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Seamless Loops: Particle System and Noise Displacement - Blender Tutorials 

BlenderDude
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28 окт 2024

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Комментарии : 25   
@celestekillian8466
@celestekillian8466 6 месяцев назад
This is my favorite method now of creating looping particles. Every single other tutorial is good for simple falling particles but no dust or floating particle tutorial was able to achieve what you did. Finally have the looping particles I wanted T_T thank you
@immortal8533
@immortal8533 Год назад
Hi BlenderDude, Thankyou very very much ❤
@simonchu7206
@simonchu7206 3 месяца назад
Thank you for you sharing it’s so generous
@saisandeepvfx
@saisandeepvfx 7 месяцев назад
amazing and thank you!
@wad548
@wad548 2 года назад
In case anyone else has this problem: If the particles keep distributing on the faces even when you switch to volume, go into edit mode on the container, alt+n > flip. Seems to sometimes be needed if you scale the icosphere.
@gerdsfargen6687
@gerdsfargen6687 2 года назад
Just discovered this channel. Deserves to blow up to 1M at least but you already knew that ! 😊
@blenderdude5050
@blenderdude5050 2 года назад
😃thank you! Small Steps, 5.000 till end of 2022 would be cool!
@felushblanco9240
@felushblanco9240 11 месяцев назад
Amazing video man, I really needed this tutorial, thanks!! I was just wondering how is it, that the final particles you add, are making a seamless loop. And how to edit the animation graph so that the movement is linear/constant and not bezier
@nielskleinheinz
@nielskleinheinz 7 месяцев назад
The particles are looping because they aren't emitted as regular particles. Instead they are "hair" with attached geometry. The hair is attached to the surface (or in this case the volume) of the large icosphere. All that's needed for looping now is a deformation of the large icosphere that loops. This is achieved by the looping follow path animation which drives the icosphere displacement. Hope this helps.
@g0fher
@g0fher 2 года назад
Good job man, keep it up, that's very cool and unique content!
@blenderdude5050
@blenderdude5050 2 года назад
Thank you :D
@rockmanananan
@rockmanananan 2 года назад
Thank you so much!! This was really helpful!
@scottlee38
@scottlee38 2 года назад
Amazing!
@murphy8646
@murphy8646 2 года назад
masterpiece
@blenderdude5050
@blenderdude5050 2 года назад
Thanks!
@cocboss3329
@cocboss3329 Год назад
Wonderful
@polinae8976
@polinae8976 2 года назад
Thank you! Its very useful tutotial!
@blenderdude5050
@blenderdude5050 2 года назад
Thank you!
@ForgottenXIII
@ForgottenXIII 2 года назад
How would you go about exporting the looped animation to put on artstation as a viewable 3D model? I have a looped animation that is looped using two particle systems that are offset from one another using start and end framing and wanted to know if it was possible to keyframe the particle system for exporting
@blenderdude5050
@blenderdude5050 2 года назад
Hi, sorry, I have no experience with artstation and how the animation preview works... But yes, you can keyframe the particle simulation. on the empty objects, inside the follow path modifier, you can control the keyframes - and of course in the timeline.
@Sam-xj1lx
@Sam-xj1lx 6 месяцев назад
Do you mind showing how to make the material???
@jasmine8182
@jasmine8182 Год назад
any advice on how you would go about exporting a displacement animation such as this as its own asset (fbx, glb to be imported into unreal or 8th wall ar for example)??
@timenotspaceproduction
@timenotspaceproduction 2 года назад
04:04 ♾
@arpitgupta8308
@arpitgupta8308 Год назад
you skip main part and cut it out from the video
@blenderdude5050
@blenderdude5050 Год назад
And what part is that? At what time code?
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