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Rules Light RPG's Are Doomed 

Tabletop Bro
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1 окт 2024

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Комментарии : 542   
@fufu1405
@fufu1405 10 месяцев назад
You can't expect Dungeon World to be relevant on youtube when the whole system is just a core rulebook and that's it. In order for RPGs to have any sort of relevancy on youtube, they require frequent releases. That's why WotC has been shitting out books a la quantity > quality. I have Dungeon World, but I honestly don't care about running it at all, it just doesn't get me excited. No setting books, no adventures, nothing. The book is boring, I don't ever feel like looking at it. Mork Borg is also a weird example, it's a pretty nieche game, the art style isn't for everybody. Necrotic Gnome also got super lazy and didn't bother with more adventures for OSE. They had a huge hype and they're still highly praised in the community, but they then switched their focus onto Dolmenwood and let OSE in a rut for year. Yes Adventure Anthology is ''coming soon'', but you can't just leave a system in a rut for so long. OSE is a HUGE name in the OSR scene, they should have continued creating adventures. By now there should be A TON, not a mesely 5. Most systems are like this, which is why they fail to create youtube hype. WotC have the big bucks, even if their product is pretty shit compared to other RPGs, they are still the closest to a lifestyle brand TTRPGs have.
@tabletopbro
@tabletopbro 10 месяцев назад
This is probably the best/most accurate comment I’ve seen on the subject. No notes, I’m in full agreement with everything you said except your lack of desire to run Dungeon World - it’s a great system! Other than that though, my friend you nailed it
@fufu1405
@fufu1405 10 месяцев назад
@@tabletopbro The system is really great! But unfortunately I'm the kind of person that requires adventure books and supplements to get invested. That's to my fault of course.
@nunyadambidniss
@nunyadambidniss 9 месяцев назад
@@fufu1405 So freekin' WHAT ??? There's TONNES of that available from OTHER Publishers :) Nab The Basic Fantasy Modules &GET TO PLAYIN' !
@GenreBGoode
@GenreBGoode 7 месяцев назад
Completely ignores Lampblack & Brimstone. Conveniently ignores the galactic Morg Borg supplements scene. Accuses EF of being lazy while they are literally world building their own idea instead of just publishing more adventures for what is a reskin of B/E. Oh and Gary's Appendix, Delver Magazine et. al. Yup top notch comment there. Yours, A PF2e GM.
@fufu1405
@fufu1405 7 месяцев назад
​@@GenreBGoode I have never heard of Lampblack & Brimstone. I tried searching on youtube for it, nothing came up. I also tried looking on reddit for it, but got only very little information. I'll gladly take suggestions, but as it is right now, it sounds like you mentioned a very very little know supplement book, you can't expect me to know every little nook and cranny in the OSR scene. You can't just mention a small supplement (or whatever it is) and then act as if I ignored an elephant in the room. There are hundreds and thousands of supplements for every system. Every RPG has supplements, that is not what this conversation is about. The core book for Morg Borg doesn't speak to me one bit, I don't enjoy the art style and I don't like metal in my games. I am not saying it's bad, I am saying it is nieche. I've heard great things about it, but when I looked at some of the pages, I couldn't imagine ever buying, reading and running it. How are 1000 supplements going to make me enjoying looking at the book? I re-read my comment multiple times and I'm still trying to figure out what you mean with ''EF''? I called Necrotic Gnome lazy, I don't know what EF means though.
@DUNGEONCRAFT1
@DUNGEONCRAFT1 Год назад
Much respect. D&D has an alliterative name like Coca-Cola and they were the first. They also have billions of dollars for advertising. It's like Budweiser. Budweiser is the best selling beer in America. But Sam Adams makes BETTER beer and appeals to a more discerning consumer. Mork Borg and OSE are microbrews and microbrew RPG revolution is just beginning. IMHO.
@calvanoni5443
@calvanoni5443 Год назад
Buds going down, so this may have been a comment of forboding!😊
@underfire987
@underfire987 Год назад
​@calvanoni5443 it is a Rhyme, the sane agendas that caused buds death spiral are very strong in wotc and also causing their decline in sales.
@Joogoo96
@Joogoo96 Год назад
Well said Professor;
@dylantaylor603
@dylantaylor603 Год назад
​@@calvanoni5443It quite literally isn't. Some crybabies got mad over a Instagram ad. That's like saying WOTC is going down because of the OGL nonsense. They aren't. They're as big as ever. Funny thing is Bud did nothing wrong, and WOTC most definitely did.
@calvanoni5443
@calvanoni5443 Год назад
@@dylantaylor603 apparently you haven't seen what's happening to Wotc sales.
@soulcutterx13
@soulcutterx13 Год назад
The premise utterly fails when you consider that Mork Borg and OSE have light-years more content than GURPS Dungeon Fantasy. It's just not a rules-light vs rules-heavy problem. It's a D&D vs the world problem, and Pathfinder is D&D.
@tabletopbro
@tabletopbro Год назад
Fair play
@donovanpeterson837
@donovanpeterson837 5 месяцев назад
OSE/BX/LabyrinthLord already have more content than anyone could use in a lifetime lol.
@talldorf6445
@talldorf6445 4 месяца назад
I think it's more the DnD likes vs the world. OSE- Updated B/X and 1st edition AD&D Swords and Wozardry- updated 0e D&D Dungeon Crawl Classics- 3.5 rules with Basic D&D sensibilities and feels. The other thing is measuring success of things like Tabletop RPGs is insane because of the nature of it all. Their will always be that one guy who likes Dungeon World, of he find on the Internet that a group of people who like Dungeon World, and they play online or in person for years, that would mean success. A lot of people pine for and want to play West End Games stuff, and the games go for ridiculous money on eBay and stuff. The company failed but the impact of the games are still felt.
@soulcutterx13
@soulcutterx13 4 месяца назад
@@talldorf6445 I not only agree that's what I intended to be received by my original post. OSR and indeed NSR are D&D. Pathfinder is D&D. Now I could offer some alternate choices and point out failures in the D&D space-Classic Fantasy didn't overcome being Mythras at its core, The Fantasy Trip has all the elements of a really simple OSR rule set and nobody gives a fig about it-but it's really clear that the space is vastly more towards D&D and D&D likes.
@tertmemelur1880
@tertmemelur1880 Месяц назад
yeap, this. I'm getting into Mythras, rules are pretty gritty but there's like, one guy on youtube that talks about it ? kinda makes me want to publish stuff about it see if there's a niche to fill or just no one cares about this game
@monkeymule1286
@monkeymule1286 Год назад
Indies don't need to "beat" Hasbro to survive and thrive. For me games like ICRPG really cleaned the carburetor on what was needed for a game to shine, and clarified what our goal of time at the table was, and it really is different at every table. I don't think the hobby has ever reflected that reality more than with our current state of the industry. It's great!
@FHangya
@FHangya Год назад
exactly! not every company strives to sell 150 mill of printed books worldwide. That's insane. You also tend to get much better quality content from indie devs. ICRPG core is still one of the best GM guide book out there.
@Critical_Pixel
@Critical_Pixel Год назад
I think this goes beyond just the ‘social hierarchy’ when discussing D&D. WotC has gone on record saying “D&D isn’t a TTRPG, it’s a lifestyle brand.” and as much as I hate it, it’s true. Dungeons and Dragons has morphed into something far more than the game we play at our tables as well as still remaining the catch-all term for every Table-Top Roleplaying game. It’s as impressive as it is depressing.
@calvanoni5443
@calvanoni5443 Год назад
Mostly depressing & marketing crap wish list by Wotc/Hasbro.
@haveswordwilltravel
@haveswordwilltravel 8 месяцев назад
All of the “unsuccessful” games that you mentioned have all reached their kickstarter goals within mere hours of starting the campaigns. What meter are you using to judge success?
@SirRichard94
@SirRichard94 7 месяцев назад
content and consumption. consumerist brainrot
@kylesteinhauser2535
@kylesteinhauser2535 6 месяцев назад
Basically, searching RU-vid and seeing how much stuff pops up.
@kevoreilly6557
@kevoreilly6557 6 месяцев назад
@@kylesteinhauser2535which is what, exactly
@kylesteinhauser2535
@kylesteinhauser2535 6 месяцев назад
@@kevoreilly6557 the majority of things you find are for 5e and the minimum things are OSRs. That’s what he’s using as a metric.
@redviego6714
@redviego6714 3 месяца назад
@@kevoreilly6557 searching those videos and seeing how many views they get vs dnd/pf2e
@slashpl8800
@slashpl8800 Год назад
Caring about builds and stuff like that is precisely the part I HATE in some RPGs (and also in video games, to some extent, most MMORPGS are hell for me) and this is why I started looking for other systems. I remember that, I was looking for games where you don't have to create a character mechanics for 2 hours, count arrows, distances, money and things like that (it was obvious to me that it can be done in some simple way). The bad thing is that a lot of people are used to this way of thinking about RPG systems, because of video games 😩
@tabletopbro
@tabletopbro Год назад
I got into rules light systems because I freaking hate initiative. So I feel you on that!
@natariu
@natariu Год назад
Can't agree more @slashpl8800. As most people, I came from 5e. When a rpgs majored of session is combat and has some lengthy combat mechanics. Now I play mostly rpg with lesser combat focus. Right now been playing COC7e for years 👌
@jackiecozzie4803
@jackiecozzie4803 11 месяцев назад
the worst part is the way most people (including me) play D&D chiefly to roleplay and experience a narrative, meaning there's just a million extra rules and things to remember so that they can try and have an experience similar to those that actual narrative-based RPGs are designed to facilitate. And you can play and learn those so much more easily!
@leonardorossi998
@leonardorossi998 7 месяцев назад
"Caring about builds and stuff like that is precisely the part I HATE in some RPGs" Funny thing I learned while playing Lex Arcana (which i highly recommend you do NOT do, I kind of hated the system): your character story and position in the setting is part of their "build", and is just as important a tool as any to get through problems. While I may understand disliking crunchy systems, thinking about what a character can do based on what they are can still lead to a lot of narratively enriching reflections. In that game, you play as some sort "X-Files" special units in the Roman Empire. My character was an ex-Legionnary, so I realized pretty quickly that meant I would have been able to effectively pose as a guard/patrol by requisitioning one of their uniforms and, in case things got violent, I had two advantages: First, my cover included weapons. And armor. So I couldn't simply be bonked on the head. Second, I could call for help and any patrolman would have been on my side. So I started asking my GM how order was maintained in the setting and started looking up how it was done in the real Roman Empire, so that I could roleplay this correctly. In other words, I took a narrative aspect of my character, I took a narrative aspect of the setting, and found a way to turn it into a reliable tool for problem solving. And when an aspect of your character becomes a reliable asset for gameplay... well, that's a build.
@slashpl8800
@slashpl8800 7 месяцев назад
@@leonardorossi998 Sure, I agree. Character's profession, items etc are constraints that help with creative thinking. I just often don't like trade-offs that come with various mechanical elements, I'm not ditching the rules completely. Choosing a playbook or a class with a couple of numbers and checkboxes I'll spent just 15 minutes on are absolutely good for me. I just want to spend more time imagining the fictional world. "When an aspect of your character becomes a reliable asset for gameplay, that's a build" - I get what you mean. I think it's worth to note that what you described is similar to the thing called fictional positioning - this term is often used to explain why we don't need mechanics for every little thing in the game - for example we can have some general procedures of resolving situations where we give advantages or disadvantages based on what the table (or GM) agrees is important (or cool) in a roll and we don't care that much if the chance of success is lower or higher as long as everyone is fine with that.
@donnellobrien4123
@donnellobrien4123 Год назад
Not only do I not think that it's a problem, the TTRPG I'm running not being super popular is great. It means that players don't come to me with a ton of outside expectations. They arrive at my table curious about what is possible instead of having a rote list of expectations and hoops I'm expected to jump. One drawback is that it's harder to advertise your game to new players, but if you have a group that enjoys playing in your games already it's not hard to start a game of an obscure TTRPG. I also talk about it with my friends about the games we are playing to occupy out of game time. I don't need more excuses to slog through social media. Less social media would do me well honestly.
@Syndicate_01
@Syndicate_01 11 месяцев назад
Yeah I feel the same way. I've been in this hobby for two decades. I have no desire for a bunch of people who ONLY know about D&D from Critical Role to show up at my table with (in my view) completely incorrect preconceived notions about what D&D is meant to be. I'd rather just have a smaller community of players.
@philiplnz
@philiplnz 9 месяцев назад
idk, Mörk Borg has an incredibly active community.
@UltraTtrpger
@UltraTtrpger 4 месяца назад
It's a very woke and toxic one as well.
@sem2119
@sem2119 4 месяца назад
​@@UltraTtrpgerwait what?
@UltraTtrpger
@UltraTtrpger 4 месяца назад
@sem2119 the majority of the online fan base and creators and staunch, dumb communists.
@QuestLink
@QuestLink 3 месяца назад
reddit doesn't count, everything appears to have active community there
@dren5810
@dren5810 3 месяца назад
​@@UltraTtrpger Translation: They allow gay people in their games and don't like to use slurs. Probably.
@stevebarnard8580
@stevebarnard8580 6 месяцев назад
Your video demonstrates that O.S.R. isn't suitable for mainstream social media which is great because the people who played the original games back in the day weren't suitable for mainstream society, so it's kinda perfect. O.S.R. is basically some weird Norwegian black metal band while modern RPGs are Blink 182.
@tabletopbro
@tabletopbro 6 месяцев назад
Gate keeping is fucking lame
@warlok363
@warlok363 5 месяцев назад
​@@tabletopbro actually it isn't. In fact as time progresses it begins to be proven time and time again a valid and dare I say valuable tactic.
@commandercaptain4664
@commandercaptain4664 2 месяца назад
@tabletopbro True, but that’s not gatekeeping. It’s reverse gatekeeping, whereas the popularity of something keeps those ensnared by it from being curious about what’s truly out there. It’s tragic.
@LeicaDork
@LeicaDork Месяц назад
100%
@DeafDefiler
@DeafDefiler Год назад
In my experience the reason these communities don't talk about news for their ruleslite RPGs isn't because there isn't news about it but because they're busy playing the games with the limited time they have. If they wanted perpetual fomo type stuff then they could play DnD, but Mork Borg and it's expansions sell really well on being the starter kit to a portfolio of original characters and more in depth storytelling with next to no initial time/cash investment. They're not doomed to fail because they fit a niche better than anything else I've run into. If they actually are doomed it's because they're at risk of being purchased by a bigger corporation and homogenized with other less very specific hobby ventures.
@smokedbeefandcheese4144
@smokedbeefandcheese4144 Год назад
Every Osr product is just cannibalizing BX and advanced additions anyway. Everyone is just trying to innovate on the same thing. I don’t think anyone will ever stop people from trying to find a different better way to do things. No matter the type of game. The human spirit strives to make things and create. It doesn’t matter what you are what you have going on or who you are. You will do this.
@007ohboy
@007ohboy 2 месяца назад
Cope
@Kyky87
@Kyky87 Год назад
4:45 Old School Essentials has no setting Dolmenwood: Allow me to introduce myself (I know it technically not that, but as it uses most of its rules is it pretty close.)
@tabletopbro
@tabletopbro Год назад
Truuuuuuu
@tiggerdyret
@tiggerdyret Год назад
I honestly don't think this is a problem. You can devolve into endless discussions about the philosophy of running rules light RPGs. I for instance made a 15 page discussion of the Condition moves for the villains in Masks and I only scratched the surface of how to create and run great villains.
@smokedbeefandcheese4144
@smokedbeefandcheese4144 Год назад
Do you know Wonder Bread sells the most bread in America. But people are still going down to bakeries to get the special bread. It’s the same thing here. Brand differentiation is a thing. DND is going for some thing a kitchen sink style fantasy and these other games are going for a different style of fantasy. Rules like games are easy to modify. Easy to write things for. And encourage creativity. I think a specific type of person will enjoy these games. That is their market niche. Somebody else in here mentioned it’s kind of like microbrews versus Budweiser. I would agree with that. Nobody drinks the same beer that I do either on my Block I am the only one who buys it.
@TironCruvi
@TironCruvi Год назад
WotC has created an environment of consumption and brand loyalty around D&D, people buy the products and identify with the game, they invest their time and money and become emotionally attached. A company like Hasbro knows everything about the psychology of consumers, they know how to keep the ball rolling, and how to trap people in their ecosystem. In the end you can't imagine even trying another game, because you've been conditioned to believe every other game will be like D&D: expensive, time consuming and hard to learn all the ins and out of tons of bloated game books you need to know to create that "optimized build". Anyone who has ever played computer games knows that this is how it works, they keep you coming back for more, just because of the "sunk cost fallacy". That's why smaller and "simpler" games will never be able to compete with D&D, it's just a completely different philosophy all together.
@tabletopbro
@tabletopbro Год назад
Great analysis! I saw a Reddit comment the other day that basically confirmed this - they don’t even think the new books are good but they feel a need to buy them.
@TironCruvi
@TironCruvi Год назад
@@tabletopbro none of us are immune to this. I've been there myself with World of Darkness back in the 90s. Continuing to buy books just because "I had everything up to that point", and wanted to complete my collection. Meaningless since I didn't even play their games anymore, but still I kept buying their releases for a while. The only difference is that once you have a big company with marketers and psychologists trying to "pray" on these very human faults, it starts to become quite disgusting.
@ZelphTheWebmancer
@ZelphTheWebmancer 8 месяцев назад
"because you've been conditioned to believe every other game will be like D&D: expensive, time consuming and hard to learn all the ins and out of tons of bloated game books you need to know to create that 'optimized build'" This. I heard so many times people saying "I don't want to learn another game" or "I don't have time to learn another game, so I will just stick with D&D". Problem is, a lot of other games take you very little time to learn how to play, like there are games that are a page long. But D&D becoming the synonym for TTRPGs does hinder people wanting to dive into other systems because they think it will all be the same.
@LeFlamel
@LeFlamel Год назад
I think that's a backwards association. It's not quite that complexity -> social infrastructure -> popularity, but more that popularity -> social infrastructure, and that popularity is dictated by market taste. Market taste so far is defined by the "gamer" demographic that's interested in builds and metas, but I think there's a broader demographic of people that could enter the TTRPG space but aren't interested in that. So the ongoing popularity of rules-heavy games to me is a side effect of the gamer demographic's dominance, and will continue to be true to the extent that that's true. If the rules-light revolution successfully spreads (bottlenecked as it is by the existing demographics introducing new players to the hobby via rules-light systems), then that could change. What would be talked about is storytelling tricks, settings, maybe items and magic systems if generic enough.
@tabletopbro
@tabletopbro Год назад
This is probably the most accurate take if we’re being honest
@mattd8725
@mattd8725 Год назад
Rules light systems are not beginner systems, but systems for people who are so experienced with how they think RPGs should run that they can just freestyle it without worrying if they are messing everything up.
@screenmonkey
@screenmonkey 11 месяцев назад
@mattd8725 or just don't care if they mess up.
@mattd8725
@mattd8725 11 месяцев назад
@@screenmonkey Fine, maybe none of them care, and they are just there for free snacks or something.
@sportyeight7769
@sportyeight7769 2 месяца назад
I disagree completely with that statement. Matter of fact, i would never introduce someone to RPG with D&D, but i will with something like mork borg, Cairn or Knave. D&D is complex, character creation is a chore and will bore anybody who isn't a super nerd already. Cairn or knave can get you playing in MINUTES. And the game looks more like the D&D we see in TV than D&D right now.
@mattd8725
@mattd8725 2 месяца назад
@@sportyeight7769 I've heard before that making characters is "too boring" and distracts from adventures. That seems to me to be more of a game master problem because for players making a character should be the fun creative part.
@sportyeight7769
@sportyeight7769 2 месяца назад
@@mattd8725 I've always hated building characters in pathfinder and D&D when there is more than the "classic" options in the core rule books. it's a nightmare of choice making everything to complicated and enabling "bad" builds situation. It's not really a problem in other games that have lighter rules. Knave and Maussritter are absolutely fantastique for that. Making memorable adventures for all players without the chore of building a math monster of a character.
@xeroe21
@xeroe21 Год назад
the no settings issue is not really a problem for me atlease, because of the simplicity of the rules you can just pick any campaign from any high fantasy rpg and run it in dw :D
@tabletopbro
@tabletopbro Год назад
I homebrew my own settings but it’s definitely a draw for some people🤷🏻‍♂️
@LordZeebee
@LordZeebee 11 месяцев назад
That does reinforce the message of the video tho does it not? When there's little to no established setting you just pick one from somewhere else or create your own. There's no discussion to be had there, no sharing of information, no social ecosystem to build. The point wasn't really that a game with no setting is worse than one with or that that it's a problem to be overcome in some way, but rather that by having no default setting you're eliminating one aspect that might bring people together to discuss with each other and teach newcomers. Which is a massive part of what drives popularity in the internet age. Doesn't make the game worse, it just inhibits it's ability to grow a larger player-base.
@monsterfurby
@monsterfurby 4 месяца назад
@@LordZeebee There are plenty of major games that are hard-locked into a certain setting, which makes them immediately unattractive to GMs and players who don't want to play someone else's fantasy.
@gmee123
@gmee123 2 месяца назад
There are THOUSANDS of game modules for the older systems that are compatible or close enough that conversions are stupid easy or can just wing it. The setting and stories are the important part anyways.
@k9ine999
@k9ine999 Год назад
Build games are fun to fidle with, talk about, and easy to make content for, but rules light games are fun to play.
@jaimerivera2382
@jaimerivera2382 Год назад
They also feel better to run. You don't have a lot of rules to get in the way of your situation - you can just adjudicate and go. It's also easier to plug in homebrew stuff because you have less pieces that are based on other pieces that may fall apart.
@tabletopbro
@tabletopbro Год назад
True
@commandercaptain4664
@commandercaptain4664 2 месяца назад
Complicated RPGs tend to foster player resentment of GM fiat/creation, which in turn engenders the GM shortage. Players who start with rules lights are more open to creativity and adjudication, plus the light games tend to be exponentially cheaper, thus the lack of the sunk cost fallacy.
@sportyeight7769
@sportyeight7769 2 месяца назад
The content for D&D : nerd rage, Optimisation to the death on how to be overpowered and make the DM life harder. Content for rules light games : praise for the game from reviewers and ACTUAL plays
@mapleplatoon
@mapleplatoon Год назад
I think one type of content that can work for most rules-light RPGs are character-based build videos, like those that attempt to make Goku or Sora in D&D or Pathfinder. The best part is you don't have to worry about if your Zuko recreation is meta!
@tabletopbro
@tabletopbro Год назад
MAYBE. But games like OSE don’t have any character options so it might be hard to do
@artemis9012
@artemis9012 Год назад
It is rules light, so DMs could just make things up with the party in my opinion, but then again, it repeats the cycle of players having tons of options, except this time provided by the DM.@@tabletopbro
@leonardorossi998
@leonardorossi998 7 месяцев назад
@@tabletopbro You can still show people what they can do with their character. What do you do when you end up with a fighter that sucks at strength but has very good charisma? What can you do when you end up with a character that sucks at everyhting? That can get people interested, especially when you suggest something they didn't think of/did not dare to ask.
@sportyeight7769
@sportyeight7769 2 месяца назад
Character creation is really easy in rule light games. So most of the time it's just : yeah, act that way and use those objects. If the DM is okay with it... that's it. That and playing Rule light game usually people don't Min max. Strenght doesn't really matter in those types of games because they aren't combats based like D&D.
@mitchellsink2584
@mitchellsink2584 Год назад
I don't think a game needs to be more complicated to have the same dialog that dnd has (expect for rules clarification vids). Usually, a rules light game has a limited number of "build" options. Build options allow players to theory craft character ideas and can interact with the game without actually playing it. Like how magic the gathering players can spend time building a deck. I guess to have the same thing would mean to increase the amount of mix and matching you can do. Let's also not forget that dnd is a huge brand. It's in Walmart and has video games and movies based on the ip. Indy games are far away from that.
@stewartnakamura9301
@stewartnakamura9301 5 месяцев назад
Hey, if the min-maxers stick with their video game inspired builds enjoy their rule-bloated systems and stay as far away from the games I want to play, more power to them. We benefit because we don't have to deal with their BS. We'll be fine.
@commandercaptain4664
@commandercaptain4664 2 месяца назад
I must maintain faith that the enslaved will someday see the light of light RPGs and ascend. It’s like I always say, though no one hears: come for D&D, stay for practically any RPG other than D&D.
@lastburning
@lastburning 5 месяцев назад
Pretty much nothing will be as popular as DnD or Pathfinder. So what? Popularity is clearly not the same thing as quality. I like Torchbearer which is not rules-light but is not mainstream either. Actually, I don't like rules-light RPGs at all. I want rules. Please, give me rules. That's literally what a game designer is supposed to do. To design rules!
@SeldonnHari
@SeldonnHari Год назад
It isn't just rules lite games. If a game is whole in structure, guidance, and content, you don't need external GM advice or 3rd party content. A game like Burning Wheel is complex but whole enough that it doesn't make sense to make content for it unless it's specific to your table.
@lor108avi
@lor108avi Год назад
Obligatory "first" comment. Also, this is insightful and something I've thought about a lot before. Memes about how 5E and other rules medium rpgs are annoying makes more content than a smooth, well designed game. It's kinda weird how that works.
@winkthecat
@winkthecat 4 месяца назад
This is deeply flawed logic. OSR communities are extremely active. You say that something like OSE doesn't get an update so there aren't videos about it, but have you seem a channel like Questing Beast? The OSR games are largely compatible so ideas that come out in a new system can be ported to something like OSE. Also, OSE and Mork Borg have tons of new content coming out for them. I don't think OSR will be mainstream anytime soon, but the points in this video are way off the mark for anyone in the scene.
@steveholmes11
@steveholmes11 6 месяцев назад
But those of us who don't care about 130 tedious subclasses that we will never play, poorly written fluff, endless playbook and "how to build the ultimate barbarian / monk" vids. We enjoy the elegance and "fuck that shit, let's play" speed of rules light. No more 3 hours resolving half a minute of combat, and wishing you were somewhere else, doing something fun.
@tabletopbro
@tabletopbro 6 месяцев назад
I agree. Like I said in the video, I prefer rules light systems. I’m just postulating reasons D&D and Pathfinder are more popular than the seamless stuff I like
@yagsipcc287
@yagsipcc287 9 месяцев назад
Il disagree. The reason why DnD is so popular it really was the first big game and was one of only a handful of games for a long time people could get access toz when it would go to different countries it was often the first game. As far as world building stuff tbh every single person I know who does or ever has played any level of TTRPG they all built their ow. World sometimes would take ideas abd use them but that's it outside of maybe the first coupple of games where everyone is leaning to play. I played 4th ed, 3.5, pathfinder first edition and many more random games often for years at a timeonce to twice a week (when we were tounger and had time) not because they were the best but because its what we had access to . I am now into OSR games and I feel better play ling thrm even alone with no issues. Do the same things we used to do with streamlined (not dumbed down) rules, games now have over complex rules fot no reason. Even when we would all play we would just end up not using many tules and apply or own rules or just use rules from a different part of the books that are similar. I am working on several start up games one for a game called "across a thousand desd planets" its an Amazing game by Blackoatg games very solo and multi player friendlu simple enough vut very deep in what it allows you to do and all the tools and chart's done from cresting worlds, environments, noc, "monsters" hooks and of course can add yourbown. I am making a game to show my girlfriend how yo play to see if she likes it. Going to have pre made monsters, events and a simple enough ship drawn chart (doing desd space themed game) simple to do and deep as you want. Also the fact manybof these games have pretty easy to add other systems in or just add other books in and change stats a bit for same effect if you want to do campaigns woth little prep 🙂
@Giantstomp
@Giantstomp Год назад
While you are slightly right. Yes, there are more videos on RU-vid about it, but no, that does not measure the popularity of the game. The two you pointed out, D&D and Pathfinder, just happen to be based on the most popular theme, Fantasy, and are the two biggest companies. Plenty of games out there that have simple systems and a ton of lore (L5R comes to mind) but sadly their target audience is smaller because of the setting. Kind of the same reason system-agnostic games are not as popular as ones that have a setting tied to it. If you would like an example of a medium crunch system that was once massive (Still has a decent following but is nowhere near its 90s one) is Vampire. The TSR Marvel Super Heroes was extremely popular and still has an avid following and its has been out of print since the early 1990s.
@detectiveMM
@detectiveMM Год назад
Shout out to Vampire. Storyteller system best system ever.
@arturferrao7353
@arturferrao7353 Год назад
So the reason popular RPGs are popular is because they're so bad that people prefer to talk about them than to play them. Got it. Jokes aside, if people are talking about lore of a campaign setting it's because that campaign setting is good, independently if the rules it uses are complex or simple. If someone is talking about rules is because the rules suck. No way around it. People talk about two things: What is interesting and what is necessary. And I doubt that people want to talk about math, rules and statistics because they are interesting.
@BrandonPaul
@BrandonPaul Год назад
This is honestly something that I feel bad about when I play indie games. Even the communities where the only purpose is to talk about the game there isn't actually that much to talk about.
@dungeondr
@dungeondr Год назад
This is an interesting conundrum, rules light means that there's generally little complexity to discuss. However must a rules light system be low on content? Build videos can be simply how you would interpret certain famous characters in that system. Setting videos could likewise be how you interpret certain properties in those settings. Perhaps in that sense rules light is a blessing since your ability to provide content for a fully realized rules light campaign is MUCH faster than in a rules heavy campaign. Running marvel heroes in powered by the apocalypse. Probably write that ruleset in a couple of days. Writing it for Pathfinder or D&D? Try weeks/months. Play to the strengths of rules light, rules heavy can't compete for speed of content development imo.
@CitanulsPumpkin
@CitanulsPumpkin Год назад
I'm pretty sure the main flaw with this argument is that it's a textbook example of "survivorship bias." There's so many how-to videos on this one third party platform. Because 5e pre-written adventures are poorly structured and easy to run badly, and Pathfinder's option bloat makes it easy to make terrible characters. If 80% of community created content for your game is advice on how to fix the problems with your game, you might have a bad game.
@detectiveMM
@detectiveMM Год назад
He’s not saying that the games are bad or good just that they are way more popular, and always will be
@sportyeight7769
@sportyeight7769 2 месяца назад
@@detectiveMM Fast food is more poplar that fine dinning. Doesn't mean that dine dinning can't make a really great living out of it. Or even explode in the mainstream because of the quality. D&D used to be niche remember ?
@MemphiStig
@MemphiStig 5 месяцев назад
D&D has always had and will always have the most stuff. And if that's taught us anything, it's that Quantity, no matter how overwhelming, is NEVER an adequate substitute for Quality. And no matter how popular it is, Monopoly isn't the only game in town. And for plenty of people, the name brand isn't good enough. That's why healthy markets are competitive ones. There will always be room for both big and small, or it's game over, man. Game over.
@tabletopbro
@tabletopbro 5 месяцев назад
Well said!
@purpled4864
@purpled4864 2 месяца назад
if this is the definition of doomed, i am more than happy that OSR is "doomed"
@Fandral07
@Fandral07 Год назад
Honestly I think having video games like BG3 that included the entirety of said rpg systems does not help a lot, (especially when those games are pretty well) Perhaps making a visual novel on the rules light systems could help but I think most of all people should record and share their games more. Personally I discovered Pbta games like some months ago with masks and finding out about it was almost as difficult as trying to run it 😅
@tabletopbro
@tabletopbro Год назад
I only found out about Masks because a friend told me about it. Maybe sharing crazy stories that happen in these obscure games is the move?
@quickanddirtyroleplaying
@quickanddirtyroleplaying Год назад
It's funny that you mentioned the time we spend playing TTRPGs compared to the time we don't spend playing TTRPGs. With D&D 3e-5e and PF 1e & 2e, they are hog heaven for theory-crafters and min-maxers. While theory-crafters and min-maxers may not necessarily be focused only on winning, they wouldn't spend the time that they do mastering the game if combat dominance wasn't a significant motivator to them. Not only that, for these kind of players, rules-mastery is a prerequisite to effective theory-crafting and min-maxing, so I'd imagine that using homebrew and Rule Zero would at least present a record-scratch for their playstyle...which is strange because new rules, mechanics, and options get presented with supplemental material from the publishers. These, in turn, get more legitimacy than a GM's homebrew material just because of...reasons? (Yes, the game developers have a better grasp of their own rules and design, but it's not impossible to learn and expand and *wait for it* make shit up just like they do!) All of this, and more, leads to a culture of FOMO within the TTRPG hobby, because if you're playing what the majority of consumerist hobbyists are playing, good like finding a group to play a more flexible, rules-light TTRPG.
@tabletopbro
@tabletopbro Год назад
Well said!
@sportyeight7769
@sportyeight7769 2 месяца назад
Also, it makes a terrible experience for DM to run the game. all those rules, all those options for players + the style of narration that D&D player wants. Makes a terrible experience for DM. It takes a lot of time, railroad a lot and it's a pain to master it because there is so many rules to learn and understand. i've never seen a D&D dm without a book open and a pile of books a their side at all time. Knave ? yeah a booklet is there just in case, but most of the time DM can figure it out pretty easily on the fly.
@tabletopbro
@tabletopbro Год назад
Obligatory caveat: people can of course make content for rules light games (like me! Like and subscribe aHA) it’s just that said content won’t have the same draw as like a build or lore video.
@waltermelo1033
@waltermelo1033 Год назад
there is an classic brazilian RPG that was very popular, it's kinda lite called 3d&T. it was really popular and it got even their own scenario. "Tormenta" used only d6 and inspired on anime, even their D&D like scenario was narrated much more like an anime than a tolkien fantasy, characters where really powerful. and it was built like a videogame somehow. like. it's not a primor of narrative but for begginers was fun that you could just buy abilities, spells etc, don't limit yourself to classes, and since it's not a "narrative" game. people were building characters. choosing abilities, there was some magazines at that time teaching how you could build diferent characters or with new things to choose. There is something really special about this system that I don't seen often. it's easy to learn but it had the "game" vibe of choosing how your character will be optimized, yes. there are a lot of balance flaws but still a cool example of how a game can be rules ligth and still have a cool list of things to choose and build your own character.
@neverforged
@neverforged Год назад
The Simplicity also makes them 'die' faster: nothing to sell people. D&D/Pathfinder has way too many choices, and therefore can make (and sell) more choices. DW could sell classes I guess, but yeah... there's nothing there to sell on. Hell, 2nd Ed AD&D ran out of options at one point, and that's why TSR ended up having to sell to WoTC... if your game is self-contained, there's no future market. I like rules-lite exactly for this reason, there's nothing to deal with external to what you need.... but yeah, they die out because the market dries up.
@tabletopbro
@tabletopbro Год назад
I wish I could super like this comment because you’re so on the money with it.
@sportyeight7769
@sportyeight7769 2 месяца назад
Well, those rules light games live without much problems in my opinion. With adventures, art, New editions or special printing. Mork borg has tone of content from the editor and others. DCC has 100 adventure modules and more that 7 printings of the core rule book.
@jamesgreen6877
@jamesgreen6877 2 месяца назад
​@sportyeight7769 this. The problem with this entire video is its logic of "But it aint making big waves bro!" It doesn't NEED to. You don't NEED a million adventure books. You don't NEED a bloated rule set. You dont NEED wave after wave of sequels, spin offs and other associated crap. It's peak sales-brain that something can't just...be. Similarly these games often require the GMs to be creative and not need a book telling them how to do shit. Just make it up! Be creative!
@moolate127
@moolate127 Год назад
I'll take Mörk Borg over DnD any day of the week. My personal taste. I'd much rathe support companies like Free League and Infinite Black/Creature Creation.
@tabletopbro
@tabletopbro Год назад
Mork Borg is such a blast
@Athair48
@Athair48 2 месяца назад
I didn't notice a pattern, you scrolled too fast so I couldn't read anything, its all just blurry!
@bodypiercingbytom
@bodypiercingbytom Месяц назад
I started with D&D back in 78. When it turned to garbage in the early to mid 2000s, I quit gaming for a while, then in 2013 discovered Lamentations of the Flame Princess, and I've stuck with it as my main ever since. Superior system to D&D imo. I also run Call of Cthulhu, Mörk Borg, Pirate Borg, Apocalypse Rat, Out of the Shadows, and I'd love to try Troika, Boot Hill (TSR circa 1990), Mausritter (heard it's pretty cool), and Shadowdark, which has been held up to LotFP for comparison. I'm sure there are others I'm forgetting. D&D has gone from being a ttrpg to an all-consuming brand; that logo is on TONS of non-game related junk that is not, has not and will not make them a profit. WOTC/Hasbro has lost their way. Looking at recent streaming services folding unexpectedly (Cartoon Network, Paramount...)my intuition tells me that they could do the very same. Alright, that's enough incessant rambling.
@foyble
@foyble 14 дней назад
Everyone said the same thing about pathfinder years ago. These games aren’t there to compete but they have their place.
@rock00dom
@rock00dom Месяц назад
Pathfinder is not as popular as WotC D&D, just like these other games. And that's ok. They don't have Hasbro demanding a billion dollars behind them. Goid vid tho!
@ironrex6979
@ironrex6979 2 месяца назад
D&D is dying because of Wizards incompetence everyone I know has abandoned it and gone with other rpgs. New D&D sucks.
@davestory8614
@davestory8614 7 месяцев назад
The current iterations of D&D exist for the same reason fast food restaurants exist. Just because something is prolific doesn’t mean it’s the best (or good). So don’t misinterpret the fact that less fine dining restaurants means they are inferior to fast food - it’s actually just the opposite
@BazztheBazz
@BazztheBazz 5 месяцев назад
I don't buy this premise. One brand being dominant doesn't make independent games not worth supporting. That's like saying indie movies are doomed because the MCU was popular, or that you shouldn't eat at your local restaurant because there's a McDonald's right up the road. Will Mörk Borg ever suppling D&D as the biggest TTRPG? Of course not. But it doesn't have to; it only has to appeal to the people who are looking for that kind of experience at their table.
@vincejester7558
@vincejester7558 7 месяцев назад
Rules lite is cheap or free. All the lore and gossip channels are nothing but second screen content. MORE is hardly ever BETTER. Most rules lite content producers aren't sponsor schills. They aren't doomed. WotC and PF content is just padding, without substance.
@JainaSoloB312
@JainaSoloB312 7 месяцев назад
While it may be that builds and rule-clarifying is a factor, I'm certain that the immense history and legacy of D&D contributes a lot more. You can't fairly compare brand new games like these to a franchise as old and established as D&D. Not only that, but look at how much money a massive corporation like Hasbro has to throw around for marketing, films, video games, Lego, influencers, etc. It's completely ludicrous to contrast an indie rpg with Literally the richest and most powerful and most profitable rpg in history, and come to the conclusion that the reason the latter is more successful is because nobody cares about rules-lite rpgs. Like, you see how silly that is right? We also need to be careful in how we define "success". If we define success as "this game makes more money and gets more views and appears in more popular media" then yeah Of Course the behemoth money-making marketing machine that is the D&D Franchise (not just 1 rpg, not just several rpgs over decades, but a whole Franchise) will win that contest. If we define success relative to each game's audience size and budget and such, you'll find that many smaller and/or rules lite RPGs have been extremely successful, especially recently! Index Card Rpg, Shadowdark, and Dungeon Crawl Classics to name but a few. Game designers are discouraged enough by the nigh monopoly that WotC has on the industry, and this kind of video only makes that worse, especially for younger people who don't know the history of the industry. I would very strongly caution you against making this kind of video lightly, you have a responsibility (if not as content creator than as a fellow RPG fan who wants to see the industry grow and improve) to would-be rpg creators watching your video. You wouldn't want to discourage the kid about to bring forth the next huge shift in the rpg landscape, just from a careless (and unfounded) claim about the impossibility of success for a given genre.
@mjolasgard2533
@mjolasgard2533 9 месяцев назад
You're conflating 'Popularity' with 'how much people make youtube videos about it'. They ain't the same. And really, is popularity the only thing you're thinking about when looking at a game? Addiitionally, you're ignoring the effect actual plays had on D&D (CR for example). I think you've missed the point, I'm afraid. Gotta say, I disagree with ya...
@commandercaptain4664
@commandercaptain4664 2 месяца назад
Also, a large degree of those videos are from Um Actually influencers who teach a better way of playing the game, which only exposes the poor method the game was written in the first place. Light RPGs rarely suffer from that by sheer logic.
@Crit_Cat_82
@Crit_Cat_82 4 месяца назад
So if something isn’t going to be the most popular thing, it’s a failure? That’s a colossally flawed premise. How many RU-vid videos a game has about it is also a shit metric for its success. Your video is idiotic clickbait, but hey you got me here and commenting, so good job I guess?
@zacharybouis7998
@zacharybouis7998 3 месяца назад
While I 100% agree with you that DnD and Pathfinder has way more material to contribute to an 'out-of-game experience' and the nature of the systems and content releases help with that I feel like the problem with them is self-perpetuating. They're just more popular because they're more popular. I mostly play Call of Cthulhu and there seems to be a pretty good out of game community for that despite being fairly rules light and I think that's more to do with the legacy of the game and the number of people playing it rather than the nature of the system or the company. Also, games like Cyberpunk Red and Shadowrun have pretty in-depth rules systems but they lack the out-of-game communities for them because they're just not as popular. It sucks because as hobbyists if you get into something you find it harder to find other people into it because there's not as much content for it, but at the same time there's not as much content for it because there's not as much content for it.
@abettermind
@abettermind 8 месяцев назад
They are in no way doomed. They're lower cost and lower profit businesses, but still viable. Sure, some youtube kids might need their hands held with a new book and video every week, but there will always be a place for brutal, rules lite games that offer a fresh take on role playing. You thinking that the out of game experience is more important than playing is silly, and will most likely wear off as you get older. Not everyone needs youtube videos to play a game. Actually, i would say that this weird obsession with youtube content is more niche than OSR/Rules lite gaming. Games not reaching the popularity of D&D or Pathfinder is a stupid reason to say "They're doomed."
@jacobtorti1486
@jacobtorti1486 10 месяцев назад
Click-Bait title. what's in the video is one decent argument why rules lite rpgs won't grow to have userbases like DnD. This is not at all the same as them being "Doomed" - you could maybe say that if they weren't commercially viable. I don't think Free League lost money on Mörk Borg, it's just a smaller game
@rwustudios
@rwustudios 10 месяцев назад
If someone doesn't play 1e AD&D then they are not qualified to be part of this discussion.
@shaner90
@shaner90 10 месяцев назад
Weird... this is a very one sided player facing argument. The OSR is rich with GM advice and tools l, where i see that lacking in the mainstream rpgs. Rules light give GMs more freedom and tools where mainstream games give all the power to the players. Also, being successful is a subjective idea if one is not a black and white, number goes up capitalist.
@kevoreilly6557
@kevoreilly6557 8 месяцев назад
I think the premise is flawed hence the analysis is flawed. Indie games aren’t trying to beat Hasbro and for the most part aren’t trying to create one system to be the be the “one” game to rule them all I think Free League is the best example of this , though Morphius does a great job as well (though I’d say they’re more publishers than creators)
@VioletDeliriums
@VioletDeliriums 19 дней назад
I am sorry, but in this video you come across as a 5e noob who consumes fantasy via video games. What was the last fantasy novel you read? You should be spending your time reading fantasy lit when you are not playing, and the quality of your game will elevate. You don't need to read and discuss rulebooks, you don't need an unlimited supply of builds and spells supplied in rule books, and you certainly don't need the the recycled, tired Forbidden Realms lore and old themes like Strahd and the same old monsters that WoTC never ceases to push on us...What you need is an imagination that allows creativity, and a minimalist game structure that models what you need to model and provides a basic structure for running play in some within-game time. The game books provide you the latter, and fantasy literacy provides you the former....By the way, Colville is just as fantasy illiterate as most 5e players, which is why I stopped watching his lame channel. And to be honest, I don't care if the games I like become popular with people who don't read enough. But I do care that people don't read enough, and it makes me sad...for them, and everyone else who has to be in the same world as them.
@tabletopbro
@tabletopbro 19 дней назад
Is the point of your comment to try and get me to read fantasy or something? Because if so, you did a terrible job. Maybe instead of being a condescending asshat you could say, “I’ve found that reading fantasy literature has really improved the quality of my games, maybe you should too if that’s something you care about and want to improve at!”
@VioletDeliriums
@VioletDeliriums 18 дней назад
@@tabletopbro I am not trying to convince you to do anything. I am just saying that the reason you don't really understand is because you don't read enough to have the perspective. I can tell you lack the perspective by what you are saying...You do you, but it is a completely different fantasy RPG culture that you come from, one that cares about mainstream appeal and values videogame-like crunch and constraints. It does not require literacy...Look at Ginny Di's latest vid, where she openly admitted she had not even read the 5e DMG! Completely different world that required vids rather than books. Moreover, I don't think you have a good handle on what's out there on RU-vid for OSR type games. There are plenty that talk about the rules and procedures and how-to. You're just not as savvy as you seem to think you are in this vid. You are on RU-vid talking about something and setting it up as a straw man, due to a lack of knowledge. You're in over your head in this one.
@Mantorp86
@Mantorp86 8 месяцев назад
Well if you say so. I play mostly Morg Borg, OSE, Black Sword Hack. My DnD books just gather dust.
@jimbrown2809
@jimbrown2809 7 месяцев назад
OSE is 99% the same rules and material as Basic or Advanced D&D depending on which set of OSE books you pick up, and was created with the purpose to organize D&D material better than the originals. But then again, you probably have no experience with Basic or Advanced D&D.
@tabletopbro
@tabletopbro 7 месяцев назад
Damn you got me
@TheRulesLawyerRPG
@TheRulesLawyerRPG Год назад
Hey who's that at 0:44!
@nisk72
@nisk72 4 месяца назад
They aren't doomed. They just aren't a viable RU-vid content source.
@tabletopbro
@tabletopbro 3 месяца назад
Objectively correct
@mattjackson
@mattjackson Год назад
Lots of content does not mean the game is actually good or enjoyable. Some of us play for enjoyment, not to spend time socializing or absorbing content on social media.
@tabletopbro
@tabletopbro Год назад
Never said it does make it good. Just suggested it might contribute to 5e and P2e being more popular. There’s probably other factors at play, but I don’t think anyone’s considered this one
@BX-advocate
@BX-advocate 7 месяцев назад
I think 5E and pathfinder players psend more time on "build" and how to fix their broken game videos because they have too. Modern players spend more time crafting characters than actually playing the game and considering their difficulty of their combat is a hoke it doesn't really matter, whereas rules light, Old School or OSR players actually play the game. Why would OSR players need videos for our game that actually works and is fun? There are so many videos for 5E because people spend more time watching videos about 5E then playing it. Also lore videos about settings are not for one particular edition or rules. Also the fact that OSE doesn't have a setting id a feature not a bug your supposed to make your own setting instead of having a company tell you what you are allowed to do. The problem with modern players is they want to follow the corporation instead of think for themselves.
@tabletopbro
@tabletopbro 7 месяцев назад
And my point is, that conversation that happens outside the game helps promote the popularity of the game. Rules light games are easy to understand and fun so it doesn't necessarily encourage as much discussion outside the game which means the game isn't seen by as many eyeballs. I'm team rules light games and prefer to make my own settings and what not, I'm just postulating one of the reasons why D&D and Pathfinder are more popular than like OSE and Dungeon World.
@ZaquilleOneal
@ZaquilleOneal 3 месяца назад
as someone who dident even know other ttrpg systems existed outside of pf2e and 5e I just binged like 20 of your videos and am converted to a dungeon world lover. Literally everything that annoys me about running those games is fixed with dungeon worlds systems and its not perfect but god damn is it closer to what i actually want to play than either 5e or pf2e ever could be. I have spent ungodly amounts of hours trying to homebrew rules for those systems to essentially make it into what dungeon world already is and i did a much worse job so thank you for opening my eyes
@tabletopbro
@tabletopbro 3 месяца назад
You are quite literally the exact person I started this channel for
@GeekGamers01
@GeekGamers01 10 месяцев назад
Rules lite games have been a boon for RPG soloists.
@tabletopbro
@tabletopbro 10 месяцев назад
That’s what the people are saying. Especially Ironsworn
@plasmapakk9609
@plasmapakk9609 7 месяцев назад
absolutely ridiculous argument. DnD is more popular because it has a giant like Hasbro backing it. Rules light systems are great cause you actually use your imagination to tell an interesting story, and you are not restricted by the systems and rules of the game. games like DnD translate well to videogames because a video game just needs to recreate the same systems of the game. That's all balder's gate 3 did (and some tweaks for gameplay). Me and my friends sat down to play cyborg, and I was able to get a basic campaign written and started and running with all characters created in under 30 minutes. This was the first time I ever GMed a game before and it was so incredibly simple. Saying rules light games are just doomed to fail cause there not as marketable is ridiculously lame. Stop promoting big IPs and companies like Hasbro when there are perfectly good and cheaper alternatives to the dudgeons and dragons experience. Dude is probably a corporate plant to try and seed doubt in the table top community
@tabletopbro
@tabletopbro 7 месяцев назад
Good god I wish. But did you not hear the parts where I criticize mainstream games and talk about how I like rules light games? I’m out here thinking of reasons the games I prefer aren’t as popular as D&D and Pathfinder and would could be done to spread the word
@LucasStraub
@LucasStraub Год назад
From someone that has been trying to move from d20 to PbTA systems... It has being hard, really hard. I'm feeling the mindset is pretty different from those types of systems, and that is super hard to make me (the DM) and my group to get used to it. To context, I'm DMing a My Hero Academia inspired settings. At first we were playing with Mutants and Masterminds, due to being a d20 system similar to DnD, and we decided to move to Masks: A New Generation due to MnM combat taking an eternity to end, often making no sense of its on rules due to how complicated super hero powers can be, and essentially my group wanting to roleplay more and do more stuff (be less restricted by the system). ... I was about to give examples that things that bother me in PbTA but, I'm giving up to write down my frustrations. Maybe the system is just not for me
@sportyeight7769
@sportyeight7769 2 месяца назад
PbtA is a very different vibe all together. I basically have to "forget" how to play RPG to understand how to run a PbtA games.
@UltraTtrpger
@UltraTtrpger 4 месяца назад
People need to start playing other ttrpgs besides D&D and Pathfinder. There are many other and much better games than the worn out mainstream ttrpgs everyone wants to play. People need to stop making all this crappy 5e content and start using the ttrpgs already available for their games.
@tabletopbro
@tabletopbro 4 месяца назад
I advocate for doing that!
@JMcMillen
@JMcMillen Год назад
I've been gravitating towards more rules lite OSR games mainly because the characters aren't all but unkillable superheroes in renfair cosplay. Games just aren't that exciting to play when your biggest fear is messing up your characters build instead of the adventure itself. All the "Ultimate Build" videos/articles about nearly every class in 5th ed and PF2 have pretty much soured me on both of them. Plus, as the GM you'll probably never have to worry about a player showing up to the game with a super long and detailed backstory, especially after their first character dies to a goblin spear to the face. Starting characters shouldn't have a background that can't be summed up in 2-4 sentences, which makes them very easy to tweak when someone has to roll up yet another new character.
@tabletopbro
@tabletopbro Год назад
Hard agree with pretty much everything you said
@anonymousbosch9265
@anonymousbosch9265 Год назад
I play rules light because I’m an adult with a busy adult life and I think that may be the majority of rules lite players. I do think you’re correct for popularity
@adezzz7896
@adezzz7896 Год назад
Role-playing games should be about role-playing. Too many numbers and you're not playing as a character anymore, you're playing as a bunch of numbers with a name.
@tabletopbro
@tabletopbro Год назад
A stat sheet with an accent as one of my pals says!
@CastironWhisky
@CastironWhisky 10 месяцев назад
This is actually a fun video, crunchier games with bigger rule books do make for more content to look into when out of a game session... which is why my ttrpg to watch list is full of videos I'm never going to complete because I'm constantly adding to it. On the otherhand I can crack open Mork Borg and Solitary Defilement and have a fantastically painful evening when my friends can't play with me. I'm also going to start using Mork Borg as a backdoor strategy to get friends to try Forbidden Psalm and into Morderheim and other skirmish games. Well that was a little long winded but TLDR, big games do what I want them to do for me, little games do what I want them to do for me and I'm always a winner by setting expectations. Also great channel take my sub and thumbs up.
@sportyeight7769
@sportyeight7769 2 месяца назад
Exactly the same. I can't wait to play mothership because it's so easy. I just can't start to play Pathfinder because there is so much to learn, understand, know...
@wilonascave
@wilonascave Год назад
Hey! I saw my video!
@EvanAbramczyk
@EvanAbramczyk Год назад
Speaking as a D&D-obsessed forever DM in college, I've overnight fallen in love with Mork Borg and Cy_Borg because the classes, world, and gameplay/adventure opportunity coupled with the affordability of it is absolutely amazing. Don't get me wrong I still love D&D, but wow the lighter rpg's are so much more liberating as a DM.
@Boris8930
@Boris8930 11 месяцев назад
Tbh I find it more fun to talk about the game session/campaign you just had with your friends, then some game mechanics.
@vladimir_ckau
@vladimir_ckau 8 месяцев назад
I mean, one can explain Rules Light / OSR in just one phrase. "It's about DIY." ... That's it, thanks for watching, thanks for reading, like & subscribe, press the bell thing, leave a comment. PS. Yea, that's truly "it", the reason, the difference, and all the "why's". Big major TTRPG are built by big major companies expecting you to pay $50 for a 400 page rulebook, and keep buying whole lot of expansions and DLCs, $10 each, at least once a year. The next similar thing is, I don't know, an IPhone. A Macbook. The Balanciaga or Dolce & Gabana. The "THINGS", to buy, to review, to analyze, to criticize, to react to. Serious business. DIY? No one cares how you painted your t-shirt or built your PC. The only people who might care is your small local community. And that's it. You get freedom of art and self-expression, a chance to have it your own way, to realize your own unique vision... in a price of no one giving a flying duck about it. Big TTRPG is a piss-drink you get in a pub. And you can settle not just one video, whole RU-vid career, on how piss in local/global pubs suck, and why it matters, and how it can be fixed, yata-yata. More talk + more overthinking = more content. Rules Light / OSR? It's your own crafted "brand", that is perfectly suited for your own taste, and taste of your buds. The world may go duck itself, while you and your mates enjoy the brew. This experience is not to share, not to explain or brag about. It's there to live it, and to feel it with your best ones.
@XO7FOX
@XO7FOX 9 месяцев назад
Are you a shill? Sound like a shill
@tabletopbro
@tabletopbro 9 месяцев назад
Depends on what you think I’m shilling for
@NerdRageAgainsttheMachine
@NerdRageAgainsttheMachine 5 месяцев назад
Oh, god where to start here. D7D as well as pathfinder are basically two sides of the same coin. And as such both are thought of as either the ONLY RPG, or the only alternative to the only rpg. If it were just rules like can’t build the community what about games like Runequest, or Whfrpg, or Zweihandr, each as fleshed out as d&d or Pathfinder, but also not as popular. Quite honestly most D&D/Pathfinder players are too afraid to branch out which is reinforced by videos like this. I think of it as the person who loves Taco Bell, because it’s different than any burger joint but woul refuse to go to some authentic mom and pop Mexican place because that is just too weird for them. And as the only games most people have heard of they will have a more likely player base than the unknowns. This is also true in miniature war games, everyone knows Warhammer 40k, but less people actively play infinity, Kings of War Bolt Action etc.. the only mini.game to make traction were swing and Star Wars legion, mostly due to the power of that IP.
@catcadev
@catcadev 7 месяцев назад
I'm gonna be honest. I don't like D&D because it cannot pick a lane. Warhammer picked a lane with each faction and release, and each universe, and stuck mostly to it. D&D used to have this feel to me in the retro art and such that made it very cool. That is gone now. I am not inspired by D&D art, monsters, or much else. Sure there are cool bits and bobs here and there but it just feels like "fantasy setting". Maybe that is because of how the game has become popular, but I believe it comes down to the fact monsters do not feel like part of the same universe to me, etc. MÖRK BORG is a simple, small book but it fits in such an amount flavour and evocative imagery it makes D&D seem like a slice of hardtack compared a feast. MÖRK BORG rules are really simple but that's the point. D&D gets so tedious, writing down what each little spell does and whatever else and then doing multiple rolls for turns. I prefer the crunchy, punchy, brutal simplicity that lets the DM also have fun. This is also why there is so much free fan made material for the setting. It's so easy to do and it all fits well with the setting's tone. I guess that one thing I love is simple, to the point games. I detest optimization, I am not math minded, I hate searching for tons and tons of tiny little stats. I prefer flavour, and this is what I think D&D gas lost. D&D lost its flavour in favour of rules. MÖRK BORG gets rid of the rules for viceral, dripping bloody flavour. I don't like discussing builds, I like discussing crazy mini ideas and what ceazy monsters I could use. Or how damned I want people to be
@Ultrox007
@Ultrox007 3 месяца назад
when everyone's conditioned to homebrew everything anyway - then the only reason to buy an RPG is to get a set of rules to go alongside the setting rolling around in your own head. So rules light games that are nearly entirely fluff, with no substantial crunch, have not a leg to stand on. ...This video, is not making that argument though.
@dophdopherson1946
@dophdopherson1946 Год назад
I mean the open 3rd party license kinda makes Mork Borg alive though, theres a rich community making expansions, items, sharing lore and dungeons and quests, it kind of owns, theres always something fresh going around
@tabletopbro
@tabletopbro Год назад
Yeah I goofed there somewhat. Just cause there aren’t constant official updates doesn’t make it any less “alive” and the third party content slaps
@DarkOne-ih4nv
@DarkOne-ih4nv 16 дней назад
It's like indie rock. Indie devs make games for the love, fans know that, they grow in indie circles and eventually sell out as fast as possible to work on D&D. Haha. For what its worth I play everything but that multicolored hair reddit darling who worked on DW sold out asap. When he was cancelled, I danced a jig. DW is mid.
@machfront
@machfront Месяц назад
Also, I use ultra-lite systems a lot…..with never a problem/issue and there’s zero need to discuss, long-winded about RISUS or a clone of original FF rpg (Spellzard!)….because they are so super easy and so fun all over for everyone (except for the curmudgeon who refuses to have fun) that discussions are not present….. So….yeah……not many videos. Shock of shocks! Sorry we’re having fun and not making YT vids, ya’ll. 🤷‍♂️😂
@machfront
@machfront Месяц назад
Respectfully, if you/anyone imagines there is little to nothing to explore and discuss deeply within the rules of OD&D, B/X and OSE, etc, then you’ve NEVER spent any time whatsoever at forums that discuss them (such as Dragonsfoot or ODD74). You (whomever is reading) will be surprised….but also, very well elucidated! Cheers, everyone!
@mortichro
@mortichro Год назад
rules light games are more open to the narrative aspect instead of min-maxing and rules lawyering. Dont have the rules for it? homebrew it? in the end of the day its the preference, some people pretty much prefer to have less rules but more narrative and fun moments than having too many (bloated) rules set that takes away the fun and ends up bickering on whether i can Opportunity Attack flying creatures and you know what i mean.
@HowtoRPG
@HowtoRPG Год назад
People will make more videos on the rules light RPG's, it will just take time. A large amount of Dungeons and Dragons 5e material on RU-vid is the same stuff.
@tabletopbro
@tabletopbro Год назад
Whaaaaat? You mean the fifteen videos calling the ranger trash aren’t different from each other?🤪
@HowtoRPG
@HowtoRPG Год назад
@@tabletopbro lol. You know it.
@SirRichard94
@SirRichard94 7 месяцев назад
why is content a measure of success. I have never wanted to run a prewritten adventure, I like making stuff up and my games are just as successful as any DnD game. the framing of more consumption is more better is brainrot.
@EnneaIsInterested
@EnneaIsInterested 3 месяца назад
So, that gives us the the possibility of building a rules-median ruleset with mechanics people are used to from TTRPGS? So, that means a D&D 3/3.5 focus, or something like a pared-down GURPS, like SPECIAL? Reinvent one of those in a way that feels good, and you'll be sorted, I guess?
@dukereg
@dukereg Год назад
Nah you're just using a measurement that only shows games preferred by people with a lot of spare capacity, who want RP to be an outlet for developing mastery, be a time-consuming primary hobby, etc. People like me who have little capacity to spare for hobbies and want to get the most fun out of our time and effort prefer rules light games. We have no interest in spending our lives outside of the session earning an online degree in how to make bad, overcomplicated games work. That's not a plus, that's a chore. Problem is, the hobby is largely geared towards the former group, who will engage for endless hours and spend endless money, and deters people who won't commit their lives to the hobby but want the time they do have for it to give really high value.
@tabletopbro
@tabletopbro Год назад
Not saying it’s good, but since those are the two most popular RPGs on the market, it seems like it might contribute to getting people interested
@sportyeight7769
@sportyeight7769 2 месяца назад
Your argument for rule light vs D&D, it's the same reason why i don't read marvel and DC comics. Many nerd rages or arguments about what heroes is the best is boring to death. I don't play RPG's because people talk about it, i play them because they are fun and turns out D&D is a boring setting with boring rules owned by a terrible company. So i don't own anything D&D, but i do own multiple other RPG (like Mork Borg). And if people you play with aren't D&D ultra fans, you can play those games fairly easily.
@gadflygames
@gadflygames Месяц назад
I like that you’re making an argument but I couldn’t disagree more. I think they are two completely different markets. And, unfortunately, most people interested in RPGs are more likely to be interested in RPGs that don’t require the commitment of time/$$ that the long form RPGs require. Not that you can’t have overlap but there are much fewer barriers of entry to the RL systems. Having the ease of entry of RL but the ability to seamlessly expand to LF would be a happy medium. Thank you for your thought-provoking video tho.
@PeterHyvonen
@PeterHyvonen 11 дней назад
While I like your idea, I think either Mage game really runs counter to that idea. Like I have been intimidated by Mage since the 90s and while watching the few videos out there helps, I'm still intimidated by it. If there were a lot more how to run mage and come up with story ideas that are actually interesting to the players etc then maybe people would run more of it. Right now its mostly rules and lore videos and honestly those aren't why people are intimidated by it.
@Eron_the_Relentless
@Eron_the_Relentless 4 месяца назад
Some of us play Hackmaster 5E which makes D&D5E look like OSE. Never heard of Hackmaster 5E? Correct, because even though it's more complex than Pathfinder 1E, and has more potential builds and discussions of potential builds out of the box, it's not more popular. Hackmaster 5E is a marriage of AD&D2E, D&D3E, and GURPS. I also fully disagree with the premise that GMing one is GMing all when it comes to RPGs. Most RPGs GM very differently from one another. If you DM OSE like 5E you're going to have a bad time or your players are going to have a bad time, because both systems reward completely different things in spite of both being ostensibly "Dungeons & Dragons". It gets worse if you step outside of "ostensibly the same". That all being said, the minimalist movement is insane for the reason you specified. There's not enough game system available in minimalist games to create fans of said games in any meaningful way. They are not complex enough to have a flavor or mechanical identity of their own. Explanation: I know several who are very happy with AD&D1E, have been since 1979, and will play AD&D1E exclusively until they day they die. Nobody can or will say the same of Mork Borg or any random PBTA distro or the like. They are "popcorn" games, not "full meal" games. That's why minimalist games will never even reach any permanent position in the RPG hierarchy. In 5 years nobody who currently loves Mork Borg will be playing it. They will be on to some other popcorn game trying to fill a void that popcorn can't fill. I know, I've been there. Maybe it'll be Mork Borg II, maybe not. But it won't be Mork Borg. And if so they won't have exclusively played it for that entire time. They are not really fans. To make my point: how many people are still playing or even talking about Five Torches Deep? The answer is practically nobody. Dogs in the Vineyard? Fudge? Ghostbusters? I could make older and older examples all day. So that part of the video I agree with wholeheartedly. Nobody even talks about Over the Edge 2E, and I consider that the absolute pinnacle of minimalist RPG gaming. It came out in 1992 and revised in 1997 and I haven't seen a better minimalist RPG since. It birthed the entire Forge movement and is handily a better game than anything that site ever came up with. I own every book that was produced for it. Cherish it for one shots, but recognize that it's a curio, a session or two, not a mainstay game. I would never run a 2+ year campaign of OtE. Because it doesn't have staying power. And I _love_ that game. But I don't/won't try to make it something it isn't because I know it will disappoint me.
@aldaron1021
@aldaron1021 Год назад
I think the explosion in D&D popularity world wide happened somewhere in the middle of campaign one of Critical Role, lets say 6-7 years ago. A huge amount of DMs ( including myself) have been playing DnD for the last 5-6 years and at some point ( doesn't matter sooner or later) you start checking out other systems and your brain explodes. You start to realize that actually DnD has A LOT of things that you just accepted but are plainly bad and many other systems are way way way better. I am at a point that I no longer want to play DnD because I have seen some much better systems and I know my players really don't care if they play in Baldur's Gate or some other random town as they are not so much into the lore like for example Warhammer 40k players. I really like the games that Free League Publishing creating and also many others who are finding their own place under the sun. I am not saying there will be a boom in Morg Borg players worldwide but in 5 to 10 years time D&D will no longer be so dominant at all.
@tabletopbro
@tabletopbro Год назад
We shall see. I’m with you in that once I discovered alternative games, D&D’s issues became glaring. I’m just not sure if the juggernaut will ever be toppled
@bestbeekeeper8931
@bestbeekeeper8931 Год назад
if your argument stands, then i would imagine Lancer being more of a household name so to speak, and while i think it is notable in the RPG underground, i don't see it breaking out anytime soon. maybe i'm mistaken, maybe there's something else holding Lancer back, but it is a game that is tactically deep, with a lot of character customization options, and deep lore(all of it available for free, even). the videos i found when i looked up Lancer RPG included 2 lore videos, 3 reviews, and a "class guide" to the goblin mech.
@tabletopbro
@tabletopbro Год назад
Hmmm that is a fair point. Maybe because it’s sci-fi and not fantasy? I truly don’t know
@DeadMarsh
@DeadMarsh 7 месяцев назад
I think we have very different ideas of what success is. I don’t think this aged very well in a way. Knave, ShadowDark, Dolmenwood, Forbidden Lands, The one ring 2e, dragon bane DCC and many others have done QUITE well. Do they sell as much as 5e? No, but my favorite breweries and restaurants don’t sell like Budweiser and McDonalds…that’s what 5e is, it’s bloated, popular, and poorly made with little quality. Also, there is a ton of out of game content for indie,folk,and other rules light games. Your videos are done really well but but I really don’t think think you’re very familiar with the ttrpg scene outside the 5e bubble.
@donovanpeterson837
@donovanpeterson837 5 месяцев назад
So what I’m hearing is WOTC D&D is more about RU-vid theory crafting, selling table unfriendly charge by the word hardbacks and actual plays, than actual… play. No thanks. Modern D&D is so untethered from its adventuring game roots and so over “consumed” as to be a huge net negative to the actual pursuit of adventure.
@samuelhall1901
@samuelhall1901 8 дней назад
I feel like this video is more about how easy it is to make content for certain RPGS instead of a game's longevity
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