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Save And Load Player Stats - Unreal Engine Tutorial 

Matt Aspland
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Hey guys, in today's video, I'm going to be showing you how to set up a save and load system, this one is for player stats, however it can be used for whatever you want.
#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:17 - Overview
01:19 - Setting Up
03:13 - Saving
08:59 - Loading
12:07 - Final Overview
12:26 - Outro
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1 авг 2024

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Комментарии : 101   
@MattAspland
@MattAspland 2 года назад
Sorry if my voice sounds a little different in some parts of the video, I'm starting to feel a little under the weather, hopefully it doesn't last too long lol
@applejetgg
@applejetgg 2 года назад
lol
@fleurbird
@fleurbird 2 года назад
Aww, don't apologize for that. Hope you're better soon.
@N37h4ka
@N37h4ka 2 года назад
Sorry to here that BTW you dont need to apologize for that anyway hope you get better soon 🤗🤗
@varunkatara575
@varunkatara575 2 года назад
2
@greenguy8612
@greenguy8612 8 месяцев назад
That would be the ricin that i gave you
@fleurbird
@fleurbird 2 года назад
The local variable inside a function is what I've learned from this. Great tutorial as always
@MattAspland
@MattAspland 2 года назад
Amazing, always great to learn something new :)
@MISSGNOMETF2
@MISSGNOMETF2 Год назад
2 years of trying to make games and NOW i finally got saving into one, thanks m8 :D
@xdreamx
@xdreamx 6 дней назад
Most GOATED Unreal Engine creator
@IoSkyBoyoI
@IoSkyBoyoI 2 месяца назад
I've been through so many tutorials for silly hours on more complicated tutorials for more advanced systems....and honestly I come back to this tutorial and build from this into a complicated system. There's just something about the way It's shown or explained that makes sense, And allows me to build complicated save systems from it. Thanks for making this.
@wichitazombie1773
@wichitazombie1773 2 года назад
you are a god send, you wont make me go watch an hours worth of videos just to come back to this one to understand it. You are a real one my guy!
@MattAspland
@MattAspland 2 года назад
Thank you so much for the kind words man, super happy I could help you :)
@makeitunreal6057
@makeitunreal6057 2 года назад
This is one of your best tutorials!
@Asmund648
@Asmund648 2 года назад
Yesss, a much needed topic finally explained in a proper way :D
@kj25
@kj25 2 года назад
As always
@MattAspland
@MattAspland 2 года назад
Always a pleasure Asmund! :)
@yazzindev
@yazzindev 2 года назад
Thank you Matt! I don't know how many hours you saved me but.. they're a lot! Thank you so so so much!
@w_graphicsfr
@w_graphicsfr 3 месяца назад
ironic 😂
@JKordero
@JKordero 2 года назад
Nicely done! thank you!
@stevenwynn819
@stevenwynn819 2 года назад
Nice video. Hope you're feeling better.
@REACH_khbk
@REACH_khbk 2 года назад
Great tutorial as always! Can you possibly do a compilation tutorial when you get back from holidays which covers how to make all of these save/load things work from within a widget? I'm trying to set up a save/load button on a menu and having trouble getting actor transform in order to save/load the player's location as well as level! I assume this is because I'm not working within the third Person BP for it. Thanks so much and have a lovely break!
@studiodenne
@studiodenne 8 месяцев назад
Thank you for this nice tutorial!!! Get it still nice working, Iám so happy
@unrealencin9132
@unrealencin9132 2 года назад
Matt, Your The Best Tutorial Channel.
@langsungintinya6191
@langsungintinya6191 Год назад
thanks, you save my life, this is i need
@TFx2TV
@TFx2TV Год назад
Awesome cheers Matt
@netanel8334
@netanel8334 2 года назад
thank you!
@FreQtik
@FreQtik Год назад
Thank You!
@ProjectRelease
@ProjectRelease 2 года назад
I had an issue where the game did not register the save game to slot. A stupid mistake but I instantly promoted my Slot Name to a variable without setting a default value @ 8:12 So for anyone with a similar issue, make sure your string variable has a default name!
@gamedeviitian3645
@gamedeviitian3645 2 года назад
😂😂ah same issue , take me 2 hour to solve this , after i know i am dumb
@omnianima4540
@omnianima4540 2 года назад
Lmaooo thank you for writing this, it helped me realize I completely forgot to "save game to slot" in first place, I was like man how tf does this string magically work without slot, anywhere
@irnuska2409
@irnuska2409 2 года назад
THANK YOU! Omg it actually finally works, being hunting what is wrong with my code 😂
@sourcebyte8039
@sourcebyte8039 Год назад
Thank you!
@TinoPlusUltra
@TinoPlusUltra 11 месяцев назад
so this method works really well. My only issue is trying to find a way to implement this in a new game and continue game type of setup. It defaults to always load the previous save.
@WilliamDaviesDev
@WilliamDaviesDev 7 месяцев назад
tysm!
@BeamFreqGames
@BeamFreqGames Год назад
Well, once again, your skills have been useful and inspiring. If Stan Lee hadn't passed away, he may have made you his next superhero. Captain Unreal. LOL. God bless.
@StarCats
@StarCats 2 года назад
Hello Matt, your videos really help me a lot. Thank you. Can you take a video about mobile scale UI? Widget UI and viewport / mobile in different scales. thank you.
@user-ym4ec1lf9z
@user-ym4ec1lf9z Год назад
고맙읍니다. Thank you
@MagimanD
@MagimanD 9 месяцев назад
Hey man great tutorial as always, got a small bug for some reason when I hit P again is saving my the last button I hit in the menu
@superSamioo
@superSamioo 2 года назад
Can you please make a tutorial on saving graphics settings
@g-dojjo
@g-dojjo 2 года назад
Thanks broo!! im really hate save and load somethings in unreal its giving me a headache :D
@MattAspland
@MattAspland 2 года назад
Always a pleasure man, hope this helped :)
@g-dojjo
@g-dojjo 2 года назад
@@MattAspland yeah your tutorials always help me bro thanks for everything ^^
@afirocks100
@afirocks100 10 месяцев назад
Awesome tutorial! I just ran into an issue and it would be amazing if you could help me out with this. Im using a loadout system in my game where i save the guns that i want the player to spawn with, and this works perfectly if i play single player. The issue comes when i have two different players in the same match, the client loads the guns that the server host saved. Any idea how I can fix this?
@michaelcasseus2497
@michaelcasseus2497 8 месяцев назад
nice tut matt can you do one when u got like ten trees surrounding the floor in a level then duplicate that level with only the floor then transport the character between levels saving the transform of the character as if it's lev1 outside lev 1 inside ??
@Furios_Ethan
@Furios_Ethan 3 месяца назад
hey could you make an video on how to make an delete save blueprint for this please
@lukesfilmltd
@lukesfilmltd 2 года назад
this is fantastic and works perfectly but quick question... how would you reset these stats if you want to reset the level?
@aegislighthammer8246
@aegislighthammer8246 Год назад
My best guess is that your open level by name chain also has set (stat) to (original integer)
@pamzrockshow156
@pamzrockshow156 6 месяцев назад
Hi Thankyou for create thi video, I want to ask a few things, how to create save game for character crerator, and bring to new or next level
@michaelkukula5926
@michaelkukula5926 10 месяцев назад
If I have a blueprint in the level that changes the material of an object, will that change be saved and loaded as well?
@NexterExpert
@NexterExpert 2 года назад
Can you make a tutorial on how to make a quicksand?
@mate1_dev
@mate1_dev Год назад
This video is old but can you help me with "The variable is not in scope" on the save game object
@GrifChan
@GrifChan Год назад
what do i do when i want to set skeletal mesh, for save customization? TwT (Mesh is not conecting to skeletal mesh variavel)
@eve_hub
@eve_hub Год назад
great tutorial, but as I have saved a level or any changes then I want to delete that saved level How to do so?
@Theslayeer3
@Theslayeer3 2 года назад
so i have a main menu with continue and a pause menu with a save, ive followed like 3 of your tutorials but i don't know what im doing wrong. Help plz :)
@PrescottLawani
@PrescottLawani 2 года назад
Hey, this is helpful! I have a couple of issues though: 1. How do you save your stats into the next level? Like if I wanted all the "coins" or inventory I collected to be there when I get to the next zone. 2. It looks like if I save then load, items that were collected already were not reloaded. For example: I saved, collected some coins, didn't save, but instead loaded. The coins were still gone and my character was loaded back to where he was when I first saved.
@sbravoo
@sbravoo Год назад
Hey man did you manage to find out how ?
@PrescottLawani
@PrescottLawani Год назад
@@sbravoo Sort of. I was able to get the coins to be there after saving and not loading. But then I get a whole new slew of issues. Not to mention I got the solution from someone else so I wouldn't really know how to come up with it from scratch
@sbravoo
@sbravoo Год назад
@@PrescottLawani can you somehow send me the solution ? Do you have like a link for a good tutorial or a guide ?
@sunmark8994
@sunmark8994 Год назад
Why casting the saveRef to my save blueprint aways fail?
@MartKart8
@MartKart8 2 года назад
Wait I found a issue if I use a transform , when I load into a new level, my character keeps the location data in the wrong map and falls continuously. I had to delete the Transform, but I kept the health and that works.
@Chinesestud
@Chinesestud 4 месяца назад
Hey, I was wondering does it work with packaged game?
@kokostas879
@kokostas879 Год назад
What about having more than 30 variables that need to be tracked and saved and loaded? Still I can add one by one or should I do it by another way?
@Chatmanstreasure
@Chatmanstreasure Год назад
Wondering the same thing...wonder if we can put it in a struct and just save the struct
@xXBrutus67Xx
@xXBrutus67Xx 2 года назад
8:18 Is there a way to delete the old references ? Because the value of the slot name (here it's "slot1") is still stored somewhere. I found out that even after closing Unreal without saving (i disabled automatic save), this "slot1" value is still stored with all the datas. I did this exercise again and when i spawned, i was at the same location as i was earlier when i saved the game manually, which shouldn't happen EDIT: the values are stored in project/Saved/SaveGames
@TorQueMoD
@TorQueMoD Год назад
The purpose of saving is that it is creating a save slot for your data so that you can recover it when you close down the game. If you only want the data to be saved temporarily then there's no need for a save system because all the data will reset to their default values the next time you launch the game. If you want it to only restore the data once (ie the next time you load the game) then I would suggest updating the data in the save file back to whatever you want your defaults to be, and then save again.
@TorQueMoD
@TorQueMoD Год назад
If you're calling a Load Game From Slot node from the Save Game Function, Isn't this going to create a situation where if it finds a previous save file, it's going to load that instead of saving a new one? Because you're always checking to see if the save game exists before you save. So this will run once and create the save, but then every time you try to save the updated stats again, it's just going to detect that a save file exists and then load the previous save. You should only check if a save exists when you start your game, or when you load.
@MEMUNDOLOL
@MEMUNDOLOL 10 месяцев назад
i does not load the game in the sense gamers understand this word, it loads data from the file on disk into application running in RAM, so it would have access to that data, to be able modify it, and write it back to the disk effectively saving it in a file to prevent it from being lost when application is unloaded from RAM, after you close the application (close the game).
@Silver-iix
@Silver-iix 2 года назад
Hey Matt, I have run into an issue where this save system does not work for packaged versions but works fine inside the editor. Any ideas on how to resolve this?
@Tundralia
@Tundralia Год назад
I'm getting the same issue with my save system too, would love to know how to resolve this.
@recsund
@recsund Год назад
yep same, here , wonder if it's cos each variable needs to be set as a savegame in advance or possible to do with game instance etc, but yeah such a fundermenal part of game dev .
@Silver-iix
@Silver-iix Год назад
@@recsund I’m aware this is quite old and I never actually resolved the issue. I used this system for two games. One for an infinite runner to save player stats, store purchases, ammunition and upgrades, best score, and store purchases. The next time I used it to create a checkpoint system for a separate game, which would save the location of the last checkpoint the player passed, and then spawn them there if they died or reloaded the game. First system worked fine for both the editor and the packaged version, where as the second only worked for the editor version. I think it’s some kind of compatibility issue. As the first project was created on an earlier version of UE.
@recsund
@recsund Год назад
@@Silver-iix intresting, good to know it is actually kinda possible with this, cheers!
@mspcbs1657
@mspcbs1657 Год назад
how to save the widget (like CanvasPane add child) child and load it
@souhalgamerz
@souhalgamerz 8 дней назад
i cant save with multiple slots please make a video
@aaronhille9927
@aaronhille9927 Год назад
This is a great tutorial! However, I'm having one issue with it, and I don't understand why this happens. It runs through all the code and outputs "Game Saved!" after I activated the save game command. But when I click load game, it runs through all the code, outputs "Game Loaded!", but nothing happens. There are no errors in the code and I have followed yours 1:1.
@aaronhille9927
@aaronhille9927 Год назад
nvm. i read the comments. i didnt realise the default name
@maxim9852
@maxim9852 2 года назад
what about auto save, if you for example walk through a door, it just saves?
@charzxd6515
@charzxd6515 2 года назад
Use the event of an overlap event
@MattAspland
@MattAspland 2 года назад
You can call the "save game" function on an overlap event for walking through a door. Or at the end of a looping timer, so it saves every 15 minutes for example.
@maxim9852
@maxim9852 2 года назад
@@MattAspland Alright, thank you :D
@user-mb5xx7gi6l
@user-mb5xx7gi6l 11 месяцев назад
How can I save and load game for multiplayer ? If anyone know plz help me
@Si-Toecutter
@Si-Toecutter 2 года назад
If a make a variable at the end of a level, that then unlocks the next level by a branch, could I save that variable so if you quit the game it remembers what levels you unlocked? ...
@MattAspland
@MattAspland 2 года назад
You could indeed do that. Save and load that variable, and when you load the game (and that variable), also run the appropriate checks to see which levels you've unlocked.
@tonyxmontony6103
@tonyxmontony6103 9 месяцев назад
Did this in a gameinstance; not sure how to grab my health. :(
@OutFinity374
@OutFinity374 6 месяцев назад
Hello brother! Can you make a video on how to replicate these save games and load games? Thanks in Advance
@hazemsy2797
@hazemsy2797 2 года назад
i have 2 level, i save when i am on 2 level, i re open, i am in level 1?
@Soyo456schannel
@Soyo456schannel 2 года назад
Is there an option to make that save automatically?
@MattAspland
@MattAspland 2 года назад
You can call the "save game" function at the end of a looping timer, so it saves every 15 minutes for example.
@Soyo456schannel
@Soyo456schannel 2 года назад
@@MattAspland ohhh thank you so much!
@yauyuki595
@yauyuki595 Год назад
It doesn’t work😢
@CraftyMaelyss
@CraftyMaelyss Год назад
Hi, I'm following this tutorial and it's works brilliantly but it's not saving the player's rotation unfortunately :/ Everything else is fine except the rotation P:
@MattAspland
@MattAspland Год назад
Hey, for the location of the player - you can use a transform variable instead of vector. Vector is just location, transform is location, rotation, and scale. Hope this helps :)
@CraftyMaelyss
@CraftyMaelyss Год назад
@@MattAspland Sorry for the late reply, that sorted the issue for me :) Also I was wondering how you would load games from the main menu? I'm having a bit of trouble trying to get that to work unfortunately. The saving works nicely but loading it from another scene is pretty tricky for a novice like myself ^-^;
@ManlyTube
@ManlyTube 2 года назад
I don't want it to put me where it saved though
@CRogers2013
@CRogers2013 9 месяцев назад
Love the tutorials but its ridiculous Unreal hasn't created a more simple and auto way to save.
@FedosGames
@FedosGames Год назад
Unfortunately it doesn't work...
@corbin9079
@corbin9079 Год назад
Did you ever figure it out? I have the exact same code as the video but its not working. I think it may have something to do with the load function but i cant tell.
@Sophrony777
@Sophrony777 Год назад
@@epicmoment600 Thank you brother. For those having issues even with a name in that variable: try renaming it to something else. It was working for me at first, but then stopped working on an engine crash until I renamed that variable to something other than what it was before.
@yauyuki595
@yauyuki595 Год назад
I type something in the default value of slot name (in variables of the character).Then I can save my game🥹.
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