I mean, technically you are an SCP, you keep going back in the time after you die, thus being able to do things which you did not succeed in, in your last life.
In which you definitely deserve to be classified as. And if you ever we're classified as an SCP, i think you'd get graded as Euclid or Safe. (Safe would be more probable since all you have to do is put you in a cell and make sure you don't die, execpt from old age, no stopping that)
Imperial Guardsmen We only die because at one point our cells are unable to continue regenerating, never replacing the old cells so I'm sure the Foundation would be advanced enough to fix up something to keep your cell regenerating
@@megarayquaza9054 no cause ur a human and will die of age or the Fondation will find out your just a puppet to the people "outside the world" aka the writers and be killed
@@bigPoe Kind of like SCP-507, but literally just a d-class instead of someone mistakenly found as insane before teleporting out of the mental asylum and garnering the foundation's interest and them taking you in.
So in the secound good ending you are considered so incredible for surviving an onslaught of deadly creatures that you are considered a scp, that is kinda amazing.
but since he might be considered an SCP, he will get experimented on and will be put with more dangerous creatures just to prove the point that he did posses the ability of survival in extreme situations. No more SCPs for me please XD
@@fluffyoverlord4008 Well, experiment will happen. But not for long. SCP foundation also protects SCP's so there will be no experiment that can seriously harm the SCP's.
jeefcake Well most D-Class die, except for one, the saving and loading is gained because the D-Class you play as was a senior researcher and was caught researching spiral thingies and alternate unvirses which got him D-Class classification. You (Player) and the D-Class 9341 work togheter to escape.
Nobody: CI :*pointing towards SCPs* "Fuck you" *Pointing Towards guards and MTF* "Fuck you" *Pointing Towards Scientists* "Fuck you" *Pointing towards D class* "You cool"
So good ending is actually a escape. Semi Good is being alive. Semi bad is everyone dies, if you go they go through hell. Bad is you die no one else does.
Either death by gun fire and the whole SCPF blows up while 682 runs loose Death by gun fire no warheads Death by experiment after being re-contained Or death by CI after giving out information. Well pick a way to die. Saving the world or letting it suffer. ._. -_- ._.
Actually, from what we hear in the ending where the Foundation takes you back, you're given SCP classification, saying you have "uncanny luck" and whatnot. Go look up SCP 181
opening soon But you are playing as an SCP, remember? In Good Ending 2, they're thinking about classificating you as one, since you have the power to "save" your life progress and "return" to it on will. So, technically, you can manipulate time.
I think Euclid is more likely as safe is generally used for scp that the foundation understand how to stop, however safe designation dosnt mean they are harmless, their is a safe scp capable of destroying the universe(no I don’t mean the scarlet king). Euclid is designated to scp’s that the foundation dosnt see as a full scale threght, and know how to contain and recontain, but still don’t fully understand. But tbh I’m not a expert so maybe it could be safe designation.
@@CatLover-gk8uu Euclid can vary very widely, one might escape constantly like a keter and one might stay in place like a safe, Euclid just means it’s not understood and unpredictable, but it’s difficulty of containment can range from safe to keter.
I find it funny how scp 106 just walks out like "I don't give a shit about this place, I'm out. I got your back" and distracts the guards for you, although he's tried to kill you before. Scp 106 and 173 are by far my favorite scps.
I'm cactive fun fact: SCP-173 is capable of making sounds. it rarely does, but it can. Also, 682, whom is not seen in this game, (thank god) is not only capable of speaking, but will sometimes even converse with his prey when awake. word of warning: 682 and 999 do not mix well. there was a nearly successful breach and the losses were high, although, that was maybe the first time someone called 682 'cute.'
There is only one SCP-001. Yet many false SCPs are classified under it so people like the Chaos Insurgency are left guessing. Some say that there is no 'real' SCP-001. Some say they are all real SCPs. The matter is that SCP-001s are probably the most intense SCPs the SCP Organization has to offer.
Fun Fact:In the first ending in the vidoe,SCP-106 fleed to his pocket dimension due to a turret that shoot a very bright light that SCP-106 cant handle
I don't think so. The Chaos Insurgency are not good people by any stretch of the imagination. They'll likely torture you for any information you have and kill you once they have all they need from you.
I don't think they need to torture you to gather information. They probably already know what happened, and even if they need some info, the protagonist has no reason to not talk. But they can kill you since you know too much
No, they ask if you should be classified as one because you were able to “predict the most unpredictable of circumstances,” when in reality, every time you die, you rewind time to your last “save point” and correct whatever mistake you’ve made
It is like Undertale, in Undertale, Sans knows about how you can reset and other stuff. In SCP Containment Breach, you can just respawn and correct mistakes. That is what they were talking about. They are saying those things because you were able to predict mistakes because you can judt respawn, that is why they ask if you could be considered an scp.
@Joey - The Legion we know they caused the breach but the CI ending is still really a good ending they are not killing us most importantly just saving us
The ending where the foundation recaptures you and classifies you as an scp is probably the worst. Knowing about your "ability" to respawn, they would use you continually as the lure subject for scp 106
didnt they say they dont know how/why the dude can fluke basically anything and everything? if they dont find out they might label him keter (because he can keep trying to escape and eventually succeed) or thaumiel since he could aid in the containment/killing of scps
actually if you put it in a multiverse kind of theory it would actually be you controlling another you except in a another universe and when you die you move on to a new one explaining why you can tell when something will happen and what to do when it does
Lizard Hazard Well,in one of the good endings they say that they might classify you as a SCP. Due to you being able to go back in the past as if you never died.
In the MTF ending, you're likely classified as a Euclid SCP given your familiarity with Foundation procedures gleaned during your escape and the existence of other SCPs (the Foundation goes out of its way to heavily compartmentalize even in the infamous Sites 17 and 19, minimizing how much any one employee knows outside their particular security detail/research assignment). Meaning that you can't be left alone with minimal containment procedures like a Safe SCP, but you're also not considered an active threat needing constant monitoring and special security details like Keter SCPs like, say, 682 or 231.
Welp the player is an SCP now, known as SCP-∞∞∞, known to survive tasks even those that seems to be impossible to do without help or doing it again, humanoid, able to escape no matter what, avoids everything as if the humanoid been through this and just does it again like is a game.. manipulated others, we will classify this SCP-∞∞∞ as "Keter", was a D-Class subject.. yet it has the ability to harm others, it doesn't.. yet we will need to investigate further but keeping it might change its view on us and become aggressive.. further investigation might not be good.
That would make it just another FPS. Another, agonizingly pointless FPS. I hope you realize that part of the reason SCP: CB is such a good *horror game* is because the player feels *unsafe, and helpless* to such a circumstance in which the setting is meant to take place.
Just so y’all know, I believe D-9341 is actually not SCP 181 based on the fact that the wiki says that D-65468 was given that SCP classification, Not 9341
Endings summarized: Good ending 1: The chaos insurgency save you for all the information you know. Good ending 2: The NTF capture you and label you as an scp. Bad ending 1: The whole facility gets nuked and everything in it dies. Bad ending 2: You get killed by NTF and everything goes back to normal after the breach ends.
In the good ending 1 you are assigned to the CI That would be big help for the CI because now you know so much about the SCP’s that they can use it as their benefit
The MTF Agents were curious at the second Ending on how you survived the scps (you contained them) and you were labeled as an SCP i Technically think we are, because we die and respawn just like dr bright, he died on an accident while holding an SCP (forgot the name) He was brought back to life, but in another body
@tribus 682 is the immortal crocodile. Nothing has ever managed to kill it. Except the cave of death where you cross through a cave to another dimension, but in doing so anything living there will die
I mean most of them died the moment the breach happened, some got snapped, some got turned into zombies, some stared into a very shy dude, one died to a D-class pressing an elevator button, another suicided in the kitchen. Like seriously, the guards are mostly dead even when the MTF stepped into the facility. So finding one dude still alive is like a miracle.
Cap'n brain works confusingly. Other Man: "Please Elaborate, has the target been captured yet?" Other Man in Cap'n brain: "Great, has the target been captured yet?"
(ive said this before but in just belongs here) Escpaed class d: finnaly! i escaped! i never have to worry about another scp ever aga- *gains scp classification*
Everyone: Scp 181 could get a lovely job for being able to load after being captured Scp 181: Try having you neck broken, Getting cut open by a plague docter, falling into the pocket dimension, falling down an elevator shaft, getting fucking destroyed by multiple bullets, getting killed by a Nazi and getting ripped to shred all because you got curious of an Scp's face. So much pain and i still cant die ;-;
Sir, all Class D-Personnel have evacuated. Remain, processing the cameras through the SCP Containment. My god, sir, SCP-096 and SCP-049 have escaped their containers! Hang on! I'm trying to scope through... SIR! JESUS SIR! *gunshots* SCP-096 IS DOWN! LOST 2 GUNMEN! RETREAT! RETREAT! AUGHHHHHHHHHHHHHHHH Soldier? SOLDIER! *That should possibly be a Unknown Ending, meaning if the Protagonist did not survive or something unexpectedly happened.*
@@madnesstime7932 in the end they think that you are a SCP because you, as the player, are able to load to an older save after you died, thus making you unnatural,and able to escape the impossible. Thats why they think you are a SCP in the end
@@malikmamo No they think the player is anomalous and want to classify him as an SCP. An SCP is a classification for anomalies that is known by the foundation. It's not a "evil scary monster species" of any kind. It's a classification.
@@kianmagno7130 its been a while since ive done scp stuff but i know the endings still, now i don't think any of the endings are technically good, in the ending where the main character is captured by the MTF, the main character is still alive but he did not achieve his goal in escaping and was labeled as a SCP after tests, which means hes probably going to be confined a little more, in the other ending where the Chaos Insurgency operatives capture him, he isnt killed right there on the spot because the operatives know he has information, it is possible that the operatives could have killed him later, but that is just a possibility, it is unknown what happened to the main character after the C.I captured him. Sorry for any typos
When I download it from the website and extract the file in a folder (with winrar) and click on "SCP-Containment breach" thing it says: "The program can't start because fmod.dll is missing from your computer. Try reinstalling the program to fix this problem."
You need to shut off everything In the electrical center, and return back to 079, after his "Speech", you re-enable everything. and you'll receive his words: "THE DOORS TO GATE A, ARE NOW UNCLOCKED."
@@prailixgamingactivities8742 I know this comment is two years old and in case you didn't know, the only reason he says Gate-B is so that he can trick you into getting the bad ending instead of the good ending in Gate-A, so really when he says Gate-B is open that means that Gate-A is open as well
Technically you are the Most powerful scp because you go back in time after you die Meaning you can do or be whatever you want given enough deaths and tries in any situation and adjusting you’re actions accordingly. He would know all the scps in detail, how to escape, where the nukes are, who caused the containment breach, how to escape pocked dimension, etc.
As someone who reads the wikis a lot, it's even scarier to me that this ability to restart after death with knowledge on how to avoid it is still one of the more tame power levels for an SCP. Most powerful? This? I don't even know where to begin, but let me just list a few tiers above a save-command D-boi: -SCP 017 -SCP 1000 -SCP 1440 -SCP 231 -SCP 239 -Almost any iteration of SCP 001 -SCP 2634 -SCP 2747 -SCP 2845 -SCP 3812 -SCP 343 And of course, if there's any SCP entity to put this to shame, Mekhane.
I wonder if i'm the only one who finds the containment procedure for 106 disturbing. I mean, you have to take a human of ages 10-26 and leave them to die from 106.\ And you have to break their femur, which hurts.
The game really capture the dread of staying inside confined place with hazardous and paranormal. Seeing the sunlight is like seeing the freedom we once have
I still love good ending 2 cause of how you're gonna be considered as an SCP as well. The fact they said almost as if you've performed these impossible tasks several times before makes me think it's the fact that us, that player, has the ability to respawn so it could be that. Just a fun little theory tho, nothing big
Ending #2 is the most intriguing because of the pure, unadulterated irony. Surviving the entire SCP facility only to possibly become one yourself. I can only imagine how confused and/or angry D-9341 was.
He is SCP-055,How do I know? , easy, when you finish the game you unlock an achivement called: ''Anti-Meme'' and the description says: ''Recontain SCP-055''
Straight up i would love to see a game about the good ending 2 where they test your “ability” as a scp with other scps experiments, and it would still be a horror too because you’ll be tested on keter classes more than other D classes
*__* *ALL FINALS:* *__* *0:00**:* *Gate A "Good Ending One"* In this ending, you fail to/don't re-contain SCP-106 which causes a distraction. The video will show the rest. When reaching the end of tunnel, you are greeted by the CI (Chaos Insurgency). *Read Discription:* *NTF Schedule:* Sir, we have a major problem here. *Other Man:* Great, has the target been captured yet? *NTF Schedule:* I'm not sure what's happening here, the service tunnel has sorta closed out on us. Now we're trapped inside! The target's been lost... *Other Man:* You're saying the tunnel collapsed on you? *NTF Schedule:* No, the tunnel didn't collapsed. It seemed like an anomalous event... Come see for yourself! And send someone to get us out of here! < End Archive > *__* *2:12**:* *Gate A "Good Ending Two"* This second endings requires you to recontain SCP-106. A level 5 keycard typically spawns lown here as well so it's basically a 2 for one deal if you find his containment chamber. This time, the NTF schedule stop you, instead of killing you. *Read Discription:* *NTF Schendule:* Subject demonstration extraordinary luck in completed mastery of even the most fatal of circumstances and ability to predict the most unpredictable of hazards almost as if has preformed these impossible tasks several times before, further testing is required to determine wether or not the subject should recieve SCP classification. < End Archive > *__* *4:33**:* *Gate B "Bad Ending" One* In this ending, you take SCP-079's advier and go to Gate-B. To get this ending. DO NOT disable the Warheads. < End Archive > *__* *6:30**:* *GATE B "Bad Ending" 2* For this ending, you MUST disable the Warheards. In there, you will find a document and a Bullet-Proof vest. After the Warheads fail do detonate, NTF come from the Code-Locked door behind you, and undo your escaping of the facility. < End Archive > *__*
How does one solve memory access violations? I continue to get that error whenever I try to play this game. I've ran it as admin, in compatibility and all that crap. Yet it continues to happen.
Nathan Sullivan My guess is that is actually part of the game since everybody gets it and SCP is supposed to be top secret and Memory Access "Violation" sounds as if we're accessing the memories of this D class which is probably a violation. So whenever we die in game (which is usually when the m.a.v. happens it's the end of the video recording of the D class and when we try to access it again ( reloading the game) we get kicked out.
@@MisbeDAVE OR the game can't use enough of it. Because blitz 3D or whatever the game engine was isn't compatible with windows 7 or never versions of windows (I don't know about other operating systems but i doubt they work).
Geometry Dash Pixel Snowy yea, plus, I read the Chaos Insurgency not only research and experiment with the SCPs they have like the Fundation does, but they actually test them on inocent civilans from countries with unstable goverments and places like that. The Chaos Insurgency is more willingly to use SCPs for personal gain rather than containing them.
So basically, you’re an SCP due to your mastery of the tasks your carry out. And you keep respawning because when you were a researcher you carried out unauthorised research on some time travel shit which led to you being named as a class-D. ... holy hell this game is beautiful
If it was revealed you were an SCP you could easily escape the foundation everytime since you slowly master all the ways to escape the foundation. Using this you would be impossible to fully contain. If you are tested on by Class-D you can easily use this to your advantage. The bad part however is you feel the pain of your death each time you die. However its still worth it.
In the bad ending I think he did a good thing he risked himself for everyone else just to get rid of the scps so with his sacrifice he saved basically humanity
Good Ending 1: You become CI agent after some interviews and go on to raid another site... soon (Game Part 2) "Good" Ending 2: You are turned into a SCP after other interviews, possible O5 confrontation, and now classified as Euclid in Sector 2 stuck forever there until SCP-079 or Class D-9341-2 comes save you, which possibly never will. Bad Ending 1: *EVERYTHING DIES* Bad Ending 2: *You still die from NTF being blind* Bad Ending 3: Requires a mod, you'll need to find a gun BEFORE such as a pistol/rifle before going to Gate B, shoot NTF, and eventually either A. Finally escape though being hunted by the foundation (Survival Ending), or B. Get caught by CI, like in Good Ending 1. (Game Part 2) 3/5 Endings you're screwed.
At the first ending at the tunnel it collapsed. Theory: Did the chaos blow it up to stop the MTF from chasing Class D 934-1.(If you look behind the MTF are chasing you once you get closer to the chaos the mini door gate closes)
Good Ending 1: you survive everything, and the Chaos Insurgency escorts you out Good end 2: NTF captures you and you shock/confuse the SCP foundation by living through it all Bad ending 1: the entire SCP facility gets nuked, with you in it. Bad end 2: you stop the facility from exploding, but NTF finds and shoots you
Gotta love how in the second ending for a, by you playing the game and saving and restarting after dying lots of times surely, it is like you are able to predict and maneuver the impossible scenarios they are referring to
@@Hollow-Eyes lol ik, i just think humans have mistreated it from the start, trying to kill it from likely the first encounter. thats why I'm hoping it'll stay far from humans, so it doesn't get tortured by failed assassination attempts
@@silverfox9004 not quite. SCP 682 was found after commiting a massacre. Upon it's capture,it tried to kill anything introduced to it. It was then decided that it was too much of a danger to be kept alive,so they tried various ways of killing it. Even when 97.6 % of it's body was destroyed it regenerated fully. Upon being harmed with any weapon for too long,it would develope an immunity. It was also seen to take pleasure in killing people, toying with them. Most SCP's showed signs of intense fear when placed anywhere near it. It has escaped containment multiple times by the way,everytime it escapes it massacres the guards and foundation scientist. It's behavior was studied and the findings were that it hated all living things. It would kill living organism introduced into it's containment unit, including plants or other SCP's.