Lots of info .... I tell you many thing I have learned and wish I new a long time ago. I hope some of these tips help you with your creations . Discord / discord
that wheel design reminds me of a few cars i made in trailmakers where i have 16 or 32 individual wheels with their own joints. got the idea from a fractal vice. i haven't done it in scrap mechanic though.
I love the steering mechanism! Since the level 5 seats are a thing I always adjust my bearings for the ackermann principle, it really improves handling in corners, less sliding etc. I find out where I want my pivotpoint for my turningcircle to be, and make a long stick on that point outward. I make another stick on the wheel of the outside corner (underneath the vehicle) to find out where the 2 sticks cross eachother when turning Then I adjust the inside wheel to have a turning radius that matches the centerpoint with the rest For instance, I have a 3 axle truck with the front and rear axle steering. The front left wheel has a 27° angle for turning right, and a 34° angle for turning left, because the inside wheel in a turn has a smaller circleThe back axle has 10° and 8° angles, se when my frontwheels are losing tracktion for some reason I still have proper steering without constant slidingIt is really fun to do and really improves handling
Under fear of necroing this, looking at your "hyperwheel" vehicle, I assume it has no suspension? I'm getting annoyed with the lag that suspension (and bearings) give me in a three-player game, so this might help - And looks like I'll be able to make my larger vehicle again :D
you realize that the large wheel, due to its larger area of contact, actually travels twice the distance of the small wheel and has 3 times the traction of the small wheel
I can if you need one but here is another one , I show more of the build so you may be ok after this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rpi9JJzvmGk.html
place a bearing then a T-pice ( or use blocks) then come out 2 or more block aside ( so your wheels are free to spin ) place a bearing on both ends and then a wheel both sides all done .
Your wheel speed demonstration is a touch misleading or a result of misunderstanding. Gas engines have a fixed max speed and variable power; a smaller, lighter wheel will always spin faster than a larger, heavier wheel at low power, as there's more mass to try and move. If you max the engine power out, both wheels should be able to reach the engine's speed cap. The lesson there being simply that heavy things take more power to move as quickly as light things.
what your saying is correct more mass needs more energy but the point I was making is not misleading because I the game if you took a big wheel and a small wheel of the same mass you will see you get the same result as in the video because its how they coded the wheel types . You can work around this by not using wheels and use other round objects .
@@tay2062 perhaps there are deeper things than just what's easily seeable on the surface and I'm totally off, but based on simple observation: Small wheel: 7 weight units per block, volume of 9 blocks, total weight of 63 units. Big wheel: 4 weight units per block, volume of 50 blocks, total 200 weight units. Looking at it simply, I would expect just over 3 times the power setting in the engine for a big wheel to reach max speed than it takes for a small wheel to reach the max speed. I've not really investigated it ingame, but this is in line with what you showed in the video: at a low power setting, the small, light wheel quickly spun up to max speed, while the larger, heavier wheel wasn't getting enough power to spin up. Again, maybe there's more than just the surface info and I'm way off base. Regardless, good video info, thanks for the interaction.
@@giin97 the game dose not have perfect /real physics so it how the code the parts as well , the wheel parts have to work by rules they set and the default parameters of a big and small wheels say big wheels get more torque then the small wheel but cant exceed a certain rpm that is lower then a small wheels rpm relative to the same driving force and or wheel mass. Thanks for watching and the comments.