The game is not that bad as described. It's not that good as sabotage 1 or expansion, but it's very nice to spend free time with it. Compared to other saboteur series, it demands much more strategy, every single move can cost a lot
I bought this years ago because I love Saboteur and at the time only had one other reliable person to play with. We hated it too. I watched this review to remember why. I do love the art work and the race aspect of it, so I wonder if some house rules would work to sidestep the worst part of the broken tool aspect. Possibly by having 3 tokens you can use throughout the game to trade in two cards for two cards from the discard pile, or by using two 'fix tool' cards of any type to fix another tool. Surely we can come up with ways to circumvent the lag there. It still won't be Saboteur. Now I'm wondering if there is a way to utilize the gold cards in regular Saboteur. They just look fun.
Warning: This guy did not take the time to learn the game before reviewing. He rants about not being able to do anything with a sabotage card in front of you except discarding 2 cards for 1 in order to get rid of the sabotage card, but that's not true. You can do three things other than that: 1. You can make any move except placing a path card; 2. there are many, many repair cards in the deck which remove the sabotage cards; and 3. you can also pass your turn and exchange 1 to 2 cards until you get something usable. There. Crisis averted.
This just slows the game and burns the deck. I started with 3 different sabotage cards and put them one another. Then my partner just keeps discarding cards while I couldn't get anything decent to reach goal cards. Burn the deck super quickly She finally removed all and placed two paths with one nugget each next to her start point winning the round. Never building a maze or doing anything interesting. I built a pathway without ever having chance to reach nuggets as I had crappy connection.
It changes the rules and adds more classes. In original there is only diggers and saboteurs, but in second version there are two teams of diggers, saboteurs, merchant, boss and geologists. It add a lot of variety and strategy. first version is very shallow in comparison.
Nailed it. I was literally wondering if people have made house rules to make the game better and stunbled across this review. Is it me or do you typically only get to one (at most two) gold card in this game? The rest of the time your stuck not playing trying to get unstuck.
More path cards and goal cards on the map might help. Increase the deck with additional 30 pathways Time on each sabotage, three turns, reduces the deck burn More keys More doors Action and pathway can be done at the same time turn. My ideas how to fix it
Saboteur (the original) was one of the 1st games I bought for my family nite get togethers and went over fairly well, but I, myself, wasn't a fan. But I do like Mille Bornes, although it's not on my top 100. This does not interest me, of the 3 games, Mille Bornes is my favorite.
i loved the original, and okay the duel isn't all that great, but at least it was the inspiration for the expansion! wich was a great addition to the original saboteur game
newkillerstar26 perhaps you should watch the video. He addresses that you can either use a repair card or discard 2 cards. His point ( and extremely valid) is that the odds of having the right repair card is low. So you either sit there wasting turns cycling cards (1 or 2) or bite the bullet and discard cards. The game is bad, better to go play 7 wonders duel.
My bad, I skipped to the final thoughts because I've played before. I don't think it's that bad though. Just better to play Saboteur with hidden roles.
Oh, aren't you creative. In his final thoughts he complained about how the only way to block bad cards was weakening your hand in response. I don't believe he mentioned anything about the cards in the deck that can undo the cards that are played on you. Either way, it's a decent game that deserves more than a 2/10.