For the written tutorial with additional notes on the Advanced Combat Event system, please visit the thread on RPGMaker Web at: forums.rpgmakerweb.com/index.php?threads/rpg-maker-tutorial-advanced-combat-event-system-ace.150311/
Does it matter if it is rpg maker mv or mz, to make a passive skill, i want to add crisis, which makes it where for every 1% of hp lost he gains 1% attack stats, but thiw method isnt working for me
Wouldn't recommend tiny increments as you're going to need to make a conditional branch for every increment, for each character separately. It is possible, just would advice against it unless you embrace the grind.
@@Milennin so if there's no choice of passive skills under the set skill, what do I do, by this I mean, it won't let me select it as a passive, it only says special or magic.
@@blackfire1888 The naming doesn't matter, only what you do with it. But if you want to rename it to 'Passive', then alter it in the database. The guides assume a basic level of knowledge of RPG Maker. You might want to get familiar with the program first.