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SD Gundam Generation World (PSP) - Custom Challenge [12] AEX 黒い不死鳥 

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This was pretty fun. It was awkward but at interesting to manage Devil Gundam with its stupidly huge size and attack profile while making use of the support system. The Challenge Mission was to take Char down with a Master Unit in 5 turns, which was accomplished easily because the game didn't decide to give Char 23,550 HP (yes, I'm still annoyed at the Neros Gundam one), plus you have plenty of time. And if that wasn't enough, you had Amuro, Camille and Judau too in their signature MSes. That cutscene was pretty cool too.
Beating this unlocks フルアーマーシステム (Full Armour System), which cuts down damage from physical attacks (munitions, regular melee attacks, hissatsu class attacks and fire) by 30%. Clearing AEX lets us pick a new Master, so I pick Üso Ewin for his V (Basic).
I evolve Devil Gundam to its Final Form. This lowers Attack by 3 but increases HP by 4000 and Movement by 2 while reducing the size from XXL to XL. This is pretty significant. XXL units operate like ships in terms of their weapons firing arcs, so you will usually have blind spots like most ships as well. XL units operate like regular MSes, so they don't have this problem. The Final Form also comes with Devil Finger and Gundam Head, so it has no blind spots anymore, though you don't have the crazy range and attack template that the Mega Devil Flash used to have.
Since both Tallgeese and Turn A were on the verge of evolution, I took one round of grinding on A01 just to top them off and evolve them into Wing Gundam and Turn A (Full Release). Turn A is now done, just like Gundam DX. This also unlocked スナイパーセンサーII (Sniper Sensor II), which gives +10 to the pilot's Shoot stat. Evolution goals are now as follows:
- Devil Gundam (Final Form) to L5 for Devil Gundam Jr
- Crossbone X1 Kai to L4 for Skullheart
- Wing Gundam to Lv5 for Wing Gundam Zero
- 00 Raiser to L6 for Final Battle Version
- V (Basic) to L5 for V Gundam
- ZZ to L4 for Full Armour ZZ
- Strike Rouge to L5 for Akatsuki
I'll put off the Z leveling for now. I think I'll just buy another Full Armour ZZ later when I get my ZZ all the way to Deep Striker. I might bring the Z back once I get Devil Gundam Jr and then start rotating units one by one as the Master Unit until I finish their evolutions.
Oh, before I forget, you unlock additional purchasable abilities at character levels 10, 20, 30 and 40. I bought 熟練 for my sole L13 character, this grants +3% to hit and a 5% EN cost reduction. I'll buy everyone a new skill at L10 and so on, except for the ship crew who will just focus on maxing out their current abilities first.

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10 июн 2024

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