Wow recuerdo que era un niño muy pequeño y siempre deseaba jugar como los grandes de aquel entonces, casi no entiendia nada pero aun así notaba la complejidad del juego cada jugador tenia una cantidad barbara de variantes de ataques y ataques ocultos este juego para mi fue tal vez el mejor de su época en Arcade, recuerdo que me gustaba tanto pero no sabia jugarlo casi nada tenia como 5 -6 años y si sabia del juego era porque mi papá tenia juegos recreativos donde siempre asistían estos tipos de juegos de arcade caray era tanto mi gusto por este juego que hasta pagaba a otros solo para ver como jugaban y los grandes que no querían jajaja con el cuento de YO TE AYUDO, yo solo jugaba al comienzo porque cada vez se ponía mas difícil así que prácticamente solo ellos jugaban jajaja bueno no importa, solo recuerdo que me hacia muy feliz ver como iba avanzando el juego caray cuantos bonitos recuerdos...
@@elianandres4326 Has not held up with time, very shallow, meanwhile SNK's fighters reqired lots of skill, you had to practice your character of choice for a long time to learn to use them, and learn how to defeat the games AI as well. This game makes MK 2 look as easy as child's play (it is easy as hell too, the CPU is very easy to fool with most characters, getting them stuck in loops where you can easily beat them).
This games opening still gives me chills to this day. Haohmaru not giving a fuck about his surroundings, everything must be cut down. First time I saw this was at a bowling alley, went in with a ton of quarters to play some Mortal Kombat, wound up playing a ton of this one as well, that demo mode caught my attention (SNK you dogs, you knew it would work didn't you ;-) ). I became a fan of Sam Sho that day, many, many years ago.
Sam Sho II does, Earthquakes theme is even better, Cham Cham's music is groovy, Neinhalt Seiger's theme is epic as fuck. Even Mizuki has a bad ass theme for her stage at the end of the game.
Great video man, Samurai Spirits/Shodown 1 is still one of my favorite fighting games. Its my favorite in that series, glad I was able to get the MVS one for so cheap when I did.
Yeah, this game is rising in price. I think there's a 3DO version as well....not sure if it is any cheaper though. Still an awesome fighting game. The Easy difficulty is actually Normal difficulty. I found this out when I kept getting my ass kicked in Normal difficulty. I can't imagine how hard MVS difficulty is. lol
I have the Genesis/MD version too, not as good as the Neo Geo version obviously. There is a really good port of it on the SEGA CD too. I always play it at MVS difficulty, I do well enough on it for me hahaha.
@@KITT171 That Sega CD port is terrible, no announcer, no Kuroko, two of the biggest draws to the first game. Plus it was done by a western developer with no access to the arcade games source code.
Known as the Item Delivery Man, he is playable in the Game Boy port if you do a code to unlock him, and two other characters (Amakusa and the Kuroko ref).
´El único emulador donde pude correr este juego, tenía la velocidad igual que el 0.5 de RU-vid.. Ahora lo estoy viendo a esa velocidad.... Victooooooooryyy.... Cuantos recuerdos jajaja
Picked this up for the Switch, rocking it with my Hori arcade stick. Love this game, it's timeless, and from what I can see it's identical to my AES version. I really hope SamSho II is coming, as well as The Last Blade I and II.
Don't worry man. There is a Samurai showdown neo geo collection coming out for all systems. With a huge museum mode. History mode of the series. Comes out this fall
Kinda sad you did not reach Amakusa. He is actually surprisingly easy and does not suffer from the SNK boss syndrome. You will have more problems reaching him than against him. Amakusa barely attacks doing mostly various teleports to catch you off guard. But the game itself is extremely hard with an AI that reads your button input and actively learns what you do. You cant do the same thing or you will be destroyed. The AI is such a cheat in terms of reading your inputs that you can actually trick it to not do anything and only reacting when you press an input. The trick in beating the game is to make the AI react how you want it and punish it. Keep your space and keep to the ground.
US version is censored, unless you go in and change the region to Japan, not sure you can do that on the AES version though, but you can in the Neo CD version.