun
I think they were trying to show the age of the ppsh by showing that the Vietnamese may have accounted for it’s age by giving its magazines fewer rounds to reduce the chance of jamming but I might be wrong
You mislabel the SLR as an RSAF L1A1 SLR, when it was actually a Lithgow L1A1 SLR, the Australian small arms manufacturer for the ANZACs. Little difference except for the cut of the hand guard which is the most notable difference. Also, the M16A1 is available to I believe the Australian Rifleman, Pointman and Radioman roles. Been a long time since I played it. Good vid tho!
The model of L1A1 SLR in-game presumably looks like it's made in Britain, not Australian Model. Like what you said, the noticeable detail is it is missing a three small holes on handguard and is replaced with two rounded rectangles on handguard like British model.
Honestly I think it's unnecessary, sure having actual combine arms warfare is nice, but the Vietnam war was very infantry centric to your average war at the time. Heavy vehicle like tanks, IFVs and APCs were unsuitable to move around the jungle and the Americans at the time seemed to focus more on air vehicle tactics like bomb dropping or helicopter usage of transportation.
The heavy breathing in the background of the character in the video fits for how long it is taking you to showcase these weapons. Like seriously what's with the melee strike with every weapon? And the little 3-5 shot bursts, why not fire the first 5 or so in semi auto and just run the rest of the mag and on to the next one. Not trying to sound like a prick although I know its already too late. Other than that 👍.
At 21:29, your subtitles said that soldiers were not trained to fire the M14 in full-auto (that’s what I assumed so please correct me if I made a mistake). I’d like to point out that in the later stages of the war, say in 1967-68, many of the M14 battle rifles were issued as semi-automatic only out of the factory. The only time an M14 had select-fire capabilities was if it was a Light Machine Gun variant with a bipod, heat-shield, and pistol grip. The only other time was when the war had just started, in which case early Vietnam War-era M14s with fire selectors were still issued among US ground troops at the time. Either they really did remove the fire select levers from the rifles while in the field, or were just issued semi-auto variants is something upon which only vets, historians, or gun enthusiasts like yourself may deliberate. As for me, this is just my take on a commonly accepted theory which may be bound for misconception and misinterpretation.
The reason why they kept it in semi-auto because it becomes an unwieldy bitch to control if fired in full-auto. Go check out Ian McCullom from Forgotten Weapons firing this thing in full-auto and you'll see what I mean.
@@americanfootball8694 i can comfirm this does happen as there a couple M14 in the hanoi reserve armory and 3 of them are semi only(the full auto pin either got block or they wield it shut
The L2A1 Machine gun is actually from Australia not from the UK Edit: And also the australian should use their own version of L1A1 instead of the british version
L2A1 was originally used by commonwealth. Also Australians just got a British L1A1 and started calling them SLR. and both variants are just almost identical. So I don't find any reason to separate those two.
@@M4skedBoi The australian L1A1 have three small holes on handguard while the british L1A1 have two rounded rectangles on handguard Edit: And also this is one of few game that potrayed progressive trigger correctly
In this game if you get too close to a wall your character puts his weapon down and is unable to fire. Folding the stock gives you more space before this happens
@@truongkhanhtruong5331 Type 50 is a chinese licensed copy of PPSh-41 you idiot It's called Kiểu 50 for a reason, jesus christ why are all SEA kids like you so dumb
why do people always call the Makarov the "Makarov PM" when PM already means "Makarov Pistol", that's like saying "Makarov Makarov Pistol"; not that smart