3:19 I’m so proud of -Scott- Star Fox, going from being “Not an RPG Guy”, to being able to talk about Final Fantasy for nearly 40 whole seconds without exploding. Now THATS character development!
As much as I respect the effort that Scott undoubtedly puts into his longer videos, oftentimes I think I get more excited seeing the quick & witty sub-30 minute videos about some random, very specific topic like this.
I absolutely love when Scott does these unique camera/filming tricks. I can’t remember what episode it was but the stop motion of a console box coming into frame was so charming. This was flat out impressive
Just wanted to tell you how much I enjoyed the Chicago show. I accompanied my granddaughter who flew in from Boston for the show. BTW, I was the oldest attendee, at age 81. Just did not fill in the questionnaire completely.😂😂😂
@@VepmscceitI’d love to see a collection of bloopers for various episodes like this, where there’s not enough to justify their own videos, but are still entertaining nonetheless
Need for Speed: Undercover was one of the most prolific examples of this. It had a version on the Xbox 360 and PS3 that most people didn’t like, but had a version on the PS2 and Wii that was a rom hack of Most Wanted in its simplest form.
So the thing with Prey, for those interested, is that the original game about a native American guy fighting aliens in geometry- and physics-defying spaces, was developed by Human Head Studios and 3D Realms and published by 2K games. 3D Realms closed down and Arkane was later purchased by Bethesda, but the rights to the plot, characters and engine of the original Prey was still retained by either 3D Realms or 2K, so Bethesda only owns the NAME Prey, but none of the stuff that actually makes the 2006 game Prey what it was.
Not true, actually. That was the lie Bethesda told because the true story was way, way, WAY scummier than that. We got the true story from former Human Head Studios employees and leaked emails. Here’s a rundown: Bethesda got the rights to publish Prey 2 from 2k and 3D Realms. They then made an offer to outright buy Human Head Studios, which was refused. Human Head Studios asked for an extra six months to put the final touches on the game. Bethesda gave a verbal ok… and never wrote it into the contract. That way Bethesda could pull all funding for the project once Human Head missed the previous agreement’s milestones. Bethesda then announced they were delaying the game’s release by a year. The reason: the contract stated that Human Head Studios could not be the primary developer for a game besides Prey 2 until Prey 2 was finished. So the studio had to last an entire year with no income. After the delay was revealed, Bethesda slid a second offer to buy the studio across the desk. Props to Human Head since they refused the offer. Bethesda lied to the public that, “The only people working on Prey 2 are Human Head” after they had already shifted the project to Arkane (who ended up scrapping the 80% complete game since it’s legally wonky). Human Head Studios slowly died. They were known for working on the IDTech engine… which was owned by Bethesda. They had no money and no main engine. Eventually, after years of floundering, they reorganized into Roundhouse Studios. Unfortunately, the bad guys won since that studio was bought by Bethesda. Moral of the story: Bethesda should’ve received all those “Worst Rated Company in America” rewards EA got.
16:53 You have to try to get confused? I knew a girl who swore that there was such a thing as “Mario Kart Party,” despite much reassurance that they’re entirely different games lmao
@@samcandles I know it’s crazy lol Tho to be fair, it has Bros in the title and Mario on the front of the cover, so if you’ve never played it, it totally seems like some other Mario game
@@jackatk I can completely understand it, especially if they were around for the release of N64 one where Mario is legit the biggest character on the cover art. A non-gamer that sees Mario, known to anyone that has seen a video game in [at the time] the past decade as the title character for a series called "Super Mario (Bros.)" and he's front and center for a game called "Super Smash Bros." that is a completely original game on a console focused on being unique and innovative. Perfectly reasonable.
The Sims is the best example for me. Same logo and similar boxart but all consoles had TOTALLY different games. They all had different worlds, NPCs, gimmicks and stories
I still cant believe the handheld games were good because even as a kid i knew the game wasnt going to be the same as the home consoles but after trying out the urbz on the ds, i can say its actually superior in terms of gameplay and story and was hooked trying out the different versions of the sims on handheld
Yo, the handheld versions of The Sims were straight-up story-based and cool for trying something different instead of the usual God-game for PC. Castaway was one of my faves.
Disney Infinity is a big example. I got the 3DS one same day as the others released, it was so lame, like getting Pokemon Trozeii when yu thought yuo bought Platinum.
12:34 If you squint, you can make out what some of the similarities say. One of them says "People who don't drive" and "People who can drive, but arent currently driving". It actually says that multiple time as well as "Windows", "Gas", "Gas for cars", "Walls", "Circles", "Other shapes", "Big Circles", "Roads", and a few more I don't feel like looking for
Roads Tires Wheels Steering wheels The color yellow The color blue The color yellow again The sky Bushes Grass Green grass Headlights Windows Gas Gas for cars Maps Trees Rocks Mountain Mountains People Most Wanted Speed GPS Drivers People who don't drive People who can drive but aren't currently driving Walls Circles Other shapes Big circles Fruit
Well that's it, then. It was a good run and fun while it lasted, but when cats get involved, things just drop off ... well, mostly because the cats pushed the things off where they were sitting because they're a**holes.
Ghost Recon Advanced Warfighter 1 & 2 are some of my favourite games on the Xbox 360. Many years later, I bought the PC versions and was surprised to find they are COMPLETELY different games, the 360 games being 3rd person, and the PC games being 1st person, with completely different levels and mechanics.
Fun fact: in school I had a friend named Scott which both of us also watched Scott the Woz so whenever he enters a room he would say: “Hey all Scott here” which this video reminded me of those times
@@Town808 .... Yes? I was agreeing with you. There is the Japanese release, which later was subtitled Lost Levels, and the American release, which was subtitled in Japan as Super Mario USA. I assume it's because neither game existed in the same market, unlike with the games mentioned in the video.
16:44 speaking of ‘Ninja Gaiden’, in Europe it was titled ‘Shadow Warrior’ which is coincidentally also the name of a build engine FPS game Edit: it’s actually slightly different. ‘Ninja Gaiden’ was retitled to ‘Shadow Warriors’ (plural).
11:26 "This is something that has fascinated me for years!" that made me laugh so hard, it truly shows this guy is thinking about the important stuff all the time!
12:27 Depressing fact for any of you Non NFS fans out there: NFS most wanted 2012 originally started development as a sequel to the 2005 Most wanted and was actually similar to it. It was even called “Most Wanted 2” but for some reason, that entire idea was scrapped halfway through development and the game was reworked into Most wanted 2012. Meaning there’s several times the amount of cut/unused content than the amount thats in the Base Game.
Meanwhile the piracy market in China just number every single NFS game and people refer to that more than the original subtitle. And many people didn't even realize the series got no official numbering until they start using Steam years later.
That's really bitter, considering the real Most Wanted had the Most thrilling police pursuits of any Need for Speeds, while the fake reboot is a boring nothingburger with terrible handling and the police is only there to justify using the preatigious name, but doesn't really affect the gameplay with how little of a thread they are. There's not even any negative consequence if you somehow manage to get caught! MW 2012, or Boat Simulator: Burnout, as I call it, is the worst Need for Speed I've ever played and I played most Need for Speeds!
It was certainly cool of Scott to release a new video the day after his big live award show, the wozzies, which funnily happened the same day of truly horrendous act, that’s right I’m talking about the kid’s choice awards hosted SpongeBob, genuinely couldn’t believe He could do such a thing to Scott, after all the years of support, truly the biggest act of betrayal I’ve ever seen.
I had a dream last night that an enhanced remake of miitopia was announced for switch when we already got one and I was gonna comment “Scott releasing this video when the miitopia remake got announced is diabolical work”
I thought the reason Star Fox wasn't called Star Fox in Europe was because of the Marvel character. Also, The Chase Begins is not the same as Lego City Undercover. And not just a "same game, different title" situation, but actually a different game. It's a prequel.
I saw the number Scott held up at the beginning of the video and stupidly thought it was a phone number. So I immediately texted the number with a low quality photo of the Gex box art. My friend informed me that that is in fact, not a phone number, and that I have cursed some poor random civilian with seeing Gex.
17:24 I’ve honestly been thinking about that for a while, because of the new Mortal Kombat we can no longer just call the first game “Mortal Kombat 1” anymore and now have to call it “the original Mortal Kombat” or “Mortal Kombat classic” etc so we don’t get confused.
There was also a Prey game in the works before the 2006 release that was canceled. It would have also had portals all over the place. You can look up Prey (1995/1997).