This 2017 GDC design postmortem from 'Secret Hitler' co-designer Mike Boxleiter goes over the initial design process, pitfalls and dead ends which were overcome in the iteration process and the final marketing push that helped the game succeed on Kickstarter.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
/ official_gdc
Check out our Facebook page for GDC exclusives
/ gamedevelopersconference
Visit our site: ubm.io/2ctNvqZ
20 сен 2024