Vs Saxton Hale is programmed so that all weapons get their "on kill" effect when you hit Hale with them. So The Half-Zatoichi's health on kill effect on this mode is busted. Combined with the increased health and damage/crit resistance from The Battalion's Backup, you get a Soldier that's basically invincible
This is true... however not for airstrike.... they forgot to program that (Edit: nevermind it does, after dealing 250 damage to hale... dunno why 250 exactly)
watching saxton hale, a beast that took down a Yeti with one punch, and laughs at any threat, run away from a madman with a long knife, is just so tf2 like
@ManaCloak It's like the hide of the Nimeian Lion from Greek Myth, no blade could hope to cut it. Hercules thought he was smart for choking them to death. Soldierai just smashes.
Honestly, Soldier is scary enough as he is. Now imagining a soldier, running at you with an Ubered katana, full demo-knight style, is fucking terrifying
I wouldn't be suprised that one of the very few people that could feasibly beat Hale in a fair fight would be Soldier. Making soldier into comic relief and then revealing that he is also capable of beating one of the strongest aussies out there is just perfection.
Mmmmmmm well akschually, * pushes up glasses * that IS the crit animation for Soldier's melee. It looks weird on the katana but for his normal shovels it makes sense. And also the Half Zatoichi used to be able to random crit.
@@gamingmaster6377 E'n if that, OP did say it "isn't supposed to crit" even though there are plenty of ways to make it crit on Soldier (i.e. Kritzkrieg, First Blood, crit pumpkins, even guaranteed crits from winning a round leading to humiliation).
That opening clip is crazy. A few holdout players are hiding in a room, the camera is shaking, some intense and suspenseful music is playing, the engineer and the solder are communicating just before hell breaks loose. The freakshow enters the room and their plan springs into action. Fucking crazy to watch
Sure, Saxton Hale is cannonically the strongest man alive... but let's all take a moment to observed that the Soldier does more damage using the blunt edge of the sword since he swings a backhand with crits
The old unofficial mode had a good mechanic, where Saxton's rage would just straight up stun everyone in an area as a ghost on Halloween maps does. However, I can also see Hales making one crucial mistake and it's trying to tank all the damage. The key is to make the defenders think you are advancing and make them lose resources, while actually retreating and then come back for the key targets, such as medics, engies and busted combo-players like the soldier in the clip.
the fear rage was a terrible mechanic, lol it just gave hale free kills on the 3-4 unluckiest players nearby. you could never pull off these kinds of plays on old hale unless he decided to be nice and not use his rage.
@@the_Red_Star I disagree. Actually skilled players were able to kite the rage for long enough or hold Hale down with either Heavy's rage, timely Uber or just play close to the ledge to run away. Of course he would stomp a few weaker players down, but it also gave him a chance to deal with more or less the only player that mattered, like this soldier, or a cheeky engine, abusing a high cornered location with a sentry and a wrangler, that he's not supposed to be in in the first place.
@@gbyjrjn The slam instantly destroys sentries and other buildings in a large radius and the charged punch lets Hale go the skybox. The brave jump doesn't have a cooldown anymore so Hale shouldn't really be going into enclosed spaces until he's already killed everyone in the open areas. Basically, Rage was replaced with the slam ability which is arguably better against sentries, and said sentries now do very low amounts of damage Then when it comes to dealing with this Soldier, all you need to do as Hale is just brave jump into the skybox until his buff runs out and your fist starts glowing, then you can land on his head and either goomba stomp him or insta-kill with 1 punch
Bro really said "Memories broken, the truth goes unspoken I've even forgotten my name I don't know the season or what is the reason I'm standing here holding my blade A desolate place (place) Without any trace (trace) It's only the cold wind I feel It's me that I spite as I stand up and fight The only thing I know for real There will be blood (blood) shed (shed) The man in the mirror nods his head The only one (one) left (left) Will ride upon the dragon's back Because the mountains don't give back what they take Oh no, there will be blood (blood) shed (shed) It's the only thing I've ever known Losing my identity Wondering, "Have I gone insane?" To find the truth in front of me I must climb this mountain range Looking downward from this deadly height and never realizing why I fight" ☠☠☠☠☠☠
From my experience, fighting saxton in melee is usually a good idea. Even if you die - you will contribute massive amount of value with knockback keeping him in place for other people to shoot at. Not to mention buttload of damage. My class of choice is buttburner pyro. If he fights me - i knock him back and do massive damage with melee. If he doesnt fights me - i burn his butt for massive damage.
VSH is awesome because it gives more utility to the items typically thought of as underpowered or downright useless. The Half-Zatoichi is rarely used on Soldier, but here it's basically OP. Same with the Eviction Notice on Heavy.
A friendly reminder that meleeing Saxton as any class is a good idea. Yes, even Scout. The knockback is insane enough to throw Hale off his game for just a moment, allowing you to keep running from him or regain space control.
Any time you win as Hale in this mode feels less like a victory on your part and more like a giant failure on the part of the defenders. I feel like they HAVE TO have like an 80/20 advantage.
Soldier and Demo in the second clip, sworn enemies teaming up to defeat an impossible foe… showing Hale the true power of Team RED, the Backup Battali- er, trust
@@ATBZ Honestly, considering how the comics gave BLU Soldier's backstory and characteristics to the RED Soldier, I just go with whatever is funnier at the time.
I've been telling people in my Hale games that this is busted and lo and behold I find this video, haha. The moment I found out about the Zatoichi's health on hit thing I knew immediately what I had to do.
@@Aereto that's not an on-kill effect, it's on kill+backstab, same as most knives except the big earner. Not sure if the big earner follows the consistent rule here though (on kill = on hit for speedboost)
@@OmegaRC59 Big Earner activates as long as you kill a person, no need for backstabs, actually is very addicting to go gunspy with it since you can keep popping shots and then end the combo with a facestab for another speedboost
Theoretically this could be possible in canon, since Soldier did eat those Kill-Me-Come-Back-Stronger pills. Given how many times he keeps dying he could well surpass Heavy and Hale one day.
"Foward!" "If you'd know what's good for you, you would run" dude is a menace Also, what combination of buttons did you press at 1:33 to fall like that? 99% of the time i killbind my corpse loses all momentum and falls like a brick.
try medic melee, just stock melee or reskin, the speed of medic lets you juggle them without getting hit by strafing back and going forward to hit, ive gotten like 6k damage with medic melee
@ManaCloak Ubersaw gives you 50% Uber on this mode, so you only need 2. He's talking specifically about juggling Hale forever by crit knock backs, which wouldn't work with the Ubersaw due to it's 20% slower firing speed.
@@spookyscarylamppost3431 You're correct, I have tried the Ubersaw + Quickfix to heal back all hits done to me, but the swing speed makes it impossible to juggle and get the good damage I had before. (Best maps for this are nucleus and skirmish at the spots where there's a roof and a wall, maybe even a corner to make it way easier to juggle.) Though I have not tried the amputator due to the less damage (152 crit damage) but it heals way faster to be able to survive multiple hits.