How do you manage state in a video game without using any object oriented programming?
How do you decide which kinds of design problems are worth solving early on vs. deferring until a later point in the project?
If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!
eepurl.com/hTi34X
15 май 2024