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Secret Lightning? | HighFleet Builds 

Kaptain Beans
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8 сен 2024

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Комментарии : 55   
@SpaceSoups
@SpaceSoups Год назад
3:16 I'm absolutely taken aback by how you just rolled out of the way of that missile. If that were me, i'd be heavily boosting and wasting a quarter of my fuel. You'r a real ace pilot, cap'n.
@kaptainbeans
@kaptainbeans Год назад
Watch my operation HARDFLEET playthrough Lightning fights there are MAD
@TarkhanTeph
@TarkhanTeph Год назад
Kinda sad we dont encounter more of these designs like these during the campaign. Sure its easy to mod but still
@mariot8732
@mariot8732 Год назад
In my opinion, the 100mm guns would be better for the MK3. The faster reload and lower cost of ammo could be enough to finish a damaged missile and the spread isn't an issue at those close ranges.
@jayst
@jayst Год назад
Totally agree. Plus 100mm prox fuse is way easier to find and cheaper to keep supplied. Plus you save 4k on the ship with AK100’s instead of Molots 😎
@jayst
@jayst Год назад
Man, the Highfleet RU-vidrs are among the highest quality of gaming RU-vidrs. You guys all rock
@kaptainbeans
@kaptainbeans Год назад
Thanks for this comment! Be sure to let other creators know as well! 👍
@jayst
@jayst Год назад
@@kaptainbeans I certainly will!!
@manowand
@manowand Год назад
Now make sense the spare space that lightning have, very nice video.
@MrZlocktar
@MrZlocktar 7 месяцев назад
The MK-3 is very close to my own way of using second Lightning in the same fleet. The first lightning is pretty much MK-2 armed with 4 Palash on steel reinforcements (because Palash has 100HP, so it needs steel platform to survive) and has D-80 cannons (130mm). The secondary Lightning is armed with 100mm guns proximity fuse or HE. It is used as additional firepower in case just one Lightning won't be enough to finish the convoy, and in order to interdict enemy convoy at the same speed as the first Lightning to be able to deflect enemy planes or missiles which are coming at you from the moment of interdiction (1.16). Proximity fuse will make sure that no plane will survive attack, and P-9 sprint is 1 missile per 1 cruise missile and then proximity fuse fire can stop missile if that P-9 wasn't enough. That way i can continue salvaging loot and i can deflect attack using second lightning and it's FCR capability. You can use Fenek for this, sure, but Fenek doesn't reach 400m/s speed (1.16) to interdict convoy and doesn't pack a punch to be additional help in combat. You would be surprised to know how effective this design is in practice. Because with FCR on Lightning you even have luxury of being able to aim missiles from your fleet directly onto enemy fleet or convoy if you know that it's armed. Because of FCR, Kh-15 will have aiming trajectory to hit your target. Very effective during ambushes on Strike groups as well.
@azizyahaya2174
@azizyahaya2174 Год назад
in my opinion, if you replace the D80 Molots with CIWS miniguns, the Mk3 would actually make a better air defense missile interceptor. On the other hand, the D80 Molots loaded with prox shells would definitely do the trick. I would also remove the Zenith missiles and put more Sprints in their place to make it a dedicated AA defense ship. I mean, the way i would go about it is, the moment the IRST lights up on the Sevastopol, I'd send the Mk3 out ahead of my main fleet. If there is a cruise missile, I'd take it out with the CIWS and R9s while using the Lightnings speed and agility to avoid getting roll'd. Great analysis, nonetheless. I'm definitely taking the Lightning along for my next journey to Khiva. Happy Highfleet, Tarkhan Beans.
@kaptainbeans
@kaptainbeans Год назад
I thought so too but I forgot to say in the video
@riflemen9057
@riflemen9057 Год назад
Я сначала поставил на Молнию молоты (я вообще фанат молотов), обмазал её КАЗами и прошёл так парочку кампаний (сейчас на харде проходить начал, добавил ещё Гладиатор mk2, обвешанный бронёй и КАЗами вкруг, с д-80). А потом в файлы игры залез и очень удивился
@kaptainbeans
@kaptainbeans Год назад
там в файлах достаточно интересные кораблики
@riflemen9057
@riflemen9057 Год назад
@@kaptainbeans да я теперь уже знаю)
@riflemen9057
@riflemen9057 Год назад
@@kaptainbeans кстати, не знаешь, Новороссийск у Наместника можно получить? А то очень лень опять на веру и доброту проходить, но Варяг намекает, что оно того стоит
@kaptainbeans
@kaptainbeans Год назад
@@riflemen9057 не знаю
@mihailrofel8162
@mihailrofel8162 Год назад
There is a secret design, named Crab, try ulocking it in the game files. You won't be disappointed.
@kaptainbeans
@kaptainbeans Год назад
I might make a video on it but idk
@mihailrofel8162
@mihailrofel8162 Год назад
But its the most fun weapon in the game at least. Even funnier than chassis’s ramming. Makes SG’s pointless however.
@Dusan_Jancic
@Dusan_Jancic 8 месяцев назад
I am playing 1.11, and I re-named my Lightning to Lightning Mk2 after putting some 130mm guns on it. When I started new campaing, I found same Lightning Mk2 as in this vid just sitting there.
@kaptainbeans
@kaptainbeans 8 месяцев назад
That’s cool! I never saw these guys in a campaign. Just some small ships like the mockingbird and voskhod
@Dusan_Jancic
@Dusan_Jancic 8 месяцев назад
@@kaptainbeans You should be able to unlock every ship this way, including enemy ships such as courageous. I am unsure about 1.16, but it should work in the older versions.
@manhphuc4335
@manhphuc4335 7 месяцев назад
I'm playing 1.13 and yes you can unlock ship by renaming the ship with the hidden ship name. It's how I unlock the Novorossibysk and the Typhon. It's also the only way you can unlock the Gryphon, variant of the Gladiator and variant of the Jaguar.
@deeznutz5825
@deeznutz5825 10 месяцев назад
I think the purpose of the mk3 isn't offensive, its probably meant to be sent with tankers and defend them. It seems about as cheap as you can get for something that is that capable in missile defense.
@kaptainbeans
@kaptainbeans 10 месяцев назад
I see it as a defensive ship so I wouldn't send it into direct combat
@cptrandom3768
@cptrandom3768 Год назад
Mk 2 only trouble is... this ammo box placement. Like - make it lower and D80 going to shoot 360 with not restrictions. (Welp, vanilla design need some adjustment - never was the case and here we are again) 12:09 - "Ok captain, your task is interception of missile" "From which direction?" "From main task force" "The. What?"
@kaptainbeans
@kaptainbeans Год назад
“Don’t worry, it’s just a military exercise…”
@cptrandom3768
@cptrandom3768 Год назад
@@kaptainbeans Next time in Top Thruster: - James making battlecarrier from pair of Skylarks - Jeremy trying to land Wanderer in a new place - and Richard participating in air-strike exercise on Grumble (For some reason all that reminding me Top Gear, so, here we go)
@crappyshorehen8201
@crappyshorehen8201 Год назад
It's not the ammo box that's blocking the molots, it's the gun blocking each other. So we'll just have to live with that until the dev make cannons not blocking other cannons again.
@cptrandom3768
@cptrandom3768 Год назад
@@crappyshorehen8201 are you sure that Lightning mk 1 have same fire arcs?
@rulerofeverything6294
@rulerofeverything6294 Год назад
Dear Allah that some sexy lighting design you got here
@Rhynome
@Rhynome 7 месяцев назад
How did you equip your lightnings with prox fuses for missile defence?
@kaptainbeans
@kaptainbeans 7 месяцев назад
I just bought them at a town. In strategic defense like this, it automatically equips proximity fuses
@CFFOX
@CFFOX Год назад
Interesting, but I don't think it's very useful, knowing that I can buy 2 Lightnings for the price of 1 of these. Интересный корабль, но я не думаю, что он полезен настолько, чтобы платить за него в 2 раза больше.
@manowand
@manowand Год назад
The artilary defense is what makes the price UP, is 2000 each, and i think that the mk2 had 6 of them, what is almost the price of a lightning, but you Cam Just modify a lightning to the way of mk2 in a city that had equip
@riflemen9057
@riflemen9057 Год назад
В принципе, за двойной прайс можно обычную Молнию КАЗами обмазать гораздо эффективнее, чем mk2, и такой буст к выживаемости своих денег стоит. Но я обычно просто на старте кампании покупаю отредактированные молнии с д-80 и в процессе прохождения палаши на них цепляю. Ну, и про ЛТЦ надо не забыть
@riflemen9057
@riflemen9057 Год назад
Молния с приличным количеством КАЗов такое прощает, что мне иногда страшно становится
@DGneoseeker1
@DGneoseeker1 4 месяца назад
Second question has to be why are the default ships in the actual game without ship creator all so bad based on what I've found so far?
@kaptainbeans
@kaptainbeans 4 месяца назад
They’re not *bad* per se, just inefficient and not specialised enough. The Sevastopol for example tries to do too many things at once, hence it is slow and fat but still bad at combat
@DGneoseeker1
@DGneoseeker1 4 месяца назад
@@kaptainbeans In my experience the smaller ships lack defences so I end up on fire and taking hits from missiles, the larger ones eat a stupid amount of fuel, and some of the others just confuse me because they don't seem useful in any particular way... Unfortunately I'm terrible at ship design when it comes to things like balancing the fuel capacity vs fuel USAGE. Seems like you can't just make an enormous fuel carrier then avoid putting the big tanks on your battleships for long distance travel? It's been a while since I tried.
@raingod8391
@raingod8391 10 месяцев назад
Похоже, что мк3 лучше использовать как ПРО в составе небольших быстрых ударных групп, и в открытое столкновение выпускать уже после основных сил (например, тех же мк1 и мк2). It looks like it's better to use mk3 like a missile interceptor as part of fast strike groups, and it should join the fight only after main forces (probably mk1 and/or mk2 Lightnings).
@DGneoseeker1
@DGneoseeker1 4 месяца назад
Why in the hell do Palash systems not shoot down missiles!?
@kaptainbeans
@kaptainbeans 4 месяца назад
It’s version 1.163. In older versions, Palash did disrupt Zenith missiles
@DGneoseeker1
@DGneoseeker1 4 месяца назад
@@kaptainbeans I just can't understand why anyone in their right mind would design an ARTILLERY SHELL destruction system that couldn't shoot down guided missiles even easier. It's silly.
@kaptainbeans
@kaptainbeans 4 месяца назад
@@DGneoseeker1 game balancing I guess *shrug*
@DGneoseeker1
@DGneoseeker1 4 месяца назад
@@kaptainbeans Sad because my biggest problem right now is sending my strike group into a target location only to find 3-4 enemy ships blasting seemingly countless missiles at me while I have no way of defending myself against them except gatling guns.
@Ryv0c
@Ryv0c Год назад
I think it's possible to buy these in some cities
@kaptainbeans
@kaptainbeans Год назад
Idk about this so I’ll probably check
@WarDaddy8917
@WarDaddy8917 Год назад
how to avoid getting bombarded by cruise missiles?
@kaptainbeans
@kaptainbeans Год назад
Not raise the alarm and reveal your position to a nearby missile carrier group or strike group 👍
@WarDaddy8917
@WarDaddy8917 Год назад
@@kaptainbeans im gonna sound like a broken record, but how lmao
@kaptainbeans
@kaptainbeans Год назад
I was going to send you a link to a video guide on silent strikes, but I could not find any so I'll explain: To strike a garrison silently, the ship(s) going in must be fast (I would say 200km/h minimum but research has to be done). The alarm should be calm, which is when the clock is not blinking red. Your ship's probability of silent strike should be at least 90% (shown on bottom right of the screen). Once you get in visual contact range of a garrison, a timer (yellow line above a garrison) will start which will raise the alarm once it finishes, so get into combat before it finishes. To avoid missiles from SGs, strike garrisons silently, and turn off your radars (to avoid enemy ELINT systems from detecting you). PRO TIP: at night, the range of visual contact is 75km and during the day it's 100km, so ideally you should attack a garrison at night, but daytime should be fine too. I might have to make a video on silent strikes because I just summarised the main points, and I feel like a video can explain better. It may take time to make the video if I decide to make it.
@WarDaddy8917
@WarDaddy8917 Год назад
@@kaptainbeans Damn thank you, any other channels wouldve ignored this, keep it up.
@tylerphuoc2653
@tylerphuoc2653 Год назад
@@WarDaddy8917he silent strike probability is also correlated with the sizes of each ship in a fleet as well as all of them flying together; try and experiment in the Ship Builder to see what height and width of ship sizes results in your optimal preference of functional parts versus silent strike chance.
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