This looks like the type of Tetris I grew up playing on my dad’s old SEGA arcade machine. Same music, same color blocks, same background graphics associated with levels. The difference is, I remember getting up to level 32 with mine. I think since mine was the arcade version, it was meant to be endless? Idk
But how is it that your pieces slip freely when they already landed? It is always game over for me above 200 lines, because there is nothing i can do after, it all just gets cemented right onto the pile.
Not that the Tetris Championship NES stuff makes any sense on the random generation side of things either. The MD/Gen version is just way too basic for a 16bit game on the looks department which makes it underwhelming enough not to crave for a physical copy, and it just overall feels janky. Also the background change can go f itself when the level increases, as it takes away computation cycles from the game and not once caused me to fail.
I hate the one on the genesis mini because u can’t alter the shape of the blocks right away . U have to wait for it to drop one step . Every other Tetris game u can alter it right away . The game boy advance has the best version.