Hi SplatterCat, Thanks so much for playing our game and for all your feedback! About the slow start of the game we patched it, now the player starts with most of the common parts in the lab ( multiple turrets and drones ) and we hope this will make the early game more enjoyable.
Nice thank you going to purchase the game now, what do you think about his other feedback, ship rotation and such? Also that was a quick implementation of that update fantastic work on updates.
@@dracarys2508 We tried implementing ship rotation but after a lot of testing it didn't add much complexity or strategy to the gameplay either with it or without it the game felt the same.
@@_KnightOwlGames ok I have just started the download 😁 I was thinking like how splat placed most of his shotguns at the east if we section out our build we can face that section to what we want to high dps, also not just that but the ability for the guns to target asteroids or high attack targets or shields. Also you are fantastic at responding thank you
@@_KnightOwlGames I feel like it would make kiting a lot more of an option. Just watching splatter play the first survival there were situation where enemy all coming at him from the left. His shield get knock down, if rotation was a think you could rotate shield from right to left and allow one side to recharge. However now its you have to go into the enemy to have them attack the other side which is iffy.
I like how level ups are modules on your ship, it makes the evolution and the game as a whole really fun. I wonder if a clumping system would be interesting : 2*2 or 3*3 of same guns/modules make a bigger special version.
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Hi, We tried implementing ship rotation but after a lot of testing it didn't add much complexity or strategy to the gameplay either with it or without it the game felt the same.
@@_KnightOwlGames At first I thought this as well but I then agreed with what you thought, it wouldn't make much of a difference. I don't know how much you are adding onto the game but maybe if there was the current omnidirectional "bubble shields" and perhaps stronger directional shields (I always loved the directional shields when I played Wing Commander) back in the day and the graphic representation of it. As things are, the game is a lot of fun and you have added a lot since I bought it. For 3 dollars, it's a damn good game offering lots of fun. =]
I'm not always interested in the games you show, but I am grateful for your work. I would've never heard of 99% of these games and for sure never would have bought any. Thank you!
This feels like a fork of the Flash game, Bubble Tanks (and probably others). An overworld grid with combat spaces, a modular unit you can improve and advance. They are quite similar. The differences: this game is at least ten years later, and graphics/animations are more complex. The upgrade system is different: namely, adding a system or weapon to a point you specify is more involved and really frequent (at least the way Splat plays it; I guess it doesn't have to interrupt quite so often). The overworld map shows rooms with icons that move in realtime, vs a basic map of rooms. The main difference seems to be that the game runs every square in the grid, and units from them interact (instead of loading a square only when you enter it). ...overall, it feels like Bubble Tanks with more upgrade discretion (and obligation). I'd go with the former; when I think of a game like this, I want a casual experience I can engage with and walk away from after a little while. This game gets a bit more into the nitty gritty, and has you more invested in your build and module placement; more tinkering at the bench, fighting, seeing what works, tinkering. Less evolving once and back to the action, some tinkering at your leisure. The constant upgrade popups drive me away from this one, but they probably appeal to others.
Splat I agree that they should change difficulty names. Heck, I daresay that should be a change in all games. Calling it easy makes people feel bad for playing it, calling it beginner on the other hand would take all the self imposed guilt away...
I agree with this line of thought. I almost never pick "easy" as I associate it with like a kids mode, or casual play mode. Not that it should matter, but it does make me feel dumb/bad for playing at those settings. Starting at "Normal" should be the default intended gameplay for a particular game. It's always nice to be able to have a "Custom" mode that allows you to really affect gameplay so that if you do have a disability or you're really not good at the game, you can alter the game in the way it that allows YOU to be able to play it, how ever you like. My thoughts...
I always like it when they explicitly tell you this is the intended difficulty, play this for a more casual experience and play this if you want more challenge
Your content has been causing me to make many purchases lately, and I love it. Tyty. Death Trash has been an absolute blast, Tor Etorum is badass too. I'll prob be snagging this later... Damnit
Man, after watching this I really want Cosmoteer to come to steam! It's been a bit since his announcement he was moving the build to steam, and I keep seeing clones.
I would certainly try this game if we could rotate the ship around, just feels wrong not being able to when everything else can. "Oh dang I'm taking a lot of damage on this side, I guess I'll rush into the enemy that's hurting me to pass through them so they hit my other shields!"
@@SuperExplosivegames It's not about being in space. Imagine you're a happy warrior walking down a road and a group of archers appear behind you and start shooting you in the back, would you turn around to face them or walk backward through them as fast as you can until you're facing them? The archers sure will turn around to keep facing you. That's how this restriction that only applies to the player feels like to me.
Looks like the flash games i used to play on Kongregate back in the day, before all this rogueX stuff started coming out on steam. The little things that can be a lot of fun :)
i swear there was a game you played awhile ago that i wanted to try but i forget the name of it. i think you were suppose to be some big evil but you were starting from the bottom. it was like 16 bit and i think the enemies only moved when you did and think there was a survival aspect with a home you needed to go back to, to rest. i think there was also a class selection at the start.
Do you ever do a top 5 games for the last 6 months or full review etc You seem to do your replay of the first few hours of a game. Nice quick look at game's. Still it's great to learn of smaller game's just super hard to pick a game to buy.
I suppose one thing you could do is go check his twitch VODs every once in while and look around at what he's been sinking a lot of hours into on stream. That should give you a pretty good idea of what he finds the most enjoyable.
The other huge issue with having a super restrictive early game is that you are going to hamper streaming exposure on Twitch etc. Many streamers want to do runs where you start fresh and try strategy X, and if the first hour is just a huge slog, that may detract from them wanting to bother with it, and those watching may get turned off too. Balance and pacing are a huge PITA for game design.
if you want it easy: get all currency you have to unlock all missiles upgrade, duplicator, shield and drone, nothing else simply because any extra shots that missiles have wont be waste and less thing you have unlocked will make thing easier to stay constant and survive the long run
I don't play many 'real-time' games, but I almost always play them on "Easy." I have to. So, if this is a game where "Easy" is actually normal difficulty, that's going to immediately rule it out for me. Admittedly, I'm a lot older than the typical gamer. But I buy a _lot_ of games. So it might pay for a game developer to keep us old farts in mind. :)
Seems like the dev has been bussy. I bought it around launch and you could "beat it" without needing much meta progresssion and within the 2 hour refund time. Especially good to see various forms of endless modes.
I wish your home page was set up a bit nicer - your content is exactly what i want to see but looking at previous videos is a hassle with your home page set up as it is.
You will lose quite a bit of rounds to build up unlock gear. Later upgrades let you leave certain items locked so you can just roll over everything / test your favored builds. Getting iced over and over means revenge is sweet. Cheers
In vampire survivor and most of game like these you can't really control your shooting either or just "slightly" in the limited box of it. Doesn't mean it should be always the case exemple 20 minutes till dawn give full control ( with certains things that are auto auto too) so making a critic about that is kinda irellevant let's be honest the problem is the fact that in thsi game you aren't shooting only ennemie sbut also literally "farming" ressources aka asteroids so yeah it should have a toggle between "mining" and "attack/defend" as a customisable keybind .
Played the demo. The game is too zoomed in and it seems like everything is trying to run into you. Boss ships are larger and faster than you and it just isn't fun to not even stand a chance against them regardless of any skill in piloting.
now everyone will make VS clones, same mechanics, no added value. Like, OK, weapons works little differently because you are space ship instead of vampire
Start referring these games to the original grand master Crimsonland. That's almost two decades old retro game with almost a decade old modernised re-release. Vampire Survivors is just a blatant copycat, although well made, but is in no way original in any of its concepts.
Was interested until I saw the research screen. I'm sick of the arbitrary common, rare, legendary, EPIC! designations of things. Especially when it has more to do with their power than their rarity. Color designations based on quality are fine, I'm just so tired of hearing and seeing a "legendary" somethingorother that does 1% more effectofsomekind than the uncommon version that's otherwise identical in appearance and function. The gameplay also seemed lackluster to me, so I'll certainly be passing on Run Quilt Pew.
That would rob the nice community members who enjoy providing the assistance of the chance to do so, and would LESSEN ENGAGEMENT in the eyes of the dreaded algorithm. The good news is your sulky comment adds to engagement also 😏