To anyone watching this post 2019. Yes I'm aware the vanilla community has progressed to the point of hitting high 270's. And that's honestly insane to me! This video was good for the time but it's incredibly outdated. I only leave this up for legacy purposes, because a lot of people still enjoy it. I'm proud of the vanilla community and all the passion I put in to helping it get where it is today!
i hit my first 260 block on a 64t server a few weeks ago, but imagine back in 2019 if people knew about dead strafing. (3rd strafe is dead ;( ) this video will remain a huge achievement, as it allowed the completion of 'impossible' maps through jumpbugs/high hops. No 260 dist in t3 will stop vnl now.
Clips could have been from when he started this video too. Like he didn't have clips of him doing it in competitive so he just went into the maps and demonstrated what he meant.
See you in like 5 years when this decided to be in everyone’s recommend Edit: no need to keep saying “right now” or “2 months later” lets just wait and see...
@@potato_salad9346 In CS, you gain a bit more acceleration when you move your camera and your character to the same direction in air by a tiny bit ("strafing"); this results in a longer jumping distance if you repeat that a lot of times, but you will actually lose speed if you mess up any movement, so more or less longjumping is a game of micro-synchronization. Normally you can jump about 220 units by just moving forward and jumping, but with enough practice, you can manage long jumps up to high 250s. There are other methods like countjumping that would get you an even longer jumping distance. This has actually been around since CS1.6 and the tricks are more practical in KZ maps.
Gerardo Tueme he shows his Bowie knife at the start of a wingman match Edit: and in his own custom offline servers although anyone can spawn a knife there
Well, what can i say, as the counter-strike games progress, the longjumping comunity progresses aswell, as i started to longjump in cs1.6 times, i was amazed at people, who could hit 245- 250, this was basically the max, and you needed to look at your prestrafe, strafe, speed, strafe count, well, in those times, you needed alot more factors to look at to hit that sweet sweet ownage. Very happy to see the longjumping comunity still kinda alive, so many memories, so many sleepless nights spent in longjumping servers, alone, just you, music, mouse, and keyboard. Good luck, happy jumping, and thank you for bringing those memories back.
When you have no idea what anything in this video is talking about but you give it a like because it seemed like the creator put in a lot of time and dedication to getting to his goal
Here’s what he’s doing for all of you confused: In CS:GO and other source games for that matter, strafing in the air (aka pressing a and move your mouse left or pressing d and moving your mouse right) increases your speed. He is trying to get enough speed to be able to jump 260 “hammer units” which is a unit of measurement in source games
Highest speed of walking in csgo is 250 which mean the maximum distance of your jump is 250(blocks??). But with bhop the maximum speed can be even higher than 250. So you can jump more than 250 if you use bhop tricks but it is pretty hard.
NOtHINg- Impossible? the units for length in long jump don’t sync with the units used for speed so a walk jump would only really get you 210-230 unit jumps (not entirely sure the actual distance as i haven’t played in ages) edit- kinda forgot it could sync up you just don’t jump all that high so that 250 speed only gets you so far in comparison to airtime