Back in late 2020 I put my brother on to your videos and he instantly understood why I liked them. He passed away a few months later. Glad he got to watch and enjoy. Now every time I watch one of your videos I think of him.
14:25-14:30 I believe this is the first time Scott left a laugh in the final take, you can hear it at the end of “resume”. I wonder if that line was even scripted and he just kept it in because it was so good.
Fun fact about those games: going commando (or locked and loaded for my friends across the pond) was so rushed out the door that one of the planets was only worked on for less than a week. So many people in the studio hated it that the designer was given an award for worst design in the game as a joke. The award had a few other recipients in the following years, but I think they eventually stopped. Insomniac was absolutely insane with how they developed games, I think crack in time only took 9 months! It’s good that they’re finally taking their time and acknowledging the health of their developers. Also, Insomniac made games other than Ratchet and Clank. If you include their entire output, from 2002-2016 they released 25 games!
Yeah, it lead to a long running streak of crunching when working over games, especially during R&C3 and the PS3 games. I do hear they've tried improving working conditions during the development of Rift Apart, so I hope development is a lot smoother now.
The Yakuza series, if we include Judgment, has had 17 games over the course of 18 years (not including spin-offs with completely different gameplay style), which is kind of crazy with how good most of those games are
After listening to his update video on Scott's Stash. The ending monologue/rant actually has double meaning as its basically the situation/spot he felt about weekly uploads *which that would fall under the same category as "annual releases"* I am glad he took a step back to realize that we will support him no matter the wait! Your content is a beacon of joy and humor to many including myself so keep up the amazing work!
14:27 Allow me to explain the resume gap: Mario Party's main developer, Hudson Soft, was basically dying. Eventually during that gap, its assets were acquired by Konami. Many of the former Mario Party devs at Hudson Joined the Nintendo owned Nd Cube. Then when they were ready, Nd Cube restarted the Mario Party Machine.
I'm still impressed that Mario Party even in yearly releases managed to make great party games...I get many are recycled mechanics and yet each felt distinct enough IMO to not make them feel repetitive.
@@zjzr08Mario Party 8 wasn't that good. Especially the PAL version which lacked 60Hz support and ran at an unoptimized 50Hz that ran 16% slower. MP8's motion controls were ass too. It's only remembered fondly because of one board (Koopa's Tycoon Town).
@lol-ih1tl I do think Mario Party 8 is overrated (IMO because it's in the Wii which means a lot more had bought it compared to say 6 or 7) and I wasn't exactly universal with my statement but they still had more great entries than not pre-Wii IMO.
Which is the most bizzare part...and what's more surprising is that they virtually have no DLCs for Super and Superstars despite many clamoring for more content there.
@@Mntan The existence of one game series doesn't result in the decline of another, even if both are owned by the same company. Mario Sports isn't the reason Mario Party didn't receive a DLC. There is more nuance than just funds.
Touhou Project has basically been annual releases for ages now. The PC-98 era had annual releases, and from EoSD to PoFV the games were also annual (as was MoF-UFO after a hiatus in 2006). Afterwards, the main series switched to biannual from UFO onwards, but the spinoffs have ensured that there has been a Touhou game of some kind release in most years since. 2012, 2016 and 2020 didn't have new Touhou games, but even those years saw ports and demos of spinoffs come out.
@@Deliveredmean42Almost an exaggeration but that burst from BDSP, Legends Arceus and Scarlet & Violet...I get BDSP was made by another developer but they decided to release the next 2 games when BDSP hasn't settled yet - still sold like 30+ million copies total of games though that 52 weeks.
The topic of annual video game releases is incomplete without talking about Tomb Raider. The developers were so fed up with making one every year in time for a holiday release that they snuck Lara’s death into the 4th game. They then had to dig themselves out of that hole because the publisher demanded they keep making them lol.
Some of the hospitals around here have wiis for patients to play around with (great for coordination, balance, exercise, and morale,) and I remember playing one in the psych ward. (We could only play in the activity room with a medical professional because most batteries/electronic devices were contraband on the psych units.) Now occasionally when I play Just Dance, certain friends and I are like "if you pick songs from ____ I'm going to have hospital flashbacks" (I always won unless the therapists joined, haha.)
Me with Monster Hunter games. Love them, but my introduction was Tri, on the wii, in hospital isolation while struggling with the idea that I might not leave. Hard to play them now, because of the memories I get slapped with, but gd thank you to the hospital staff who let me have the wii more than any other patient because I wasn't allowed to socialise.
For most annual releases (especially sports games) I treat them like I do my phone or car. I buy one, enjoy it well enough, then every few years or so decide "maybe this is the year I trade the old one in and upgrade". Works pretty well so far 👍
Jackbox is probably the only annual franchise that I think (generally) works out well with a good variety of 5 solid party games every year. Packs 6 - 9 were mostly fantastic with some of my favorite party games ever. That said, Pack 10 was pretty weak and the servers have been running into some issues lately. They might wanna pump the breaks a little for quality control.
I always wanted a video where Scott went in-depth into Just Dance more because I loved the games with all of my heart even to this day. Be careful what you wish for.
This is probably the funniest Scott The Woz video I've seen all year. Not that the last videos were bad cuz trust me the quality has never been higher. But idk the humor in this one really got me at the right time
cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT tHaT cAn wE aLl aPpReCiAte/ cAn wE jUsT aPpReCiAte tHe fAcT tHaT/aRe wE gOiNg tO iGnOrE tHe fAcT tHaT/ iS nO oNe gOiNg tO mEnTiOn tHe fAcT 😮
One thing I love about Scott is that he can criticize the games industry without becoming one of those cringy “gaming is dead because anthem exists” RU-vidrs
Something not a lot of folks know is that Yakuza is also an annualized franchise. Not here in the west but theres been a new entry almost every year (in some cases, multiple releases a year) since its start. It skipped 2008, 2013, 2019 and 2021 but theres been new games every other year
@@PikaPhantomVG not really, a lot of the Yakuza 1 reused assets in the modern games tend to be gameplay animations. A lot of them still look good today to the point where the average player wouldn’t really notice that it’s taken from a PS2 game. The only time I’d say it did stick out are the remakes which reused the same cutscene animations.
Zelda’s how you do annual releases right. There’s always something to sell, yet the devs still have plenty of time to dedicate to each project. If you’re a fan, you always have new games to play, but you’re also not gonna miss something major if you skip a year.
I feel Mario kinda does this with the sports games and especially RPGs in between the mainline games too...now we still miss a handful like Sluggers and the RPGs although the latter is making a resurgence now IMO.
One I'm both surprised but not surprised he didn't mention is Pokemon, at this point it's been an annual release, hell arguably the first annual release, every 3rd year is a new Pokedex generation
This episode was macabre and dark at times. I've never had an episode scare me the way some scenes here did. Its not my preferred but I am always glad to see an upload :)
A series that works well with annual releases is Jackbox. Not super hard to make since everything is very basic and is extremely fun and easy to produce quality fast.
“the simulation’s crumbled” not the first time he’s referencedhis role in the nathaniel bandy storyline videos. makes sense, scott (the character) always did give off “depowered chaos god” vibes.
I find it so crazy how long call of duty 4, mw2. And Black ops felt like . That one year of playing literally defined a large part of my life then almost 10 call of dutys later and I can barely remember what happened since (even though I stopped playing cod like 8 years ago)
Imagine a annual gta release… I think that the magic of gta is that you get so few of them. But once you get it, the hype is insane. With the recordbreaking new trailer for gta 6, it shows a simple thing: quality over quantity.