I've removed two comments already that were just unnecessarily rude and abusive. If you'd like to politely state your case for why you think Apple Arcade exclusivity is a good thing actually, I'm willing to have a civil discussion with you. But if you can't do that without insulting or harassing me, I'm not going to entertain that.
This really sucks considering that I missed ALL chances to download Puyo Puyo Quest! I was hoping that Puyo Puyo Puzzle Pop would another Puyo Puyo app for me to download. But nope! Sega wants the bling bling more :( On the bright side though Puyo Puyo Tetris got me hooked into the series when I was 10 because of the art style and puzzle aspect. I am very happy to announce to I am making a manga inspired by this series! ❤
As I said in the essay, I do have to acknowledge that it was a lot of players' first introduction to the series. Had to have been since nothing else had been localized since 2004. I wouldn't hate PPT half as much if, after introducing new audiences to the series, Sega then went on to use that opportunity to promote a mainline game and actually move forward. But... that didn't happen, that's why I'm upset. What I hate is where we are today. All we got in the end is... this.
Ngl, PPT was the first ever puyo game I ever got my hands on. My first time ever hearing about Puyo Puyo was...well actually here's a side story: There's this game that was on the 3DS called: "Hatsune Miku Project Mirai DX" which was a rhythm game first and foremost. But there was this minigame where you could ACTUALLY play puyo puyo with your chosen vocaloid. I thought that segment was fun and learning puyo puyo was an actual game series, I got more interested and from there on the rest was history. But getting back to my point: PPT1 & 2 being the only accessible games where I can play puyo puyo. Sometimes, I regret not discovering any piece of media until years later. I would have actually love to play these games had I learned about them at my younger age. I wanna play these games, and show any support I can for this franchise. But most puyo games/media is so inaccessible...and that's a shame.
I hope you guys keep pointing this out. If you’re a fan of any sega game other than sonic, persona and yakuza it’s really worrying if you’re games get bad sales.
I love how it's not even a month into Puzzle Pop's lifespan and already it has a 4.7 out of 5 on the App Store. Not only did this video age poorly, it's the Sonic: Dream Team situation all over again - people said Dream Team being Apple Arcade exclusive would be the end of Sonic and it turned out to be not so, and Puzzle Pop is now just the Puyo Puyo equivalent to this.
If you have the game, I would like you to try an experiment for me. Get out a stopwatch, go online, and time how long it takes to find a real human opponent - not a bot. (Note: if their name is AdjectiveNoun, they play very very slowly, and don't make any real chains, they aren't real.) I don't care how many stars it has. I care about the fact that nobody is actually playing it. Not even a month into its lifespan and it's already dead!
@@missingno_fgcYeah, see, I’ve been reading through the comments section and you always bring up the same two issues - the exclusivity and the online. Frankly, it’s getting old fast, and I don’t care how much you want to push them as problems. The online "problem" is something that can easily be fixed if people can make friends in the Game Center (which shouldn’t be hard to do since this is the INTERNET AGE), and the exclusivity to Apple Arcade clearly has no effect on people who enjoyed the gameplay and story at all. So can I just give you a little piece of advice? Stop acting like the Puyo Puyo series is going to die because of two little nitpicks people have with Puzzle Pop. It’s the Puyo Puyo equivalent to the Super Smash Bros. fandom complaining that swordfighters take up a fifth of the roster in Ultimate.
@@GlitchanBlack You mean that I'm bringing up the issues I made the video in order to talk about? Uh, yeah. of course I am. The reason matchmaking can't find anyone is because nobody is there to begin with. And the reason nobody is playing it is because of the exclusivity. Friend lists do not solve that. The only way to solve this is to put the game on platforms people will play it on - and give it crossplay. The point I have been trying to make is that when every release comes with a catch, the playerbase gets further and further divided as they scatter across different versions. I've been hammering on the importance of one definitive game with crossplay as the only way to undo that damage and restore a healthy playerbase. Exclusivity resulted in this instead, a game that is nobody is playing. Get the stopwatch. Actually try it and see the point I'm making here. If this exclusivity deal is so great, *why isn't anyone online?*
Here’s a deal: how about you actually look up gameplay of Puyo Puyo Puzzle Pop, and I’ll get the month long free trial of Apple Arcade so I can do your challenge? Because from the way you deleted my reply and two other people’s comments, you seem to come off like some of the other people I’ve met before in the FGC that have had opinions like yours. A coward that tries to hide when backed into a corner. I hate to be blunt, but if you want us to play that way, then that’s the way we’re going to play.
@@GlitchanBlack I have looked it up. I've watched videos of players sit in the ranked queue for long periods of time without finding a single human opponent. Tell me, why are there no opponents? Why isn't anyone playing this game? Perhaps I should explain where my perspective is coming from. I was formerly a competitive Puyo Puyo Champions player, commentator, and tournament organizer. I say formerly, because for all the effort I put into trying to run and promote both online and offline events, I had to watch the playerbase slowly decay and fall apart. Eventually I had to admit it wasn't working and I could no longer justify putting more energy into a game that clearly has no competitive future. The problem that killed competitive PPC was fragmentation, Puyo Puyo couldn't afford to compete with itself as different versions of the game split the playerbase apart. Over time it became harder and harder to convince people to play a game whose only hook is "well, at least this version has working online play", because sadly I must admit that is the only thing PPC has going for it. Ultimately, what I'm really looking for is a game that people will play. Puzzle Pop is not that game. No one is playing Puzzle Pop. I cannot run tournaments for a game no one will play. And if you can recognize why it is that no one is playing Puzzle Pop, then you should understand what the problem is - and what the solution needs to be.
I'm going to be real: Part of me is convinced that Madou 4 could be the key to saving this franchise. And I PRAY that it escapes Development Hell after hearing absolutely NOTHING about it since October last year. Also (mostly to the commenters), just because Seven Sirens and Hello Kitty are no longer exclusive doesn't mean that SEGA would take the hint.
It's cool that a new Madou is happening and I'm curious to see how they'll try and modernize it, but I don’t have high expectations. I think it's just going to get lost in a sea of bigger JRPGs, the genre is too heavily saturated. Diehard fans will buy it, I'll probably buy it, but I don’t think it'll sell to anyone else but the most diehard fans.
Somewhat unrelated, but: A similar complaint can be made about Angry Birds Reloaded, which is also exclusive to Apple Arcade with no immediate plans for porting to other platforms. This is a shame, because it effectively "brings back 2012" like fans have wanted (by emulating the Classic, Seasons, and Space level styles), but locks it behind a paywall and only on a select group of devices. -- I don't know, I thought the parallel was interesting.
About Android, the sega doesn't them tell for Google Play Store to came for this Puyo-Puyo Puzzle Pop, is really astonished it. Why Sega don't spread it all out on Android!! 🤔
From what I've seen it looks super fun, I love how vibrant and expressive it is, and it has a good story and voice acting! But the fact that I not only need to drop hundreds on an iPhone, but also need to drop an additional 8 dollars just to even get to play it is severely disappointing.
The crossover is a crossover, and I've written at length in The Essay about why it falls short. Champions is just a bare bones versus mode client, nothing more.
puyo puyo champions is still kinda good, at least the score attack and time attack is fun... one thing I hate about it is that it's practically dead on anything other than nintendhoe dick.. and I suck at tetris.. so why bother getting puyo puyo Tetris, or puyo puyo Tetris II!?
Im thinking of trying to make a puyo puyo fangame but for now, i'm just trying out some stuff with music and already made a take on "final of puyo puyo"
Taking matters into our own hands might honestly be the best chance we'll ever have, since Sega's clearly never gonna do a damn thing. There was PuyoVS, but it's old and unmaintained, and we don't have source either. Gelavolt was in development, runs in a browser which I think is ultimately a lot better since no download means no barrier to entry for anyone to just check it out out of curiosity. But the GitHub repo hasn't been updated in a year now, so I think it's dead now. Problem is, I fear it's going to be too difficult for a fangame to sustain an active ranked player population. Tetrio can do it because Tetris is a massive household name that everyone knows, but I don't think we can ever hit the kind of numbers they have. There's a certain critical mass that's necessary for this to work at all, to be able to queue up for ranked at any time and find people, and I don't know if that's possible. But again, Sega ain't doin' nothin', so I don't know where else we can go. Maybe it's worth a try. Not like we have anything to lose.
@@missingno_fgc Hey, I mean I can try learn to code, and if you havent heard one of my takes on one of the puyo puyo tracks, I kinda can make music too, so some time to learn, and maybe something will be made :)
@@waterinferno2071 also I get what you mean by "sega never doing a damn thing" because all of the current games after 2011 are basically just spinoffs and they havent even celebrated the 30th anniversary which is already 3 years ago :/
probably one of the resons puyo failed was just oversaturation. there were so many puyo games coming out quickly. even though they kept getting better as it went the sales dropped a good amount. then the 3ds happened. fans were probably burnt out. they didnt buy the game. there probably are other reasons why it didnt sell. i havent played. or know what actually went wrong. idk maybe they just marketed it badly(probably not haha). there are a good few game series where stuff like this happens.
I've been saying for a while that we only ever needed One True Definitive Game. Especially in the west, every single game released here had some caveat. Caveats that keep splitting up the online playerbase across different releases, which is why I hammer on crossplay as the only way the One True Definitive Game can undo that fragmentation. And I fear that at this point it may be too late for the One True Definitive Game to sell now, audiences may have bounced off.
@@noahalcantar2431 I've tried to get into classic Madou, but honestly those games have aged very poorly IMO. Maybe a small part of me is curious to see what a modernized take might look like, but eh. All I really care about right now is Puyo Puyo with a healthy online playerbase and tournament scene. And I will continue to grumble and shake my fist at anything else that takes priority over that.
@@missingno_fgcto me I wished that Madou Monogatari would make a return for a new game over Puyo Puyo because I want to see more JRPG style action and not a boring Tetris style game
So Puzzle Pop just released. How are you feeling about it now? The fact that people only hate the exclusivity to Apple Arcade and the online mode, while everything else is a positive? Guess what. Sega is NOT killing Puyo Puyo. Sega is REVITALIZING Puyo Puyo for the West. Also, I'm going to be getting Neni's comment up again you sissy.
How am I feeling? I'm feeling that a game I can't play means nothing to me. Exclusivity is a dealbreaker. Perhaps I didn't put enough emphasis on this point in the video, but I strongly believe the single most important thing Sega could be doing is crossplay. This game needs to be on as many platforms as possible. That can include Apple Arcade, but we need everything else too.
I'm also hearing that the online is almost nothing but bots, because you can't actually find players. That's proof that no one's playing it, this is not a revitalization.
@@missingno_fgctimed exclusivity may be a dealbreaker for you, but it doesn’t mean Sega is “killing” the IP. In fact we haven’t seen investment into a new title in this way in so long, suggesting the exclusivity deal helped to bankroll the project. From what I’ve played this is everything Chronicle should have been.
@@jamesgames4553 It's not like a publisher the size of Sega can't afford to make this game on their own, they don't need any outside help bankrolling it. Do you mean to say that they just don't *want* to invest in a new title? Because that's what I've been saying was the problem for years.
@@missingno_fgc yep, I agree with you there, but the IP is clearly not dead. For a Japan-centric IP one of the core issues is the console market falling out of favour in Japan in the early 2010s, and the continued success of Puyo Puyo Quest on mobile. I think Puzzle Pop has the potential to be *the* premier global Puyo Puyo game once it arrives on every platform under the sun. Sonic Team likely switched to Unity engine for this reason, plus it would help them enable cross-play. I would call the series dead if they mess up the transition of the game to other formats.
you’re acting like games are forever Apple Arcade exclusive. Remember the seven sirens game? That became multi platform. There’s a bunch of other games that became non-Apple Arcade exclusives as well. I’m sure this one has a shot. Don’t be one of those Debbie downers and automatically assume it’s going to stay in Apple Arcade forever and not be multi platform. also, to all of you people saying that they are forcing you to shill out money just to play this game, no. No they’re not. It’s not like they’re telling you upfront. Hey buy an iPhone buy an iPad and get our Apple Arcade service. It’s your choice whether you want to or not. Quit acting like Apple has a chokehold. also, if you want to argue exclusivity, many platforms are guilty of this. Not just apple.
As I pointed out in the video, not one of Sega's Apple Arcade exclusives have ever been ported to another platform. They even delisted ChuChu Rocket Universe without ever porting it, meaning that game is simply gone forever.
@@missingno_fgc oh no, a game got delisted, from a live service platform. Again, Apple Arcade isn’t the only one to do this. Quit making a mountain out of a mole hill. Also, again, you’re being a Debbie downer. Don’t count out a port just yet.
I’ll definitely be trying this today with an Apple Arcade free trial. But I was hoping for something new after enjoying PPT1. Guess the only choice is to go backwards and enjoy the old games myself…