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SD Gundam Generation World (PSP) - Custom Challenge [11] A10 オペレーション・メテオ 

Kibbitz
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The legendary Operation Meteor. A fun stage to play. The Challenge Mission is to destroy all the shuttles in 2 turns, which I honestly wasn't expecting to do. I was expecting to have to fail this and then do the alternative, which is to defeat Graham Acker with Heero after you take out his two named subordinates. This actually went super well thanks to Heavyarms' MAP weapon, though I do flub it and waste the experience from 2 of the Dark Dagger Ls as I didn't notice that they had under 10,000 HP. Also, apparently two of the shuttles had 6 Leos I could have captured. Sigh, what a waste of money. I'll soldier on for now.
I also decided here to try pushing the Death Bat to L9 as it seemed pretty close, and I made it without needing to grind further. It was also really fun bonking stuff with its club for 15,000+ damage a swing. Of course, I evolved it into the Devil Gundam. I also evolved Strike into Strike Rouge, Crossbone X1 into X1 Kai, X into DX and Phoenix Gundam into its Full Power version.
DX is the final evolution there, so there will never be a need to evolve it outside of other unlocks. Rouge is basically Strike locked into the Aile Strike Form with a Power Extender that reduces EN usage by 15%. I'd rather have the flexibility of regular Strike, but it is unfortunately a necessary step towards the Akatsuki, which will eventually lead us to Freedom and then Strike Freedom. Phoenix Full Power is not a bad unit. The stats are mostly just on the level of our regular series mainstays (Turn A, Gundam X, Z) with a 27 average, but it has a good range of attacks and abilities and A ranks in terrain for extreme movement around the map plus great accuracy and evasion.
That said, I still benched it for now as I have Z to upgrade into ZZ just to save on some of the money I frittered away earlier, but I might just change my mind again. Z needs L5 to upgrade to ZZ, then L4 to hit Full Armour ZZ, so that's a lot of experience to just sink in a unit which I will be able to just outright buy later. We'll see what I do I guess.
Winning unlocks a パワーバッテリー Power Battery which raises the maximum EN on the unit by 15%. I'm going against my better judgement and immediately buying OPs to raise its movement by 1 and its Land and Space ratings from B to A (which will also increase its move by 1 effectively). No melee attacks on this, so I gave it a pilot a character with decent Shoot. Let's see how it works out...
Evolution goals:
- Devil Gundam to L5 for its Final Form
- Crossbone X1 Kai to L4 for Skullheart
- Tallgeese to L3 for Wing
- Turn A to L5 for Full Release
- 00 Raiser to L6 for Final Battle Version
- Z to L5 for ZZ, but I might just switch back to a Phoenix and level that
- ZZ to L4 for Full Armour ZZ
- Strike Rouge to L5 for Akatsuki
This is all of the regular missions done, so I'll be heading on to AEX 黒い不死鳥.

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9 июн 2024

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