I really appreciate these in-depth guides. My friends and I are just starting to get into this game and your character-specific guides are exceedingly helpful!
Apologies for the vocal audio quality. The audio interface I use for my microphone was destroyed, and it'll be a few more days before I receive its replacement. Enjoy the video though! 0:00 Intro 1:10 Character Archetype 2:15 Unique Mechanics (Hover Dash, Counter) 6:30 Field Phase - Weak Attacks 14:23 Field - Strong Attacks 15:35 Hovering Attacks 17:38 Field - Special Attacks 22:23 Swords Dance Follow-Ups 24:35 Field/Duel Movement Ability 25:38 Duel Phase Stances 26:42 Duel - Weak Attacks 32:20 Duel - Air Attacks 35:36 Duel - Strong Attacks 41:46 Duel - Special Attacks 46:35 Key Playstyle, Major Drawbacks 50:16 Synergy Burst & Burst Attack 52:33 Thanks for Watching!
I don't know, if you covered it in one of your ranked videos or here and I missed that, but Scizor's SD(swords dance) follow-ups can be extended by having 2 stacks and continue pressing the button for the follow-ups. Just wanted to throw that in. Have day and keep up the good work with these in-depth guides.
In case I didn't include that, thanks for the save. That's a central part of Scizor's gameplay. I have additional guides in mind, but I've run into a snag with equipment. I'll make a video talking about it soon, hopefully.
@@SonicNKnux Welp... turns out my memory was fooling with me. You can only combo into a second stack of SD follow-ups by doing bullet punch and follow-up with razor wind. Then press A or B to jump to the opponent and use aerial ace with it's SD follow-up. The other SD follow-ups are not able to combo with others. Well I didn't play Pokkén for a while and forgot it. Apologies for this misinformation. And I wrote my comment at like 1-2AM, so my brain was a little more tomfuckery'd than normal
Man it's wild getting absolutely destroyed by somebody in an online match and then having one of their vids pop up for the first time in your recommended feed for the first time all in the same day
my only complaint is that scizor shows how much simpler going into garchomps running stance couldve been rather accidentally dashing and going into a counter okie instead of dragon claw
'Sup CrashCat! I think part of it could've been to make both characters feel different, like Scizor feeling lighter and not as cumbersome, part of it could've just been improvements made in character design by the time Scizor rolled around.
Hmm... Pokken Scizor's abdomen doesn't look small to you? I think the female's abdomen would reach past the knees. Try tilting your head and squinting a little.
Haha, thanks for this. At the time of my writing this response, the latest guide is my Suicune breakdown. After I did the darkrai breakdown I resolved to keep these under 30 mins. because I thought the same as you do. I'd appreciate if you could let me know how I did there before I do more guides.