Once more clickbait titles make me wanna strangle TTRPG fandom very hard Video mentions small issues for certain people meanwhile title is OMG this system gave me diarrhea
Brilliant explanation of how Dungeon World is played. You must have a different mindset from Dungeons & Dragons. It takes practice to get into the groove. 🧙♂️
Gotta love how all these characters that have firearms and muskets have a Range of 1 lol. So confusing to people playing the front of the card. You’re telling me the robot that has four guns has a range of 1? Okay. And my Dragon is leaning really bad, and I’ve tried to fix her with the hairdryer trick, but after a few hours she back to where she was. Any advice??
personally, i like pathfinder because i like the strategic elements and the many different way things can be done, i see combat as a kind of open ended puzzle, where planning and thinking are rewarded, pathfinder's rules really do fit that playstyle, although its not for everyone
It has a lot more to base stuff off of an more ways to feel cool making minor or larger combos while other systems just say spam these two spells an make up shit from then on :/ how engaging
I dont know where to ask this, so im asking it here. I found out about draw steel(mcdm ttrpg), from your video and loved it, so I just wanted to now if you are planning on making a video about it, now that the backers packet Is out
While I like your idea, I think either Mage game really runs counter to that idea. Like I have been intimidated by Mage since the 90s and while watching the few videos out there helps, I'm still intimidated by it. If there were a lot more how to run mage and come up with story ideas that are actually interesting to the players etc then maybe people would run more of it. Right now its mostly rules and lore videos and honestly those aren't why people are intimidated by it.
Some of this sounds interesting, but I really like 5e's bounded accuracy. It sounds like in a game like pf2 a goblin or a zombie is zero threat past a certain level.
Considering i hated every minute of DMing of 5e and love pathfinder i disagree with your comment. However that doesn't mean that you played it wrong, it just means you don't like that experience. I will probably never play 5e or dm it because i hate that system so much. Bad rpg experiences are not better than no rpg experiences.
Haha. Butt hurt children. It is okay to like indie and D&D. D&D tries to appeal to everyone. That is why these other games are home brews of it. They are fantastic but they also hyper focus rather than broadly appeal. Either way, dude, your channel sucks. The RU-vid addon that removes channels from your search is the best. I just made you disappear.
Damn. I was actually interested in this video and you start with decoupling race and class. Kid. RPGs are great, when you grow up and have played them for 5 years you'll not suck!
It's like indie rock. Indie devs make games for the love, fans know that, they grow in indie circles and eventually sell out as fast as possible to work on D&D. Haha. For what its worth I play everything but that multicolored hair reddit darling who worked on DW sold out asap. When he was cancelled, I danced a jig. DW is mid.
That was exactly my reaction reading Dungeon World. After years seeing people hype it up, I finally give it a read... and it's just "The D&D we have at home", a system that seemed to be desperate to emulate the rigid tropes of classic D&D, while simultaneously being terrified of the mechanical depth that can make rigid tropes interesting. It's really the worst of both worlds, you don't get the freedom of a rules-lite, and you don't get the creativity of a rules-heavy.
I think you missed the part where I said it’s my favorite role playing game. I like the streamlined rules lightness while still holding to various DnDisms
I think people often approach ruleslite systems in the wrong way, presenting them as a total replacement for D&D or other more crunchy TTRPG systems. That's not really how you get best enjoyment out of ruleslite though - a good ruleslite is a lot closer to a board game than to a more standard TTRPG; they present very specific premises and contain only the rules that you need to play that premise, with everything else being left out and implied to be something you shouldn't try to do. That's really good when it's done well. However, a lot of D&D players are playing semi-simulationist games, games that are about doing anything, where it is expected that everything can be attempted and so the system needs enough rules depth and breadth to support a DM in adjudicating an entire fantasy world consistently. If you try to use a ruleslite system to play that sort of game, you're going to put an enormous amount of work on the DM, who has to fill in all the rules that the system was never intended to cover, and you're going to have a bad time. As for trust in ruleslites - I think this is the secondary concern behind communication. They key benefit of a rules-heavy system is that your campaign is less prone to miscommunication because everyone who reads the rulebook (properly) gets the same base understanding of how the world of the game works. I don't need to worry about the GM misinterpreting what I say I want to try doing, because the rules provide a common language for explaining those ideas.
To be entirely honest, and I don't want to throw any shade here, but I think most of your problems boil down to the GM, not the system. Because I disagree with a lot of your points. The game is definitely a bit more rule heavy than games like Morgborg which is basically no rules, just do what you want like kids in a sandbox, which is fair if you just want 99% story and only 1% gameplay, but I consider that the major strength of Pathfinder 2, that it actually does have rules. That's not saying that the GM is bad, just that he enjoys different things to you. But things like that the game can only be played as this tactical mastermind hardcore Fire Emblem is just wrong, and if that is the idea you got from playing, I really do think that's because your GM just likes hardcore tactical fighting and, intentionally or not, overtuned the enemies to be much more challenging than necesarry. Yes, you do need to know the basic idea behind your character, it always shocks me how DnD players seem to get by with having no idea what their character does whatsoever, because they just expect the DM to play the game for them, that doesn't really work in Pathfinder, but the idea that you can do absolutely nothing except high tactics dungeon crawls is simply wrong. And again, not trying to throw any shade or say your GM is bad, just that your GM seems to prefer a different playstyle to you. But it's just kinda unfair to say the entire system isn't fun, just because you played in one game with a GM who wanted to play the game differently than you. And I'm not going to say that your points have no merits, those are your opinions and thoughts and that's completely fine. I'm just saying that I don't think your main issues come from the system as much as they come from the one experience you got with it. Although listening to your points, I do get the feeling that you're the kind of TTRPG player who thinks that any rules are just ment to annoy players, and the best system would be one that has no gameplay and was basically just a theater production, 99,99% story, 0,01% gameplay, 0% dice rolling or stats. And yeah that's not really what Pathfinder does, that is a fair point. And if that is the kind of TTRPG you prefer, then Pathfinder indeed isn't for you. I disagree that hardcore tactical dungeon crawls is the ONLY thing Pathfinder does, but if ANY amount of tactical combat is an unfun annoyance to you, then Pathfinder is definitely the wrong system.
Man ive been watching your videos for a few months now when i started a Dungeon World group for some of my fraternity brothers. We recently started playing Masks on days that some players couldnt make it. They watched your video on the Masks playbooks and noticed that you are an ATO from one of your pictures in that video. Thanks for helping a few brothers reconnect and explore their imagination and fight imaginary bad guy. L & R from some Zeta Mu ATOs!
I am sorry, but in this video you come across as a 5e noob who consumes fantasy via video games. What was the last fantasy novel you read? You should be spending your time reading fantasy lit when you are not playing, and the quality of your game will elevate. You don't need to read and discuss rulebooks, you don't need an unlimited supply of builds and spells supplied in rule books, and you certainly don't need the the recycled, tired Forbidden Realms lore and old themes like Strahd and the same old monsters that WoTC never ceases to push on us...What you need is an imagination that allows creativity, and a minimalist game structure that models what you need to model and provides a basic structure for running play in some within-game time. The game books provide you the latter, and fantasy literacy provides you the former....By the way, Colville is just as fantasy illiterate as most 5e players, which is why I stopped watching his lame channel. And to be honest, I don't care if the games I like become popular with people who don't read enough. But I do care that people don't read enough, and it makes me sad...for them, and everyone else who has to be in the same world as them.
Is the point of your comment to try and get me to read fantasy or something? Because if so, you did a terrible job. Maybe instead of being a condescending asshat you could say, “I’ve found that reading fantasy literature has really improved the quality of my games, maybe you should too if that’s something you care about and want to improve at!”
@@tabletopbro I am not trying to convince you to do anything. I am just saying that the reason you don't really understand is because you don't read enough to have the perspective. I can tell you lack the perspective by what you are saying...You do you, but it is a completely different fantasy RPG culture that you come from, one that cares about mainstream appeal and values videogame-like crunch and constraints. It does not require literacy...Look at Ginny Di's latest vid, where she openly admitted she had not even read the 5e DMG! Completely different world that required vids rather than books. Moreover, I don't think you have a good handle on what's out there on RU-vid for OSR type games. There are plenty that talk about the rules and procedures and how-to. You're just not as savvy as you seem to think you are in this vid. You are on RU-vid talking about something and setting it up as a straw man, due to a lack of knowledge. You're in over your head in this one.
Me and my girlfriend didn't even realize wtf we did till it was too late and the cringe was real lol. We essentially had Superman Red Son as a campaign where basically the USSR won the cold war and it wasn't even portrayed as dystopian or something just different culture and political problems. So my gf picked doomed and thought Spawn like the older comics not bound by power limts but abusing that power. Cause old spawn comics had a timer to the apocalypse. But the timer was irrational, it had no bearing on how much magic she used or didn't, it was different everytime. A contradiction, undialectical and the trappings of metaphysics. I made "Dino-Boy" a transformed playbook genetic experiment from dna of prehistoric genes and liked the look of devil dinosaur and love old Kaiju movies. This was actually some revenge plot by the Japanese for nuclear weapons so like Godzillia mixed with Weapon X that's what I was going for anyway. The DM liked how we took the same problem and reached opposite conclusions. Spawn girl basically is afraid of becoming the anti-Christ bad guy metaplot at all times and is very careful and thoughtful about when and if she uses her powers, struggling with self loathing. Dino-Boy WANTS to be that bad guy. Abuses transforming and keeps trying to take it further to become a total monster so he doesn't have to be a loser man who was desperate enough to let himself be experimented on. There's nothing valuable in humanity. Oskar, one of my friends I invited, wanted to be a Reformed who secretly never actually reformed. Basically Baron Zemo when he became Citizen V and formed the Thunderbolts. Surprise surprise the son of Nazi mad scientist still a bad-guy lol. And Oskar pointed out essentially me and my gf made "Raven and Beast boy but bigger assholes" than again he was acting like Robin if he had been groomed by Slade. And when you combine all of this in a setting where Superman is a communist, yeah... Yeah it checks out lol
@tabletopbro With well designed rules. 5e is "rules light" which just means DMs make up stuff. All TTRPGs are story driven games. That's the RPG aspect. 5e isnt terrible. I play in a campaign currently and DM'ed it in the past. I just have a preference to the system that feels a bit more fleshed out even if it is a tad more "crunchy". Wouldn't mind giving another system a shot at some point.
People always whinge about the price unless produced by an indie selling so cheap that it’s going broke.😂😂😂 Then they complain because there’s no new content because the company went bust.
Misaerx and Ewashia are so good. I love the idea of Ewashia dynamically changing terrain. I believe this should be a thing. Like one thing I wish was a power that the troll in the Road to Forgotten Forest has the ability to destroy the bridge or with the Fortress of Archkyrie that you can destroy a tower with a given character. Lastly, Tabletop Bro do you have a discord server?
I agree and I hope we get more terrain altering figures in the future! I knew I forgot to do something when uploading this video. Check the description!
I agree with you on Dorim making charge for the duration of the round would widden his options while still making the bonding squads his best options. In competitive Heroscape if a hero has bonding options 99% of the time they gonna be played with those bonding options so yeah it's no big deal.