This might be a perfect video. Concise, to the point, clear, with chill vibes and relaxed, natural delivery. It even has a precise training room setup to learn it yourself, and all in only 2.5 minutes. Bravo!
Yeah so many of the sf6 videos show overly complex combos the top 10%tile can do that don't help anyone else. It is like they made the video to toot their own horn.
This feels like something really obvious but as a new player I definitely needed to see it in order to understand exactly how it works. Plus the quick "Here's exactly how to set this up in training mode" is extremely helpful. Thanks!
This is a great video, honestly, for new Street Fighters players, there is no real way to learn about this as the game tutorials do not cover this topic nor shimmy . Without this knowledge, it is impossible to become a good player.
I love guides like these that "teach players how to fish" if that makes sense lol. Just overall giving us a general summary on the decisionmaking that goes on and how much depth there is to all of these kinds of things.
I always try my best to give my viewers the info they need to better understand and improve in the game. I’m so hair you found this video useful. I’ll have more soon!
Now in the practice mode there is "simple training" and they included delay tech. before last week i didn't know what it was and i was so angry by the throw loop before that i really didn't want to play anymore haha, great video 👍
I tried this setup with me play ken and luke doing the replays recording when i delay tech is attack it throws him into the corner and im out of the corner lol
I have a feeling that neutral jumps are more dangerous in SF6 than in V. In SFV I would usually recover and block after whiffing the throw, in SF6 it's almost always a guaranteed punish.
Just saw this on Reddit. Even if its something us old heads know about, im subbing and checking out your other stuff. Love your style, like others have said. No bullshit, straight to the point and concise. We need more of that so thanks for being an easily digestable source for the community!
Wow thanks a lot man! My goal for these videos is to present information in a way that anyone, new or old, can understand easily. I think SF6 is bringing in a LOT of new players, but most guides aren't made in a way that is easy for them to understand. I hope I can continue to make content that can help all kinds of players
I would say it's totally different because with a fuzzy guard you aren't whiffing any moves, it's just changing your blocking. Delayed throw tech will cause you to whiff your throw if the opponent moves backwards (see my most recent video on the shimmy for a more detailed explanation)
Hey man- here from SF2! The concise format is so good for people like me. Some concepts I know already but nuance of how to use them in this game is definitely key. Also love the settings tutorial being short and relevant as these things can be overwhelming to someone who’s never really seen something like that before.
I knew what a meatie was, but had no idea on how to perform a delayed throw till I started playing SF6, my practically very first fighting game. Training mode got the setup for you to practice that. That setup also includes shimmies and neutral jumps. Perhaps a video on how to use training mode could be a good idea. SF6 lab is loaded.
thanks for thsi vid, imho they need to remove this from sf6 b/c this is what's fun for me. . .i like thinking i can predict what htey are going to do, but this prevents it :(. like i feel like this prevents some psychological meta gaming :(. and now i understand how this one player seemingly was getting out of everything i was doing. . here i wa sthinking he had some magical telepathic powers x D. (i was raging at the end, thinking. . .the probability of him getting EVERY answer right is incredible!)
There’s no such thing as a perfect setup that shuts down every option the opponent has. Opponents who attack and move forward will counter shimmy, but you can always go for an attack first to stop that.
You will have to mix in throws in order to open up these types of opponents. Watch my most recent video, it’s about how to open up opponents. The video is done with Ryu so I think you’ll find it helpful! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-M9v_nRQun5Q.html
easiest subscribe of my life, everyone's already said it - you already know it, so i'll just say thanks. i've heard of this several times in other videos and just didn't get it. this was so easy to digest and i'm already practicing it.
Really glad to you touched on the shimmy counterplay since I saw Sajam perform it during his online sets with Luke. I thought it was clever but I didn't realize how much thought goes into it now that I've seen this video. Great stuff for a new player like me lol
its all about timing, its a manual setup. Nothing to do other than practice it in training mode. I'll have a video about how to beat delayed tech and defensive players before the end of this weekend so please check that out!
Not true, this is used in master rank too. You can’t rely ONLY on delayed tech because ppl will blow you up with shimmy or neutral jump, but it’s useful at all ranks
damn I've been a casual fighting game player on and off for years and I've never seen anybody explain this technique. I always wondered how people would counter throws so consistently so I suspected there was something going on but I even googled "throw option select" and nothing came up. Thank you for finally opening my eyes. Is there anywhere to learn all these little techniques that long-time players take for granted but nobody EVER explains? (Other than by subbing to this channel ofc, which I definitely will).
This is hard to answer concisely in a RU-vid comment, but in short: many techniques are not new or unique to SF6. Many things, like shimmy, are carry-over concepts from older titles. Unfortunately nothing is really consolidated in one location. I’m working towards covering all the basic things I think players need to learn, but making each of these videos takes a long time so there’s only so much I can do. Thank you so much for watching! Please let me know if there are any other topics you’d like to see me cover
@@Chris_F That makes sense yeah. I guess I'll have to try to be more proactive in looking for this kind of thing. Thanks again for the video, very helpful! Especially with the training mode info included.
I’m not home right now so so I don’t have time to look through my videos, but to beat shimmy you do a low attack bc your opponent is walking backwards and will get hit by your low. If they jump, you can still block in time
Actually, the player who shimmies should only press a button once they visually confirm the whiffed throw. Until then, the player should be guarding so no, ex dp doesn’t beat shimmy.
@@Chris_F I didn't say it did, it beats meaty / meaty throw. For shimmys you could delay backdash or something along those lines, wakeup low forward could also work, in most cases you're still guessing, but it forces your opponent to know a bit more tech. Delay jump back was really popular early in SFV if I remember correctly.
Yes but there’s more too it than that. You can also throw out a long, special cancellable normal and go for pressure with drive rush. This game gives everyone a lot of options
@@Chris_F The only change in sf6 is that if ur are in a down position and grab you do a grab.xd in USF4 if u do a grab in a down position you do a low kick or hp, u ill be safe. I have this bad behavior in corners in sf6 and lose some matchs for that grab. I hope sf6 add that little change
You can also do delay tech after you block a normal that leaves your opponent point blank and at plus frames. This opens you up to neutral jumps and shimmy’s though, so just be aware of that counter play
@@Chris_F I rage quit against computer to hop on king of fighters and it isn't as nearly as fast I think about just dropping street fighter cause I can't keep up (defense) nor grasp combos
Thanks for the vid. Can you confirm if "Throw Escape Practice" is good practice for delay throw teching? I'd love to practice this every day and not having to set up the dummy each time would help.
Just checked. Yes, you can use throw escape practice BUT there is one adjustment I suggest making. After entering throw escape practice, go back to the menu and go to recording settings>replay>Replay info display OFF. It's set to on by default, which means you'll be able to see which replay slot it is playing. If you set it off you will have a truly random dummy and can better practice your delay throw timing!
A regular tech will lose to meaty attacks while delayed tech will let you block them. That’s the difference. An opponent will have to add a shimmy or neutral jump to counter delayed throw.
@@Chris_F Wouldnt a delayed throw/meaty also beat it? Say throw is 5 frames so on frame 6 a throw or meaty would hit. I get though its easier to react when its not on wakeup
A delayed meaty is not a meaty. A meaty is an attack that hits on frame 1 after your opponent gets up after a knockdown. What you’re suggesting would just be a delayed attack and yea, depending on the timing that could beat the delayed tech.