Very good, simple and not a lot of stupid clutter on the screen like I'm used to seeing :D! Your 'Link' could need more range/reach with the sword though maybe?
love it! one thing id say is that some of the enemies have thinner lines which makes them look detached from the game itself/other graphics, also maybe make a custom made hp bar, because the one you're currently using could do a bit more work, in a non rude way. its very nice to look at and not at all cluttered as well as the graphics being very faithful to the old rpg style, well done :)
Suggestion: if you are making rpg game almost ALL assets should look the same for example your mobs look nothing like the character and the bg but this is prob just a prototype so ye
I thought something looked off, but they actually do have up and down animations. However on closer inspection it seems to be the diagonal directions that aren’t animated, it just the recycles left & right animations.
First of all, I'm using a translation, so please forgive me. I'm not quite ready to make a tutorial video yet. Instead, there is a template that seems to have been created in a similar way to mine. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-I_C0JKsXIkI.html
Mmm good about normal enemies but what about hard bosses? Can they make special attacks and can you properly defend having the time to think to planning like in normal rpgs, i lile action RPGs but RPG maker is better for normal rpgs i think
*I used a translator.😞 I mainly use qmovement.js to create additional colliders for map battle systems. But it's better to use the official dlc (MZ only) than this.