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Settling A RollerCoaster Tycoon Debate: How Should You Place Food & Drink Stands? 

Tony Mosci
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It’s an age-old debate for Rollercoaster Tycoon Classic players - should you place shops and stalls in food courts, or have them distributed across your park as stand-alone stalls?
In this video I break down the pros and cons of both arguments, and look at which is the most efficient way of managing your shops and stalls.
#rollercoastertycoon #rctclassic #themeparksimulator #strategygames #foodcourts #sixflags #food #drink

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24 июн 2024

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Комментарии : 11   
@kwuzie2265
@kwuzie2265 13 дней назад
I like what parkitect did where you need to think about the shipment point and staff paths. It makes this decision a little more interesting because it makes grouping stalls more viable but still has these downsides
@QwertyuiopThePie
@QwertyuiopThePie 13 дней назад
The "salty food" thing is a myth, there's no saltiness mechanic that influences thirst.
@rubenvanbelzen1940
@rubenvanbelzen1940 7 дней назад
True. I believe that guests do get thirsty when eating food, but that depends on how long it takes before the item is consumed. And because “salty” items take often longer to consume (like fried chicken and fries), that is probably the origin of this myth
@Che1ito
@Che1ito 14 дней назад
Game mechanicwise it's better for them to be solo, but aesthetically, food courts are better
@rubenvanbelzen1940
@rubenvanbelzen1940 7 дней назад
I agree. And as the profit loss is so small (especially for big parks), it does not really matter
@bryansmith9431
@bryansmith9431 13 дней назад
Unless the financial gain is large (and apparently isn’t) the 👍🏼 aesthetics of several mini food courts throughout will be the plan for my parks. 4-6 stalls or so per location.
@familybroakajonny
@familybroakajonny 13 дней назад
For seating areas to lure guests away from a crowded area, food courts are a good idea, at least for smaller parks
@ksilebo
@ksilebo 12 дней назад
ah the good old salt-lie
@maiajewell6954
@maiajewell6954 13 дней назад
This. Was . Life changing.
@FerrybigGaming
@FerrybigGaming 12 дней назад
2:50 don't spread myths, foods being salty or not is not a property in the game. instead, thirst comes from the consumption time of food
@rubenvanbelzen1940
@rubenvanbelzen1940 7 дней назад
You’re absolutely right. It is funny, because the game manual said that saltiness was a game mechanic, even though it does not exist
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