For any watching this now not getting it to work in UE5. Where he has "create save game slot" you then need to add "save game to slot". I'm guessing it was a new/changed function since the video was released. That fixed it for me, and you can find the function in UE docs.
I remember when I wanted to add high score into my game I realized that it wasn't working, I was following the tutorial without missing anything, but my high score wasn't working. I tried many other tutorials but no luck. I moved back from Unreal to Unity, now I am happy because the high score is working.
Thnaks to the comment section to guide me in the right direction it took me sometime to figure out but for anyone making it in UE5 + you have to use save game to slot function right after you have loaded it (it already exsists) and you have created it (it is the first time) then it will work.
Hi Matt, I just wanted to say that I was really struggling to save my project variables until I watched your video, so thank you for the help! I'm not sure how often you check-in on these older tutorials, but just know they're still very much appreciated and helpful
I figured out my original question, can you do a fallow up such as leaderboard and reset high-score, your tutorials are some of the well step by step if you could
hi matt i dont know if you still read these comments on old vids, but if you do i would like to say a big thank you, you have helped me a lot. one thing that is a bit confusing in this vid though is the variable in the save game and the varible in the character (both called "high score") it is my understanding that these are holding different information, is that correct?
trying this in ue5.. and it does not work for me. (followed the video twice) When it checks if excists, its always a no.. even if i then create and save one with a script.. delay it for 5 sec and check again, it does not excist.
Hi, greetings! Unfortunately, no one is responding to me, but I dare to ask you as well in the hope of getting an answer because I don't know you, but I consider you a pretty reasonable person! My question would be how I can display all of this on all my levels? I only need to display the score so that the achieved points are shown on every opened level. I can't solve it with the game instance. Could you possibly make a video? Thank you very much. Best regards, John
The high displays on my games HUD but not on the Game Over Screen. Put in the same binding code into the Game Over Widget as HUD but it's not displaying. Shows in the level Editor but not in game. Any help would be much appreciated.
Bro, knows its old but im on discord with this question also now. How would i reset the highscore if starting a new game? my "start new game" button is a widget (mobile game) and my highscore and save logic are in the main character
Hey, I get this error when I close the pie Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsPlayer". Blueprint: Enemy Function: Execute Ubergraph Enemy Graph: EventGraph Node: Set HighScore when I reopen the game the high score is still 0...
use "?is valid" node before you call everything right after the event call and check the Blueprint you are calling by adding it to "input object field" if (its valid) execute your rest of operation normally if (its not Valid) connect it to "print string node" and print a message to tell yourself that "there is no access to this object/blueprint" this way it will be easy for you to follow the code from there and see where the error is happening
@@MattAspland Maybe we could work out a deal where I sponsor some of your videos in exchange for you helping me figure out how to get the UE4 blueprint game I developed uploaded to Steam with leaderboards and achievements. I already have a Steam developer account, have paid the $100 to launch a game, and have uploaded all of the screenshots, artwork, and a trailer for a marketplace page. I'm just having a hard time pushing through the last hurdles. You would have one of the few videos documenting the process if you are so inclined.
Yeah I definitely understand why I would and you'd want it. I'm just not too familiar with online at the moment, so I'll have to do some more research into it, which is what I mean by if I have time and I understand it, then I'll make sure to get around to it, just not sure when as I'm very busy :)
@@ChampionGaming Sadly not :(. I thought I found one tutorial but during part 2 of it he said "Now go back and grab something you created earlier" which never was created in the first place so it got so confusing ;(. Just working on other areas of my game as I try find a solution
Hey, this is something I've just done using this tutorial! So glad to find one that finally works! I'm happy to share my blueprints if you need them ^.^
Hello Can you MAke a ranking system for ( racing system)) the first, second, and third, with the feature of printing values after collision with the finish line?
Curiously You wouldnt happen to know which video? the save game is good for high scores. But I want to calculate the highest score for that specific try and not have it save. Im trying to piece together the code. But I cant find the video. Thank ye